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Pragmata Developers Reveal Brutal Early Feedback

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Capcom’s Pragmata developers have revealed the harsh internal criticism the project received early in development, sharing that management repeatedly rejected the team’s work and described them as “incompetent” in several key areas.

During a recent documentary and developer talk, the team explained that Pragmata began in 2019 after Capcom executive Jun Takeuchi challenged a group of younger developers to create “a game on the moon.” However, after the game’s initial reveal in 2020, the project struggled internally as prototype stages repeatedly failed to meet expectations.

Internal feedback included comments such as:

“Unable to make compelling puzzles.”

“Unable to make compelling action.”

“Incompetent at level design.”

Another piece of feedback bluntly asked:

“Is this what you’re trying to entertain your players with?”

Rather than hiding those criticisms, the developers chose to share them publicly, explaining that the comments became motivation to improve the game.

Many noted that Pragmata ultimately overcame those early struggles, launching to positive reviews and selling over two million copies worldwide within just over two weeks.

Looking back, the developers said the difficult feedback ultimately helped shape the final product, turning what began as a troubled project into one of Capcom’s newest successful original IPs.

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