Wandering Trader

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This article is about the mob in Minecraft. For the entity in Minecraft Dungeons, see Dungeons:Wandering Trader. For the entity in A Minecraft Movie, see Movie:Wandering Trader.
Wandering Trader
Wandering Trader.png: Infobox image for Minecraft entity 'Wandering Trader'
Invicon Wandering Trader Spawn Egg.png: Inventory sprite for Wandering Trader Spawn Egg in Minecraft as shown in-game with description: Wandering Trader Spawn Egg
Health points 20HP❤️ × 10
Behavior Passive
Hitbox size In Java Edition:

Height: 1.95 blocks
Width: 0.6 blocks
In Bedrock Edition:
Height: 1.9 blocks
Width: 0.6 blocks

Speed 0.7
Spawn See § Spawning
Buys
Sells

A wandering trader is a passive mob similar to villagers that sometimes spawns near players, alongside two trader llamas tied to it with leads. It can be traded with, buying commonly available resources and selling items mostly native to specific biomes. Its trades are randomized each time it spawns, and it will despawn after enough time has passed.

Spawning

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Wandering traders spawn randomly with two leashed trader llamas in the Overworld near the player, in any biome except in the void biome, controlled by the #minecraft:without_wandering_trader_spawns biome tag in Java Edition. They typically spawn within a 48-block centered box of a player. In Bedrock Edition, they also try to spawn by a claimed bell in a village.

When the world is created (or updated from an older version), a counter is initialized to 24000 ticks (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if spawn_wandering_traders is set to true,‌[Java Edition only] the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and an attempt may be made to spawn a wandering trader, unless the game rule spawn_mobs[JE only] or domobspawning[BE only] is set to false.

When the counter is equal to 0 or lower for the first time, there is a 25% chance of making the attempt, which increases to 50% the second time and 75% thereafter until a trader is spawned, or no player is found for the attempt, where it will then be reset to 25%. If a player is found, then there is a 10% chance for a wandering trader to spawn. In summary, when the counter is equal to 0 or lower, the total chance that a trader will spawn will be either 2.5%, 5%, or 7.5%, with the chance getting higher each time a spawn attempt fails.

When attempting a spawn, a random player is selected as the target location. If there is a bell within 48 blocks of the player, then the nearest such bell is used as the target location instead. Ten attempts are then made to find a valid mob spawning location. This is made on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In Java Edition, the game uses the highest Y-level "surface" block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader in Java Edition. In Bedrock Edition, the trader always spawns together with its llamas on the same block. Wandering traders and their llamas can still spawn if the passive mob cap is full.

In Bedrock Edition, when using spawn eggs or the /summon command to spawn a wandering trader, llamas always spawn with it. Furthermore, wandering traders never spawn if /mobevent minecraft:wandering_trader_event is set to false.

Despawning

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In Java Edition, a wandering trader despawns after being within both render distance and simulation distance for 48000 ticks (40 minutes, or 2 full Minecraft days), although ticks spent with the trading UI open are not counted. In Bedrock Edition, a wandering trader despawns after being loaded for either 48000 ticks (2 full Minecraft days) or 72000 ticks (3 full days) and the nearest player is more than 24 blocks away from it. In Bedrock Edition, wandering traders also immediately despawn if all trades are used up and the nearest player is more than 24 blocks away.

Unlike most mobs, naming the wandering trader with a name tag and/or placing it in a boat/minecart does not prevent it from despawning.[1] This also includes wandering traders as passengers of other mobs in Java Edition, where it still despawns if summoned on top of another mob.

When a wandering trader is unloaded, either by moving into unloaded chunks or entering another dimension, its despawn timer freezes.

In Java Edition, wandering traders spawned via /summon, spawn eggs or spawners have a default DespawnDelay value of 0, meaning they do not despawn after 48000 ticks.

Behavior

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After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves, if not otherwise reacting to nearby players or mobs.[verify for Bedrock Edition]

Wandering traders drink a potion of Invisibility during dusk and as needed to renew the effect during the night. They also drink milk if invisible during the day to remove the Invisibility effect.

Wandering traders avoid zombies and their variants (zombie villagers, husks, drowned, zombified piglins, zoglins), all illager variants (pillagers, vindicators, evokers, illusioners[Java Edition only]), ravagers, and vexes, staying at least 8 blocks away. Unlike villagers, a wandering trader killed by zombies does not become a zombie villager.[2] Witches do not attack wandering traders during raids.

Wandering traders drink potions of Invisibility if hurt by magic attacks or projectiles from hostile mobs (but not players), or when avoiding illagers, vexes, and zombies.‌[BE only]

When attacked by a player, a wandering trader flees from the player as a villager would do. The trader llamas, however, attack the player by spitting if their master gets hit, except in Peaceful. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time.

The wandering trader can sometimes form a caravan, due to wild llamas that follow the leashed trader llama(s).

Despite their similarities to villagers, attacking or killing wandering traders does not anger iron golems.[3]

Like villagers and witches, wandering traders do not visually sit down when riding objects such as boats and minecarts.[4]

In Bedrock Edition, when a player holds an emerald or other item near a wandering trader who wants that item, the wandering trader holds up an item it offers in exchange, similar to villagers.

Trading

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The trading UI of a wandering trader in Java Edition

The trading system is a gameplay mechanic that allows players to buy and sell items, in this case from a wandering trader.

Pressing the use control on the wandering trader allows a player to view the different trade offers, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's inventory. All offers involve emeralds as a currency.

Wandering traders typically sell items generated in the world or otherwise related to nature, such as plants, dyes, and buckets of fish. They can also trade less common items, such as coral blocks, blue ice, or nautilus shells. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes. They will also buy a select few items from the player, giving emeralds in return.

After the player uses the same trade several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.

In Bedrock Edition, wandering traders show available items once the player holds the required item, similar to villagers.

Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.

Wandering traders do not increase the prices of its items being sold if attacked by the player, but does decrease the price if the player has the Hero of the Village effect in Bedrock Edition.

Unlike villagers, wandering traders do not have an experience bar or career levels, and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the /data[JE only] command.

Wandering traders are the only renewable source of sand, red sand, coral blocks, and small dripleaves without glitches.

The wandering trader cannot work at a job site block and restock, even when summoned with a villager profession or other villager data.

Trade offers

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The wandering trader offers nine trades in total, always consisting of two purchase trades, two special trades, and five ordinary trades.

These trades in each of these groups are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each individual trade is equally likely.

In the trading GUI, the trade offers are always listed in this order:

  • 2 purchase trades
  • 2 special trades
  • 5 ordinary trades
Wandering Trader
LevelJava EditionBedrock EditionWandering Trader wantsPlayer receivesTrades in
stock
ProbabilityProbabilitySlot
Purchase33%33%1–2Hay BaleEmerald2
33%33%Water BottleEmerald2
33%33%4 × Baked PotatoEmerald2
33%33%Milk Bucket2 × Emerald2
33%33%Water Bucket2 × Emerald2
33%33%Fermented Spider Eye3 × Emerald2
Special13%13%3–4EmeraldPacked Ice6
13%13%Emerald4 × Gunpowder2
13%13%Emerald8 × Acacia Log4
13%13%Emerald8 × Birch Log4
13%13%Emerald8 × Cherry Log4
13%13%Emerald8 × Dark Oak Log4
13%13%Emerald8 × Jungle Log4
13%13%Emerald8 × Mangrove Log4
13%13%Emerald8 × Oak Log4
13%13%Emerald8 × Pale Oak Log4
13%13%Emerald8 × Spruce Log4
13%13%3 × Emerald3 × Podzol6
13%13%5 × EmeraldPotion of Invisibility[t 1]1
13%13%6 × EmeraldBlue Ice6
13%13%6–20 × Emerald[t 2] Enchanted Iron Pickaxe[t 2]1
Ordinary7%7%5–9EmeraldFern12
7%7%EmeraldSugar Cane8
7%7%EmeraldPumpkin4
7%7%EmeraldDandelion12
7%7%EmeraldPoppy12
7%7%EmeraldAllium12
7%7%EmeraldAzure Bluet12
7%7%EmeraldRed Tulip12
7%7%EmeraldOrange Tulip12
7%7%EmeraldWhite Tulip12
7%7%EmeraldPink Tulip12
7%7%EmeraldOxeye Daisy12
7%7%EmeraldCornflower12
7%7%EmeraldBlue Orchid8
7%7%EmeraldLily of the Valley7
7%7%EmeraldOpen Eyeblossom7
7%7%EmeraldWheat Seeds12
7%7%EmeraldBeetroot Seeds12
7%7%EmeraldPumpkin Seeds12
7%7%EmeraldMelon Seeds12
7%7%EmeraldName Tag5
7%7%Emerald2 × Sulfur Spike5
7%7%Emerald3 × White Dye12
7%7%Emerald3 × Light Gray Dye12
7%7%Emerald3 × Gray Dye12
7%7%Emerald3 × Black Dye12
7%7%Emerald3 × Brown Dye12
7%7%Emerald3 × Red Dye12
7%7%Emerald3 × Orange Dye12
7%7%Emerald3 × Yellow Dye12
7%7%Emerald3 × Lime Dye12
7%7%Emerald3 × Green Dye12
7%7%Emerald3 × Cyan Dye12
7%7%Emerald3 × Light Blue Dye12
7%7%Emerald3 × Blue Dye12
7%7%Emerald3 × Purple Dye12
7%7%Emerald3 × Magenta Dye12
7%7%Emerald3 × Pink Dye12
7%7%Emerald3 × Vines4
7%7%Emerald3 × Pale Hanging Moss4
7%7%Emerald3 × Brown Mushroom4
7%7%Emerald3 × Red Mushroom4
7%7%Emerald5 × Lily Pad2
7%7%Emerald2 × Small Dripleaf5
7%7%Emerald8 × Sand8
7%7%Emerald4 × Red Sand6
7%7%Emerald2 × Pointed Dripstone5
7%7%Emerald2 × Rooted Dirt5
7%7%Emerald2 × Moss Block5
7%7%Emerald2 × Pale Moss Block5
7%7%EmeraldWildflowers12
7%7%EmeraldTall Dry Grass12
7%7%2 × EmeraldGolden Dandelion12
7%7%2 × EmeraldSea Pickle5
7%7%2 × EmeraldGlowstone5
7%7%3 × EmeraldBucket of Tropical Fish4
7%7%3 × EmeraldBucket of Pufferfish4
7%7%3 × EmeraldKelp12
7%7%3 × EmeraldCactus8
7%7%3 × EmeraldBrain Coral Block8
7%7%3 × EmeraldBubble Coral Block8
7%7%3 × EmeraldFire Coral Block8
7%7%3 × EmeraldHorn Coral Block8
7%7%3 × EmeraldTube Coral Block8
7%7%3 × EmeraldFirefly Bush12
7%7%4 × EmeraldSlimeball5
7%7%5 × EmeraldAcacia Sapling8
7%7%5 × EmeraldBirch Sapling8
7%7%5 × EmeraldCherry Sapling8
7%7%5 × EmeraldDark Oak Sapling8
7%7%5 × EmeraldJungle Sapling8
7%7%5 × EmeraldMangrove Propagule8
7%7%5 × EmeraldOak Sapling8
7%7%5 × EmeraldPale Oak Sapling8
7%7%5 × EmeraldSpruce Sapling8
7%7%5 × EmeraldNautilus Shell5
  1. Duration: 8:00
  2. Jump up to: a b Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 1 plus the experience cost in emeralds.

In the third drop of 2026[upcoming], wandering traders can also sell:

Drops

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  • A milk bucket (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.
  • A potion of Invisibility (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.
  • Any trade listed above (8.5% chance, increased 1% per level of Looting) if killed while showing the item. For example, killing a wandering trader that holds an emerald while the player holds a fermented spider eye, the wandering trader may drop 3 emeralds.‌[Bedrock Edition only]

A wandering trader is also a source of leads, as it typically spawns with two leashed trader llamas. These leads break and drop (at the location of the llama) if either trader or llama dies, if they are separated, or if the player uses shears to snip the lead(s). Shearing the wandering trader has no effect. The leads can only be sheared off the llamas.

Separating mobs upon leads have the connection broken, dropping the leads if they enter boats for example. Unless they enter the same boat at the same time, every lead is always broken if at least one moves into a boat (or minecart).

Wandering traders do not drop any loot or experience when killed (except for the consumables mentioned above).

In Bedrock Edition, wandering traders reward experience after a successful trade.

Sounds

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Java Edition:

[hide]Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitchAttenuation
distance
​Wandering Trader mumblesFriendly MobsRandomlyentity.wandering_trader.ambientsubtitles.entity.wandering_trader.ambient1.00.8–1.216
​Wandering Trader tradesFriendly MobsWhile the trade UI on a wandering trader is openentity.wandering_trader.tradesubtitles.entity.wandering_trader.trade1.00.8–1.216
​Wandering Trader diesFriendly MobsWhen a wandering trader diesentity.wandering_trader.deathsubtitles.entity.wandering_trader.death1.00.8–1.216
​Wandering Trader hurtsFriendly MobsWhen a wandering trader is damagedentity.wandering_trader.hurtsubtitles.entity.wandering_trader.hurt1.00.8–1.216
​Wandering Trader agreesFriendly MobsWhen a player successfully trades with a wandering traderentity.wandering_trader.yessubtitles.entity.wandering_trader.yes1.00.8–1.216
​Wandering Trader disagreesFriendly MobsWhen a player fails to trade with a wandering trader due to lack of resourcesentity.wandering_trader.nosubtitles.entity.wandering_trader.no1.00.8–1.216
​Wandering Trader drinks milkFriendly MobsWhile a wandering trader is drinking milk to become visible during daytimeentity.wandering_trader.drink_milksubtitles.entity.wandering_trader.drink_milk0.50.9–1.016
​Wandering Trader drinks potionFriendly MobsWhile a wandering trader is drinking a potion to become invisible during nighttimeentity.wandering_trader.drink_potionsubtitles.entity.wandering_trader.drink_potionvaries [sound 1]0.9–1.016
​Wandering Trader disappearsFriendly MobsWhen a wandering trader becomes invisibleentity.wandering_trader.disappearedsubtitles.entity.wandering_trader.disappeared0.80.9–1.116
​Wandering Trader appearsFriendly MobsWhen a wandering trader becomes visibleentity.wandering_trader.reappearedsubtitles.entity.wandering_trader.reappeared0.80.9–1.116
  1. The first listed sound is 0.35; the second listed sound is 0.325

Bedrock Edition:

[hide]Sounds
SoundClosed captionsSourceDescriptionIdentifierTranslation keyVolumePitch
​ ?Friendly MobsRandomlymob.wanderingtrader.idle​ ?1.00.8–1.2
​ ?Friendly MobsWhen a wandering trader diesmob.wanderingtrader.death​ ?1.00.8–1.2
​ ?Friendly MobsWhen a wandering trader is damagedmob.wanderingtrader.hurt​ ?1.00.8–1.2
​ ?Friendly MobsWhen a wandering trader becomes invisiblemob.wanderingtrader.disappeared​ ?1.00.8–1.2
​ ?Friendly MobsWhen a wandering trader becomes visiblemob.wanderingtrader.reappeared​ ?1.00.8–1.2
​ ?Friendly MobsWhile a wandering trader is drinking milk to become visible during daytimemob.wanderingtrader.drink_milk​ ?1.00.8–1.2
​ ?Friendly MobsWhen a wandering trader drinks a potion to become invisible during nighttimemob.wanderingtrader.drink_potion​ ?0.70.8–1.2
​ ?Friendly MobsWhile the trade UI on a wandering trader is openmob.wanderingtrader.haggle​ ?1.00.8–1.2
​ ?Friendly MobsWhen a player successfully trades with a wandering tradermob.wanderingtrader.yes​ ?1.00.8–1.2
​ ?Friendly MobsWhen a player fails to trade with a wandering trader due to lack of resourcesmob.wanderingtrader.no​ ?1.00.8–1.2

Data values

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Java Edition:

NameIdentifier [hide]Translation key
EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft Wandering Traderwandering_trader entity.minecraft.wandering_trader

Bedrock Edition:

NameIdentifierNumeric ID Family[hide]Translation key
EntitySprite wandering-trader.png: Sprite image for wandering-trader in Minecraft Wandering Traderwandering_trader118 mob
wandering_trader
wandering_trader_despawning
entity.wandering_trader.name

Entity data

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Wandering traders have entity data associated with them that contains various properties.

Java Edition:

Main article: Entity format
  • [NBT Compound / JSON Object] Entity data
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template[show]
    • The Age tag cannot be set to a negative number, making it impossible for them to be a baby.
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • Tags common to all mobs see Template:Nbt inherit/mob/template[show]
    • [Int] DespawnDelay: The number of ticks counted down until this wandering trader is forced to despawn. The wandering trader despawns when this value reaches 1. If set to a value of 0 or less, the value will not change and the wandering trader will not despawn.
    • [NBT Compound / JSON Object] Offers: Is generated when the trading menu is opened for the first time.
      • [NBT List / JSON Array] Recipes: List of trade options.
        • [NBT Compound / JSON Object] A trade option.
          • [NBT Compound / JSON Object] buy: The first 'cost' item, without the Slot tag.
          • [NBT Compound / JSON Object] buyB: May not exist. The second 'cost' item, without the Slot tag.
          • [Int] maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
          • [Byte] rewardExp: 1 or 0 (true/false) - true if this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
          • [NBT Compound / JSON Object] sell: The item being sold for each set of cost items, without the Slot tag.
          • [Int] uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
    • [Int Array] wander_target: The block location that the trader wanders toward.
    • [NBT List / JSON Array] Inventory: Each compound tag in this list is an item in the wandering trader's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined. Wandering traders don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements

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[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
The HagglerAcquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic]30Silver

Achievements that apply to all mobs:

Advancements

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IconAdvancementIn-game description[hide]Actual requirements (if different)
What a Deal!Successfully trade with a VillagerTake an item from a villager or wandering trader's trading output slot.
Star TraderTrade with a Villager at the build height limitStand on any block that is higher than 318 and trade with a villager or wandering trader.

Advancements that apply to all mobs:

History

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Java Edition

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[hide]Java Edition
1.1419w05a Added wandering traders.
19w06aWandering traders now drink potions of Invisibility at dusk and milk buckets at dawn.
19w09aAdded two new sounds for wandering traders when they drink Invisibility potions and milk.
1.15.2pre1The spawning of wandering traders can now be controlled using /gamerule doTraderSpawning.
1.1721w05aWandering traders can now sell small dripleaves.
21w13aWandering traders can now sell pointed dripstone, rooted dirt and moss blocks.
1.1922w15aWandering traders can now sell mangrove propagules.
1.19.4
Experiment
Update 1.20
23w07aWandering traders can now sell cherry saplings.
1.20.2
Experiment
Villager Trade Rebalance
23w31aWandering traders now sell more items, and buy certain items from the player.
Most existing trades have lower prices and higher amounts in stock.
1.21.2
Experiment
Winter Drop
24w40aWandering traders can now sell pale oak saplings.
If the "Villager Trade Rebalance" experiment is also enabled, wandering traders can now sell pale oak logs.
1.21.424w44aWandering traders can now sell open eyeblossoms, pale moss blocks, and pale hanging moss.
1.21.525w07aThe changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
25w08aSome of the new trades have changed from a stock of one single trade to a stock of two trades.
26.1snap1Trades offered by wandering traders and villagers are now data-driven and can be customized by datapack developers.
snap5Wandering traders can now sell golden dandelions.
snap11Wandering traders can now sell name tags.
26.2snap6Wandering traders can now sell sulfur spikes.[5]
[hide]Upcoming Java Edition
26.3snap1Wandering traders can now sell poplar saplings and shelf mushrooms.
snap2Wandering traders can now sell poplar logs.[6]

Bedrock Edition

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[hide]Bedrock Edition
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3 Added wandering traders, available only through Experimental Gameplay.
1.11.0
Experiment
Experimental Gameplay
beta 1.11.0.3 Wandering traders now have their legs mirrored.
Wandering traders now drink a potion of Invisibility during dusk, when hurt by projectiles or magic attacks, and when avoiding illagers and zombies.
If a player is holding an emerald, wandering traders now hold items they want to trade.
The spawning of wandering traders can now be enabled or disabled using the /mobevent command.
1.11.0beta 1.11.0.4Wandering traders have been fully implemented and are now separate from Experimental Gameplay.
Wandering traders now disappear faster after all trades are disabled.
Wandering traders now have 6 random trades, instead of 4.
1.12.0beta 1.12.0.2Wandering traders now have sounds.
1.17.0beta 1.16.230.54Wandering traders can now sell small dripleaves, pointed dripstone, rooted dirt and moss blocks.
1.19.0Preview 1.19.0.21Can no longer open or close doors.
Now randomly moves around.
Changed drinking sound to match Java Edition.
Added new sound effects for gaining and losing Invisibility.
Can now be named with a name tag, but this does not stop them from despawning.
Preview 1.19.0.25Wandering traders can now sell mangrove propagules.
1.19.10Preview 1.19.10.21Wandering traders now drink milk at dawn.
1.19.20Preview 1.19.20.20Wandering traders no longer spawn underground.
1.20.30Preview 1.20.20.20Wandering traders can now sell cherry saplings.
Wandering traders can no longer sell wheat seeds, beetroot seeds, pumpkin seeds and melon seeds.
Preview 1.20.20.21Wandering traders now sell blue, black, brown or white dyes instead of lapis lazuli, ink sacs, cocoa beans and bone meal.
1.20.30
Experiment
Villager Trade Rebalancing
Preview 1.20.30.20Wandering traders now sell more items, and buy certain items from the player.
Most existing trades have lower prices and higher amounts in stock.
1.21.50Preview 1.21.50.20Wandering traders can now sell pale oak saplings, open eyeblossoms, pale hanging moss, and pale moss blocks.
1.21.70Preview 1.21.70.23The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay.
Preview 1.21.70.25Wandering traders' buy trades can now be used twice before being locked, instead of just once.
26.10Preview 26.10.23Wandering traders can now sell golden dandelions.
Preview 26.10.25Wandering traders can now sell name tags.
26.30Preview 26.30.25Wandering traders can now sell sulfur spikes.
[hide]Upcoming Bedrock Edition
26.50Preview 26.50.20Wandering traders can now sell poplar logs.

PlayStation 4 Edition

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[hide]PlayStation 4 Edition
1.91 Added wandering traders.
If a player is holding an emerald, wandering traders hold items they want to trade.

Data history

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[hide]Java Edition
1.20.524w06aWanderTarget in wandering traders has been renamed to wander_target.

Issues

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Issues relating to "Wandering Trader" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

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  • The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.[7] It especially resembles the Travelling Merchant from Terraria.
  • Wandering traders display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.
  • The "Drop 3 of 2026" experiment in Bedrock Edition referred to the abandoned camps as "the wandering trader's hidden stashes".
    • The next Preview changed this to "the abandoned camps".
  • If listened closely, the hurt and death noises of the wandering trader contain villager hurt and death noises.
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Renders

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Concept artwork

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Screenshots

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Textures

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In other media

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See also

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References

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  1. MC-143982 – Named wandering traders despawn – resolved as "Works As Intended".
  2. MC-143747 – Wandering trader never becomes zombie villager – resolved as "Won't Fix".
  3. MC-153693 – Wandering traders that are being attacked by players do not anger village-spawned iron golems – resolved as "Works As Intended".
  4. MC-161106 – Villagers, wandering traders and witches do not have a sitting animation, but other villager-related mobs do – resolved as "Works As Intended".
  5. MC-307560 – Wandering traders are unable to sell sulfur spikes – resolved as "Fixed".
  6. MC-309082 – Wandering traders do not sell poplar logs – resolved as "Fixed".
  7. "Meet the Wandering Trader" by Per Landin – Minecraft.net, March 22, 2019.
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