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 15904079loop[Last 50 Posts][1][2][3][Quote] [Voice Chat]>>15904203>>15904802>>15904836>>15906305>>15928031>>15928581>>15967480

this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?
1.20.1.
>what's some of the content i can expect to see?
custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?
development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?
like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?
with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?
i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special. wholesome

 15904097[Quote]>>15981071>>15986992

imagine makinf a server with this mod

 15904110[Quote]>>15904839

File (hide): rapeson.mp4 📥︎ (1.08 MB, 480x688) ImgOps [play once] [loop]

>will the soytan jenny model be implemented

 15904114[Quote]>>15904162>>15915151>>16133007

add soylent as an item crafted by harvesting soybeans and make it give the player the weakness effect and also gives your skin glasses and a stubble upon consumption and oreos

 15904125[Quote]>>16636957

File (hide): maksimandthezombie.png 📥︎ (1.95 MB, 1254x1254) ImgOps

Add these two

 15904162[Quote]

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>>15904114
how could i not add this?
soylent was already planned, though you'd be storing it in bottles this time. though i could make a crafting recipe for a makeshift soylent bottle, which would be useful for a specific mob i'll be adding

 15904165[Quote]>>15904170

steal the code for the brimstone estrogen mod and make it do self harm

 15904170[Quote]>>15904190>>15983907

>>15904165
i've thought about adding create estrogen compat for fun, maybe once i get further down the line i'll think about it

 15904190[Quote]>>15904194

>>15904170
Make it so villagers don't want to trade with you if you're a Vivaldi traiso wompa

 15904194[Quote]>>15904197

>>15904190
make the villagers jewish and only give you goyslop and estrogen

 15904197[Quote]>>15904245

>>15904194
make the golems out of clay like in jew folklore

 15904203[Quote]

>>15904079 (OP)
this is pretty cool

 15904245[Quote]

>>15904197
i don't know if i want to get too schizophrenic, maybe i could make a splinter from schizophrenia like "schizophrenia more" or something that includes this

 15904535[Quote]

gem, don't shut it down.

 15904542[Quote]

Holy gemerald please make it

 15904592[Quote]>>15904613>>15907647

File (hide): 1774531308872o.png 📥︎ (7.19 KB, 226x242) ImgOps

got a couple of passives and more "normal" mobs to add in. seeing as this is going to be slightly vanilla+, and not as schizophrenic as schizocraft, why not add in some of the creatures that have been with us for a while? if i'm missing anything, or if theres anything you want to add to this list, let me know. i will be modelling, animating, and making sounds for all of these guys. i thought about tossing in the strawberry elephant but i'm not sure. maybe i should.

 15904613[Quote]>>15904627

>>15904592
how long have you been posting here soyteen? i need to decide whether to call you a nuGOD or an oldGOD

 15904627[Quote]>>15904646

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>>15904613
for about 2 years now. fell in love with the place because i could say whatever i want and rape niggers or whatever. this isn't my first rodeo with making oc. i recently made these, which i might actually include as paintings.

 15904646[Quote]

>>15904627
fuggen gemmy dude im fresh nusoi rapemeat unfortunately

 15904685[Quote]>>15904689>>15904690

add gooncaves structures for rapeson to spawn in (already said it or however the burger is fried) shitoko's taco stands

 15904689[Quote]

>>15904685
Meximutt should spawn at a chimichanga stand

 15904690[Quote]

>>15904685
meant to write AND shitoko's taco stands.

 15904706[Quote]>>15904749

Gemerald. Add Jartycucks, a Jartycuck village/dimension and a Jarty boss.

 15904726[Quote]

I rember trying to make a mod for minetest (like minecraft but there's no game and it's all built with mods) but the modding API is so dogshit you have to pack all animations into one for mobs and you can't have different block states.

 15904749[Quote]>>15904778>>15904796>>15980749>>15989161

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>>15904706
not keen on adding anything too splintery because:
a: beating a dead nigger horse
b: will likely be forgotten about
c: hostile splinters don't deserve recognition
all that said i'll think about something similar to that. maybe i could make mexican slums.

 15904778[Quote]>>15904811

>>15904749
will the villagers be jews or is that too… on the nose?

 15904796[Quote]

>>15904749
Ah ok, are gigas good?

 15904802[Quote]

>>15904079 (OP)
gemmy

 15904810[Quote]>>15915240>>15980964

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suggestion: add this

 15904811[Quote]

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>>15904778
i don't want to really modify any core aspects too much, however i could add a villager profession (or a spawn in replacement of a nitwit) that acts very, very jewish and recieves exemplary protection from the golem. could be a rare spawn. i'd have to chew on it

 15904836[Quote]>>15904843

>>15904079 (OP)
i will be downloading this as long as troonella is there and you can make xim ack by using a lead

 15904839[Quote]

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>>15904110
>>will the soytan jenny model be implemented

 15904843[Quote]

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 15904863[Quote]

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a little clarification: rapeson's shadow won't be entirely pitch black all the time. these layers will change in opacity depending on the light level.

 15904881[Quote]

Craft DIETY I kneel

 15904887[Quote]>>15904904

Are you planning to add music discs?

 15904904[Quote]>>15904927

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>>15904887
yes i will. give me some recommendations and i'll fit them in. i already have some things on my mind

 15904913[Quote]

The nameroll geeg it's too sentient
Looks gemmy btw.
Here are a few ideas:
giga(automatically gigaquotes everything you write in the chat)
anporvool giga and/or gigaboy
chud, who automatically attacks troonella
spadeson
the BVLL (a tall nigger)
Soyak (friendly mob who will help you in your journey if you give him a soylent or a nintendo switch)
rename and retexture diamond to gem
Truthnuke tnt (tnt with an extremely large explosion and has to be crafted the same way a normal tnt does but replace sand with gems)
'jak dimension (something like aether but the blocks and the atmosphere has the yotsoyba 2 theme's colors and the mobs there are only the ones added by the mod)

 15904927[Quote]>>15904937>>15904979>>15907662

>>15904904
Some recommendations:
I fucking love science
My life is like a videogame
Any 6ixϪhrembo song
All the things she said

 15904937[Quote]>>15928234

File (hide): Kk_w-2IqhI3J4eF8.mp4 📥︎ (22.98 MB, 1280x720) ImgOps [play once] [loop]

>>15904927
add this too, and the periodic table song, I can send it right now if needed

 15904979[Quote]


 15904993[Quote]>>15905009>>15905043

File (hide): Painting.png 📥︎ (3.01 KB, 32x32) ImgOps

A potential painting to add

 15905009[Quote]>>15905020

>>15904993
>Marge
It's the background of pepe laugh

 15905020[Quote]

>>15905009
Add this as a painting

 15905043[Quote]


 15905152[Quote]

i'm a selfish little fuck and i'm bumping this

 15905195[Quote]

go up

 15905301[Quote]

Just had an idea, what if we made a minecraft mod to add soyspeak as a language option?

 15905617[Quote]

bumo

 15905647[Quote]

gem or something

 15905789[Quote]

bvmo

 15905897[Quote]

gem go up up up

 15905908[Quote]

im interestred show da code

 15906305[Quote]

>>15904079 (OP)
bvmp, successor to schizocraft

 15906353[Quote]

Bump

 15907579[Quote]

>1.20.1
fuckoff nigga

 15907621[Quote]

File (hide): Caca Giga.gif 📥︎ (6.23 MB, 768x848) ImgOps

9000

 15907647[Quote]

>>15904592
FINGERBOY
GEM
add mouthboys and gigafly and dolphrays

 15907662[Quote]>>15909231

>>15904927
nusois have forgotten about david thoughie…

 15909231[Quote]

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>>15907662
nusois…
i will be adding david thoughie, and not just gem cobbity and cobman. there are some other good ones, like king of coaljak posters
also just got shouted out by schizocraft, i checked the group. if the dev read this, i want to let you know that means a lot to me and i would have loved to consult you about using MCreator to make this mod even better, though i suppose i could always take a look at the environment you provided so its ok wholesome
i'll get on to modelling some more shit here soon, i'm going to be pretty busy today so just drop suggestions for the mod while i'm out.

 15909300[Quote]>>15919792

File (hide): 1773048693775l.png 📥︎ (109.09 KB, 685x542) ImgOps

here's a back view of rapeson before i go. drop suggestions while i'm out, i love hearing what you all have to say

 15915151[Quote]

>>15904114
Add sproke as well!! Would be heckin epic

 15915240[Quote]

>>15904810
gemerald

 15916311[Quote]

bumping this so it isn't buried in bait

 15916399[Quote]>>15916536

This has potential
>if this project fails, i will dump all the files for someone else to continue it if they want to
Why not post it on the 'hub? Anyone could fork it and continue developement

 15916536[Quote]

>>15916399
do dis btw also bvmo

 15916593[Quote]

iron golem metamorphosed out of his cum cocoon

 15919415[Quote]

keep this thread alive at all costs

 15919486[Quote]

dont go down go UP

 15919707[Quote]>>15923542

Upload this on curseforge

 15919792[Quote]>>15923542

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>>15909300
Make a nigger mob that chimps out whenever you dont give xir fentanyl. When xhe chimps out he attacks you and tries to steal some random shit from your inventory if he gets close enough

 15919840[Quote]>>15923542

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I don't know how modular you can get with it, but maybe add fingerboy.

He could either fly like a bat or just be an annoying running cave creature

 15919854[Quote]

Get the code for jenny's mod but replace the jenny avatar with soytan

 15919914[Quote]>>15923542

Also maybe add Tanzanite and other materials aswell.

 15920057[Quote]

Here are some spitfire ideas

-Add a new liquid to the game called soylent

-Add HRT/Estrogen for a potion recipe / edible

-Add a new dimension (The Jartosphere)

-Add a new sword enchant that does more damage to "'jak" type mobs (similar to smite or bane of anthropods)

-Add human type mobs that represent site users/other variations of site users as villagers of their respective villages.

-Add the soysylum as a rare dungeon that features either rapeson as the boss or dr. soyberg. it also features other soysylum releated creatures and is pretty difficult.

-Villagers could trade in arrows

Ill think of some later

 15921517[Quote]

its going to be another keylogger like FNAC

 15921701[Quote]>>15923542

add a gemerald and a brimstone ore

 15923542[Quote]

File (hide): 1771985417085y.png 📥︎ (129.6 KB, 1050x950) ImgOps

>>15919707
i will get raped.
>>15919792
i plan on making roaming tyrones a thing, traveling in packs likely.
>>15919840
he'll have a little bit of interesting behavior. maybe run around if you get too close and be able to fly for short periods of time.
>>15919914
>>15921701
>gemerald and a brimstone ore
gemeralds will have diamonds as stand-ins. i plan on there being a larger gemstone you can find in a certain abandoned structure. brimstone would spawn in the nether, and i'd have to find some uses for it, one of the main uses being crafting gunpowder.
>Add HRT/Estrogen for a potion recipe / edible
that's already planned. i think i'm going to make it so you can fire syringes using a bow, kind of like tipped arrows.
>Add a new dimension (The Jartosphere)
we'll see. i'm not sure about adding new dimensions just yet.
>Add a new sword enchant that does more damage to "'jak" type mobs (similar to smite or bane of anthropods)
maybe. you might have to press coal with precious materials for this perk.
>Add the soysylum as a rare dungeon that features either rapeson as the boss or dr. soyberg. it also features other soysylum releated creatures and is pretty difficult
i will definitely be adding the soysylum. i can't quite explain what will be in it yet, but i have some ideas.
>Villagers could trade in arrows
the fletcher already does this
progress will be a little slow starting out as i am currently swamped with work, but give it a few days to a week and i'll get back to making models. drop more enemy suggestions if you have any, i'll be checking in now and then.

 15924974[Quote]

bump so that it doesn't die

 15927901[Quote]

bumo

 15927935[Quote]>>15928189

alot of these mods tend to just be showcase mods for youtube slop to summon stuff in creative for a shocking video.
You should make sure the mod actually had gameplay, stuff to do and is actually fun to play on top of being funny.

 15927989[Quote]>>15928189

Dwellerslop

 15928031[Quote]>>15928189

>>15904079 (OP)
Java or Bedrock?

 15928189[Quote]

File (hide): 1776080690352z.png 📥︎ (1.14 MB, 1242x1530) ImgOps

>>15927935
i plan on there being some interesting gameplay as well as integrating with a lot of what minecraft in 1.20.1 has to offer. i want to make things for late-game and make early game more difficult, with multiple different crafting recipes for vastly different items. like i said, i want to integrate this like a vanilla+ expansion pack.
>>15927989
rapeson will serve a much larger purpose, and will not be nearly as annoying as those minecraft "dweller" mods. i plan on making him a boss late-game to get a certain item to help locate a certain structure, or crystal, that will be used to bolster every aspect of late-game play.
>>15928031
java.
>self inserting as everything o algo

 15928212[Quote]

File (hide): gigacoom.gif 📥︎ (16.92 MB, 530x590) ImgOps

>getting raped in minecraft

 15928213[Quote]

File (hide): gigacoom.gif 📥︎ (16.92 MB, 530x590) ImgOps

>getting raped in minecraft

 15928234[Quote]

File (hide): ClipboardImage.png 📥︎ (2.04 MB, 2169x1018) ImgOps

>>15904937
incredible frame, how could you tell?

 15928581[Quote]>>15928689

>>15904079 (OP)
I think you should post this on /craft/ op
>inb4 dnb of a board

 15928689[Quote]

>>15928581
Its already on there nigger

 15929021[Quote]

bumo

 15929355[Quote]>>15932713

What's your opinion on adding villager-like mobs that you can trade with? I had the idea of things like Dr. soystien, admins, lee goldson, etc. that are "attracted" to a block (spawns near it) that you can only find in a structure, so the progression isn't just a hundred different recipes with intermediary ingredients. They would be like wandering traders, with only one appearing at a time but sticking around until it dies. You could even make them live in a house like a fake terraria villager.
<
Gigafly mob, like a horse, but can glide.
<
As for hostile mobs, ill spitball some ideas
>Janny
Not explicitly hostile, but you need to follow "rules" or else they all become hostile, like piglins.
>bait poster
Probably some fucked up looking 'teen, works like a basic melee enemy, but has a chance to afflict a bad potion effect on you when you get hit.
>4cuck guy
Like the bait poster, but ranged. Thrown images (which are all unc reaction images) have a chance to give you a bad potion effect.
>/qa/ poster
There would be a variety of these guys based on the snca that is posted in /qa/, and they move and attack in a pack like a tribe. This next part is just a rip-off of mowsie's mobs, but maybe you can get their troonslop media mask and then when worn, they become neutral and you can trade with them.
>babybot
Fills your screen with around 5 to 10 of those random shape images while fighting it. The images will be randomly offset around the screen, so you could get unlucky and have one block your healthbar, for example, but the images are not large enough to block out your whole screen, otherwise nobody will like it. All the images disappear when it dies, or will slowly fade away if you just run away from it.

 15929986[Quote]

bumo

 15932713[Quote]>>15934623

File (hide): 1774290348602v.png 📥︎ (99.8 KB, 304x360) ImgOps

>>15929355
i like your gigafly and babybot ideas. i'm not opposed to setting up trade with certain mobs, maybe integrate some quests. quite a few of these i would like to have locked up in the soysylum as tougher mobs. i'd have to figure out how to integrate trading in as a mechanic, as i'm kind of coming up short here. i don't want to make it just 100 different recipes, i want the player to explore and look for structures and mobs to get important drops, and not just through raiding and killing.

 15934623[Quote]>>15935778>>15956078

>>15932713
Does MCcreator let you copy base MC code? I think with the way villagers work, you could have them use a static trade window (no leveling up, maybe no trade locking either?) then just give them however many trades you want them to. Probably some mix of both utility and progression would be good, i.e. rotten flesh to soylent bottle as a convinience, and then 'mob drop' to 'crafting material' as a progression thing. You could also copy piglin bartering with other mobs as well if you really wanted to mix it up.

 15935118[Quote]

bumo

 15935778[Quote]


 15936834[Quote]

bumo

 15936935[Quote]

will there be glowies in the mod?

 15937267[Quote]

bumo

 15937394[Quote]

add niggerhell as a nether replacement , how could you tell?

 15948194[Quote]

don't let this thread die

 15952331[Quote]

bumping this again

 15952398[Quote]


 15956078[Quote]

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>>15934623
it does, and that's what i can do. i just don't know how to integrate trading with what i want out of the mod. i'm sure it will come, it just takes some thinking.
still busy, but as i said i am open to hearing more ideas.

 15956931[Quote]

Add Admin 6,Niggerjak,and Poopson as the final bosses saar

 15966180[Quote]>>15966210

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fingerboy is complete, found some time to get to modeling

 15966210[Quote]


 15966336[Quote]

go up NQVV

 15967244[Quote]>>15967262>>15980936

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 15967262[Quote]>>15967292

>>15967244
wouldn't it be better for his mouth to be empty instead of a void though?

 15967292[Quote]>>15967379

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>>15967262
i just think it captures what fingerboy looks like in the reference image, which is why i did it. i was considering removing it but then it would start straying too far from the vanilla+ artstyle, which usually uses less 3d components.

 15967379[Quote]>>15967405>>15967604

>>15967292 oh yeah definitely
Also I feel like for the Fingerboy, the finger at the very beginning feels too far away from the rest to be there and still count as a finger - basically making the whole hand look like it has some sort of roots sticking out of it instead of sharp fingers
reference Image only has 4 fingers anyway geg

 15967405[Quote]>>15967414

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 15967414[Quote]

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 15967480[Quote]

>>15904079 (OP)
add a chair made of bones. you know why.

 15967604[Quote]

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>>15967379
you were right about them looking like roots so i changed them. i was trying to make them look unkempt and scraggly but i guess it just came out like shit. here's the new version

 15968827[Quote]

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File (hide): 1775802602080i.png 📥︎ (34.13 KB, 244x307) ImgOps

got the soyfish done, this one will have naturally spawning variations

 15968923[Quote]>>15974803

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turn chicken into soycreature

 15968925[Quote]>>15969087

i saw you on the official schizocraft development telegram. i wish you the best of luck man.
if you need any help with promoting it, i can buy you a few ads on jewtube. we can discuss that if it matters.

 15969087[Quote]>>15969119

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>>15968925
holy shit dude you don't have to. i'm touched, but it's probably best if this stays under the radar. once i get the first release, i can just advertise it here. is there any way to contact the schizocraft owner? i don't use telegram really but i have seen the schizocraft shoutout
i'd like to ask him about his time working with mcreator

 15969119[Quote]>>15969160

>>15969087
The schizocraft creator has a twitter too. I did a few projects with him working on the textures for schizocraft so I can send you his xitter and see if he'd like to get into contact with you. I'm sure he'd help out a nu dev.
https://x.com/Schizocreation

 15969160[Quote]>>15969171

>>15969119
guess i have to make a new twitter after i deleted my previous one. i don't like using social media at all and, because i was actually using my old twitter a little, i removed it, but i could try making another to contact him there
i do already have a telegram, but i barely use it either. maybe i can contact him through schizocraft telegram? i just don't know who runs it. not too keen on outside contact but we'll see. i just don't like doing things offsite.

 15969171[Quote]

>>15969160
the dev of schizocraft runs all the schizocraft accounts, including the xitter and telegram. he doesn't really have an alias doe., how could you tell?

 15974803[Quote]

File (hide): 1772774638855h.png 📥︎ (178.64 KB, 352x893) ImgOps

>>15968923
i thought about adding soycreature but i don't know. could be fun to model though.

 15978378[Quote]

File (hide): 1772889541334t.png 📥︎ (491.78 KB, 618x835) ImgOps

here's a work in progress of one you're probably waiting for…

 15978393[Quote]

File (hide): FrogLoss3.JPG 📥︎ (195.03 KB, 692x475) ImgOps

>>>15968923
>i thought about adding soycreature but i don't know. could be fun to model though.

 15980658[Quote]

File (hide): 1772862215611q.gif 📥︎ (624 KB, 263x331) ImgOps

and she's done

 15980669[Quote]

where's soytan sex?

 15980711[Quote]>>15980749>>15980757

add 'ru namefags

 15980749[Quote]>>15980785>>15980786

File (hide): 1772982738819t.jpeg 📥︎ (20.2 KB, 626x514) ImgOps

>>15980711
refer to >>15904749
not splinters, obviously, but the "beating a dead horse" idea still stands with namefags. they come and go, with some very special cases like shitoko.

 15980750[Quote]>>15980862

File (hide): Dr soyberg.jpg 📥︎ (169.69 KB, 1454x1520) ImgOps

can you do soyberg please

 15980757[Quote]

>>15980711
back to containment 'rudditor

 15980785[Quote]

>>15980749
keyed i thought you're going to fall for their ego jerking

 15980786[Quote]>>15980856

>>15980749
albeit the jerdee became a character of its own detached from the spooky evil splinterino

 15980856[Quote]>>15980862>>15980895>>15980993

File (hide): 1772543115351c.png 📥︎ (80.53 KB, 894x894) ImgOps

>>15980786
while the jartycuck is its own character, i'm quite hesitant to add it. i have a gut feeling it will fizzle out, so right now it is not high priority. this character would also be another exception, but i can't think of any more of them nor do i want to. this mod isn't supposed to be splinter/namefag centric, that would be really fucking gay.

 15980862[Quote]>>15980882

>>15980856
keyed
>>15980750
do this craftDIETY

 15980882[Quote]

File (hide): 1774220391895y.png 📥︎ (82.16 KB, 575x477) ImgOps

and, if you're wondering, troonella does have the axe wound… if the dried up blood didn't give that away.
>>15980862
i plan on there being some sort of abandoned structure heavily soyberg-centric, so don't worry. i don't know whether to add soyberg alive or not. do keep in mind a lot of the ideas here are quite far out, i still have to model this first batch of characters with little time.

 15980895[Quote]>>15980902

>>15980856
aryan decision also make it so troons can be enslaved and used to pull aryan charriots and you pull the ropes around their necks to make them run faster (if you do it too much they just die).

 15980902[Quote]

File (hide): 1775044568210r.png 📥︎ (246.11 KB, 498x498) ImgOps

>>15980895
now that's a good fucking idea right there.

 15980927[Quote]>>15980940>>15983851>>15984121>>15986629>>15986646>>15986825

File (hide): 1776259613292u.gif 📥︎ (624 KB, 263x331) ImgOps

File (hide): 1773803649446i.PNG 📥︎ (70.63 KB, 745x494) ImgOps

File (hide): 1776377212591a.PNG 📥︎ (131.07 KB, 974x711) ImgOps

File (hide): 1774011954908n.png 📥︎ (86.27 KB, 721x847) ImgOps

just to cycle it back around for indexsissies, here's everything modeled out so far. im trans btw

 15980936[Quote]

>>15967244
cool as fuck

 15980940[Quote]

>>15980927
unsentient

 15980964[Quote]>>15981014>>15981045

>>15904810
add this i beg
as an armor option perhaps?

 15980993[Quote]>>15981014

>>15980856
thank you for avoiding meta characters, just focus on the classics for now

 15981014[Quote]

File (hide): 1776023506142o.gif 📥︎ (192.01 KB, 795x945) ImgOps

>>15980964
too obscure for fellow mutts to comprehend (including me), i'm about as surface level with this shit as mge shitposting. i could probably do a painting or something though.
>>15980993
classics above all.

 15981045[Quote]>>16011588

>>15980964
should have mentioned this above but sorry to bum you out man.

 15981071[Quote]>>15981084

>>15904097
This whole mod should be included in the next soycraft server

 15981084[Quote]

>>15981071
Craft gamenight saving idea

 15981112[Quote]>>15981556>>15981606

File (hide): 1777103711245b.png 📥︎ (62 KB, 474x519) ImgOps

here's a backview. you can really see how crazy her hair is. if you misgender her you're a bigot btw

 15981334[Quote]

are you gonna add the other capitol reef fellows?

 15981556[Quote]>>15981603

>>15981112
Will xirs dilators be a weapon? Also what about pooners? Could they go in packs with pooners being more aggressive because of testosterone? Going more on the other teens idea, what if you could also use pooners for chariots, with them being more stronger but slower due to them being fat as fuck (like ox’s), expanding on that idea what if you could hook xhem up to farm equipment? Like a plow? I hope this mod gets released it has major potential to save the party, Goodluck programmingGOD!

 15981603[Quote]

File (hide): 1775630042871p.png 📥︎ (594.24 KB, 1375x2392) ImgOps

>>15981556
i envision pooners traveling in packs, as i don't think they'd be very large. more like little gremlins that get pissed at you for no reason and all attack at once.
i'm not sure about the dilator, but i could definitely see. once i get this first batch of mobs modeled and animated i'll start making some blocks and items so there's content for a first release.

 15981606[Quote]

>>15981112
Xhes so fkn valid…

 15983851[Quote]>>16013344

>>15980927
Incredibly gemmy, great job man. It seems like you have a pretty clear idea of the scope you're aiming for, which is really the most important thing for a mod's success.

It's been almost almost 6 years now since I was really into modding 'craft, but my suggestion would be to try and limit the amount of work you'll have to do as much as possible depending on the importance of each feature. Avoid things like whole new dimensions or complex dungeons for now, or creating whole new features when not necessary. That might seem obvious, but the #1 cause of dead projects like this is scope creep. It's probably an inevitable experience though if you haven't dealt with that yet, as much as I try to stress its importance.

For example: rather than a new anti-jak enchantment, just use base-game ones, like bane of arthropods for fingerboy and similar animalistic/insectoid 'jaks, or smite for ominous 'jaks, etc. Gigas seem like they'd fit as neutral golem mobs; you could have them only fight hostile 'jaks, but not regular mobs, and vice-versa for iron golems. Could target you as well if you're wearing or holding any soy-related items, like a reverse of piglin aggro. Combos of minor things like that can lead to a lot more payoff than entirely new AIs or features can. Using paintings is a good idea for niche or minor stuff, also a good way to add keyed art from the 'ru.

 15983907[Quote]>>15986025

>>15904170
As to be expected, the creators of that mod are pedophiles

 15983908[Quote]

8Z093324491 Romeo Z3E988T99K97

 15983969[Quote]

make a SNCA block, which works like a placable book and quill (you can write in it)

 15984121[Quote]

File (hide): 1776939445209x.mp4 📥︎ (2.96 MB, 720x720) ImgOps [play once] [loop]


 15984956[Quote]

>>15984394
Gemmy idea, bump

 15986025[Quote]

File (hide): 1775755437055r.gif 📥︎ (162.56 KB, 112x112) ImgOps

>>15983907
really?

 15986629[Quote]

File (hide): IMG_9610.jpeg 📥︎ (507.6 KB, 4096x2224) ImgOps


 15986646[Quote]

File (hide): ClipboardImage.png 📥︎ (232.04 KB, 373x443) ImgOps


 15986825[Quote]

>>15980927
the sentinel

 15986992[Quote]>>15988690

>>15904097
soycraft summer '26 with this?

 15988690[Quote]>>15989180

File (hide): 1772804208563j.jpg 📥︎ (48.46 KB, 1080x1088) ImgOps

>>15986992
can't say any release date. this project is a reflection of my free time, of which i don't have much of at the moment. the first release will come when it's done, but expect me to be updating it much past the first release. no promises.

 15988695[Quote]>>15989161

Add a slopjak to it

 15989161[Quote]>>15989173

File (hide): 1772529301224j.jpg 📥︎ (8 KB, 250x250) ImgOps

>>15988695
again refer to >>15904749

 15989173[Quote]>>15989200

>>15989161
Will there be frogs?

 15989180[Quote]

>>15988690
this is a good frog doebeit

 15989200[Quote]>>15990730

File (hide): 1772805702598f.png 📥︎ (1.79 MB, 871x1024) ImgOps

>>15989173
yeah. i also want to add gigas, but i have no clue how to do that without just remaking the minecraft playermodel. i'm sure there's a way

 15990730[Quote]>>16013311

File (hide): Minecraft gigas.png 📥︎ (984.78 KB, 1280x1065) ImgOps

>>15989200
There's been a few attempts at making Minecraft gigas, might be helpful.

 16005334[Quote]

Add an Illager that acts as a suicide bomber in raids

 16005337[Quote]

File (hide): YYYYEEEEEESSSSSSSS.mp4 📥︎ (9.23 MB, 720x720) ImgOps [play once] [loop]

>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.

 16011588[Quote]

>>15981045
it's ok, a painting is more than enough this will make my clitty leak from happiness, i understand mate

 16013311[Quote]

File (hide): ClipboardImage.png 📥︎ (771.52 KB, 800x450) ImgOps


 16013344[Quote]

File (hide): 1776089150587z.png 📥︎ (137.44 KB, 586x724) ImgOps

>>15983851
yeah i get it, i've done shit like this before and, seeing as this is a new medium for me, i'm not trying to get into world or dungeon creation at the moment. this will be an npc-focused release, followed by the addition of items and weapons (and also tools or armor) and further npc function, maybe with a few extras after the initial release. paintings and music discs too, but i'll also have those in the beginning update. integrating the piglin mechanic is a good idea, so is uploading art through paintings. scope creep is a project killer.

 16034048[Quote]>>16034060

File (hide): 1775825629961g.jpg 📥︎ (32.27 KB, 550x503) ImgOps

project will probably slow down a lot in the coming days. i'll basically have no time open. again, i'll come in and check on this place when i have some time or post a little, but for a while there won't be much happening. still reading your suggestions. i appreciate it. i know i've said this a nigrillion times before, and contradicted it with showing models, but now i really will be busy. just keep suggestions and ideas coming, i'll check them when i can.

 16034060[Quote]

>>16034048
No worries holmes, no hurry

 16042352[Quote]

Janny enemy that is recruitable for fixing creeper holes

 16042409[Quote]

Inb4 this mod becomes the new controversial mod after jenny mod, broken script, and grotesque steve

 16079131[Quote]

Yeah

 16096227[Quote]

immortalized forevah

 16100629[Quote]

21 days and counting

 16127163[Quote]

Guns?

 16127241[Quote]

Did it release yet?

 16132932[Quote]

File (hide): 1777836384202f.png 📥︎ (234.7 KB, 720x720) ImgOps

still busy, still here. getting royally raped, but i'll be out of it soon enough. sorry for the wait.

 16132946[Quote]

File (hide): 1774091978554i.png 📥︎ (80.28 KB, 903x620) ImgOps

guess the ids got raped or something. here's a new screenshot to prove it's me.

 16132994[Quote]>>16133009

op is going to be an adhd retard and forget about this in a month, if that matters

 16133007[Quote]

>>15904114
>and oreos
implement fpe mobs

 16133009[Quote]>>16133019

File (hide): 1778441505013i.jpeg 📥︎ (74.57 KB, 1284x1232) ImgOps

>>16132994
i am trying to avoid this. i have completed large projects before, however this is a different kind of undertaking. like i said, if i ever find myself unable to work on the project i will be dumping all of the files here, as selfish as letting a project like this die it would be even worse to only leave figments of the project instead of at least providing some kind of foundation for the mod.

 16133019[Quote]>>16133035

>>16133009
ackshually focus on core stuff and do the cool trivial shit later or youll end up like mi with feature creep

 16133035[Quote]

>>16133019
feature creep kills projects. i will be very focused on making MCreator navigable and get everything i need in order. things like screen-shake, status effects, npc navigation, alternate abilities of items, and whatever else core to mechanics are the most important. i already have some knowledge on what i want to make for this first drop, and am not looking to expanding everything. i need a great foundation before i get lost in my own code. i will try to get in contact with the schizocraft creator to discuss how to use MCreator and, if he responds, i can apply what i already know to it, in terms of math and such.

 16133050[Quote]

It's high effort gem

 16146348[Quote]>>16173553

huh wtf happened to the ids

 16173500[Quote]

bumping dis so that it's not buried in bait

 16173553[Quote]

>>16146348
IDs on threads that are older than like a week get super raped for some reason. Quote and mustard need to fix it or JSID.

 16189034[Quote]

Bringing this back

 16189061[Quote]>>16193174

I still have to ask for the fingerboy, even with it's large model will it be like tiny or actually as large as the model suggests it'll be? Like probably taller than the player

 16193174[Quote]

File (hide): 1775125240019y.png 📥︎ (68.41 KB, 255x222) ImgOps

>>16189061
it will not be taller than the player, it will be smaller, and will try to jump on you for damage. development will start to finally pick up sometime in the coming days, so stay tuned.

 16197373[Quote]

page go up

 16197698[Quote]>>16250661

Godspeed OP, this looks fun

 16225503[Quote]

File (hide): Excuse me sir.webm 📥︎ (4.55 MB, 888x1920) ImgOps [play once] [loop]

>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.

 16250661[Quote]>>16255223

File (hide): 1777534597925e.png 📥︎ (79.7 KB, 600x800) ImgOps

i am still here. just busy. released some gape sinatra shit with the window of time i had though
still kind of busy unfortunately but i really want to start modelling the rest of the guys for the drop soon
>>16197698
i want to try and make it fun and have the mobs be interesting. i would hate to drop this mob-focused release with each of them having no more function than the fucking sniffer

 16255202[Quote]>>16256441

U GOT THE DAILYJAK

 16255223[Quote]>>16256441>>16268352

>>16250661
Post the project on the 'hub and have others also help you develop the mod

 16255256[Quote]

File (hide): aslfmo.jpg 📥︎ (70.54 KB, 672x372) ImgOps


 16256441[Quote]

File (hide): 1775146750018s.jpg 📥︎ (121.71 KB, 1438x1565) ImgOps

>>16255202
i saw, had the featured post on the booru too before this.
>>16255223
we'll see

 16268352[Quote]>>16271352

>>16255223
>the 'hub
marge

 16268371[Quote]

File (hide): FrogSissies200.png 📥︎ (834.07 KB, 1170x1839) ImgOps

>>>16255202
>i saw, had the featured post on the booru too before this.
>>>16255223
>we'll see

 16271352[Quote]

>>16268352

Ohh github

 16330928[Quote]

bump

 16360105[Quote]>>16360109>>16442971

File (hide): 1776828052477a.png 📥︎ (90.11 KB, 510x475) ImgOps

been slacking a bit, split between 2 communities right now and both require hard work to keep up, so here's what's going to happen:
i'll be splitting my weeks between the 2, one for shartycraft, one for the other, and, before i do anything else, i will be creating a roadmap of what is to be added in the shartycraft mod.
if any of you know of any good organization software (similar to trello, but not as kiked) i would greatly appreciate it. being who i am, i need organization to stay with projects or they just crumble.
oh, and like i've said, i wouldn't mind putting stuff in the mod if you just ask.
sorry for the wait.

 16360109[Quote]

File (hide): 1777171399970q.png 📥︎ (8.57 KB, 219x255) ImgOps


 16413842[Quote]

slf bump

 16440853[Quote]

bump

 16442971[Quote]>>16443082>>16511449

>>16360105
DONT DIE OP WE NEED YOU

also rip the /craft/

 16443082[Quote]

File (hide): 1777652185938t.jpg 📥︎ (81.91 KB, 1556x1264) ImgOps

>>16442971
i have to finish some things in the other community, i don't know how long it will take. i want to keep working but even without being busy somewhere else life is growing increasingly busy for me. i'm purposefully being vague, as i wouldn't want to doxx myself, so you will just have to take my word on this. there is so much i have to do, and i can only put this project so high on the priority list.
this is not me saying that the project will end, far from it, i guess i'm just going to be way more busy than i thought i would be, even after working my ass off in the past when i made the first 4 models. look, i would say more about what i am doing, i know its frustrating being left in the dark, but i simply can't say anything without blowing my identity wide open. i will try to look for some time soon, but no promises.
again, if i can't manage the project, i am dumping all of the files here.

 16463022[Quote]

>

 16511246[Quote]

bump don't let this die

 16511449[Quote]

>>16442971
port to 1.12.2 please or something

 16511534[Quote]

Great gem and everything, but the samefaging is kind of schizo-insane

 16530484[Quote]

bump

 16530543[Quote]

holy samefag

 16578213[Quote]

bvmping ts cuz everything on the 'log is coal rn

 16621539[Quote]

uppy on da catty

 16636957[Quote]

>>15904125
My favorite jew

 16636961[Quote]

Least samefagged thread and da shitty

 16637153[Quote]

SENTIENT

 16637163[Quote]

gemerald and oreos

 16677668[Quote]

Gem go up

 16705127[Quote]

uppies

 16705481[Quote]

File (hide): Poo in the Loo.mp4 📥︎ (9.5 MB, 360x640) ImgOps [play once] [loop]

looped thread go up

 16705483[Quote]

bumo



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