MAP03 demo files.catbox.moe/z1khbf.7zMAP04 + MAP05 demos files.catbox.moe/uficun.7zMAP04: Missed the RL and had to skip half the monsters the first time around, so went back and did it with the RL. Can't say I'm crazy about the hitscan arachnotrons. MAP05: Fun ambushes in this one. I like the wandering chaingunner in that one double hallway setup. Took me 3~4 tries. This map felt like the realization of the full potential of the cloud mid-tex ornamentation. It's used to great effect out in the surrounding area. Overall: I liked the afrits and ghosts the most, as far as the new monsters went. Hitscan arachnotron I'd consider the most questionable addition. Texturing and architecture was a good time. Good little wad. Oh yeah, I appreciated the slanted ceiling in the one room of MAP03.
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Waiting on catbox to be able to upload MAP03 demo, so might be a bit unless I throw it on mediafire later but here are some remarks:
The third map feels like it mmight become a pain to navigate, but never actually does. Good routing and restriction of space. That one chaingunner room and the first "vile" were a little pissy, but after a few failed attempts I found a soulsphere and took to readying the RL where necessary. This map is reminiscent of both DBPs 11 and 75, which I appreciate. Think I missed one whole building, but getting back to it from the exit looked dicey and the demo had already gone on a good while, so I left without probing further. I'll get in there one of these days.
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I also liked the fact that contemporary caves community project is even more exactly CCCP. Soviet-themed soundtrack confirmed.
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I like caves in 2.5d games. Had a lot of fun doing them for the first time in my DBP75 map.
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Well, what I had in mind was caves and something a bit more général like some kind of exteriors related to caves. I had in mind Sojourner épisode 1, some maps from différent 'secret santa' or stuff like that wads, some you mentionned, the cartographer which is in dev also and, as original specimen, the first map by eater9. Of course there was cave maps before that but since then I kinda see on a regular basis maps with 'that' kind of looks. Some are good, to be fair.
I also liked the fact that contemporary caves community project is even more exactly CCCP.
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Utakata is def worth a look, with a lot of technically interesting and imaginative things done for limit-removing format (at least, I think it's supposed to be cl2), and a real sense of perfectionism in terms of detailing. I'm not sure if it was a good idea for the first map to be a troll map full of squads of revenants that you're intended to run away from (100% kills still possible, since they're all crushed when you cross a line after a teleporter). Forbidden Compass is generally well designed, but the new weapons feel overpowered relative to the enhanced enemies (the hell nobles particularly still seem a bit useless) and was less challenging on UV than I'd usually like, since the gameplay mod baked into the mapset (minicharge) was a previous separate release, make of that what you will. Have not got far into Persian.wad (the new Ribbiks mapset) but I'll say these don't look or feel like any Ribbiks' maps I've played before, and I generally liked his milder maps (Crumpets, early Sunlust, some of the maps - non finale maps - in the Orange/Wormwood series). If I didn't know, the only clue I'd have that these maps were made by Ribbiks, was that he was not using DOORTRAK on doors, which I usually don't either (never liked that texture).
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By the way, the new trend is caves, they all do caves, if we don't have a better idea for next year.... I was surprised, but it appears you're right, caves are the rave:
Not sure how I feel about my own cave maps now, guess it can be hard not to subconsciously imitate what you've seen before...
Even so, the thing I dislike about most of the cave maps I've seen is the excessive use of liquid; as floor flats and water/slime/lava/blood fall textures, often the entire floor is liquid, and as a result, often also very flat (it wouldn't have to be, rather than a "terraced" waterfall, but mappers do tend to make liquid floors flat). The other issue is overuse of SP_ROCK1 and variants thereof, which tends to look bad in large quantities, many of the caves are also strangely bright despite no obvious light sources and/or lack the variation in light levels which you'd expect cave maps to be about.
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files.catbox.moe/w1lpa7.7zMAP02, this time recorded with final wad. This will be a little tedious to watch. It was blind, since what had been MAP02 from the resource pack was relocated. Great concept, geometry, and texturing, but I'm not a big fan of how getting the green armor + SSG and returning worked out. I think the placement of the scimitar mid-map was a bit awkward as well, but maybe I wasn't flowing with map intent. Still, pretty fitting feel-wise with what MAP01 established. Might have been neat to have used the circular skyway as a path to one more small area before flow guides you to the exit. Good music.
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Government Cheese Caves
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Caveman Community Project CCP 2 socialist boogaloo, Comrade Caveman Project...
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By the way, the new trend is caves, they all do caves, if we don't have a better idea for next year.... i don't feel it
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By the way, the new trend is caves, they all do caves, if we don't have a better idea for next year.... I made a cave map in 2019. Never released, but it wouldn't need much tweaking for release quality. If there's a Caveman Community Project coming up, count me in.
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Will be doing these a map at a time, for convenience's sake. Looks like a good thing, too, since I _recorded this with RC2_: files.catbox.moe/47knhc.7z (MAP01) I had previously played MAP01 and maybe half of MAP02 via the resource pack/preview, so those won't be blind. MAP01 is nice. It's sedate, but has enough going on with low armor and enemy clusters that it's not a plain sleepwalk. Nice vistas and bits of contrast here and there. I like the formula, personally. The sword is pretty fun. Using it for the rev's coup-de-grace was very satisfying at the end. Leaving unexpected post-resource pack additions unmentioned for laughs.
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Was 8 when I got a chance to play this on the family microcomputer back in 85
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dsbm isn't my favorite, but that's a nice one. as i recall it was supposed to be more of a noise free improv kinda thing, but then i woke up in the midst of a grim frostbitten vinterforest with burning churches all 'round
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Reminds me of 'Repenting Beneath My Grave of Jägermeister' by Jägerblood. Cool stuff
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vocaroo.com/16WGINPr4sGxyeah i'm not gonna make a soundcloud just to funpost on the internet. doesn't involve any vocals, among other things you might point to as lacking in planning or execution. you might even say it took me exactly 8 minutes to make on the other hand it's not like technical prowess ever got our forum founder any pussy, so why not cosplay velvet cacoon instead?
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Didn't realize it was the last day for playtesting, anyway I won't have anything to say about that since I didn't found any bug or softlock...
It was a real fun one, iirc the three joeilya maps are more or less the demo map divided in three, it works very well and set the aerial/etheral tone of the mapset, kvsari and hockster maps are also very good and atmospheric. Lets say the only thing that bothered me a bit was the aesthetic of map 3, to be more precise, I usually dig joeilya's layouts but found that the rendition sometimes miss a bit of detailing, anyway, I'm pretty sure I'm not the first one to say that and joe won't change, not a real issue though since the maps are still fun and ingenious. Map 03 have some tough moments but overall it's quite easy, perfect for what I want these days. Cool atmosphere, once again, nice new monsters (especially the new lost souls and what they can do).
And... exit map was funny as fuck.
Good job guys !
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This is first on my list for when I get back to Dooming, which will be soon. Aircon situation delayed me a bit.
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91°F here. Bit muggy, but good shit for Independence Day weekend. Might be semi-stormy weather tomorrow. Either way, I'm gonna blow shit up and burn stuff. Could use a blow-up pool to squat in and cool off though... Hope yall's weekends are good and will be good and be (relatively) safe. Happy Beer and Blow (stuff Up) weekend Here it will be 103 degrees Fahrenheit tomorrow. I'm going to a cookout, but I'll be indoors the entire time. This heat is ridiculous.
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91°F here. Bit muggy, but good shit for Independence Day weekend. Might be semi-stormy weather tomorrow. Either way, I'm gonna blow shit up and burn stuff. Could use a blow-up pool to squat in and cool off though... Hope yall's weekends are good and will be good and be (relatively) safe. Happy Beer and Blow (stuff Up) weekend!
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By the way, the new trend is caves, they all do caves, if we don't have a better idea for next year....
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Turned out great. I'll try to get it added to dl threads and moddb today. Will always be proud of everyone coming together to pull this one off.
EDIT: Done. Tried sharing on the x account but x is giving me the business and not letting me get into that account so may take a while there.
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