Games, games, and even MORE games! We've got a LOT we'll be covering in our latest (and very LATE) upcoming Patreon post. Tough Bippy, Trigger Treat, Summer Resort, Dominoid, and much much more. Stay tuned!
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Wacky alien creatures will always be superior! ()
Thank you for joining tonight's Genesis test stream. We'll see you guys next time.
Mina the Hollower is OUT NOW!🐭🕯️ After 6 years of development, our fright-filled action-adventure is finally in your hands. Whip foes, burrow beneath danger, uncover secrets, and descend into Tenebrous Isle today. Thank you for joining us on this journey. ⚔️ www.youtube.com/watch?v=DQZM...
Thank you all for joining us this week for the SPRING BREAK STREAM MARATHON. We want to thank everyone who showed support during the event and we hope you guys ended up having a good week tuning in. Thanks for watching!
Madden NFL 97 (1996)
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I hope people can become familiar with the concept of not putting all faith into a single service/platform again. It was ten years ago that Skype became inconvenient so people switched from using it. Even further back people manually opted to download and use other browsers than Internet Explorer.
Feed based websites promoted the concept of apathy rather than a sense of agency. In the past too, people switched services for so much less than some of things happening recently. Keep in mind that there are a lot of potential alternatives for messengers if Discord really goes through with this.
Sometimes the threat of losing the userbase is also what could pressure people to improve their services. If there's no pushback, no criticism, and no competition, then naturally services will get more invasive and less functional. Cancelling Nitro is a decent start to send a message at least.
Merry Christmas everyone.
Can you not sort YouTube search results by upload date anymore? The option disappeared on my end and now I can only specify date ranges to look for videos, rather than seeing a full list of results going from newest to oldest.
Our end of the year Patreon post is up showcasing much of what we've been working on with Trigger Treat (art, music, gameplay), our plans for next year, and details about the game's demo that we've been putting together. Hope you all end up having a good December! www.patreon.com/posts/decemb...
Redrew some really old fanart after getting the jumpscare of a lifetime seeing it on stream LMFAO
Holy cow this is a really impressive run. We may see someone hit the highest grade in the game soon. It's exciting that there are players coming this close to the intended skill ceiling and taking full advantage of the game's scoring system and mechanics. www.youtube.com/watch?v=XnbP...
New Patreon post is up! Julian shows off some new characters he's been drawing as well as layouts for the menu screens he has come up with. www.patreon.com/posts/do-you...
DOMINOID is an arcade-styled puzzle game available to download for free on PC! Download here : dingdongvg.itch.io/dominoid
You can keep with our projects over on Patreon at : www.patreon.com/wanwangames We post monthly updates, samples of what we've been working on, as well as early patron exclusive test builds.
New post up on Patreon detailing the DOMINOID V 1.0.1 update, as well as a sampler of one of the new songs for Trigger Treat and some of the art Julian has been working on. www.patreon.com/posts/133791...
NEW DOMINOID UPDATE over on itch.io ! Version 1.0.1 improves game performance, offers more responsive controls, and also fixes a few minor bugs. You can download it over at dingdongvg.itch.io/dominoid
DOMINOID is here! You can download it over on itch.io : dingdongvg.itch.io/dominoid The game comes bundled with multiple background sets, pieces, as well as an instruction book and wallpaper set.
Thanks for watching. We'll be back with more games soon.
www.patreon.com/posts/domino... DOMINOID is here for patrons! The public version will be up sometime in the next few days so stay tuned for that. Enjoy the game!
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If the download doesn't work - try again. We'll probably host elsewhere in the future since this is like the 5th time this has happened.
DOMINOID is an arcade-styled puzzle game that will be available for bronze, silver, and gold patrons to download tomorrow on Patreon. We'll be releasing the game for free publicly in a few days after that (alongside a proper trailer and some downloadable goodies to go with it).
Is it getting hot in here or is it just me? It's getting warmer, but it ain't summer just yet. But if your already in that summer mood, why not check out DDVG Summer Resort Game. 🏖🌊🏄‍♂️🥥 Posted this on Twitter/X a while back, so wanted to post here to be enjoyed by more people.
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We're still going through the last few patrons for the credits write-up, but during that time I added some new skins to the game alongside extending the modding capabilities. The default files are commented and annotated so it can be easy to setup your own skins if you'd like.
Sent out messages to patrons today regarding names to be used in the credits for Dominoid. Be sure to go check your messages if you're a patron.
I highly recommend checking this one out.
FrostyFoster
 @frostyfoster.bsky.social
· Mar 6, 2025
I watched another one you mentioned last night. Really fascinating to look back on. youtu.be/0tYRoiJvhJ4?...
Dominoid V7 is up on Patreon. + Custom backgrounds. + New gameplay settings menu. + Bug fixes. + Custom graphics for pieces.
(Small update to V8, there's some more bug fixes I quickly did.)
Dominoid Patreon Build V6 is up. Starting to make final touches before the game goes live next week. Also working on making a little manual to go with the game.
We'll have a new Patreon post up tomorrow showing off all the new things Julian has been doing for Trigger Treat.
Thank you to everyone who came by. You can play Dominoid early if you're a silver or gold patron, but the full version will be going up next week for free over on itch.io .
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(Let me know if you're able to reach level 10.)
Patrons will be getting an early build of Dominoid sometime around the end of this week, and next week we'll be putting it up for everyone else for free. Hope people end up having fun with, and we'll be back with gaming streams either Wednesday or Friday.
Almost ready. Just need to finalize a couple of things over the weekend with the gamepad configuration screen.
NEW PATREON POST is LIVE. Julian talks about the process of creating characters for Trigger Treat, and we also have a large blurb on the puzzle game. (Silver & gold patrons will be getting an early build of it very soon!) www.patreon.com/posts/121357...
Holy cow I wasn't expecting Sutte Hakkun.
Some new features : - Your GRADE is determined by your performance in-game. - BADGES are awarded for accomplishing tasks during your play session. - BADGES can rank up from bronze to silver to gold. Getting to the final stage of the game requires the player to have a certain number of badges.
It's goofy having people swear how much they hated a website for over a decade but get bothered when somebody wants to stop using it. Personally - I'm happy there has been so much discussion about people wanting to start up their own websites. I'd love to see a broader more creative internet again.
There's a strange loyalty/complacency that developed around a lot of products and services that people view them as status symbols or view it as teams. If a product isn't working for you, then you're the one to understand that. There's no harm in breaking off from a service that became inconvenient.
I really want to thank people who have been coming by for streams lately. The environment has felt pretty laid back and the chat seems to always keep up with something interesting conversationally. It has been making streams a lot more fun to do overall.
Was a fun stream, although Windows 11 bluescreening halfway in concerned me. Hopefully that doesn't happen again in the future.
I got an error trying to install DongBuddy on my PC please help 🖥️‼️
( Been making some final touch-ups and bug fixes. Got some new effects in there too. )
To anyone in areas impacted by the fire - I hope you were at least able to get to safety. It's terrifying how quickly it spread and how spontaneous it was.
We have some friends within the area but are at least doing alright, but with so much uncertainty about where things are going to be heading in 2025 - this is an especially cruel way to kick off the first week of the year.
Julian is working on a Patreon post while I finish up this little free game. The Patreon post will be up most likely tonight or tomorrow, and with the free puzzle game I'm just doing some tweaks and bug fixes. Happy 2025 everyone.
Putting up a little free puzzle game sometime in the next week. We'll have a new Patreon post coming up too showing off some more of Trigger Treat.
Been cooking all night with Julian while watching old Christmas broadcasts on VHS. We made a bunch of curry tonight (as well as frying up a ton of menchi/chicken katsu) and we managed to get the sauce tasting pretty close to Curry House's. Using a little bit of cashew butter seemed to be the secret.
Thank you for joining us while we sampled Pizza Hut demo discs on the PS1.
(I'm hoping we can sort out whatever is up with our PS1, it seems to be getting worse with each stream.)
Thanks for everyone who came by tonight (even if our PS1 is acting funky). We learned a lot about the Spice Girls.
I went to bed early last night so I'm only catching up now - but what on Earth is going on with Catly? How did that even slip through?
ANTONBLAST IS OUT NOW ON STEAM! 💥Use your Mighty F’n Hammer to demolish entire stages! 🍾Steal your spirits back from Satan! ⏰ Start HAPPY HOUR and escape before everything blows!
Feel free to suggest some original Xbox games for us to try in the future. Jet Set Radio Future will probably be the next game I play with Julian on stream (and it may last an entire stream since I like it a lot), but we want to try out a lot more games. The original Xbox has been fun to revisit.
Schedule : New Patreon post (today or tomorrow), gamedev streams returning (Tuesdays and Thursdays), Julian's gaming stream (next Saturday). I'll be working on getting our site going this month, as well as finishing up things for the gaming awards video. (Around Christmas we may take a week off.)
(This glitch was a total accident to discover. These two hug which the game treats as a grab animation, so if you interrupt one of them with your own grab - they copy your animation. The animation resets based on the other NPC, so knock the other down if you want the copied animation to get stuck.)
The Game Awards are seeking out a trademark on the name so people "distinctively associate the term" with their show. My only worry would be the potential for bullying other outlets who may casually refer to their own events/awards as "game awards" since it's a pretty straightforward phrase to use.
Lot of new followers so I want to put a few things out there : 1. This is primarily where I'm posting to, whether it's updates on things we are doing, recommendations for games, pr stream announcements. 2. Expect a lot of dorking out about games or sharing games that people may not have tried yet.
3. My interests tend to hover around mostly older media. 4. This is not Game Grumps / Oneyplays / The One Big Peeved Gamer Show (T1BPGS), or The League of Skeptics - this is my personal account. This account isn't an extension of other creators so you may be in the wrong place if you came for that.
5. We tend to do weekly work streams over on Twitch and will be getting back to them within a week or two. (Julian has things arriving for his new PC on Friday). 6. If anyone ever has questions about something they can reach out over here or send an email to contact.dingdonvg(at)gmail.com
The DREADFUL DEAD SCREAM Ted E Bear Incident (from last year) Never forget
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your commentary is always good background noise for working you guys inspired my warm-up sketch for today
Working on the Halloween video this week, but thanks to everyone who came by for some Mario Golf this morning.
The original Dead Rising is $9.99 on Steam if people haven't played it before. DR1 really is something special and I was glad to reexperience it all again.
Heads up for future streams - I have multiple moderators so if there was confusion or some concerns related around something that happened in the chat just DM me or email me about it. I can't really play a game and moderate at the same time which is why we have a few people helping regarding that.
If anyone has a question/concern I'd advise just DMing/emailing me in general so I can look into it. Refunds are always open to anyone who had donated as well : just give me the email, name, and amount of it and I can get that back to you.
We'll see you guys on Halloween...
Halloween this year won't be as big as previous years, but we have something planned. You can find our older Halloween streams over on YouTube : www.youtube.com/@DingDongVGS...
bsky.app/profile/ding... Been adding a lot onto this during this month. Inputs can be taken (with a buffer window you can define), custom commands can get loaded into memory for use, conditional checks can trigger two commands based on an if/else statement. It's quick to setup an interactive menu.
DingDongVG
 @dingdongvg.bsky.social
· Aug 23, 2024
Still in the process of breaking various game functions apart (mostly adding visual effect commands) but I've been opening up the systems in the game engine to work off external files that are easy to modify and work with. Basic stuff but will speed up the development process and make modding easy.
Here's a basic interactive menu with animations using the chickendance.gif test screen. There's plenty of room to get creative with visuals if you decide to approach a menu this way, but it's why I'm also integrating a built-in option for generating menus to cut down on some of the work.
We'll have more to show on the artistic side of things once Julian's PC is online (took longer than we were anticipating getting that fixed) but the past two months gave a really good excuse to get this all working so it can speed up development and allow everything to be openly and easily modified.
The new Patreon post is live - and it's a LONG one... www.patreon.com/posts/update...
Still in the process of breaking various game functions apart (mostly adding visual effect commands) but I've been opening up the systems in the game engine to work off external files that are easy to modify and work with. Basic stuff but will speed up the development process and make modding easy.
There's about 50 commands so far that can be used for applying different visual effects. Variables can be declared or set with commands and can be displayed within text by typing «VariableName» into a string. Commands can also be used to remove variables, so temp variables declared can be flushed.
Been trying out a few mock-up screens with the new system. In the process of adding functionality towards taking inputs and applying changes to layers based on variables. Halfway through the process but it means I can get some completely functional menu screens going fairly soon. imgur.com/a/WjlG9Yp
We have the PC repair covered, Julian took some work to cover it. On my own end I've been doing more work towards structuring UI elements for the rhythm game, may post some GIFs showcasing some of the functionality later (BlueSky supports that now - right?)
Hope everyone had a good summer. Thanks again for checking out the Summer Resort, we'll have more playable stuff on the way soon. Still getting Julian's PC sorted out, both of us have been deciding if we should replace the power supply or just upgrade the machine entirely since it's 10 years old.
Been working on breaking apart visuals in the rhythm game so that they can be loaded in through basic text documents (sprite positions, visual effects, etc). We're actually pretty far along. It also got us a lot of performance back, plus it gives a lot of freedom to people wanting to mod the game.
The game supports video files now too, so we can throw cinematics or intro videos in there if we want, as well as people being able to take advantage of that if they make their own custom themes for the game. Noteskins have their own formatting now which allows for a lot of flexibility too.
Previously - noteskins were just a directory of image files and the game would break apart PNGs into spritesheets to use. Now you can select if notes are sprite sheet, if they're individual images, how wide lanes are, if they scroll upwards or down, if they use a bar or hit indicators, etc.
Backing up a lot of 360 stuff today before things go down for the console.
The INSTRUCTION BOOKLET to the DINGDONGVG SUMMER RESORT is now available. The resort will be going up this weekend, and we'll be making daily posts this week leading up to the release. ☀️⛱️
New Patreon post is live. We have a sample track to listen to from the rhythm game, as well as showcasing some concept art focusing on the game's world/setting.
NEW PATREON POST is LIVE! We've finally grown our art team and are making major steps forward on Tough Bippy! There are also new stream VODs available to patrons, and details about the song we are currently in the process of setting up and charting for the rhythm game's test build.
GOLD POST on Patreon is live! If anyone wants to get an introduction to input buffering as a concept or see some behind-the-scenes on how Tough Bippy functions, then go check it out!
Once the gold post goes up on Patreon, we'll be working on getting the next batch of VODs up on Patreon for bronze, silver, and gold backers. After that I'll be wrapping up some more work on this video, may stream once or twice during the week based on schedule.
Triggers broke off both Dreamcast controllers from Crazy Taxi...
New Patreon post is up. Going to be a pretty busy month for us.
Good news - new hard drive is working on Julian's PC. Bad news is that most things don't support Windows 8 anymore, but we at least almost have everything running again.
It's sad to me that when the game industry ends up screwing over workers, prioritizing business over creative works, or ultimately shutting down development on a project, some audiences tend to be ready to point a finger at those at the lower end rather than the higher-ups who made the decisions.
No streams this week - Julian is in the process of replacing parts on his computer. Gamedev streams will be back next week.
A splatoon stream was the best way to spend my sick day
I think we were dreading this day but Julian's computer is having a lot of issues. May hold off on streaming tonight.
Been a busy month for the both the game and the upcoming event (been doing a lot of animation).
Want to get into the Dreamcast? It's not too difficult thanks to the accessibility of playing games on it. You can either burn a disc image to a CD, or look into GDEMU and replacing your disc drive with an SD card reader. There are tools available for the VMU to reacquire DLC for games that had it.
COOL COOL TOON is super colorful rhythm game from 2000 made by SNK when they were at their peak. Last year saw a translation project come together, and I'd highly recommend everyone to check it out. This game is easily one of the most stylish on the Dreamcast. www.dreamcast-talk.com/forum/viewto...
Thank you again to everyone who was involved on this translation - it was a game I had always been waiting for and it became an absolute favorite after getting to experience it properly. (The archived website for the game being available to view in the Dreamcast browser is a great extra bonus too.)
Honestly I probably could've gone even longer, Dreamcast is too much fun. Thank you for everyone who came by.
TOMORROW - Julian and I will be playing some games together ( youtube.com/@DingDongVGStreams ) - followed by Julian doing a Pokemon stream later in the night ( twitch.tv/JulesJStar ) NEXT WEEK - Game development streams, Tuesday and Thursday nights on Twitch ( twitch.tv/WanWanDev )
Game dev stream tonight over on Twitch - Julian will be finishing up more art for the game before we launch our patron test build. twitch.tv/WanWanDev
We'll have a NEW YEAR'S post up on Patreon tomorrow showing a bit more of what we've been working on as we prepare our patron build. patreon.com/wanwangames