This tool may be the cutest tool ever made. The idea of this tool is to create a sprite debris for exploding buildings or units.
As with all tools, it is still in development. I have released it as I feel it is complete enough for others to use.
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Along with this release, I have released a sample pack of test objects I used while developing.
Click To DownloadTo use the samples, download and unzip, then load the object text files to have a look.

Current Features
 | Add Cube - While in this mode you can build a scene with the select color from on the pallet.
Delete Cube - In this mode the user can select a cube to be deleted.
Paint Cube - This mode will allow the use to paint a cube with a selected color.
Nudge All Cube's: Left, Right, Forword, Back - Moves the built object in the selected direction.
New Scene - This button will clear the scene.
Save Scene - This button will generate a link to download a text file to reuse scene later.
Select file to load - This will allow the user to load a previously saved scene.
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Click for Preview - Create a animated preview of the debris.
Rotate on: X Axis, Y Axis, Z Axis - Rotates on selected axis during animation.
Scale - Allows the user to modify the scale of the object.
Generate download link - Creates a link to download the debris shp file.
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Recommendations
Center object in scene - To get best results, nudge the object to the center.
Build big - If an object is small it may look pixelated when rendered/ingame.
Shadeing - Its best to add custom shading on the build object to keep it looking flat.
Rotation - Improvements/Additions to rotations in animation.
Future Updates
Bigger Scene - Right now it only allows for 10x20x20.
MeshPhongMaterial - Will make render look better when feature is added.
Pixel identification - Currently using binary search for RBG index values, will switch to HSL.