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Thank you for the download options, much appreciated. I was really surprised to see the midi reach such a high file size of ~750 KB, after listening to it on YouTube, being a rather atmospheric and slow song. For which are usually the lightest weighing midis. I don't like the trap/rap breakdown at 2:40 until 3:10. I think it clashes too much with the rest of the song. Otherwise, it's dark, moody, and Doomy. Would work well with a dark, and well detailed Doom map.
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SilverMiner
Don't quit now! We're still spending your money!
yesterday at 6:35am
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I don't this. What do I get when I join Dumbworld On? I feel like I'm already a member.
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SilverMiner
Don't quit now! We're still spending your money!
yesterday at 3:33am
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Игровые платформы это наверное стим, мейби эпик, мейби гог. А может они имеют ввиду чето от вконтакта.
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SilverMiner
Don't quit now! We're still spending your money!
yesterday at 3:30am
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Some dummy lumps can be used to trick it into reading this as not shareware
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I don't have zandronum but uzdoom tells me to register!  uzdoom -iwad MORS017.pk3 Execution could not continue. You cannot -file or -optfile with the shareware version. Register!
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Thank you! There's still some work to be done. I'm working on it slowly.
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Needs more rockets, especially at the start and the end. At the start there are a few too many mid-tiers I had to chaingun. At the end, if I used my rockets on the arachnotrons, I would not have had enough to effectively push through the wall of mancubi being constantly resurrected by the arch-vile, the plasma gun ammo did not fit that combat scenario very well, as it does not penetrate through the enemies to the arch-vile. What is the idea of providing 200 cells behind the green door, after everything is already dead? Some outer key markers for the doors would have been helpful, so players do not have to look deep into each hallway to figure out the correct door. The red door is also not as bright like the yellow door. The arachnotron trap behind the yellow key, can be triggered without jumping off the ledge, allowing for cheese. The secret rocket/health stash is blinding! That is about 50 items grabbed in quick succession, meaning you have to wait for the tint too fall off for like 5 seconds, while there is a revenant right around a corner.
One thing I noticed, fighting all of these arachntrons, is how the new plasma gun sound is barely audible when they fire. It is the opposite problem of the original Doom sound.
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Looks neat!
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Thanks, I missed those vids. The secret was to shoot the pinkies as fast as possible which gave a few seconds to collect health pickups and reposition. Later the caco swarm was proper rage quit material but I somehow passed. The same area had 2 gold skull keys shining on pedestals. Not sure what that meant, it seemed like there should have been a 3rd one. Overall I like how freaky the map feels without going full freaky, keeping a mystery.
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ну типа в Terms of Service такого слова я не нашёл, значит опасности нет. Если хосты не придумают какую-то шизу что низзя Ты говоришь загадками как великий волшебник
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Not much I can really do to help you. You have to keep alternating between the sides, picking off demons and later knights when they start closing in so that you can keep spamming rockets. Eventually you can secure one of the sides. Killer5 maxed this one (video on p1), it's an old version (1.2) but the strategy is pretty much the same so you can have a look at that.
BFG appears for the first time later in the WAD.
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I thought Doom 3 and its expansion had more interesting maps than Doom 2016 or Eternal though Doomguy was most underpowered in that game, being halfway towards survival horror. Doom 2016 was less arena than Eternal but still too much so. I was glad Eternal gave a quick dash to get you somewhat back to original Doom speed but it made everything else worse. Didn't care to play Eternal's expansions or Dork Ages at all, even though I own those expansions due to the deluxe edition I bought before they were made.
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Yeah, the area that looks like a park garden to the east, which becomes available after lowering the red barrier. I'm not sure if I'll have much success playing classic. There are pinkies attacking from both sides, then right after blowing them away poor doomguy ends up surrounded by knights with little to no wiggle room. Then shortly after mancubuses arrive to light up the party. I can't believe anyone actually passed this.
EDIT: Did I miss a BFG somewhere?
EDIT 2: I've played it with dsda and while normal monsters are easier, the encounters with higher units are harder. For example the swamp pit fight is noticeably harder without BD because the classic archvile can take up to 4 rockets before going down. Plus the rocket blast is more damaging to the player, so fighting the imps is also harder in limited space.
A prior cyberdemon ambush (the one where it pops out after picking up a key) was tough but there was a strategy to it in goading it against the knights and cacos.
In the garden case I don't see any strategy besides reloading+luck.
EDIT 3: I found a cool secret by following candles into a tunnel but the reward was pretty lackluster. I almost wanted to reload because fighting surprise revenants took out a lot of ammo and health.
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> [-] rebalanced and increased the difficulty across all settings LOL, I'm still on MAP03 in v1.4 figuring out how to pass the pinkie+knight+mancubus ambush after lowering the red gate.
Edit: Any hint?
Hint, you say? Well... don't play with Brutal Doom because it's not designed for that and I have no idea how that affects the balance / fairness. Which ambush you're referring to? The garden to the east?
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Hello. Just made account here and on tod
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SilverMiner
Don't quit now! We're still spending your money!
Aug 2, 2026 at 5:34am
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ну типа в Terms of Service такого слова я не нашёл, значит опасности нет. Если хосты не придумают какую-то шизу что низзя
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Nice texture/sprite generator. I imagine one could take them and put into a real game
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I hope I won't get banned here for using AI? I think this is the only forum that's fairly lenient towards community members who deviate from the general norm.
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Beautiful, but some screenshots? Sorry. I'll fix it now.
***** *****
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SilverMiner
Don't quit now! We're still spending your money!
Aug 2, 2026 at 1:18am
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Beautiful, but some screenshots?
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