Wandering Trader
| Health points | 20HP × 10 |
|---|---|
| Behavior | Passive |
| Hitbox size | In Java Edition: Height: 1.95 blocks |
| Speed | 0.7 |
| Spawn | See § Spawning |
| Buys | |
| Sells |
|
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A wandering trader is a passive mob similar to villagers that sometimes spawns near players, alongside two trader llamas tied to it with leads. It can be traded with, buying commonly available resources and selling items mostly native to specific biomes. Its trades are randomized each time it spawns, and it will despawn after enough time has passed.
Spawning
[edit | edit source]Wandering traders spawn randomly with two leashed trader llamas in the Overworld near the player, in any biome except in the void biome, controlled by the #minecraft:without_wandering_trader_spawns biome tag in Java Edition. They typically spawn within a 48-block centered box of a player. In Bedrock Edition, they also try to spawn by a claimed bell in a village.
When the world is created (or updated from an older version), a counter is initialized to 24000 ticks (20 real-life minutes, or 1 Minecraft day). Each minute (1200 ticks), if spawn_wandering_traders is set to true,[Java Edition only] the counter is decreased by 1200. When the counter reaches 0 it is reset to 24000 and an attempt may be made to spawn a wandering trader, unless the game rule spawn_mobs[JE only] or domobspawning[BE only] is set to false.
When the counter is equal to 0 or lower for the first time, there is a 25% chance of making the attempt, which increases to 50% the second time and 75% thereafter until a trader is spawned, or no player is found for the attempt, where it will then be reset to 25%. If a player is found, then there is a 10% chance for a wandering trader to spawn. In summary, when the counter is equal to 0 or lower, the total chance that a trader will spawn will be either 2.5%, 5%, or 7.5%, with the chance getting higher each time a spawn attempt fails.
When attempting a spawn, a random player is selected as the target location. If there is a bell within 48 blocks of the player, then the nearest such bell is used as the target location instead. Ten attempts are then made to find a valid mob spawning location. This is made on the uppermost block of a random X/Z position within -48/+47 of the target location on each axis. In Java Edition, the game uses the highest Y-level "surface" block for these attempts, so the wandering trader will not spawn inside enclosed caves. If spawning the trader succeeds, an additional ten attempts are made for each of two trader llamas to find a position within -4/+3 of the trader in Java Edition. In Bedrock Edition, the trader always spawns together with its llamas on the same block. Wandering traders and their llamas can still spawn if the passive mob cap is full.
In Bedrock Edition, when using spawn eggs or the /summon command to spawn a wandering trader, llamas always spawn with it. Furthermore, wandering traders never spawn if /mobevent minecraft:wandering_trader_event is set to false.
Despawning
[edit | edit source]In Java Edition, a wandering trader despawns after being within both render distance and simulation distance for 48000 ticks (40 minutes, or 2 full Minecraft days), although ticks spent with the trading UI open are not counted. In Bedrock Edition, a wandering trader despawns after being loaded for either 48000 ticks (2 full Minecraft days) or 72000 ticks (3 full days) and the nearest player is more than 24 blocks away from it. In Bedrock Edition, wandering traders also immediately despawn if all trades are used up and the nearest player is more than 24 blocks away.
Unlike most mobs, naming the wandering trader with a name tag and/or placing it in a boat/minecart does not prevent it from despawning.[1] This also includes wandering traders as passengers of other mobs in Java Edition, where it still despawns if summoned on top of another mob.
When a wandering trader is unloaded, either by moving into unloaded chunks or entering another dimension, its despawn timer freezes.
In Java Edition, wandering traders spawned via /summon, spawn eggs or spawners have a default DespawnDelay value of 0, meaning they do not despawn after 48000 ticks.
Behavior
[edit | edit source]After spawning, the wandering trader prefers to wander within 16 blocks of the initial spawning target location, even if that player leaves, if not otherwise reacting to nearby players or mobs.[verify for Bedrock Edition]
Wandering traders drink a potion of Invisibility during dusk and as needed to renew the effect during the night. They also drink milk if invisible during the day to remove the Invisibility effect.
Wandering traders avoid zombies and their variants (zombie villagers, husks, drowned, zombified piglins, zoglins), all illager variants (pillagers, vindicators, evokers, illusioners[Java Edition only]), ravagers, and vexes, staying at least 8 blocks away. Unlike villagers, a wandering trader killed by zombies does not become a zombie villager.[2] Witches do not attack wandering traders during raids.
Wandering traders drink potions of Invisibility if hurt by magic attacks or projectiles from hostile mobs (but not players), or when avoiding illagers, vexes, and zombies.[BE only]
When attacked by a player, a wandering trader flees from the player as a villager would do. The trader llamas, however, attack the player by spitting if their master gets hit, except in Peaceful. The llamas stop attacking if the player is killed and respawns, if the llamas are leashed after the wandering trader is killed, or if the player gets far enough away from them for a short period of time.
The wandering trader can sometimes form a caravan, due to wild llamas that follow the leashed trader llama(s).
Despite their similarities to villagers, attacking or killing wandering traders does not anger iron golems.[3]
Like villagers and witches, wandering traders do not visually sit down when riding objects such as boats and minecarts.[4]
In Bedrock Edition, when a player holds an emerald or other item near a wandering trader who wants that item, the wandering trader holds up an item it offers in exchange, similar to villagers.
Trading
[edit | edit source]The trading system is a gameplay mechanic that allows players to buy and sell items, in this case from a wandering trader.
Pressing the use control on the wandering trader allows a player to view the different trade offers, similar to a villager. Different offers are visible in a list, and clicking on one of the offers moves the corresponding items to the slots above the player's inventory. All offers involve emeralds as a currency.
Wandering traders typically sell items generated in the world or otherwise related to nature, such as plants, dyes, and buckets of fish. They can also trade less common items, such as coral blocks, blue ice, or nautilus shells. Overall, trades offered by wandering traders offer a way to obtain biome-specific materials, without having to travel to the specific biomes. They will also buy a select few items from the player, giving emeralds in return.
After the player uses the same trade several times, the wandering trader locks the trade, but unlike villagers, never unlocks the trade. The wandering trader can appear again around the player with new trades after a while.
In Bedrock Edition, wandering traders show available items once the player holds the required item, similar to villagers.
Wandering traders do not have the novice-master trading system like villagers. Instead, the player can buy anything from the wandering trader without the need of unlocking the previous trades.
Wandering traders do not increase the prices of its items being sold if attacked by the player, but does decrease the price if the player has the Hero of the Village effect in Bedrock Edition.
Unlike villagers, wandering traders do not have an experience bar or career levels, and do not modify their offers or prices based on changing demand. This (the trade items or prices) can be changed by the player by editing the corresponding NBT data flag through the use of the /data[JE only] command.
Wandering traders are the only renewable source of sand, red sand, coral blocks, and small dripleaves without glitches.
The wandering trader cannot work at a job site block and restock, even when summoned with a villager profession or other villager data.
Trade offers
[edit | edit source]The wandering trader offers nine trades in total, always consisting of two purchase trades, two special trades, and five ordinary trades.
These trades in each of these groups are not divided into categories; for example, a single wandering trader can sell 2 different saplings. Each individual trade is equally likely.
In the trading GUI, the trade offers are always listed in this order:
- 2 purchase trades
- 2 special trades
- 5 ordinary trades
- ↑ Duration: 8:00
- ↑ Jump up to: a b Enchanted with a random experience cost in range 5–19, equivalent to the middle slot of an enchanting table with 13 bookshelves. The price is 1 plus the experience cost in emeralds.
In the third drop of 2026[upcoming], wandering traders can also sell:
- 1
poplar sapling for 5 emeralds; with 8 trades in stock
- 3
shelf mushrooms for 1 emerald; with 12 trades in stock
- 8
poplar logs for 1 emerald; with 4 trades in stock
Drops
[edit | edit source]- A milk bucket (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.
- A potion of Invisibility (8.5% chance, increased 1% per level of Looting) if killed while holding or before finishing drinking.
- Any trade listed above (8.5% chance, increased 1% per level of Looting) if killed while showing the item. For example, killing a wandering trader that holds an emerald while the player holds a fermented spider eye, the wandering trader may drop 3 emeralds.[Bedrock Edition only]
A wandering trader is also a source of leads, as it typically spawns with two leashed trader llamas. These leads break and drop (at the location of the llama) if either trader or llama dies, if they are separated, or if the player uses shears to snip the lead(s). Shearing the wandering trader has no effect. The leads can only be sheared off the llamas.
Separating mobs upon leads have the connection broken, dropping the leads if they enter boats for example. Unless they enter the same boat at the same time, every lead is always broken if at least one moves into a boat (or minecart).
Wandering traders do not drop any loot or experience when killed (except for the consumables mentioned above).
In Bedrock Edition, wandering traders reward experience after a successful trade.
Sounds
[edit | edit source]| [hide]Sounds | ||||||||
|---|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch | Attenuation distance |
| Wandering Trader mumbles | Friendly Mobs | Randomly | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Wandering Trader trades | Friendly Mobs | While the trade UI on a wandering trader is open | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Wandering Trader dies | Friendly Mobs | When a wandering trader dies | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Wandering Trader hurts | Friendly Mobs | When a wandering trader is damaged | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Wandering Trader agrees | Friendly Mobs | When a player successfully trades with a wandering trader | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Wandering Trader disagrees | Friendly Mobs | When a player fails to trade with a wandering trader due to lack of resources | entity | subtitles | 1.0 | 0.8–1.2 | 16 | |
| Wandering Trader drinks milk | Friendly Mobs | While a wandering trader is drinking milk to become visible during daytime | entity | subtitles | 0.5 | 0.9–1.0 | 16 | |
| Wandering Trader drinks potion | Friendly Mobs | While a wandering trader is drinking a potion to become invisible during nighttime | entity | subtitles | varies [sound 1] | 0.9–1.0 | 16 | |
| Wandering Trader disappears | Friendly Mobs | When a wandering trader becomes invisible | entity | subtitles | 0.8 | 0.9–1.1 | 16 | |
| Wandering Trader appears | Friendly Mobs | When a wandering trader becomes visible | entity | subtitles | 0.8 | 0.9–1.1 | 16 | |
- ↑ The first listed sound is 0.35; the second listed sound is 0.325
| [hide]Sounds | |||||||
|---|---|---|---|---|---|---|---|
| Sound | Closed captions | Source | Description | Identifier | Translation key | Volume | Pitch |
| ? | Friendly Mobs | Randomly | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a wandering trader dies | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a wandering trader is damaged | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a wandering trader becomes invisible | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a wandering trader becomes visible | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | While a wandering trader is drinking milk to become visible during daytime | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a wandering trader drinks a potion to become invisible during nighttime | mob | ? | 0.7 | 0.8–1.2 | |
| ? | Friendly Mobs | While the trade UI on a wandering trader is open | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a player successfully trades with a wandering trader | mob | ? | 1.0 | 0.8–1.2 | |
| ? | Friendly Mobs | When a player fails to trade with a wandering trader due to lack of resources | mob | ? | 1.0 | 0.8–1.2 | |
Data values
[edit | edit source]ID
[edit | edit source]| Name | Identifier | [hide]Translation key |
|---|---|---|
wandering_trader |
entity |
| Name | Identifier | Numeric ID | Family | [hide]Translation key |
|---|---|---|---|---|
wandering_trader | 118 |
mobwandering_traderwandering_trader_despawning | entity |
Entity data
[edit | edit source]Wandering traders have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- The
Agetag cannot be set to a negative number, making it impossible for them to be a baby. - Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Int] DespawnDelay: The number of ticks counted down until this wandering trader is forced to despawn. The wandering trader despawns when this value reaches 1. If set to a value of 0 or less, the value will not change and the wandering trader will not despawn.
- [NBT Compound / JSON Object] Offers: Is generated when the trading menu is opened for the first time.
- [NBT List / JSON Array] Recipes: List of trade options.
- [NBT Compound / JSON Object] A trade option.
- [NBT Compound / JSON Object] buy: The first 'cost' item, without the Slot tag.
- A single item stack see Template:Nbt inherit/itemnoslot/template
- [NBT Compound / JSON Object] buyB: May not exist. The second 'cost' item, without the Slot tag.
- A single item stack see Template:Nbt inherit/itemnoslot/template
- [Int] maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.
- [Byte] rewardExp: 1 or 0 (true/false) - true if this trade provides XP orb drops. All trades from naturally-generated villagers in Java Edition reward XP orbs.
- [NBT Compound / JSON Object] sell: The item being sold for each set of cost items, without the Slot tag.
- A single item stack see Template:Nbt inherit/itemnoslot/template
- [Int] uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.
- [NBT Compound / JSON Object] buy: The first 'cost' item, without the Slot tag.
- [NBT Compound / JSON Object] A trade option.
- [NBT List / JSON Array] Recipes: List of trade options.
- [Int Array] wander_target: The block location that the trader wanders toward.
- [NBT List / JSON Array] Inventory: Each compound tag in this list is an item in the wandering trader's inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together are automatically be condensed into one slot. If there are more than 8 slots, the last slot is removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot returns after the two other slots are combined. Wandering traders don't change their inventory automatically or drop items from it upon death. The inventory is currently unused.
- [NBT Compound / JSON Object] An item in the inventory, excluding the Slot tag.
- A single item stack see Template:Nbt inherit/itemnoslot/template
- [NBT Compound / JSON Object] An item in the inventory, excluding the Slot tag.
Achievements
[edit | edit source]| [hide] | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
| PS4 | Other | ||||||
| The Haggler | Acquire or spend 30 Emeralds by trading with villagers or with wandering trader. [sic] | — | 30 | Silver | |||
Achievements that apply to all mobs:
| [hide] | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
| PS4 | Other | ||||||
| Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |||
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. | 20 | Silver | |||
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor stands and players also count for this achievement as they are technically mobs. | 10 | Bronze | |||
Advancements
[edit | edit source]| Icon | Advancement | In-game description | [hide]Actual requirements (if different) |
|---|---|---|---|
| What a Deal! | Successfully trade with a Villager | Take an item from a villager or wandering trader's trading output slot. | |
| Star Trader | Trade with a Villager at the build height limit | Stand on any block that is higher than 318 and trade with a villager or wandering trader. |
Advancements that apply to all mobs:
| Icon | Advancement | In-game description | [hide]Actual requirements (if different) |
|---|---|---|---|
| Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. | |
| A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. | |
| Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. | |
| Mob Kabob | Hit five mobs in the same Charge attack using the Spear. | Armor Stand and Mannequin also count for this advancement. | |
| Arbalistic | Kill five unique mobs with one crossbow shot | Armor Stand and Mannequin also count for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | |
| Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | Damage can be dealt to any mob, even those that do not have 50 hearts of health overall. |
History
[edit | edit source]Java Edition
[edit | edit source]| [hide]Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.14 | 19w05a | ||||||
| 19w06a | Wandering traders now drink potions of Invisibility at dusk and milk buckets at dawn. | ||||||
| 19w09a | Added two new sounds for wandering traders when they drink Invisibility potions and milk. | ||||||
| 1.15.2 | pre1 | The spawning of wandering traders can now be controlled using /gamerule doTraderSpawning. | |||||
| 1.17 | 21w05a | Wandering traders can now sell small dripleaves. | |||||
| 21w13a | Wandering traders can now sell pointed dripstone, rooted dirt and moss blocks. | ||||||
| 1.19 | 22w15a | Wandering traders can now sell mangrove propagules. | |||||
| 1.19.4 Experiment | 23w07a | Wandering traders can now sell cherry saplings. | |||||
| 1.20.2 Experiment | 23w31a | Wandering traders now sell more items, and buy certain items from the player. | |||||
| Most existing trades have lower prices and higher amounts in stock. | |||||||
| 1.21.2 Experiment | 24w40a | Wandering traders can now sell pale oak saplings. | |||||
| If the "Villager Trade Rebalance" experiment is also enabled, wandering traders can now sell pale oak logs. | |||||||
| 1.21.4 | 24w44a | Wandering traders can now sell open eyeblossoms, pale moss blocks, and pale hanging moss. | |||||
| 1.21.5 | 25w07a | The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay. | |||||
| 25w08a | Some of the new trades have changed from a stock of one single trade to a stock of two trades. | ||||||
| 26.1 | snap1 | Trades offered by wandering traders and villagers are now data-driven and can be customized by datapack developers. | |||||
| snap5 | Wandering traders can now sell golden dandelions. | ||||||
| snap11 | Wandering traders can now sell name tags. | ||||||
| 26.2 | snap6 | Wandering traders can now sell sulfur spikes.[5] | |||||
| [hide]Upcoming Java Edition | |||||||
| 26.3 | snap1 | Wandering traders can now sell poplar saplings and shelf mushrooms. | |||||
| snap2 | Wandering traders can now sell poplar logs.[6] | ||||||
Bedrock Edition
[edit | edit source]| [hide]Bedrock Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.10.0 Experiment | beta 1.10.0.3 | ||||||
| 1.11.0 Experiment | beta 1.11.0.3 | ||||||
| Wandering traders now drink a potion of Invisibility during dusk, when hurt by projectiles or magic attacks, and when avoiding illagers and zombies. | |||||||
| If a player is holding an emerald, wandering traders now hold items they want to trade. | |||||||
The spawning of wandering traders can now be enabled or disabled using the /mobevent command. | |||||||
| 1.11.0 | beta 1.11.0.4 | Wandering traders have been fully implemented and are now separate from Experimental Gameplay. | |||||
| Wandering traders now disappear faster after all trades are disabled. | |||||||
| Wandering traders now have 6 random trades, instead of 4. | |||||||
| 1.12.0 | beta 1.12.0.2 | Wandering traders now have sounds. | |||||
| 1.17.0 | beta 1.16.230.54 | Wandering traders can now sell small dripleaves, pointed dripstone, rooted dirt and moss blocks. | |||||
| 1.19.0 | Preview 1.19.0.21 | Can no longer open or close doors. | |||||
| Now randomly moves around. | |||||||
| Changed drinking sound to match Java Edition. | |||||||
| Added new sound effects for gaining and losing Invisibility. | |||||||
| Can now be named with a name tag, but this does not stop them from despawning. | |||||||
| Preview 1.19.0.25 | Wandering traders can now sell mangrove propagules. | ||||||
| 1.19.10 | Preview 1.19.10.21 | Wandering traders now drink milk at dawn. | |||||
| 1.19.20 | Preview 1.19.20.20 | Wandering traders no longer spawn underground. | |||||
| 1.20.30 | Preview 1.20.20.20 | Wandering traders can now sell cherry saplings. | |||||
| Wandering traders can no longer sell wheat seeds, beetroot seeds, pumpkin seeds and melon seeds. | |||||||
| Preview 1.20.20.21 | Wandering traders now sell blue, black, brown or white dyes instead of lapis lazuli, ink sacs, cocoa beans and bone meal. | ||||||
| 1.20.30 Experiment | Preview 1.20.30.20 | Wandering traders now sell more items, and buy certain items from the player. | |||||
| Most existing trades have lower prices and higher amounts in stock. | |||||||
| 1.21.50 | Preview 1.21.50.20 | Wandering traders can now sell pale oak saplings, open eyeblossoms, pale hanging moss, and pale moss blocks. | |||||
| 1.21.70 | Preview 1.21.70.23 | The changes to wandering trader trades have been moved from experimental features and are now available during normal gameplay. | |||||
| Preview 1.21.70.25 | Wandering traders' buy trades can now be used twice before being locked, instead of just once. | ||||||
| 26.10 | Preview 26.10.23 | Wandering traders can now sell golden dandelions. | |||||
| Preview 26.10.25 | Wandering traders can now sell name tags. | ||||||
| 26.30 | Preview 26.30.25 | Wandering traders can now sell sulfur spikes. | |||||
| [hide]Upcoming Bedrock Edition | |||||||
| 26.50 | Preview 26.50.20 | Wandering traders can now sell poplar logs. | |||||
PlayStation 4 Edition
[edit | edit source]| [hide]PlayStation 4 Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.91 | |||||||
| If a player is holding an emerald, wandering traders hold items they want to trade. | |||||||
Data history
[edit | edit source]| [hide]Java Edition | |||||||
|---|---|---|---|---|---|---|---|
| 1.20.5 | 24w06a | WanderTarget in wandering traders has been renamed to wander_target. | |||||
-
A wandering trader in 19w05a
Issues
[edit | edit source]Issues relating to "Wandering Trader" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
[edit | edit source]- The wandering trader was inspired by traveling merchants from various RPGs, specifically ones that appeared to provide players with healing items in dangerous places.[7] It especially resembles the Travelling Merchant from Terraria.
- Wandering traders display their held items differently than most creatures do, using the "ground" parameter instead of the usual hand parameter in model display settings.
- The "Drop 3 of 2026" experiment in Bedrock Edition referred to the abandoned camps as "the wandering trader's hidden stashes".
- The next Preview changed this to "the abandoned camps".
- If listened closely, the hurt and death noises of the wandering trader contain villager hurt and death noises.
Gallery
[edit | edit source]Renders
[edit | edit source]-
A wandering trader without its second layer. This state cannot normally be seen in-game.
Concept artwork
[edit | edit source]-
An early concept featuring texture close to pre-Texture Update design
-
Another concept
-
Concept with a hat and early trader llama
Screenshots
[edit | edit source]-
A group of spawned-in wandering traders with a trader llama in the background
-
A wandering trader and its llama
-
A wandering trader drinking a potion of Invisibility
-
Two wandering traders
-
A wandering trader that spawned in a player-made village in Minecraft Education
-
Wandering trader in the windswept hills
-
A wandering trader next to a nitwit villager
Textures
[edit | edit source]-
Wandering trader texture file
In other media
[edit | edit source]-
Artwork
-
Artwork with background
-
A Wandering Trader in promotional artwork for the first Caves & Cliffs update
-
Makena offering a milk bucket to a wandering trader
-
An isometric wandering trader near sheep
-
A wandering trader speaking to Sunny
-
Wandering trader and cartographer in front of sheep
-
A wandering trader with Efe
-
Animated wandering trader artwork
-
Lego Minecraft wandering trader
-
Concept art for A Wanderous Journey
-
A strange looking wandering trader in concept art for Minecraft Adventure
-
A Wandering Trader as seen in A Minecraft Movie
-
A wandering trader in Element Animation’s "latest masterpiece"
-
A wandering trader thinking of a regular llama
-
A wandering trader as it appeared in earlier versions of Minecraft Dungeons
See also
[edit | edit source]- The Traveling Trader, a DLC map themed around wandering traders
References
[edit | edit source]- ↑ MC-143982 – Named wandering traders despawn – resolved as "Works As Intended".
- ↑ MC-143747 – Wandering trader never becomes zombie villager – resolved as "Won't Fix".
- ↑ MC-153693 – Wandering traders that are being attacked by players do not anger village-spawned iron golems – resolved as "Works As Intended".
- ↑ MC-161106 – Villagers, wandering traders and witches do not have a sitting animation, but other villager-related mobs do – resolved as "Works As Intended".
- ↑ MC-307560 – Wandering traders are unable to sell sulfur spikes – resolved as "Fixed".
- ↑ MC-309082 – Wandering traders do not sell poplar logs – resolved as "Fixed".
- ↑ "Meet the Wandering Trader" by Per Landin – Minecraft.net, March 22, 2019.
External links
[edit | edit source]- "Meet the Wandering Trader" by Per Landin – Minecraft.net, March 22, 2019.
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