Former BioWare executive producer Mark Darrah says a remastered Dragon Age trilogy similar to Mass Effect Legendary Edition is less feasible than fans might expect as one of the biggest obstacles is that almost no one still at BioWare understands the older technology powering the original games.
Speaking in a recent interview with FRVR, Darrah explained that while a remastered collection—internally dubbed the “Champion’s Edition” during his time at BioWare—had once been discussed, the technical challenges have only grown over the years.
Dragon Age: Origins and Dragon Age II were built using BioWare’s proprietary Eclipse engine (with Dragon Age II using an upgraded version), a technology the studio abandoned after moving to EA’s Frostbite engine for Dragon Age: Inquisition. As a result, Darrah says there are now very few developers remaining at BioWare who understand how those older tools work.
According to Darrah, creating a Mass Effect Legendary Edition-style collection would require far more than updating textures and improving performance. Before any visual improvements could even begin, BioWare would first have to reconstruct or reverse-engineer technology that few current employees have experience with.
He contrasted the situation with Mass Effect, whose original trilogy was built on Unreal Engine 3. Because Unreal remains widely understood throughout the industry, BioWare had a much easier foundation for producing Mass Effect Legendary Edition. By comparison, the custom technology behind the early Dragon Age games has effectively become legacy software.
Following the commercial disappointment of Dragon Age: The Veilguard, Darrah recently expressed skepticism about the series’ future, suggesting EA has little incentive to revisit the franchise given its growing library of dormant intellectual properties.

Doing nothing ALWAYS BETTER than Modernization.
Bioware died after ME3. Some even say it died after BG2. Anyway, companies must be legally required to change name when none of the founding members work there anymore.
That’s retarded
Nah there’s a real argument behind that.
The thesus ship argument. once every piece of a ship has been replaced it’s not the same ship.
once everything that made a game studio what it was has been replaced, it’s not the same game studio anymore either.
When there is no one that was originally there remains Keeping the name is basically just catfishing, the name is just Bait.
So yeah, Bioware doesn’t exist anymore, and shouldn’t have any right to keep the name.
And saying “that’s retarded” without providing any argument yourself is what is actually retarded.
And would anyone Really want people that gave them the pile of **** that veilguard was to touch any of the remake?
Mass Effect Legendary Edition is s♥♥t anyway, wouldn’t want modern Bioware to touch Dragon Age Origins.
This company died after BG2.
Also, the unreal engine is s♥♥t and always has been. i will never buy a game that uses that unoptimized garbage.
Glad these people are too stupid to touch the old games. Let it remain untouched.