forked from electronicarts/CnC_Generals_Zero_Hour
-
Notifications
You must be signed in to change notification settings - Fork 229
Pull requests: TheSuperHackers/GeneralsGameCode
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
unify(worldbuilder): Move unified WorldBuilder to Core
#3026
opened 6 hours agoJul 28, 2026 by
OmarAglan
•
Review required
7 tasks done
unify(worldbuilder): Merge Generals and Zero Hour WorldBuilder
#3025
opened 10 hours agoJul 28, 2026 by
OmarAglan
•
Review required
9 tasks done
unify(worldbuilder): Add Generals compatibility prerequisites
#3024
opened 11 hours agoJul 28, 2026 by
OmarAglan
•
Review required
4 tasks done
refactor(smudge): Replace custom doubly linked list with std::deque in W3DSmudge
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3021
opened yesterdayJul 27, 2026 by
stephanmeesters
•
Review required
feat(filesystem): Implement file and directory ignore functionality for local and archive file systems
Enhancement
Is new feature or request
Major
Severity: Minor < Major < Critical < Blocker
Mod
Relates to Mods or modding
System
Is Systems related
#3019
opened yesterdayJul 27, 2026 by
xezon
•
Review required
1 of 3 tasks
refactor(baseheightmap): Extract scorch rendering from BaseHeightMap into new W3DScorch
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3017
opened 2 days agoJul 26, 2026 by
stephanmeesters
•
Review required
unify(ww3d2): Merge WW3D and move it to Core
Unify
Unifies code between Generals and Zero Hour
#3012
opened 3 days agoJul 25, 2026 by
bobtista
•
Review required
3 tasks done
feat(network): Self-healing NAT state
Enhancement
Is new feature or request
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
refactor(commandxlat): Split evaluateContextCommand into per-command handlers
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3008
opened 5 days agoJul 23, 2026 by
bobtista
•
Review required
refactor(network): Remove legacy Send Delay
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
Network
Anything related to network, servers
ZH
Relates to Zero Hour
#3007
opened last weekJul 23, 2026 by
githubawn
•
Review required
bugfix(physics): Fix diagonal movement speed discrepancy
Bug
Something is not working right, typically is user facing
Controversial
Is controversial
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
Unit AI
Is related to unit behavior
ZH
Relates to Zero Hour
#3003
opened last weekJul 22, 2026 by
xezon
•
Review required
feat(cli): Add -loadsave option
Enhancement
Is new feature or request
#3001
opened last weekJul 22, 2026 by
bobtista
•
Review required
refactor(saveload): Decouple result handling from game state
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3000
opened last weekJul 22, 2026 by
bobtista
•
Review required
feat(gui): Show all available maps in the map list (previously limited to ~100)
#2993
opened last weekJul 21, 2026 by
pberthold
•
Review required
bugfix(shroud): Fix bugged map shroud after Search and Destroy vision bonus is applied at saveload
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
Saveload
Is Saveload/Xfer related
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2892
opened last weekJul 18, 2026 by
Caball009
•
Review required
1 task
bugfix(heightmap): Fix ray casting in BaseHeightMapRenderObjClass::Cast_Ray (2)
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Input
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
#2869
opened 2 weeks agoJul 12, 2026 by
xezon
•
Review required
bugfix(controlbar): Fix possible divisions by zero in Control Bar code
Bug
Something is not working right, typically is user facing
Crash
This is a crash, very bad
Gen
Relates to Generals
GUI
For graphical user interface
Minor
Severity: Minor < Major < Critical < Blocker
ZH
Relates to Zero Hour
#2867
opened 2 weeks agoJul 12, 2026 by
Caball009
•
Review required
1 task
feat(object): Implement KINDOF_NO_ATTACK_WARNING to suppress alarm events on object attacks
#2862
opened 3 weeks agoJul 8, 2026 by
githubawn
•
Review required
fix(gui): Stop game time clock from jittering horizontally
Bug
Something is not working right, typically is user facing
Minor
Severity: Minor < Major < Critical < Blocker
Platform
Work towards platform support, such as Linux, MacOS
#2860
opened 3 weeks agoJul 7, 2026 by
bobtista
•
Review required
2 tasks done
Fix skirmish AI buildability check passing wrong template (#2407)
#2837
opened on Jun 28Jun 28, 2026 by
mohamedelabbas1996
•
Changes requested
tweak: decouple GUI window-move animations from the render frame rate
Enhancement
Is new feature or request
#2833
opened on Jun 28Jun 27, 2026 by
bobtista
•
Review required
chore: Apply clang-format to entire codebase
Refactor
Edits the code with insignificant behavior changes, is never user facing
#2820
opened on Jun 22Jun 21, 2026 by
githubawn
•
Review required
Previous Next
ProTip!
Filter pull requests by the default branch with base:main.