Steam's "no questions asked" refund policy makes it "super easy for players to abuse this rule", says indie developer
"People think that I'm an asshole now and want to remove the refund policy but that was never my intention."
An indie developer who says they have had to refund 55,000 sales allegedly due to Steam's two-hour refund policy said it "should not be possible" for players to be refunded for games they leave positive reviews for.
After sharing their frustration on Twitter, solo developer Mateo Covic told GamesRadar+ that even though Paddle Paddle Paddle's Steam reviews were "90 percent very positive", Steam's policy on providing no questions asked refunds within two weeks to players with less than two hours of playtime "just makes it super easy for players to abuse this rule".
"I planned a medium playtime of 3.5 hours for the full level and the level from the free demo takes ~40 minutes to complete. So the game was planned to launch with ~4 hours of total gameplay," Covic wrote on Twitter.
"There are tons of reviews with 5+ hours and even 20+ hours but the game was also played by a lot of speedrunners and just really good gamers who made it in 1-2 hours... Got many insulting comments with 'Make a Game longer than 2 hours'."
"I'm 100% pro refund but the current 'no questions asked if you request a refund within two weeks and with less than two hours of playtime' policy just makes it super easy for players to abuse this rule," Covic said.
"Steam says that refunds are not for people to play games for free, and refunds in general should be requested (in my opinion) when the Steam page misled you with wrong information, the game had problems that prevent you [playing or enjoying] the game, and other similar reasons that can be found in the Steam policy," he added.
"My tweet was targeted towards the people who enjoyed the game, wrote a positive review, and refunded the game just because they can. Many people think that I'm a complete asshole now and want to remove the refund policy in general but that was never my intention."
As a result of his comments on Twitter, Covic says he is now getting more "hateful DMs and insulting comments" than he'd ever seen, with Paddle Paddle Paddle "review bombed already and went from very positive recent Steam Reviews to mixed ones."
"I guess it's a big learning opportunity and I will think twice before posting a statement / request like that in the future," he added.
Covic seemed frustrated that he didn't know "how many people really refunded my game with a true reason since you could just lie and choose one of the possible refund reasons", adding that Steam's policy makes it "super easy" to get a refund without leaving meaningful feedback.
"I can see how many players refunded the game because it was too difficult, for example," he said, "but it would help if they left a helpful comment too since that would help me to work on that problem."
Not all players who've requested a refund say it's to do with its length, however.
"Obviously I will refund this game, but want to make it clear to the developers that it is not cause I completed it in under two hours and this game has no replay-ability, but because it is low effort ragebait streamer trash," wrote one Steam reviewer. "It manages to stand out as especially bad in an already lazy genre given the movement is janky and the whole game would not look out of place for free on Newgrounds circa 2010.
"The developer seemingly read a couple of troll comments saying they would refund after completing and made the wild leap that all or most of the 55,000 refunds were due to this, and not cause this game is disappointing even for coop bull***. I have kept [less than] 2 hr games I would play again like Kabuto Park but this game might be the easiest refund of all time."
Other commenters, including game marketing consultant Indie Game Joe, said that while he understood Covic's frustration, "that [refund] policy is part of the reason [Paddle Paddle Paddle] got 270k sales" in the first place, as it gives players the opportunity to try a game knowing that if it doesn't work or isn't very good, they can request a refund.
"It's not a flaw in the system, it's a trade-off that comes with the territory, and Paddle Paddle Paddle got so much of the upside that it feels weird to frame the downside as Steam's fault," he added.
In the first half of 2026, Valve reportedly recorded its highest-ever results, generating an enormous $11.1bn in revenue, which is more than it made during the game-heavy end of last year, and considerably more than it made during the first half of 2025. The Chinese market, higher prices on new releases, and third-party publishers returning to the storefront after dropping their own game-launchers are all viable reasons for Valve's continued growth.
That first part is especially notable; the Chinese market is massive, and as far back as February 2025, 50 percent of all Steam accounts belonged to Chinese-speaking users.
Summer Games Done Quick 2026 raises another $2.4 million for Doctors Without Borders
Standout runs included Kirby Air Riders, Balatro, and Resident Evil: Requiem.
Summer Games Done Quick (SGDQ) 2026 has finished up raising another $2.4 million (£1.8m) for Doctors Without Borders/Médecins Sans Frontières.
The annual speedrunning marathon, held in Minneapolis this week, welcomed around 2500 in-person attendees, as well as thousands via its livestreams.
All donations go directly to Doctors Without Borders, "providing life-saving medical care to those in need worldwide". A short documentary detailing the organisation's work supporting the humanitarian crisis in Gaza was shared with attendees, which you can see below:
While the speedrunners themselves joined "a week full of zany, unexpected, and joyful moments", including Bluekandy's world record-breaking run of Kirby Air Riders, a Balatro run that beat all odds, and impromptu beatboxing during the Resident Evil: Requiem run, SGDQ also hosted panels, community rooms for board games and music, a "bustling vendor's alley with video game-inspired artwork", and booths where attendees could demo games, w
All run are archived on Games Done Quick YouTube channel, so head on over if you'd like to see more.
Since 2010, Games Done Quick has collectively raised more than $62 million for charities worldwide, including Malala Fund and Organization for Autism Research. Summer Games Done Quick 2025 closed raising $2,436,614 - £1.8m - for Doctors Without Borders/Médecins Sans Frontières, while Awesome Games Done Quick 2026 raised $2.44 million (£1.8m) for Prevent Cancer Foundation.
"I can't stress enough how much of a good time these twice-annual shows are," Dom wrote in their feature about the fantastic SGDQ program. "If you fall in love with what you see here, why not check out the other, more regular programming GDQ hosts on its channels? You can also check out the ESA (European Speedrunner Assembly) for some more local flavour, if you're interested."
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God of War Laufey studio hints at 2027 release window following tweet that assures players it "will be available on disc"
"We can confirm God of War Laufey will be available on disc."
We may not know the precise release date of the upcoming God of War Laufey, but a new tweet suggests we'll get it before the end of 2027.
In a tweet shared over the weekend, presumably to quieten the backlash around Sony's shock news that it is halting physical media as of January 2028, God of War developer Santa Monica Studio revealed the next GoW game "will be available on disc".
While this clearly isn't a specific date, by telling us that God of War Laufey will be available "on disc", the studio is hinting that we'll get it before Sony halts production on discs, which is currently slated for January 2028.
We also learned that there'll also be a God of War Laufey panel at San Diego Comic-Con later this month, featuring game director Ariel Lawrence, moderator and head of creative Cory Barlog, and members of the cast.
The God of War Laufey reveal was one of the biggest in this year's Summer Game Fest season - and part of a record-breaking State of Play. The surprise reveal generated plenty of discussion but most of the talk centered on the game's new protagonist, Faye. And according to Faye actress Deborah Ann Woll, the idea existed all the way back when the reboot was released in 2018, nearly 10 years ago.
God of War Laufey is in development exclusively for PS5, and though it does not have a release date, it's been suggested that it may be targeting a 2027 release. What's definitely not happening, however, is a PC port, as Sony no longer intends to release its non-live-service games on PC.
Sony's shocking decision to end all physical media on PlayStation, including for games not published by Sony Interactive Entertainment, was announced on 1st July. All releases from January 2028 onwards will be digital-only, including code-in-the-box-style options at retail.
Marvel Tōkon: Fighting Souls' single-player Episode Modes have been written by legendary writer, Kieron Gillen
Tokon one for the team.
Marvel Tōkon: Fighting Souls' single-player mode, Episode Mode, has been written by legendary comic writer and former games journalist, Kieron Gillen.
Episode Mode features five unique stories, "each brought to life by a different artist and following a different team as they face the looming threat of the Champion".
Episode Mode is the game's primarily single-player mode, and features a unique storyline for each of the five teams, finishing up in boss battles against the Promoter and the Champion. You can catch a snippet in the teaser below:
Marvel Tōkon: Fighting Souls' full launch roster has now been confirmed: Storm, Magik, Wolverine, Danger, Spider-Man, Ms. Marvel, Star-Lord, Peni Parker, Captain America, Iron Man, Black Panther, Hulk, Doctor Doom, Magneto, Green Goblin, Carnage, Ghost Rider, Blade, Deadpool, and Loki.
Marvel Tōkon: Fighting Souls is currently blocked in over 100 countries, once again due to Sony's controversial PSN linking requirement, but is expected to release on PC and PS5 on 6th August, 2026.
PC, PS5