>>2447316I loaded the mission in the editor and played as reds against myself (three Tachikazes). I didn't edit anything, though editing the formation would have made it less annoying to deal with, still, I arrayed the attack group into a more logical formation and pushed towards Okinawa. I made sure to set all the Blue units to Weapons Free, but even then AI only started firing their missiles at my ships when we were at about 15nm range and in low quantities. If I knew this was the case I would have saved my dedicated ASuW missiles for later instead of firing them at maximum range.
Oh, I shot down the P-3 with the Fantans. It fired one AS-1 (that I intercepted) at the Chinese fleet and turned around, presumably flying towards the transport ship but it never made it there.
Either way I was still able to get three Q-5s to get a strike on two Tachikazes (Asakaze and Sawakaze) by maneuvering them to attack from North-East - Tachikazes need to present their side or rear to fire Standards - they had to pick between intercepting ASuWs or intercepting planes. At the same time only one missile made it through but missed, meaning all my missiles were utterly useless.
Still, Asakaze recieved a lot of damage, at least visually, and dropped out of the formation and continued to be on fire for the rest of the game.
I sacrificed the entire Chinese fleet eating up Japanese missiles but still, the Kanin also got fucked - having only one launcher meant it couldn't actually intercept pretty much any missiles once they started hitting it. Kashin also got hit a couple of times (a couple is more like seven by the end of the game, the fucker kept eating those Standards like they were nothing) but in return it finally made it into range and killed Tachikaze and scored a hit on Sawakaze.
By this point both the Kashin and Sawakaze were out of missiles and Asakaze continued burning and I'm pretty sure their launcher was fucked all along.