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I played the map 3 times this morning. At first it felt like the easiest map 'til now, and by far... but it was mostly because I found one secret without searching for it, being at the right place, at the right moment with the right move. That's why I tried it again two other times (because there is a touch of non-linearity). It's a bit more difficult without this secret, still very fair ! I'd say the best area regarding fights is the eastern one, I won't change anything there.
The red key area fight : first part : most of the low tiers guys moved towards the central area when the first switch was activated so, no real difficulty to manage them... then the hell nobles don't present any real menace. Second part : the ambush with revenants and chaingunners. Since you can run to the central area it's also quite harmless (maybe close the entrance door to this area then add a switch in one of the closet of the ambush ?)
The yellow key area fight : first part can be cheese by running back (maybe add a blocking teleporting pinkie or two ?), second (revenants and chaingunner) and third (cacos and lost souls) are cool, not hard but cool. The arachno and pain elementals appearing when yellow key taken are fair (much easier if you get the plasma from the red door before going for the yellow key)
The green key area looks really cool but the fights are the easiest of the map (the first dormant archvile can easily be taken from far away with RL)(maybe making him and his buddy appear from the ground ?) then, in each of my runs, the mancubus, second archvile etc started infighting before I started firing, making this part of the fight pointless.
So, as for the first three maps, I really like the design, textures, atmosphere, though maybe one or two fights need just a tiny bit of steroid (mostly in comparison with previous maps).
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Also the amount of calculating power you use and some company uses is a drop in a sea
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The process going on is a redistribution of calculating power from local machines to collective calculations centres. Lol. The playing actors of now and near future is gonna be decentralised autonomous neighborhoods, and cities under corporation control. When autonomous guys get independent electricity-wise from the cyberpunk cities, they'd be able to get their RAM and other stuff in some ways
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If you don't eat meat, the pipeline from moo moo to mall is unaffected. Someone just gets a piece of beef you haven't got. Same with calculating power
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One of the guys who worked on Tremor, skacky, also makes custom content for Thief. He's incredibly talented.
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Rolled Map04 into the resource wad. A few minor tweaks and nerfed my section to the north a bit.
Could probably use a couple more test runs to make sure things are good if anyone want to give it a go.
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I remember using Darkplaces to play Quake in general. Tried playing Quake Enhanced since it was given to me for free as well.
Traditional Quake maps like this are a treat.
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A general thread to link and/or discuss Quake projects.
This one popped into my timeline and looks interesting. 32 winquake compatible maps, so they should have a more 'traditional' size and scope than a lot of other modern Quake stuff. Poked around a few and it looks like it could be worth a play for anyone who digs oldschool Quake. Link
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This is the type of shit RAM prices increase with and with that any other parts essential for AI. I mean it, nigger, this was absolutetly not worth it. Also the videos worked directly out of the box so I'm not sure what the problem could've been there. Sorry I won't use AI anymore
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This is the type of shit RAM prices increase with and with that any other parts essential for AI. I mean it, nigger, this was absolutetly not worth it. Also the videos worked directly out of the box so I'm not sure what the problem could've been there.
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I've made a basis and with that map progression for the map, just have to tinker a bit with the limitations given by the Doom Engine. Will continue with that directly tomorrow. Now don't fall into that shitter...
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I had fun with Rekkr way back, but it had a few shitty layouts, like this one with a cave that loops back somewhere else and the other one with the dining halls. Also found E2M1 of it way too hard, with a weird difficulty spike from the previous maps. Think it was E2M!, at least. All I remember is it started at a dock area with some ships and soon takes you to some burning buildings.
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Those work, which is funny cause I usually have trouble with catbox links.
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BEG I remember Rekkr having a really good Map01, good resource pack, but for the rest of the episode - I didn't finish the rest and it had had a similar impression to me. I didn't really give the rest a fair shot, but made sure to idclev/noclip through really quick, same vibe. Felt like a worse version of "Sandy's Spaghetti Layouts" to me, a la the more numb, spread-out and uniconic aspects of Episode 2 and 3 of Ultimate Doom. There's ways to make good Vanilla maps, even ones with a degree of visual complexity, even ones that are open or structured however you want, or even ones that are somewhat of both if you try hard enough. Though, it was fundamentally just an open community project. The leader was aiming for a Doom I episode structure, and you get whatever maps you get if they trickle in (I started a submission too, but given my usual walnut-capacity attention span, I didn't see it through).
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Sup, just wanted to express my interest in this project. I'm working on something shitty to hopefully submit later. You should use a different texture for the bathroom stalls, the fireblu is very out of place with the rest of the doomcute. Yeah I realized that as well, was just kind of a placeholder
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Just finished playing Heretic episodes 1 to 5 for the first time and it was pretty fucking good. I did it so I could play this new vanilla Heretic episode by Mycomedes, which is amazing so far, highly recommended. www.doomworld.com/forum/topic/159116-anathema-a-vanilla-compatible-episode-for-heretic/I also started playing through Rekkr, and it's been kind of shit to be honest, will need to go through more levels before I make my final judgement.
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If i get it it's not mystery where vinesos could get his wads from to play, but i remember aquarius who had been playing terrywads found nowhere than his videos.
If he had been making them himself, he's such a weirdo
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Well, "GAS GAS GAS!" works well too but we degress and have to be reminding that grooming children is bad. Grooming children and pretending to be le wholesum chungus transgirl "magician" while doing tranny 3d models for depraved fiction of your own much, MUCH worse. not only that is morbid and requre Holy inquisition to burn your foul body and soul, your name have to be forever marked in Spain' history and in the Book of Great Shame.
Edit: remind me to nuke T9 from fuckin' orbit I swear to God...
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How one word shook the forums...
J-E-W-I-S-H
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I may look like the usual forum user for some but once they see and read what I actually spout their image will quickly shout. Lol that's so me. Imagine people' shock when they learn what a person I am today and through what shit I've been in my live, and how that caused my vocabulary be as harsh and off-filter as it can be, while walking around the retarded rules of engagement.
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Still very early shot here, but making progress. Have a plan for some areas in advance, so it should go smoothly.
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No videos. Could be my pc blocking the site or maybe something else. Don't know if anyone else can see them. These will expire in a few days but try this link and this link
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'Site can't be reached' error for me.
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No videos. Could be my pc blocking the site or maybe something else. Don't know if anyone else can see them.
Video 2
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No videos. Could be my pc blocking the site or maybe something else. Don't know if anyone else can see them.
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