I dont know the first news to report this but...
Please note its not new like this month new but I think its a somewhat recent change. Hearing this means your games may be inaccessible when it happens. Its time to increase strength for new legislation that prevents "licenses" from being revoked from lawful games.
Edited: So I hear this is due to EU law. I am not sure however if the account being deleted will result in already downloaded games on the system to be inaccessible, however. If it does force being blocked to already purchased offline games, then that part is likely still on Sony. Still wanting legislation blocking contracts from revoking license to lawful game either way though.
[If their are some errors, points them in the comment]
So I'm going to use as my source the blog proton have made: ""
So the blog (from what I understand), is saying that all the security issues was related to the way the app was storing the data, that mean the app wasn't giving personal data (like a pictures of your face to a server)
If I go to the EU Website Sources :
They states this: " The age verification solution allows users to prove they are over 18 without sharing any other personal information. Apart from being privacy-preserving, it is user-friendly and fully interoperable with future EU Digital Identity Wallets."
And even in the video linked here at 58 seconds:
"No document data or photo is stored in the app. No personal data leaves the device"
That mean the verification is done on device, and not in a server, and this change everything, because your personal data would not be given to a website/sever like persona, which mean, nobody would have data on you due to that.
The video continue at 01:05 by saying this: "Only the age credential stays on the device. and only the information that a user is over a certain age will be saved in the age verification app. The data privacy of the user is fully respected"
So this should mean that the verification is done on device (which mean no server with your personal data would exist), and if it is, it change everything.
So here are my throught, I don't think age verification should exist, but if we can force country to adopt a model like this, we could protect people privacy while keeping the age verification in place which could be easier to do compare to just remove the law entirely.
I think the plan should be for Stop Killing the Internet to push THEIR solution to effectively remove grooming (or taking advantages of minor in general) and by doing that, the age verification could be remove because:
-
Age verication would have no reasons to exist because THEIR SOLUTIONS is what fix the problem
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Making the law obsolete make is removal logical
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You prevent politicians to use kids for law because they can use them to push their crap
So if you are people from SKG/ Stop Killing the Internet, I want to have you thought about this
So I'd like to point out that Activision Blizzard (which is currently owned by Microsoft) has endangered consumers repeatedly with their own servers on COD. If (RIGHT NOW) you were to play older COD games on official servers, literal hackers (not kiddie script hackers who cheat at the game, ACTUAL Hackers) can use the game to access your PC and infect it with Malware.
The ESA also claiming that private servers are a "threat to Child Safety" and can lead to "Sex Crimes" towards women and the former...is ironic, given that the Microsoft Rep LYING to the State of California (which is a crime, by the way. Perjury is bad enough but Perjury during a STATE HEARING is horrid) forgot to mention Bobby Kodick and his involvement with a certain creepy Island Billionaire who recently supposedly committed Sodoku (substitute this word for the other Japanese word involve self-deletion).
Edit: Forgot to mention Bobby causing a woman to commit self-deletion at Blizzard, given their "Work Culture" as he defended it. Hint: work place sex crime occurred and Bobby couldn't care less.
They themselves are ADJACENT (not just associated with but ADJACENT) to people who harm children while their OWN servers give access to both domestic and foreign CYBER TERRORISTS (hackers who cause harm are legally considered by the FBI to be Cyber Terrorists, by the way) to infect our computers. And they have the AUDACITY to say that me playing Minecraft by myself on my own server is "dangerous"
I hope StopKillingGames does something to point all this out or maybe ask the State of California to reprimand the ESA for committing Perjury.
They're now OPENLY breaking the law ON CAMERA by LYING to the State of California. They didn't even bother having a private meeting like Ubisoft did with the EU. Like holy crap, man. They're ballsy (and evil) as hell.
Today is a strange day for me as I never make a comment as I normally keep to myself. It is the way I do things. I just like to read and watch but after today I decided to speak up.
This account is a dead one and has no links. Sorry about that but what I am about to talk about would rock some boats.
As you know there has been a few interesting pushers with the gaming community as well the games we own and movies we own by digital and disc. As I am also part of that community first before my job I think it is time to speak to you all before it is too late and the choices we have.
As you know Sony has announced this year that in 2028 there be no disc after they just took 500 movies off the community saying that they do not own the license. Where some of you complained there was not enough of you did. Most have simply overlooked this issue and this was just the start. When XBOXS pulled there Film and Tv did you ask yourself, did XBOXS community lose there films or series? The answer: They did not. That is because the film and series you paid for is that you own. The was the same for Sony Community. They were testing you. Testing all of us. Now the games? So why?
That's because Sony seeing if you fight back? When you do? Are they still making money. So far the Answer is yes. When you lose your disc you lose the ability to own and your right to play that game in the future. Nintendo, XBOXS and Sony are all wanting this. This is so they can choose what you can play, how to control the payments for you, How to use you to keep paying. If they decided to Remake classic games into AAA using AI and able to take away the classic from you. As well forcing you to upgrade to the PS6 as they did not like you still using old-gen. Well you now know what the plan for the future is and there a lot more to come what they openly denied.
Now some of you may like this, defend this or stand and defend them. That is fine. However, If you want real change? Now is to act. How do we do that. The simple thing is. Do not help Sony and let the company lose money.
This would mean boycott everything to do with Sony. Cancelling or PSN, Cancelling your Per-orders and yes this would mean GTA what I know most people would struggle or refuse. This is hard for all of us including me.
However, we do have a choice.
We can allow Sony to make there moves, putting the ground work for the rest of the players and we own nothing. Lose our right as a consumer.
OR
We can stand together today, Say no. Hit everything at once and sit for a few weeks or months and let the money eat away until they agree on change. Where we can force them to agree we own the games, own the disc's, able to keep playing as well of the 500 movies you all lost. It is very simple all you need to do it talk with your wallets. Sony will break.
I will say this too. They are very worried about China and coming together would shake them. It is really up to you but its either now or Accept the future. Change be harder later.
Good luck.
So much effort from so many people, over a million people signing a petition to use the tool that is praised by the EU as the people's way to join the democratic process.
All of that to end because corporations behind closed doors lobbied their way to keep the status quo...
How is one to believe that they have any real impact in the democratic process if even the EU itself is corrupt?
should i just...give up collecting physcial media?
they won't even reverse their decision and SKG only helps digital games...not physcial
i keep HEARING agurements that
-"Pirate bro"
-"Embrace digital bro"
-"Make the phyiscal media yourself, welcome to the apoycolapse!"
-"Fifthteen discs in a case is unreleastic bro"
-"digital is the only thing that can be saved bro"
-"Destroy your collection bro, it will be shut down or be money for future use bro"
-"Let the physical stores die bro"
-"Physical media is dead. accept it."
-"we must save digital only"
And they're ones who are right...and i hate it
I originally posted this back when XDefiant permanently got purged from the entire Market.. funny how things are coming full circle yet again..
We’ve been seeing a lot of debate lately about games getting delisted and becoming unplayable for new buyers.
On one hand, many say it's just 'how the industry works now' and that convenience wins. On the other hand, a lot of us are frustrated that we don't truly 'own' the games we pay for.
I’ve been reading through some heated discussions, and it seems like we’re stuck between two extremes: either we accept the digital future, or we get angry about it. But is there a middle ground? Can we demand better ownership rights or better preservation standards without just bashing the platforms?
What’s your take? Is there a way for us to have both the convenience of digital stores AND the security of actually owning our games?
So i post this while expecting it was probably already posted before, just for the sake of extra attention.. but as we all know; Anthem the game is removed from the online library of many pc gamers.
This is one of the examples this Reddit came into existence i suppose, and for me it is the reason i joined.... Because i also am a victim of this nonsense... I paid money for that game, and even made a video about it that people were still playing it and it became one of my most viewed videos...
But a while later the game was taken down and i cant play it anymore.
Even if this is all legal to do for a publisher, how in earth does one think that customers will feel about such things.... Do they expect i am ever going to buy another game from them? Ofcourse not. Enough said.
Here is a link to my video about Anthem;
Hi, im New to this page. I am a PC gamer, mostly Steam. Can anyone tell me if Steam has a history of turning servers off? Or is that mostly EA, GOG, Epic or one of the other platforms?
Sony/PlayStation recently announced that, starting in January 2028, it will stop producing physical discs for all new PlayStation releases. New games will still be sold through the PlayStation Store and retailers, but in digital formats only. Sony frames this as following consumer preference, but I think it creates a serious consumer-rights problem.
Digital games are convenient, but they are not the same as ownership. PlayStation’s own software terms say the software is licensed, not sold. They also say online features can be changed or discontinued, and that virtual items, in-game currency, goods, and assets are not your property, even when bought with real money.
That matters because digital purchases can disappear, lose functionality, or become inaccessible. PlayStation already posted a notice that certain previously purchased StudioCanal video titles in the UK would be removed from users’ video libraries because of licensing agreements. Amazon also famously deleted copies of Orwell’s 1984 and Animal Farm from Kindle devices in 2009 because of a rights issue, refunded customers, and later settled a lawsuit over the deletion.
Live-service games make the problem even clearer. EA/BioWare shut down Anthem on January 12, 2026, making the online-only game no longer playable. EA said players could spend remaining premium currency before shutdown, but after the servers closed, the game was over. Amazon’s New World: Aeternum has also been delisted and is scheduled to go offline on January 31, 2027; Amazon says players will not be able to access the game after that date, and it says there will be no refunds for Marks of Fortune purchases.
This is why physical media matters. Physical games support resale, lending, collecting, preservation, price competition, gifts, and the used-game market. If Sony removes physical discs from future PlayStation releases, players become more dependent on Sony’s digital storefront and Sony’s licensing rules. That is not “progress” for consumers. That is a closed ecosystem becoming even more closed.
This is starting to look very ugly seem more like a monpoly becasue we no longer own what we purchase. But this absolutely raises antitrust and consumer-protection concerns. The FTC explains that monopolization analysis looks at whether a company has monopoly power in a relevant market and whether it maintained that power through improper conduct. There have already been allegations in the PlayStation digital-games market claiming Sony engaged in anticompetitive conduct to monopolize digital game sales and make consumers pay more.
Nintendo is another example of why consumers should be worried, though the claim needs to be stated carefully. It is not accurate to say Nintendo bans people simply for using someone else’s console. What is accurate is that Nintendo’s user agreement allows harsh enforcement against unauthorized software, modified systems, piracy-related activity, and unauthorized devices, including potentially rendering a console or software permanently unusable. That may be aimed at piracy, but consumers buying secondhand games or consoles still deserve clear protections and fair appeal rights.
Retailers like GameStop and Best Buy should also care. A future with no physical games means fewer trade-ins, fewer used-game sales, less competition, and less consumer choice. It pushes the entire market toward platform-controlled licenses instead of actual ownership.
Digital convenience is fine. Forced digital dependence is not.
If a company sells something as a “purchase,” consumers should get durable access, meaningful ownership rights, resale/transfer options, or refunds/offline access when servers and licenses disappear. Sony should reverse this direction, and regulators, consumer advocates, retailers, and gamers should challenge it before physical media is killed completely.
Is there any push to force games companies to make physical copies of there games (e.g. GTA 6) and if not why?
Yes they kinda had an end of Life plan and the game was Free i still Think they Should have migrated to a different kind of servers so you could play still. (Funny thing is, rec room has private servers and the ESA just said those are illegal)
REC ROOM shutdown first of Juli 2026 RIP
I can ask myself, I just can't think of the best way to formulate the question.
- obviously probably best if it's just uk citizens (Will remove link if it's against the rules)
Edit: For anyone reading in future, SKG POG act did lose by small margin in USA but SKG will try again next time and even with other methods, both in USA and EU! Dont lose hope everyone! ✨
I am genuinely asking, I do not know much about politics, specially of US and I wanted to make sure what I saw online about the POG act losing was correct or not?
Is EU the only fighting front remaining again?
The commission wants to update again the copyright directive and made a consultation, tje corpos want to also blacklist any hoster suspicious of piracy, know your customer obligation and so on, MORE INFO HERE
Be it SKG, discord or Roblox controversies. They do their best to avoid talking about it.
They will do fake gta 6 rumors for days though.
I mean I get it, its 2026, bill are high and you still have to pay them. Unless we make it profitable to cover skg they aren’t gonna risk the money they get from studios.
But somebody has to say this part out loud.
gamers need SKG support, don't let physical media disappear on playstation.
I’ve been following the Stop Killing Games initiative for a while, and I believe we’re overlooking one issue that deserves much more attention: the future of physical media on PlayStation.
The gaming industry is moving more and more toward an all-digital future. If physical editions eventually disappear, we’ll be left with fewer ownership rights, greater dependence on digital storefronts, and less protection against games becoming inaccessible.
Owning a physical copy has always meant having a level of independence from online services, licensing changes, or server shutdowns. Once that option is gone, consumers will have even less control over the products they paid for.
This isn’t just about nostalgia or collecting. It’s about consumer rights, game preservation, accessibility, and ensuring that future generations can still experience the games we love.
If you care about owning your games instead of merely licensing them, please help keep this discussion alive. Share your thoughts, spread awareness, and support Stop Killing Games however you can.
The more voices we have, the harder it becomes to ignore the issue.
Basically just the title. PS said the decision was based on consumer behavior. So if theres enough demand for physical discs again, could they change course?
Hola a todos. Llevo un tiempo dándole vueltas al anuncio de Sony del 1 de julio y, siendo sincero, no puedo quedarme callado. No es solo que vayan a dejar de fabricar discos en 2028; es que nos están quitando la propiedad real de lo que pagamos.
Cuando juego en la PS5 de mi primo, lo que valoro es tener el disco ahí, saber que el juego es de nosotros. Si esto pasa a ser 100% digital, dejamos de ser dueños para convertirnos en simples arrendatarios de una licencia que ellos nos pueden quitar cuando les dé la gana. Para mí, si comprar no es poseer, entonces no nos están vendiendo un producto, solo un permiso temporal. Y lo que más miedo me da es que Xbox o Nintendo terminen viendo esto como una "oportunidad" para hacer lo mismo.
¿Qué propongo? Creo que tenemos que pasar de la queja a la acción real:
-Que los de soporte se saturen: No se queden solo comentando en Reddit. Si tienen una cuenta, manden su queja formal. Si el registro de "sentimiento del usuario" no refleja nuestro descontento, ellos van a asumir que todo está bien.
-Apoyar alternativas reales: Yo sigo teniendo esperanza en sistemas como las Game Key Cards (tipo lo que se rumorea para la Switch 2) o tecnologías donde el juego se vincula a tu cuenta pero te permite seguir siendo dueño. Hay que apoyar a quienes sí respetan que el usuario es dueño de su compra.
-Usar las herramientas de protección al consumidor: Como alguien que está en Colombia, sé que tenemos entidades como la SIC. No esperen que un tweet cambie las cosas; hay que mover las peticiones formales en nuestros países.
-Votar con la cartera: Esto es lo más difícil pero lo más necesario. Si no hay garantías de propiedad, no hay dinero. Yo tengo claro que, si el formato físico muere y no hay alternativas que aseguren mi propiedad, no vuelvo a comprar un juego.
No dejemos que esto se normalice. Si Sony se sale con la suya, el resto va a seguir sus pasos. Sigamos organizados, compartan sus experiencias y no bajemos la guardia protestemos todos juntos unámonos todos juntos por nuestros derechos como jugadores y por la industria de los videojuegos
All over the world we're losing how good the world used to be . I don't know anyone who is a fan of digital media only and the intrusiveness of digital tracking .
Gamers need to stand up and regardless of what will eventually happen we need to say no more and we need to speak loudly that we want physical media to stay . Almost everything is disappearing . There are huge ethical concerns . This is going to impact generations to come .
Please give a like (arrow up) if you would like Sony to reconsider and if there's any petitions out there please protest and speak out on this issue . I feel deeply sad how much the internet has corrupted our lives. I mean just look around . The old internet was a win but will we have now is too much and concerning .
I do not support Sony's decision with digital media only in 2028 .
For US Players (Outside MD): "Copy this brief, go to house.gov, plug in your zip code, and drop this directly onto your representative's commerce or technology staffer."
For UE
EU Digital Fairness Act public consultations.
Policy Brief: Restoring Digital Property Rights in the Entertainment Economy
Subject: Protecting Consumer Ownership and Fostering Free-Market Competition in the Digital Gaming Industry
I. Executive Summary
The traditional concept of private property is rapidly disappearing in the digital age. In the video game industry—a sector outearning the movie and music industries combined—major platform monopolies (such as Sony, Microsoft, and Valve) have systematically transitioned consumers from owning physical media to purchasing restrictive, non-transferable digital "licenses."
By leveraging secure, distributed ledger technology (blockchain), federal and state policymakers have an opportunity to mandate a framework for Smart Digital Licenses. This would legally protect consumer property rights, restore the secondary exchange market, and unlock billions of dollars in compounding economic velocity without requiring government subsidies.
II. The Problem: The Corporate Erosion of Ownership
The Deceptive "Purchase": Today, approximately 85% of all video game transactions are entirely digital. When a constituent clicks "Buy Now" for a $70 game, they are not buying property. They are purchasing a conditional, revocable license. If a platform arbitrarily bans an account or updates its terms of service, a consumer's entire multi-thousand-dollar digital library can be deleted without recourse.
The Destruction of the Used Market: Major hardware manufacturers are actively phasing out physical disc drives. By eliminating physical media, corporations are intentionally killing off the traditional secondhand market (e.g., local small-business game exchanges). Consumers are left trapped in closed corporate storefront monopolies with zero price flexibility.
III. The Solution: Legislation Enforcing "Smart Digital Licenses"
We must legally redefine digital entertainment purchases to grant consumers the same rights they enjoyed with physical goods under the First Sale Doctrine. This can be securely achieved by requiring platforms to transition to decentralized ledger technology:
Irrevocable Digital Deeds: Instead of a game purchase being an internal line of code on a corporate server, the platform must issue a cryptographic token to the consumer's private digital wallet. This token represents absolute legal ownership of that specific copy of the game, which no corporation can unilaterally revoke or delete.
Frictionless, Secure P2P Marketplaces: Using automated "smart contracts," consumers would have the legal and technical right to trade, transfer, or sell their digital game tokens peer-to-peer directly through their console dashboards. This eliminates fraud, guarantees transaction security, and restores a true free-market economy to digital assets.
IV. The Economic Realignment (A Free-Market Win-Win)
Tech monopolies argue that digital resale will harm copyright holders and content creators. In reality, the integration of distributed ledgers introduces a high-velocity, compounding fee model that benefits American businesses:
Perpetual Developer Royalties: A standard 10% transaction fee can be hardcoded directly into every digital license token. When a consumer resells a game for $40, the original software developers automatically receive a $4 royalty instantly.
Compounding Economic Velocity: Because digital assets do not physically degrade, they can be traded indefinitely. Across a major platform's install base of nearly 100 million users, these micro-transaction fees continuously compound. Modeling shows that high-velocity secondary market fees can equal or exceed the revenue generated by traditional, one-time retail sales.
V. Conclusion and Actionable Request
Allowing Tech Giants to completely eliminate private property rights under the guise of "digital licensing" sets a dangerous precedent for the future of all digital goods, including software, books, and digital tools.
I urge your office to investigate anti-competitive practices in digital storefronts and support consumer protection legislation that recognizes Smart Digital Licenses as private property, legally enabling secure, peer-to-peer digital commerce.
What a poor excuse of a response. "We don't do anything" So how much did Nintendo, Sony, and all the rest of the greedy big companies give you? Cause the ESA's argument are complete dogshit to anyone who wasn't a shill or a moron. Guess that is what happens when you don't allow reps from Stop Killing Games into their little invite only party. It's easier to just bribe them.
Like will this act will help with dvd game or only digital game
Right, here's something that's been on mind since last night in regards to a prior post here, that I hope some of the mods could pass towards other representatives of the intuitive to consider or get some ball rolling among supporters.
Now we all know about how demoralizing the Commission's decision had on a lot of people, and despite the intuitive having to remind us that their descision wasn't the be-all-end-all and they still have other options. I feel like with others it has fallen a good deal of deaf ears.
And a deal good of Youtuber coverage (not all mind you) I agree does seem to be the problem.
It's with this I feel the intuistive needs some sort of PR team (and if they have already, then they need to double down on it) to help clear misconceptions out on a more macro scale and perhaps consider forming stronger partnerships with certain YouTubers in getting the message out proper.
You know, report on things from the inside as opposed to around it. The inuitive can provide them on what they need to say and certain YTers can use their much larger platform in getting things out easier to more eyes & ears.
Because yeah, after seeing that video reporting partly on this Endymion guy misreporting on the update by initially portaying it as a "lost cause-but not really" was really super gross to witness, as to me it felt like somebody was clearly trying to make a spectacle than actually caring about the intuitive.
And seeing the latter half of it regarding Louis Rossmann overdramtize his recent coverage in such a grim manner was dissapointing to see given his past longtime support for the movement, like I get you shouldn't be too overconfident & be more vigilant about it. But he clearly doesn't seem to get that his attitude is adding more to the doubt people are already having.
Now this is just my suggestion for all this, I have no idea if anybody more close to the inner circle will read this, I just hope that at the very least it'll get some serious disscussion going among others, as I really don't want to see this movement faulter to misinformation once again ;x;
Hey, I dont know where I should have post it, but I think this community might be on point.
Ive been playing on multiple platforms in the past, but as I got older i swapped to PC. I mostly use steam, and play online games with friends.
My favourite one is a destiny 2, and as its live service has been discontinued im overall worried about the legacy of it, and how this will impact the future of the game. As the game is build on server based assets, and it requires not only connection to play but to even load anything, im deeply concerned what if the servers gets shut down. There wont be anything to it besides memories or videos.
As I ussualy play one game for a long time, and I really like going back to it and continue playing, I do have this dillema how to percieve online gaming in this era. This is a fresh topic recently, because live service games, with open worlds, are geniuly fresh on the market, and we see them more frequiently right now at the end of their cycle closing.
Same situation as Destiny 2 is with Sea of Thieves, the game wont work offline, and servers off = cant play IF ever they shut down without adding any changes to how it can be played. And literally those games could be playable even after a shuttown if players could make private servers, or even offline/LAN could be introduced.
I wanna ask how you percieve online gaming, coping with that potential loss of the progress/access as I can describe it, and how would you actualy choose the games wisely to not fall into that trap?
I do enjoy playing minecraft with my friends, or even Heroes 3 priv servers, or Titanfall 2 northstrar client back in the day. And theese games are eternal and I feel like I can always take a loong breake and still come back to it, or the games are moddable enough to make the access possible.
P.S.
Also I gotta mention that I really do like how my dad handles gaming. He play the games from his childhood, on zxspectrum, c64, or even ps1, nfs porshe etc, emulators. He can come back to the games he played 30 years ago, make progress, save progress and not only rely on memories and have a feeling of that loss. I really would love to do the same thing, but as I do like online games, I think its impossible to do so. Bit off topic tho.
FC (formally CCP) has also made public a bunch of other libraries that make up their Carbon Engine:
I thought that this was a cool thing for FC to do. Trinity is quite beautiful and I look forward with playing around with it.
Here is a trailer for an old version of Trinity from 18 years ago (2008):
EDIT: This commit is great lol
Greetings to all
Is there a way to support from north america?
we need to stop this madness.....
Hello, so I was reading the Protect Our Games in California, and I just want to fully understand how the "free to play games are exempt" works.
Does this exemption only apply to completely free/freeware games with zero monetization? Or does it also count for big commercial games that are free to play but loaded with microtransactions, paywalls, and paid expansions?
Like, if I download a free base game released after the bill but drop hundreds of dollars on in game purchases or expansions, does the publisher still owe nothing when the servers get shut down?
Just trying to figure out for someone non technical. Thanks!