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File: Martyr_of_the_Path.jpg (3.93 MB, 3150x4759)
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This is the Martyr of the Path.

Terran Worlds and 14th Battlegroup wrecks will come to you, but only if you post "Blessings of Ludd be upon you" in this thread.
>>
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alex update this dead fucking game right now!!!
>>
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>>2456388 (OP)
[BEGIN TRANSMISSION]
Blessings of Ludd be upon you
[END TRANSMISSION]
>>
Patch never.
>>
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Dassault-Mikoyan
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Magellan Starfarers
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I've been stripping out mechs from a chinese mod that got a translation so its just an addon for moci basically
its been a pain in the ass so im just stopping after getting the three I mainly wanted (woundwort, barzam, and rehaze/rehyze)
i gave the woundwort the backpack skin tho which i think is neat
>>
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Blade Breakers
>>
Jesus Christ Alex, where is the update?
>>
>>2456388 (OP)
sometimes I forget how small this game's community is
>>
alex just drop the update now instead of trying to bundle it with your autism mode, fucking hell
>>
Alex, it's time. Release it!
>>
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>>2456578
Everyone loves the Swordfish.
>>
>the player ship is larger than cruisers
You didn't beat the game
>>
>>2456613
>>2456693
>>2456699
I delegated updates to modders. Now sign up to my patreon
>>
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>the suspiciously tagged "hint"
>>
Starsector was feature-complete in .97 we’re just waiting on the writer who is a lazy fuck in need of a whipping, then we can call it 1.0 and Mosolov can retire to modding like Sawyer and Romero and Tarpini.
>>
dead game
>>
can i make a variant file of modules to have different weapon slots but they're built in?
I've tried but they wont show up at all
or am i forced to just have multiple modules for each loadout in the ship data
>>
>>2457225
the .variant file just says what guns (or for modules, what variant) go in which slots, not what the slots are.

if you want to get fancy either make a hullmod with custom behavior or make a bunch of hulls/skins.
>>
i bought this game at the start of the year thinking it was about ready to release
when is 1.0 coming? can i sue the devnigger for being a hueg faggot who will never release his game?
>>
>>2457382
you can sue anyone for anything and the judge will be happy to get paid 1k/h call you a gay retard
>>
wish there was a mod that did vanilla portraits in the style of uaf just to have everything look the same
thats one main drawback of having multiple faction mods, all the damn portraits being so different in how they look
>>
UNF MY STARSECTOR
>>
>>2457416
>wish there was a mod that did vanilla portraits in the style of uaf
Why would you want that? eewww *vomits*
>>
>>2456388 (OP)
Oi, I know you people are averse to checking the trannycords, but someone made a program that converts Starsector and the mods' PNGs to DDS files. It reduces the use of VRAM by nearly 80%, at the cost of bigger files. Anyone checked it out yet? Do the altered textures work with Fast Rendering? Wanna know cuz I haven't been able to play the game in over 3 years.

https://fractalsoftworks.com/forum/index.php?topic=35788.0
>>
>>2457457
cause i like anime
>>
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Apparently Alex is considering releasing an anime loli portraits DLC for all vanilla content. Thoughts?
>>
>>2457475
He should wait until the full release. Adding DLC/expansions before the game is considered finished enough won't end well. ARK did it, and people rightfully tore its studios a new one for that.
>>
is second in command good
>>
>>2457507
It is, although it will make you too strong if you use it in certain ways.
>>
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Patch?
>>
Still waiting till someone makes Starsexer+Highfleet but good
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>>2457507
I like it. Most of the executive officers are pretty balanced except for technical and warfare (in no situation is it bad to take either of these). There’s a surprising amount of cross mod support like sotf and jaydeepiracy adding one or more executive officers, not mentioning standalone mods that just add more executive officers.
>>
is there any mod at all to control the weapons on a ship module?
>>
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>S modded blast doors
>Reinforced Hull

So much fun
>>
>>2458030
This would be a perfect mouse cursor.
>>
>>2458030
Imagine if she sat on your face
>>
i wish there were more mech mods in the style of armaa both visually and gameplay wise just so i can stick to a vanilla+ aesthetic
>>
>>2458211
i share your pain, man.
>>
>>2458211
>mechs
>vanilla+
lol
personally I prefer the k-on portrait pack for my true, authentic vanilla-like experience.
>>
Have they added amazonian pirate catgirls that board your ship and rape your crew yet?
>>
Yep time to space truck
>>
https://www.vxreddit.com/r/starsector/s/wE4e4bVhfW
>>
>>2458311
>reddit
nigga what is wrong with you
>>
no update?
>>
Looks like we are bored out of our mind. Quick, throw some ideas around.
>>
>go to the boonies for the entire summer with my craptop in tow
>anticipate being able to spend 3 months playing with the new update unmolested
>2 months later, no update in sight because Alex is busy with the autism mode
this is bullshit
>>
>>2458405
DBM - Direct Ballistic Missile
An assault chain gun attaches to a missile. It flanks the target and fires a HE barrage from range.
>>
>>2458122
I’m sure I’ve seen a mod for that.
>>
>>2458409
That is too fun. No more than double small mortars.
>>
Scuttlebutt says that the next update, even though story heavy, is going to have some critical game file changes that break a whole lot of mods. How long will it take for all the big mods get patched? Weeks? Months? Soon™+2 weeks?
>>
>>2458517
Neva for lil gois. You is a fina use a discord for bootleg rite and das.
>>
>>2458517
i'm already pretty eh on updating my shit since alex is going nowhere slow. but i suppose hitting ctrl-enter to update some class signatures isn't too bothersome.
>>
>>2456388 (OP)
Why does Alex post on pedosky?
>>
>>2458545
liberast teamed with a rootless j-... metropolitan
>>
ivalyo was already dead by the time i found out about ss but i wonder what it'd have looked like if he'd have lived
>>
>>2458545
david's influence
>>
>>2458405
The Yamato from Space Battleship Yamato, complete with planetkiller gun
>>
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>>2458597
mocis got something like that
though the current version doesnt have the gun usable yet
>>
>>2458600
link? i can't find it on the forum or trios
>>
>>2458607
ah right yeah its only on the discord unfortunately
heres a mediafire link for it, you'll prob need the usual requirements for things and box util
https://www.mediafire.com/file/5xaiccjsu31ucq3/Moci%2527s_Casual_Collection_2.2.5b_%25281%2529.rar/file
its mainly a gundam heavy mod also so theres plenty of that, but its got a mix of random ships as well as the yamato stuff
>>
>>2456388 (OP)
her womb will be turned into antimatter blast
>>
>>2458600
Can you actually find the other Yamato's in game or are they spawn only? The only one I ever found is the derelict guarded in that one old nebula with the gacha.
>>
>>2458624
i got no idea honestly, i havent managed to
honestly a lot of the set up is a bit haphazard along with the gacha, thankfully i think the next update they're gonna do away with it for proper factions and shit but i could be wrong
>>
finally getting around to picking the game up. any tips for a newbie?
>>
>>2456840
Too bad the VIC swordfish is getting resprited
>>
>>2457538
Literally what "extended mode" is for
>>
>>2456388 (OP)
I can save her...
>>
>>2458689
Don't panic. Plan your route. Jobs are good money, so is running guns and drugs.
Honestly just soak it in for your first few hours.
>>
>>2458689
dmods are harmless, don't worry about it
>>
>>2458689
>memrepo the train
>research medkit first
>you can equip 4 rings
>health and mind haulers are broken
>use execution bullets, fuck clerks
>upgrade your legs first
>it's not a cutscene
>hold shift for focused movement
>use Myongest Yesod
>don't die with bombs in stock
>>
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>>2458597
Buckbreaker has a Yamato of its own now
>>
I'd really like to try Buckbreaker, but I don't like OP ships. Does Buckbreaker have ships that completely break the game?
>>
>>2457538
nexerelin already did this
>>
>>2459125
Does the pope shit in the woods?
>>
>>2459125
he's atrocious at balance and takes feedback poorly
>>
>>2459125
>Does Buckbreaker have ships that completely break the game?
Short answer, no.
Long answer, BB is relatively balanced as far as mods go. However, it does come with a hull mod that allows to complete r*pe ships from a few specific mods. Those ships/mods are generally considered game breaking and overpowered, if you don't run those mods you won't notice anything spectacular.
>>
>>2459180
According to you, everybody takes feedback poorly. Have you considered that maybe the problem is you.
>>
>>2459125
It's balanced against vanilla
If you have no problems against Remnants then Buckbreakers aren't much of a difference when fighting against them

But against other mod ships they'll 1 shot you if you use specific mods
or you 1shot those specific mods if you use buckbreaker ships against those
>>
I was unable to find a 0.98 compatible version for Buckbreakers, could i dirty edit a .96 one?
>>
>>2459186
no, i don't say that and i don't think that. i was specific for a reason.
>>
Wish Xhan was still alive.
>>
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>>
>>2459317
>the ship on the left can hold 500,000,000 units of cargo
>this is somehow balanced
>>
>>2459357
I like how even its large mounts can't cover it's back, so a single frigate could sneak back to it's thrusters and blow up your 5 quintillion credits investment.
>>
>>2459317
Damn that's a big ship.
That's also a lot of mounts.
Does it have a burn drive? Tell me it has a burn drive.
>>
Just finished the tutorial missions. All I can find are bounty jobs, should I be doing those, or are there other jobs that I'm not finding quite yet?
>>
>>2459393
hang out in your space suit outside stations
>>
>>2459393
Bounties are good for farming up weapons and ships you might be interested in collecting, but there are more efficient ways of making money, such as trade contracts and survey missions.

Remember to always try to make the most of your fleet and to try avoiding having a fleet bigger than one you require. Unnecessary ships and crew/marines/officers will eat into your resources and your profits.
>>
>>2459393
Bounty missions can be very easy or completely impossible for an early game fleet. The pay will roughly tell you if it's in your ballpark, around 100k is worth looking at. If they have more or larger ships than you it's usually not worth it.
Bars will have a couple missions that may or may not be possible. If you get a contact, usually through a bar mission, they can also offer you decent missions. You could also just do your own thing. Space trucking is very profitable, as is exploration if you can afford to actually carry all that you find.
>>
>>2456578
brave blade my beloved

>>2458597
one of the IBB does have the yamato, but it requires Interstellar Imperium I believe
>>
>>2458752
Nothing stops you from making the ol' fish standalone.
>>
>>2459226
different anon, which mods does Buckbreakers counter? There's a bunch of mods I ignore because of well known powercreep and/or hidden nerfs to other mods because of unchecked egos. What I really want are no-cost hullmods that give the middle finger to all the stupid bullshit.
>>
>>2459609
NTA but i believe it specifically counters stuff from Nia Tahl mods, like the Legio Infernalis.
>>
I'm torn between wanting the update to come out, and the update never coming out. I don';t want to deal with my mods being left in the dust. And if >>2458517 isn't lying through his teeth, then a simple change in the config file won't do it.
>>
>>2459609
Any mod with anime girl portraits.
>>
>>2456388 (OP)
https://www.youtube.com/watch?v=2NYTl-emoNc [Embed]

Kill ALL larpers
>>
>>2459681
You sound like a faggot
>>
>>2458405
a super duper carrier that launches frigates
>>
>>2459723
there's like a billion lmao frigate fighters in da mods they're also all shit lmao
>>
>>2459723
This but the frigates also launch fighters
>>
>>2459755
>Carrier that launches frigates that launch fighters
How about a missile that splits into more missiles, that split into more missiles, that splits in to more missiles in perpetuity... I call it the frame-killer.
Every one of those dots you see is missile ready to split.
>>
The Arma Armatura cunts nerfed the Aleste. I'm angry.
>>
>>2459723
there was a mod that let you make wing lpcs out of a frigate with a hullmod
dont remember what its called or if its even around anymore
was neat
>>
>>2459681
I suggest waiting for your balls to drop and investing into an actual microphone that isn't just a tin can on a piece of string before you start recording your voice and shilling your vids here.
>>
i wanna make a sub mod for arma to basically add in the gespenst series from srw and maybe the derivative like alteisen and weissritter but im way too lazy
would probably just edit the valkazard base or the transforming one without the transforming
>>
>>2459681
>Clitty leak for 40 minute straight over some fat brown Malay tranime mod
Later is pathetic enough but you manage to aim even lower
>shit on UAF
>shill a furfag mod instead
Ventilate your skull poste haste
>>
>>2459775
aleste's just kinda suck all around if I'm honest
they don't have the weapon slots and flux to really brawl with other ships and have to rely on their swords to dish out real damage, problem is that relying on their swords means that they'll have to go into melee range which ends up with them blocking the firing lines of your other ships while they are forced to endure everything their enemy spits out. it's even worse if they pull themselves in with their harpoon.
i never really use them, I'd rather have vx customs built for support or SO
>>
>>2459768
maybe you could look into missiles that spit out a few more missiles during their flight
>>
>>2459843
I made a fleet of mostly Aleste's with 2 reaper missiles, a beam cannon, and a wingscom built in with two more Alestes with defensive array. Could consistently 1v1 a capital ship. Given that they're shit in any other configuration I was kind of hoping they'd avoid getting nerfed. But I guess they made it so you can get an army of Valken III's now.
>>
>>2459698
>>2459829
>>2459832
t. Buckbroken UAFaggots
>>
I do not understand the appeal of UAF. It does everything poorly. Explain yourselves UAFaggots.
>>
>>2459980
>Explain yourselves UAFaggots.
I'm brown and wish to rape all the women (which I do)
>>
>>2459860
>wingscom built in with two more Alestes
doesn't WINGCOM only add a single fighter bay?
>>
>>2459980
It's the magnum opus of starsector modding and it makes anti-anime redditor newfags seethe.
>>
>>2459681
you are a gigantic flaming homosexual for giving it more traction, dumb nigger
>>
>>2460027
The mod has more downloads than this dude has views across all his videos combined lol what is this copium?
>>
>>2460009
There's a non zero chance CY use rapesector himself, though he would never admit it of course
>>
>>2459980
The masses enjoy consuming low quality slop. Simple as. This is not limited to Starsector mods.
>>
>>2459980
>>2460035
You can stop samefagging whenever you want 'ranny
>>
>>2459980
>>2460035
Next time when you want to samefag on 4chan use a different idiolect you underage retard.
>>
>>2458405
A gay nigger faction of gay niggers led by a white Frenchman like Foucault.
They aggressively attack anyone to steal their men, then lost half their population to AIDS and suddenly collapse.
>>
>>2459980
>>2460035
Here's your (You) samefag.
>>
seriously what's taking alex so long? a few months ago extended mode was already in a state where he was actively testing it while posting previews of conclusion of the Usurpers questline.
it's been 4 months since he posted the patch notes for the next update, what the hell is he working on?
>>
>>2460161
He's waiting for permission to push to release from the modding teams on the (un)official discord who are currently working on compatibility patches for their mods.
>>
>>2456388 (OP)
Is there a mod to remove all the female Admin, pilots, etc?
>>
>>2460181
unfortunately I wouldn't be surprised if this was true
discord is a plague
>>
>>2460189
It makes sense for him to do so considering he himself has been doing fuckall in germs of finishing the game and like half the content of his meager biannual content updates is just fan mods pushed to main. Only natural he's their bitch now.
>>
>>2460187
There was/is BitchesLeave, it stopped npc females spawing as captains. Doesn't work for custom characters though. You might have to fudge it to get it working with the latest version of the game though, it hasn't been updated in a while.
>>
>>2459980
The base ships are decently balanced and have some neat tactical/loadout limitations that makes them fun to build. I am particularly fond of that one heavy cruiser that has most of it's firepower in side-mounted barbettes that juuuuust have enough arc to have convergence to the front sometimes. It's also nice to use fighters which aren't designed by SOMEONE so buck-broken and vengeful over the drover meta that every fighter he makes is ass and if one survives the buck-breaking it's nerfed next patch. Although the fighters are hit or miss with he balancing.

But the hyperfixation the mod has with supercapitals and battle-carriers is gay and boring and I would much rather them have only carrier capitals and get nothing bigger than a heavy cruiser for ships of the line. And the anime portraits and lore is extremely fucking annoying but these are the people bankrolling the dev so that's what he makes, sucks.
>>
>>2460187
Why would you want to do that when you can run rapesector instead?
>>
>>2459980
People like tranime slop, unfortunately. Real OGs and chads use the Star Federation. Bonus points if they daisy chain their starsector playthrough with a playthrough of FTL, and then roleplaying that they stole the federation flagship after defeating it.
>>
Extended Mode looks like my cup of tea since I already started to experiment with self imposed limits in my playthroughs, but the retirement around 25 cycles in seems silly. I mean I understand the idea behind it, but also fear the execution, that at some point I will just be forced to end my playthrough.
>>
>>2460013
Aleste fighters come in pairs. Now they come in singles since the update basically making that path useless. They also made it less speedy so it can't just get directly behind an enemy and blow out their asses.
>>
>>2460367
I'd probably turn that off, honestly. It doesn't feel immersive to constantly have to fuck around with my build, especially when that's a good chunk of my fleet's power. At least give us something to compensate like legacy powerups or ship reputations like that one mod.
>>
>>2460367
it's nerfed to be a pure triviality (lest it upset the spergs) long before release m8
>>
the longest save i've ever had was like 8 cycles. what the fuck do you even do
>>
>>2460367
I've never had a run get to cycle 215 so I don't really care
>>
>not finishing all content by cycle 208
fucking normalfags
>>
>>2460442
Colony bullshit will eat up a lot of time if you let it, especially if you heavily develop/terraform some. My last save went like 30 cycles because I terraformed a system then went back to Arma Armatura's Meshan to terraform that as like an rp goal since I did an MRC start.
>>
>>2460454
i don't even start until around 220
>>
>>2460367
Don't worry, the patch is never coming out.
>>
What's the best way to mod the automated ship cap? I like having automated ships but with so many faction mods and larger battles, having just two at relatively low CR is not worth the perk
>>
>>2460442
>what the fuck do you even do
Fly around and blow up fleets duh
>>
>>2460648
>having automated ships but with so many faction mods...
This is your problem, modslop. There's so many poorly-written snowflake factions out there utilizing AI cores it makes you wonder how the Hegemony ever won!
>>
>>2460670
Many onsluts were lost purging the sector
>>
>>2458405
>Quick, throw some ideas around.
Space iPhone. Partially ripped from a forum suggestion.

Convoluted naming scheme*
Slightly better performance than the previous generation
Twice the price of the the previous generation (gotta have the latest model™)
Gotta buy in to further TT services (EBC) to get the full benefits
Description and underlying code written with aide of AI (a first for me)
It also has a 'hidden' benefit of not slowing down when firing**

*The temptation is to put the full name in the card title.
**Technically it has NO_TURN_RATE_BOOST_WHEN_IDLE but the default speed is the otherwise boosted speed.

Any thoughts?
>>
Is there an up to date version of the UNSC mod of Applemarine?
>>
>>2460751
Still work fine for me, you have to check in the forum thread for the latest version just change the file to 0.98. But the mod isn't kept updated anymore.
>>
Someone make a new faction called Orange who only sells one ship, which is expensive as fuck and decent enough. But every time you buy one the faction comes out with a "newer" version that has slightly better stats.
>>
>>2460937
make it so pathers and pirates can have versions that are always 5+ behind the current one
>>
>>2460937
Also have them "slow down" and lower their flux dissipation as they get older. And, of course, the player is not made aware of this feature...
>>
>>2460937
And also do something so I stop craving cock
>>
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>>2460976
very well
>>
>>2460976
>>2460998
futa cock?
>>
>>2460691
kino
>>
>>2461050
kanta cock
>>
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patch?



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