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gavgav Avatar
gavgav
Doomer
1 minute ago
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Yeah, the area that looks like a park garden to the east, which becomes available after lowering the red barrier.
I'm not sure if I'll have much success playing classic. There are pinkies attacking from both sides, then right after blowing them away poor doomguy ends up surrounded by knights with little to no wiggle room. Then shortly after mancubuses arrive to light up the party. I can't believe anyone actually passed this without godmode.
Touchdown Avatar
Touchdown
Doomer
about an hour ago
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gavgav Avatar
> [-] rebalanced and increased the difficulty across all settings

LOL, I'm still on MAP03 in v1.4 figuring out how to pass the pinkie+knight+mancubus ambush after lowering the red gate.

Edit: Any hint?

Hint, you say? Well... don't play with Brutal Doom because it's not designed for that and I have no idea how that affects the balance / fairness.

Which ambush you're referring to? The garden to the east? 
gaspumpgirl Avatar
gaspumpgirl
Registered just to make one post
9 hours ago
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SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
18 hours ago
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ну типа в Terms of Service такого слова я не нашёл, значит опасности нет. Если хосты не придумают какую-то шизу что низзя
gavgav Avatar
gavgav
Doomer
19 hours ago
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camper Avatar
camper
Doomer
19 hours ago
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camper Avatar
camper
Doomer
20 hours ago
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I hope I won't get banned here for using AI? I think this is the only forum that's fairly lenient towards community members who deviate from the general norm.
camper Avatar
camper
Doomer
20 hours ago
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SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
22 hours ago
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walterc Avatar
walterc
Doomer
Aug 1, 2026 at 5:55pm
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dr_st Avatar
dr_st
Doomer
Aug 1, 2026 at 3:57pm
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joe-ilya Avatar
That is the map progression from Doom 64: Absolution

Correct, and you are now at the top of the table, but I will still put you on pause for the next question, unless somehow, again, no one else can come up with an answer after a reasonable time.


Scoreboard
joe-ilya - 3 points
switchblade - 2 points
thundercunt - 2 points
SilverMiner - 1 point


Q9. MAP09: Even Simpler is a homage to Dead Simple from DOOM II, but differs in the combat progression.
How many combat phases are in Even Simpler, and which monsters are fought in each phase?
(if in doubt, assume standard difficulty level)

joe-ilya got three points in a row and should skip this question.

joe-ilya Avatar
joe-ilya
Never shuts up
Aug 1, 2026 at 11:58am
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camper Avatar
camper
Doomer
Aug 1, 2026 at 8:53am
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MORS: In Beyond
Version 017 from August 1, 2026 (Pre-alpha)

A 3D first-person shooter computer game created using Freedoom assets (versions 0.7, 0.8 and 0.13.0).
This resource pack is designed for the Zandronum Doom port, version 3.2 or higher.
Simply copy this pack to the game directory and run it with the command: zandronum.exe -iwad MORS017.pk3 (for Windows)


This won't work correctly on any ports other than Zandronum (a little on k8vavoom, but there are some bugs). The problem is that I converted boom maps to UDB from FreeDoom to UDMF in the Doom namespace (using Edge-classic settings during the conversion). There's some confusion in the id, tag, and arg0 identifiers for different ports, but it works without fixing Zandronum, so I didn't bother fixing anything else. This game: my take on FreeDoom shareware.

I plan to continue working on the project.


SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
Aug 1, 2026 at 8:21am
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gavgav Avatar
Wasn't bsp also the reason why doom's geometry is static? That sucks if so. As for me 35fps is preferable to play doom. Higher fps looks weird when you have sprite monsters imho.
Too bad helion is based on .net. I'd rather install a random doom port from randocoder than microsoft's malware.
Yeah helion would better be a tune up of some regular source port, written in C of course. Cuz i at least understand code like that. Cpp has many dumb words. C sharp is like pretending I'm a priest and i don't know holy books and yet I have to understand something.

Hypothetically it's a fillable niche. I'm gonna be looking into that. Maybe

Like recently I've been trying to vibecode a zdoom texture editor so that i don't have to deal with garbage like slade 3. Result is okay, but without llms being able to SEE what's wrong, it's a very hard task to tell them what to fix. I know i can just deal with each part of the plan myself and that's fool proof, but I'm lazy to and want shit that i think is easy, to get it fast. Maybe i should be looking at debloating slade 3 and downporting.

However the unhealthy state of doom community makes me think it's all not worth the trouble, I'd better go vibe code some mods for Minecraft. It's also a cesspool i guess, but userbase is at least liquid and more in count at least ten times
JadingTsunami Avatar
JadingTsunami
Dumbworld On
Aug 1, 2026 at 5:28am
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gavgav Avatar
Wasn't bsp also the reason why doom's geometry is static? That sucks if so. As for me 35fps is preferable to play doom. Higher fps looks weird when you have sprite monsters imho.
Too bad helion is based on .net. I'd rather install a random doom port from randocoder than microsoft's malware.


Sort of. The requirement for a global, fixed, precomputed bsp tree means looking from the top-down, the map geometry must be static.

But you can certainly have bsp-based renderers that support moving geometry. You just need to split static and dynamic geometry apart (this is what Quake did, which is still also bsp-based).
gavgav Avatar
gavgav
Doomer
Aug 1, 2026 at 4:04am
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Played d64 for the first time couple of years ago and I thought the level design was amazing, way better than classic dooms. The game's atmosphere and music were strangely enchanting. Didn't realize I had to collect some secret keys though but luckily the final boss was still beatable without them.
gavgav Avatar
gavgav
Doomer
Aug 1, 2026 at 3:38am
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Wasn't bsp also the reason why doom's geometry is static? That sucks if so. As for me 35fps is preferable to play doom. Higher fps looks weird when you have sprite monsters imho.
Too bad helion is based on .net. I'd rather install a random doom port from randocoder than microsoft's malware.
SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
Aug 1, 2026 at 3:09am
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the first time i played it i thought it's pretty short and simple, and it just had a large portion of optional areas, which gives me diafragmal orgasm
40oz Avatar
40oz
Forum Ruiner
Aug 1, 2026 at 3:03am
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I just replayed Habitat today by loading a random map and I completely forgot the blue key was behind a fake wall. I guess all the times I've played it, I ran through the wall by accident and found the key anyway. I was stuck on this map for almost 30 minutes before I found it.

I've changed my mind, Habitat sucks.
SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
Aug 1, 2026 at 1:47am
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GokumothermalEnergyAdvocate Avatar
GokumothermalEnergyAdvocate
Dumbworld On
Aug 1, 2026 at 1:24am
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Doortrak not used in all those maps? (E2M9, E3M2, E3M6, E4M1, E4M2, E4M6, E4M8) ...   That's gotta be some Mandela effect shit! DAMN THOSE MADMEN AT CERN!
dr_st Avatar
dr_st
Doomer
Jul 31, 2026 at 3:42pm
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joe-ilya Avatar
There are many mistakes in the map progression.
MAP31 is accessible from MAP18. MAP33 is unreachable via any map, as it is the title map. MAP38, 34 35 are not accessible via the main campaign's maps.
The only correct vertical link is the one between MAP01 and 32.
That's one way to look at it, and that is why I said SilverMiner and thundercunt were incorrect.
But there does exist a context in which it is correct. I'm surprised it's turning to be so difficult.
joe-ilya Avatar
joe-ilya
Never shuts up
Jul 31, 2026 at 9:48am
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There are many mistakes in the map progression.
MAP31 is accessible from MAP18. MAP33 is unreachable via any map, as it is the title map. MAP38, 34 35 are not accessible via the main campaign's maps.
The only correct vertical link is the one between MAP01 and 32.
joe-ilya Avatar
joe-ilya
Never shuts up
Jul 31, 2026 at 9:18am
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dr_st Avatar
dr_st
Doomer
Jul 31, 2026 at 5:34am
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Desktop