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Pete P's avatar

Great take.

Epic fell into Fortnite, taking its failed Fortnite Save The World, copied PubG, and added a fun factor. My kids were devoted. And it blew up.

Then it changed. It went from being a teen and young adult player base to a place with little kids. Most of my kids refused to play any more.

Chasing the live-service model was like chasing the on-line multiplayer model, and the open-world model.

I read recently that most hours on Steam are games that are over 10 years old.

My young adult sons are huge retro gamers, playing games from 1995 to 2014 mostly.

The industry is dead. It needs a new model.

Jose Veglio's avatar

Razorfist/The Rageaholic over on YouTube made much the same point a few years back: the accurate dynamic is that companies “Go Broke” behind the scenes and loudly “Get Woke” as a desperation play to get just enough subsidies and social media brownie-points to pull through one more quarter or dev-cycle as they pad out their resumes & polish their pandering skills.

“The Plastic Age” has genuinely been the most insightful and engaging series of media commentary I’ve come across in the current decade. I don’t know if I’m still burnt-out from the short-sightedness of the OG Gamergate days or just old & autistic, but seeing more people begin to seriously peel back the real mental ruts and business idiocy behind the kneejerk Culture War bleating has reignited my enthusiasm for reading and listening to analysis.

That and the fact that, for whatever reason, the Progs have received a massive second wind of obnoxiousness & hysteria across this current summer. I’m idly curious what’s triggering that.

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