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u/Slow_Possibility6332

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1: they already made the animations better in the previous update

2: doing a hand wavy make game better is not a suggestion in the slightest.

3: You’re showing a fundamental lack of understanding of how a live service model game works. New content is absolutely essential above anything else to keep players in.

4: different developers have different roles within teams.






The biggest issue with enlisted rn is retention. Over half of all players who played in the past month and a half only did so for less then ten games. Best way to do that is to make first games more fun. What I would recommend is balanced match making and giving them a reason to play those first few games to get hooked. Maybe trial coupons for different tech tree equipment? Idk honestly



























Again. Just put the rating formula through like something that’ll explain it to you. There may be a few gaps but are they rlly enough to discredit the system? You look at the math and decide for yourself. There are factors that aren’t not easily visible via the leaderboard that will impact elo that you are not accounting for. Sure some of that will be a task for me in the future but for now if you want to understand it take a look. Cuz if you’re not able to understand the system you’re not equipped to critique the system











Basically I made it so losses were less rewarding. There was people in the top 100 with a winrate of 58 percent. It proved to be a good change when measured for accuracy and fairness so I deployed it. It reduced everyone’s elo but some more than others.

And is it a top player on the current elo system? Cuz I would be surprised.


Every single change is an improvement. These are actually small changes that just happen to affect the highest part the most. And if you looked a little bit more you would’ve realized your percentile compared to the rest of the playerbase is still around the same



I will say. The skill level of the top 1 percent players is pretty tricky to distinguish due to the lack of sbmm. While yes these players in the top are definitely very good it gets harder and harder to determine who’s better than the other the further up you go.

However after today I feel confident in the system now enough to throw my weight behind it and say it’s pretty tight. Last area i want to look at is making confidence increase less restrictive. Basically making it so rating is still flexible even if you have a lot of games.


















































































When are y’all gonna add tt equivalents to iconic vehicles? Firefly, Matilda, valentine, Chaffee, su76m, chi ha, m8 greyhound, pz38 all MUST have tech tree variants. Yall made a mistake during the campaigns of making them premiums. Time to rectify







Haven’t got the chance to use it in game. But the barrel is hilariously long. Esp in the xray next to the minimap (and your screenshot lol).

But based off stats and my extensive experience with tanks it should be a top 3 maybe even top 2 tank for western allies. Definitely beats out the super Pershing and normal Pershing



Depends on your skill level. Most people should run back and build a rally. If ur rlly bad just focus on reinforcing the point with buildables (not your side of the objective however) if ur decent run past the point after building a rally. If ur like top 1 percent of players (and other people have engineers equipped at start of game) dont even bother with building a rally and instead try to stagger the enemies momentum by running to the front
























It’s not my experience it’s the fact that body armor for zero cost impacts the damage thresholds on many weapons including but not limited to all of Germanys smgs, all of japans semi autos, and the type hei auto

Your experience doesn’t mean anything cuz it’s a tiny sample with no actual data or meaningful tie to the data it provides to the conclusion you clumsily try to botch together.
















Body armor is op. P40 is op. Their br 5 infantry gear is a step above the competition. The svt 38 after the recent update is a little shaky but still the strongest br 3 tt semi auto. Their br 2 smgs are overtuned. The federov 1912 is op. The Germans need a better br 2 at launcher to deal with kv1.

Now of course with the stick comes the carrot.

The is 2 should be br 4. Br 5 Soviets need an actual tank to compete. Br 4 and 5 Soviet smgs need a buff. The Soviets should be considered for a tt light mg option for br 3 or 4 (since every other nation has one). In the same patch svt 38 gets clip fed it should have dmg buffed to 15.3 maxed out. The Winchester 1895 should have an alternative version that has the sights of the old version without the ads while cycling (this ones for me you can ignore it lol).





This would actually make there less to do at the endgame considering the biggest part of endgame is making new lineups and optimizing your loadouts. Oh and silver boxes. Anything that gives more silver will make the endgame quicker not longer. My proposal would be something very biased: some sort of ranked mode. People love watching a number going up and I believe that a potential ranked mode. (Whether seperate from base game is up to the community but would have its own problems if that was the case) would fit that niche. idk it is a really hard problem to solve at the end of the day.





Compared to just using two thumbs absolutely but I think 4-6 finger claw puts you above controller. Use to be one of the leaders of a codm clan back in the day. I was just in charge of in game events but I was still a little involved in the competitive parts. iPad with 4-6 fingers with non friction gloves reigned supreme from what I remembered. I just had a iPhone with 4 fingers









The calliope is better. Faster reload, better mobility, and the rockets when shot won’t kill the tank. Sure the gun isn’t as good at killing tanks but you’re much better at clearing points and infantry.





























Now for the controversial changes. Starting small and branching out.

All western ally tanks deserve apcbc, along with Churchill VII getting explosive filler. I don’t see a single tank that doesn’t deserve this.

M4 105 needs to be br 4 and given half heat half he. It’s too strong.

Community manager/helper engagement needs to branch out to more platforms, including Reddit. If a suggestion is listened to there needs to be feedback that it was forwarded. Just like how it is on the forum.

Some form of mild sbmm needs to be in place. Part of why I made the elo system on roll call was just to highlight just how unbalanced matches are. People will try to nitpick this point or assume I’m referring to a specific system like cod or rainbow 6. Instead of trying to do that at least understand the sentiment of wanting more uniform and balanced match making.

Oh and hire someone who actually understands tank balance please.


Before going to more controversial and personal wants, I do have a few basic balancing suggestions:

Russia needs the svt 38 and body armor nerfed. Body armor should not have stats

Select fires need a recoil nerf in order to allow other weapon types to shine and help close the gap between br 4 and 5.

Jets need their bombs removed. They already overbearing in dogfights and they resupply way too quickly.

The new gold chest needs to provide 2 weapons whenever you land on that option not just 1.

Furthermore the gold chest needs to be faction specific. Meaning you can choose whether the contents of the chest are Japan Russia Germany or western allies.

Most of the reload changes to tanks from the most recent update need to be reverted along with a final decision on what we want to do with tank balance: allign with war thunder, allign with war thunder on default while making necessary balance changes, or prioritize balance over everything else

Oh and Japan needs way more maps on both sides




To give a little insight on the Elo system (which tbf is made to optimally measure each persons likelihood to win a match), what I would briefly saying is desertions will severely impact you if you do it all the time or mid match, stats are measured per minute not per game, building rallies helps, objective kills are very valuable, and killing things as infantry is like 3 times more meaningful than killing things as vehicles. This all can technically change but would require finding something different that’s more accurate which I find unlikely























Enlisted Roll Call Server Upgrades!
Enlisted Roll Call Server Upgrades!

Server upgrade is happening this week!

The current box has been running on fumes for a while now — missing matches, frozen elo ratings, the works. Thanks to the support from everyone on the Patreon we are now able to upgrade the server!

What gets fixed:

- Match coverage improves significantly. Fewer games falling through the cracks.

- Elo ratings automatically update now. No more waiting for hours on end for matches to be accounted for in your rating.

- The site gets actual room to breathe and keep up with the playerbase.

- No loss of old match data thanks to largely increase storage capacity.

When implemented this will cause the server to be down so if it fails to load for a while do not be alarmed

Thanks for the support!











So basically in order to prevent people with two matches from topping the leaderboards your elo can only go so high in your initial games. Your rating and elo will get closer and closer over time as the system builds confidence. Essentially reaching each other around 150 (tho it slows down the more and more matches you have)
















Speed doesn’t matter much in enlisted due to persistent markers on vehicles and lack of flanks. Open top isn’t that much a downside thanks to overpressure not rlly workings and crew having increased health compared to normal infantry. Multiple mg is a commonality. Not something to be excited about.

The better rounds would allow it to one shot tanks consistently (something every other nation already does with all their tech tree vehicles). Chaffee reload is so long if they shoot a gunner by the time they reload the gunner will be back and have time to react. Not to mention how unreliable the damage is in the first place.
































I do think it has a tendency to be defender sided on low elo lobbies and attacker sided on high elo lobbies. But most maps have that problem way worse. It’s still a lot of fun and has the main factor for good maps: vehicles ain’t op on it and all capture points have flanks