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File: 1764523805955853.png (3.48 MB, 1920x1080)
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All things Dawn of War.
>>
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Patch 2.9.0 for Dawn of War: Definitive Edition.
https://store.steampowered.com/news/app/3556750/view/681879414933294218?l=english
>>
I remember playing a DoW mod that introduced titans and stuff, it truly was absurd. A titan would have a range covering an entire map. Dark elder had invisible titans and focused on killing my detectors. It was truly retarded.
>>
>>2440947
Probably Ultimate Apocalypse. Most kitchen sink mods have titans nowadays.
>>
Some poeple say DE is good, but others say it's pretty bad. What are pros and cons of the DE?
I tried playing the OG a few years back, but it wasn't well optimized for modern PCs.
>>
>>2440949
Probably. Well in any case I'm bored of Warhams and Frozen Throne has much better gameplay.
>>
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i like watching heavy bolter fire slam into ork blobs
>>
>>2440953
>cons
You're paying premium for an old game
Some of your fav mods might not have been updated to work on DE.
The font looks like shit right now, but that's due to a recent update which might undone/tweaked with a upcoming patch.
Playing skirmish for the older games requires you adding a specific launch option.

>pros
It just works on modern platforms, but new patches might cause a period of instability until an hotfix is released.
Most active competitive playerbase.
Balance patch support.
Mod development is now focused on supporting DE.
Mod tools are slightly better than the old ones.
>>
>>2440941 (OP)
SPEHSS MEHRINES!
Greetings from /tg/
>>
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https://www.youtube.com/watch?v=VEpODv4qmLk [Embed]
What do you think
>>
>>2441003
Looks pretty okay, the wargear looks interesting but the units animations look really janky specially when they say that it was a priority for them.
That ork guy played like shit.
>>
>>2440944
did they finally fixed the skipping dialogue banter between commanders and the ending cinematics??
>>
>>2440960
>Balance patch support
This is a con
>Playing skirmish for the older games requires you adding a specific launch option.
Can you also play multiplayer in the older modes? That is the dealbreaker for me. I want to be able to play vanilla DoW or WA, not be locked to S*ulstorm
>>
>>2441193
Apparently yes, but most people play Soulstorm.
If you want to play vanilla add "-modname W40k". If you want to play Winter Assault, add "-modname WXP" instead. You'll need to change the launch option each time you want to change module.
>>
>>2441003
It looks way too much like Dawn of War 3 mixed with elements of Dawn of War 2. FFS why is it so fucking hard for these devs to just do an updated Dawn of War 1? That's literally all that people have been asking for years but we keep getting this shit.
>>2441063
>but the units animations look really janky specially when they say that it was a priority for them
It's the Iron Harvest guys so it shouldn't be surprising.
>>
>>2441003
from the sound of the space marine player, they really nailed the "losing against a morbidly obese autist" part of the tabletop at least
>>
>>2441317
>It looks way too much like Dawn of War 3
How exactly?
>>
>>2441003
Looks good honestly
>>
>>2441196
is dark crusade just DC
>>
>>2441437
-modname DXP2
>>
>>2441003
Ork player played fucking terribly. Was expecting a green tide but he didn't do that. He was floating on so much req and power sending small groups weak groups at the Space Marine player. He should have been pumping them out constantly
Apparently the low tier Ork boys and shootas become free when at full waaagh according to the UI description so he really should have been pumping them out constantly at that point
>>
>>2441463
Yeah he even said at the start orks need to outnumber marines to win and never came close. He spent too much time teching to the gargant I guess.
>>
>>2441003
Only interested in ripping cones and playing last stand
>>
>>2441463
it's an obviously staged match and muhreens are going to win promotional material
>>
>>2440960
What about the AI slop I keep hearing about? Like they run all the graphics through ugly AI or some shit.
>>
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>>2441532
AI upscaling was involved. See pic related.
Source: https://www.gamewatcher.com/warhammer-40-000-dawn-of-war-definitive-edition-design-director-philippe-boulle-interview-mod-support-graphical-upgrades-online-infrastructure-and-more
>>
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>>2441795
This is how the portrait looks right now.
>>
Hello everyone
Ive recently bought dow 1 DE,am having alot of fun but my fav will always be dow 2 personally and i just love martellus and diomedes too too much.


Its been ages since i olayed dow 2 on disk but the steam version is on sale so id like to ask you guys 2 questions.

Does it have all the dlcs? And how does it run on modern machine and hows the steam version?I dont wanna have another battlefleet gothic 1/2 moment where its broken and doesnt even start.Im fine with some oldjank rare crashes as long as i can play the campaigns again.
Cheers to all
>>
>THE WAGES OF SIN ARE DEATH!
>>
>>2441898
DoW 2 Anniversary should have all the DLCs. It works fine on my kinda old machine.
>>
>>2441898
Steam Version runs fine because Retribution released on it directly. I've haven't had any issues with it on the others. Thank God they removed that awful Games for Window BS
The Chaos Rising campaign was great and for me my personally favourite. The Aurelian Crusades are such underrated events in the 40k universe, shame really that only DoW players know of it while most 40k fans especially the tertiaries have never experienced it or know of it
>>
>>2441795
Holy shit this is ugly, have they fixed it yet?
>>
>>2441003
Orks look weak, he didn't recruit higher tier Ork units and Ork vehicles just got mogged by one meltagun unit and one tank. Also no permanent dead bodies like in all Dawn of War games...

No Scouts for Spess Mehreens and they went all in with Infiltrators/Reivers, epic fail.

It looks like a weird hybrid of Dawn of War 1 and 3, at least the animations don't look that janky anymore.

I'm glad I won a Commander's Edition copy from them, otherwise it's wait and see mode for me.
>>
>>2442235
>It looks like a weird hybrid of Dawn of War 1 and 3, at least the animations don't look that janky anymore.

it does still have retreating but at least the retreating guys don't bolt out of the fight like usain bolt. hopefully this means you are actually better off expending squads and not meticulously protecting them like in past games

also noticed a distinct lack of MG squads locking down huge chunks of the game map and bogging the game down to suppression slop. also probably a good change too
>>
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>>2440941 (OP)
i really like spehss muhreens
the entire 40k lore is so absurd and i love it
>>
>>2442341
congrats, you know how to have fun. seems like every other faggot nowadays encounters 40k and feels an obligation to go
>this isn't realistic. this isn't a serious work of science fiction. this is too edgy to be taken seriously by serious readers such as myself.
>>
>>2442346
Not him, but I take the edge and the silliness seriously like every fan should.
>>
I'm not big into 40k but I know Orks have some kind of morphic resonance thing going on, it would be interesting to see diminished experience from dead units transfer to new units. I like CoH but the universal retreat mechanic seems antithetical to the vibe of 40k.
>>
>>2441317
Why are DoW1 fanatics such stupid gorilla niggers?
You can't even articulate your thoughts coherently.
Devs TRY to carter to you and you repay them with such nigger babble
>>
>>2442515
>Devs TRY to carter to you
Things that never happened.
>>
>>2441898
>And how does it run on modern machine
If you get the sound bug (sounds stop and then you crash) then install sound files from the Elite Mod
>>
>>2442519
You are just like HoMMIII fanatics
Will never ever get the true sequel because your taste is based on autism and nostalgia
>>
>>2442527
>nostalgia
I can play these old games right now and compare them to the new ones. Nostalgia has nothing to do with it.
>>
File: 1340579940137.gif (1.64 MB, 394x394)
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>>2442529
>not denying the autism
>>
>>2442532
You're in a thread on /vst/ for a 20 years old franchise. What the hell did you expect?
>>
>>2441317
Hero units gurgling standard units cocks is already a huge deviation from DoW3.
>>
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>>2441003
this looks pretty good honestly
>inb4 doomer naysayers
>>
>>2441003
This actually looks like dogshit.
It looks like a mod for DoW 3, which given the short dev time, it probably is.

I am not buying DoW 3 and you cannot trick me into buying it pre-modded.
>>
>>2442235
>I'm glad I won a Commander's Edition copy from them
how??
>>
>>2442577
This is one of the big things I noticed. You can really tell the people complaining that it "looks" and "plays" like DoW3 have never even played it and only regurgitate the common most spoken things about it without knowing.
Almost like they are baiting
>>
>>2440941 (OP)
https://www.reddit.com/r/dawnofwar/comments/1ukulwm/dow_4_looks_underwhelming_my_opinion/
https://www.reddit.com/r/dawnofwar/comments/1ukulwm/dow_4_looks_underwhelming_my_opinion/
https://www.reddit.com/r/dawnofwar/comments/1ukulwm/dow_4_looks_underwhelming_my_opinion/
>>
>>2443767
>graphics not clear
15 years too late to complain about it when everyone decided that 1000 filters makes good graphics
>selection screen bad
>must show Warcraft 3 screen because DoW1 was worse
>map shows too much
ground too soft

and finally
>R*ddit
Volund tier shit
>>
>>2443767
holy shit I knew reddit was retarded but he's actually suggesting that dow1 screenshot looks better? I can't even blame nostalgia goggles, I think he's just an idiot.
>>
>>2442527
we dont accept the shit you are trying to feed us , now piss off shill
>>
>>2443886
and the cycle begins anew...
>>
>>2442341
well 2bad they nerfed space marines/ravens. play the elves if you wanna win campaign with less bullshit.
>>
>>2443767
>screenshot of upscaled old game
>screenshot of compressed youtube video, zoomed in
death to all gamerdads
>>
new gaymeplay

https://www.youtube.com/watch?v=-1wLXolX4CQ [Embed]
>>
>>2446063
Looks great. Factions all play differently
>>
>>2446080
yes i'm quite surprised that all the factions look fun and interesting. i was annoyed that imperial guard didn't make it in but orkz, admech and necrons look fun in their own right

i liked the necrons aesthetically in dow1 but it seemed like they whiffed it on how they played. they had too many bullshit units that distracted you from a-clicking a bunch of warriors down mid. here it looks like the warrior crawl is the backbone of the faction and the gimmicky units are for shenanigans
>>
>>2446063
Do units not get thrown around by explosions? I didn't really see it happen either in this video or the previous one.
>>
>>2446063
This reminds me so much of dawn of war 3 in so many ways. Especially that unit browser at the bottom looks a bit out of place.
>>
>>2440944
>DoW1 getting balance patches in 2026
Holy fuck.
>>2446063
It looks decent, like surprisingly decent. I though Iron Harvest was ass and I was worried this game would be slavjank with a 40k coat of paint but it looks like a real game.

One obvious issue I see with Necron though is their resurrection gallery mechanic. It feels like it's designed specifically to reward you for spamming one unit type which is definitely going to become gay and lame as soon as players have their hands on the game.
>>
>>2446151
>It feels like it's designed specifically to reward you for spamming one unit type which is definitely going to become gay and lame as soon as players have their hands on the game.

it didn't seem that effective for the necron player, it seemed like he overcommitted to making spamming the warriors and galleries. they seem good as a way to churn value and wear down the enemy but not useful as a main playmaking force
>>
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>>2446063
Necrons were my favorites in the closed beta.
>>
>>2446151
>t it looks like a real game.
Don't get confused by graphics. One thing to note that I saw is that combat didn't look very tactcal. Extremely fast paced to the point nobody could really outflank each other.
>>
>>2446155
>a PR guy couldn't A move to victory so it's fine
I'd argue the opposite, the fact that the PR guy fell into the trap of spamming resurrected chaff all game and never building any anti-vehicle units against the vehicles destroying him demonstrates exactly why the design here sucks.

Rewarding you for spamming one unit is the same as punishing you form building anything else, which is exactly what drew him into the trap of trying to just spam his way forward instead of fielding any counters or supporting units. It wasn't until he lost resurrection chambers that the psychological lock was broken and his brain finally let him build anything else.

Competent players will probably find a more cost-effective or better-scaling unit to spam resurrect on but the issue isn't that it might be imbalanced, it's that it directly pushes players into a pattern that's both gay and lame. Whether that play pattern wins them the game or loses it for them doesn't really matter.
>>
>>2446063
Admech look fun as fuck. I am unironically getting a little hyped.

>>2446185
It's just a med bunker with bells and whistles anon, this guy didn't play orks properly either. Devs being bad at their own game is the standard.
>>
I wish there was a Heroes 3-like (fast turn based strategy game with similar overworld/combat map split) Warhammer game.

Dawn of War is still the best strategy game ever made in the 40k universe, but it doesn't go that well with the real-time system + "one of our squad is engaged in melee with one (1) guy? everyone, drop your rifles and surround him with your batons" [(1) guy is the demon lord]

The melee engagement system should've been strictly unit-to-unit basis (and in return make it easier for melee units to stay in engagement so no more "hehe, I will throw this unit a bit away so my AI resets and stops engaging in melee now") not unit-to-squad basis
>>
>camera very zoomed out compared to dow1
instant boughted
>>
>>2446274
DoW2 had the best unit controls.
>>
>>2447047
No, it didn't. Melee combat was peak jank with its weird ephemeral animation lock rules. Some attack animations locked in fast and dealt damage, others had such a long windup the attack got cancelled because the enemy was running away. It was weird, inconsistent, and annoying as hell. I MUCH rather preferred DoW1's seamless fluid swapping between combat states.
>>
I refuse to believe stripping out unit collision was the only way to improve pathfinding.
>>
>>2447098
Did you play 2? The CoH cover system meant everything had to path terribly, melee was dysfunctional and weapon teams were fucking awful. They never made it work.
>>
>>2447098
removing unit collision from any coh game would instantly improve it. i don't think there is a satisfying way to allow 2 slow vehicles to get past each other in a tight area without pissing the player off.

desu for any non simulation RTS i'm quite happy with "ignore collision when pathing, but make the units repulse each other when they're too close" as a way to handle collision
>>
>>2447125
actually now that i think of it, i think COH does have some mechanic where if the pathing is too involving then tanks just phase through each other lol



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