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joe-ilya Avatar
joe-ilya
Never shuts up
9 hours ago
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noisyvelvet Avatar
noisyvelvet
Dumbworld On
11 hours ago
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i'm still around. i'm still kicking. much to yall's chagrin.
ketmar Avatar
ketmar
You're trying to say you like DOS better than me, right?
19 hours ago
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7e6 Avatar
7e6
Dumbworld On
19 hours ago
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No, it is too different. Anyone who says the new Dooms are basically Quake should've been a miscarriage, because they've either never played Quake or are just fucking retarded and think if there's even a single semblance of a comparison to be had with even the most minute detail that they must be the same fucking thing. Classic Doom isn't about pressing a pussy button to do some scripted "glory kill" nor should it follow a demi-godlike "slayer". All of this "rip and tear" bullshit that many people looked down upon for years due to the cringe that is the Doom comic have suddenly sucked the last ooze of cum from NuId to embrace this as deep lore that they can cure their ED with by typing long winded bullshit on a Wikia. This is the fate of Doom. The floodgate for the normies to enter and shit everything up with their lack of respect for the classics.
camper Avatar
camper
Doomer
yesterday at 5:07am
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camper Avatar
camper
Doomer
yesterday at 4:44am
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Doomer Boards Avatar
Epic Game's Unreal engine faces little to no competition at this point and will dominate a gaming landscape of the future

Even open-source FPS engines show clear favorites. Cube development is virtually nonexistent, though a few people play Sauerbraten and Assailt Cube. The Doom 1, ID1, 2, and 3 engines are actively used in many games. OpenX-Ray hasn't yet received official approval from GSC.
Anything else?
thehockster Avatar
thehockster
Doomer
yesterday at 3:02am
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I had the chance to play through this this morning.
Really nice mostly casual set with some challenging bits.
Map02 - The arch replacement almost got me haha
Map03 - took me a couple of tries but nice.
Map05 - Same as above, I ended up cheesing the cyber fight near the end.
The credits map was a nice surprise, a work of art hahaha.
Playthroughs of each map on UV:
DUIaTheHocksterDemos.zip (81.78 KB)
walterc Avatar
walterc
Doomer
yesterday at 2:21am
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SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
Jul 13, 2026 at 7:32pm
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has not all quad damages and adrenalines. garbage
GokumothermalEnergyAdvocate Avatar
GokumothermalEnergyAdvocate
Dumbworld On
Jul 13, 2026 at 4:41am
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SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
Jul 13, 2026 at 4:00am
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thundercunt Avatar
thundercunt
Dumbworld On
Jul 13, 2026 at 3:10am
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GokumothermalEnergyAdvocate Avatar
GokumothermalEnergyAdvocate
Dumbworld On
Jul 13, 2026 at 1:21am
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GokumothermalEnergyAdvocate Avatar
GokumothermalEnergyAdvocate
Dumbworld On
Jul 13, 2026 at 12:48am
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dr_st Avatar
dr_st
Doomer
Jul 13, 2026 at 12:20am
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gavgav Avatar
gavgav
Doomer
Jul 12, 2026 at 11:30pm
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gavgav Avatar
gavgav
Doomer
Jul 12, 2026 at 9:53pm
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Lobo Avatar
Lobo
Doomer
Jul 12, 2026 at 7:37pm
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gavgav Avatar
gavgav
Doomer
Jul 12, 2026 at 7:16pm
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beamydonut Avatar
beamydonut
Doomer
Jul 12, 2026 at 7:12pm
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Lobo Avatar
Lobo
Doomer
Jul 12, 2026 at 6:43pm
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EDGE-Classic 1.53 is now officially released!
This is a relatively minor update to the 1.5x series, with some general bugfixes, tweaks, and a couple of new DDF/RTS/LUA features.
As usual, the example web player at edge-classic.github.io has been updated as well.



New Features

* New LUA/COAL function: player.time() which will return how much time has elapsed on the current map
* Bouncing objects with the IMMORTAL flag will not explode if they hit a thing. Not every bouncer is a grenade ;)



Compatibility Fixes BOOM

* Fixed an issue where single-activation Displace-type scrollers would continually apply their offset, effectively becoming Accelerate-type scrollers



General Improvements/Changes

* Removed Tracy profiler integration; retained basic rendering status (set debug_fps to '3' to view)
* Removed "EDGE_CLASSIC" CMake option; all features are unconditionally compiled and included
* Removed Direct3D11 Sokol target; Sokol builds are now either GLES3 (Emscripten) or Core GL 3.3 (other platforms)
* Moved Legacy of Rust to a wadfix to reduce startup warnings
* RTS menus with only 1 option: pressing CANCEL will now behave as if USE was pressed. Both dismiss the menu
* Ignore missing secret sfx on startup
* Allow playsim to continue on camera-type Intermission screens
* Rolled deathcam view on player death



General Bugfixes

* Fixed dynamic light and floor/sector glow rendering artifacts where certain parameters conflicted with the "Max Dynamic Light Radius" performance setting
* Footsteps SFX no longer continue playing when game is paused
* Footsteps SFX no longer continue playing when player is dead
* Walkable switches do not play the switch activation sound even though they have a switch texture assigned
* Fixed potential crash at map start if a line action is triggered which causes a switch SFX to play i.e. a scroll sector or transfer brightness line action on a linedef which has a switch texture
* LUA/COAL functions which accept an attack number as an argument did not recognize 3rd and 4th attacks
* LUA/COAL: several of our text writing functions would not print text in certain combinations of font types and sizes. Fixed
* Corrected several misnamed LOR SFX entries
* Resolved FPS drop if the LIGHTING set via DDF was different to the Options->video->Lighting mode
* Bouncing objects could very rarely cause an infinite loop
* Suicide cheat was not setting health to zero
* Fixed potential CTD involving usable/shootable teleport lines when mutliple "spechit" lines were in play
* Fixed attempt to free garbage pointer when deleting images on shutdown
* Fixed projectiles occasionally damaging a mobj without exploding (regular projectiles, not tunneling/boring ones for which this is expected)
* Fixed Finale cast drawer not applying palette to recoloured monsters

walterc Avatar
walterc
Doomer
Jul 12, 2026 at 6:23pm
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SilverMiner Avatar
SilverMiner
Don't quit now! We're still spending your money!
Jul 12, 2026 at 4:48pm
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gavgav Avatar
gavgav
Doomer
Jul 12, 2026 at 4:33pm
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gavgav Avatar
gavgav
Doomer
Jul 12, 2026 at 4:18pm
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