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ketmar
You're trying to say you like DOS better than me, right?
7 hours ago
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i don't care about legal side, there is no way to win over a corporation. it's about my own attitude. AI bots literally DDoSed my server. i received no compensation. i consider this illegitimate use. as most people are happy to ignore social contract, who am i to disobey? yahoo, there are no more social contracts regarding service access, code use and authorship. do anything you want if you can avoid being caught, this is now socially acceptable.
p.s.: and as for legal matters, it is gray area only between corporations. otherwise (corporation vs) the winner is obvious. if corporations can treat the law as they want, so can do i. i won't win in court, but as i said, it is enough to justify my actions to myself.
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AI-generated code should be GPLv3. no exceptions. simply because AI spiders downloaded all my public code repositories, and my public code is GPLv3. hence, any code generated by AI is using parts of my GPLv3 code. I don't think this is how GPL works. You're allowed to read and 'get inspired by' GPL code, just not allowed to copy it verbatim under a different license. There is debate (I assume) as to what constitutes the smallest piece of code that is considered 'verbatim'. I think some AI agents even have some built-in provisions against generating/using code that is 'too much' like public code.
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But the Groomworld mods defend blatant pedos like SitarA/OniriA sharing pics of children's feet within his wad and constructing perverted architecture around pics of kids.
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Oh, what a treasure I missed! I'm definitely aiming to use many of the ideas from this release. I have an old idea for a series of DM maps for multiplayer in this style and a weapons mod similar to AssaultCube. I even made something like that before (for zandronum, k8vavoom): www.mediafire.com/file/48b9pirn5hguu8p/DM_REALMAP.zip/fileYou can modify the textures from this and use them if you have similar projects in the future. DBP77's style is well suited for games with AshesWeaponPack and Ashes Monster Pack: www.moddb.com/mods/ashes-2063/downloadsbut it's not balanced for these mods; the difficulty is too high.
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Is Groomworld being weird again?
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That name is not canon! It's called LASR or LSGR or LCARBINE. P.S. to those who missed the reference - the text of Q13 is the message displayed when the player picks up said weapon. Scoreboard joe-ilya - 5 points thundercunt - 4 points switchblade - 2 points SilverMiner - 2 pointsQ14. As long as we are talking about the weapon non-canonically known as the "Unmaker", would someone please explain its ammo usage when you have 0, 1, 2, and 3 Demon Keys, respectively?
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  Slick 80's Ninja goodness. Can't get any better beyond Sho Kosugi.
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Congrats, bro, for now we are in two.
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You can congratulate me on my ban from Doomworld. I was banned for posting a link to Linus's opinion on AI. To unban me, I have to agree with my ban. However, I won't agree; I'll leave it as is.
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ketmar
You're trying to say you like DOS better than me, right?
Aug 19, 2026 at 8:03pm
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AI-generated code should be GPLv3. no exceptions. simply because AI spiders downloaded all my public code repositories, and my public code is GPLv3. hence, any code generated by AI is using parts of my GPLv3 code.
of course, nobody's going to credit me or respect the license i used. so i treat all people using AI to generate code as thieves. they used my work without my permissions, without credits, and they violating the license i put on it.
so i'm totally pro-AI, because it gives me moral rights to take any code from any project where at least something was done with AI, strip all credits, change the license and claim that code as my own. yummy!
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ketmar
You're trying to say you like DOS better than me, right?
Aug 19, 2026 at 7:54pm
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dunno, i never liked it. i think that the real need to feed on monsters might be more fun. you have to take away most of the monster's health (but DON'T kill it), and then you can "feed" on it. it takes some time, the monster dies, but you are still vulnerable while feeding. if you're interrupted by the attack, it is possible to left the monster temporarily stunned. it will die after some time, though.
this way you have to play cautiously, lure monsters into dark corners to feed on them, and try different strategies. but you'll prolly need maps specifically designed for this mode.
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I've seen the distinction that AI is more than a tool - it is an agent, and that is because it has the 'ability' to change its behavior in terms we cannot predict. I find this distinction fair. That doesn't mean AI is 'sentient' according to some specific definition, nor does it mean we should at any time treat AI like humans from a legal point of view.
On the topic of the discussion - Linus is 100% right. AI-generated code is legitimate and can be great. Anyone who thinks otherwise is hopelessly stuck behind. Of course, the responsibility remains solely with the human using the AI, not with the "AI" itself, nor with the company that owns the 'model'.
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So... This is a Doom 2 "retake" with original maps but following the original game themes, right? The idea is not bad but the execution needs more clear rules like: - A deadline - A map from yours (if you can map) - How many maps are allowed to be done by people who want to join this?
Just these few things are a good starting point for any community project...
Some examples of these kind of projects are the first 2 Deadly Standards episodes, 95 never die, plain old Doom 2... You know, you can do some new stuff with just vanilla textures and a new sky!
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The goal here is not 1 set mapping style but rather unique building styles depending on how the mappers build like any community project. However themes must be kind of like the original Doom 2 so part 1 mostly tech bases , part 2 city maps , and part 3 Hell maps. My hope is to have a full 32 map Mega Wad made but only time will tell. If enough people are willing to contribute maps there is a possibility! At some point an entire Deathmatch Mega Wad is also proposed as is an Ultimate Doom Mega Wad! Basically this proposed project intends on using "mostly" base stuff like Mega Wad 10 Sectors for instance , I might put some custom textures in along the way and if I do I'll be sure to inform all potential contributors here of whatever new assets may be added. And like classic Doom 2 Secret Maps 31 and 32 must utilize Secret Wolfenstein textures and enemies! Custom/new Midis for all map slots would actually be great , I honestly don't intend on keeping the original Doom 2 soundtrack for this proposed project. If I were to full on launch this project would anyone here be interested/willing to contribute maps to it? -Let Me know. 👍
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New small update that fixes a softlock on MAP02 and improves on the textures in MAP09, plus some other stuff.
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mhmii
Registered just to make one post
Aug 19, 2026 at 4:24am
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Hey guys! I sincerely apologize for not uploading my Doom mod/wad over the last 5 or 6 months; I was doing something else. But I'll upload my Doom mod/wad anyway (and yes, KDITC [Killing Demons In The City] is back)! It gets a new map, new changes, new stuff, and a new TITLEMAP! It looks kinda ugly, but it will be better soon. Let's talk about the new map: It's called "The Brutal Playground"; it's so fun inside! Like you can watch the dude playing basketball, watch 2 men fight in boxing, listen to the rap battle, eat burgers, and a lot of other fun things! But you don't need that; you need to escape there and kill many monsters inside. And I think I'll change Mr Jason a little bit soon because it looks like he's acting like an edgy (and It's embarrassing) And also, before you play the game mod/wad, please play it only using GZDoom or UZDoom because Zandronum is bugging out with this mod/wad right now (mostly because of ZScript, UI logic, and some game-state stuff), so testing it in Zandronum might cause issues that aren’t actually intended or fixable there.And I don't know if I will make the KDITC 2.3 Zandronum version or not; it probably will be delayed.Download:ModdbItchSo yeah, i hope you enjoy my Doom mod/wad! 
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SilverMiner
Don't quit now! We're still spending your money!
Aug 19, 2026 at 3:48am
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when you use intuition, you use collective unconscious. it belongs to you as to everyone else. author rights doesn't apply to that. But you can be author for example cuz you came up with a key to use at collective unconscious to get intuitive solution to that key. Example of a key: you have wood and you need to build a shack. Result is shack, key is whole gestalt, a process felt from wood to shack.
so in coding you use something that belongs to everyone. it's very very inferior to collective unconscious of course, that's some of the difference. calling it a tool is fair.
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Somehow Doom related, but this thing happened thanks to the informations given us today from the apparition of the chosen one on Doomworld, the last airbender: www.doomworld.com/forum/topic/159803-ai-slop-concerns-regarding-the-undisclosed-use-of-ai-in-profaned-and-voidwalker/The author of Bloom (The Doom/Blood TC for Doom 2), QDoom, Profaned and Voidwalker said during a livestream (deleted from YouTube but not from Twitch) that he used a lot of AI and togheter with his new mentor Hakros, they are creating a Quake engine clone with AI called Qlaude and they want to sell that engine for money. I see this thing going pretty swell... Not like the Sandy DoomSOL affair, but it's a swell thing. Linus Torvalds puts his foot down, tells anti-AI programmers to 'fork it'
'AI is a tool, just like other tools we use. And it's clearly a useful one.'
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Somehow Doom related, but this thing happened thanks to the informations given us today from the apparition of the chosen one on Doomworld, the last airbender: www.doomworld.com/forum/topic/159803-ai-slop-concerns-regarding-the-undisclosed-use-of-ai-in-profaned-and-voidwalker/The author of Bloom (The Doom/Blood TC for Doom 2), QDoom, Profaned and Voidwalker said during a livestream (deleted from YouTube but not from Twitch) that he used a lot of AI and togheter with his new mentor Hakros, they are creating a Quake engine clone with AI called Qlaude and they want to sell that engine for money. I see this thing going pretty swell... Not like the Sandy DoomSOL affair, but it's a swell thing.
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It's the fucking Unmaker
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A room from the final boss map... from The Lost Levels? Yes, indeed. In fact, right before the final boss fight. They really went a different way with this expansion. Instead of hunting for the demon keys across secret levels, they are all right there in the final map where there are to be used. Essentially turning them into normal keys. Scoreboard joe-ilya - 4 points thundercunt - 4 points switchblade - 2 points SilverMiner - 2 pointsQ13. What the !@#%* is this!thundercunt scored 2 points in a row and should pause on this question.
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I've always been confused by the candles and candelabra in the tech base. It seems out of place to me. Plus, their implementation in FreeDoom is terrible. So I replaced them using art created by cescade ( www.doomworld.com/forum/topic/149090-cescade-spritework-repository/). While I used the candles as is, I slightly modified the candelabra using his lamps. 
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A room from the final boss map... from The Lost Levels?
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