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r/RoadTo56



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Loving this but...
Loving this but...
Other

I only just picked the game up over the past fortnight and have jumped into this mod as it seems to add a bit extra to the game which I'm really enjoying.

Here's the thing though, I really don't want to play "the meta" and try to take over the world. In my practice runs I've been having a blast just developing Brazil whilst slowly building up their armed forces and launching the occasional war against neighbours. I also like to base my divisions on what I think real units should be organised and I'm not bothered if it's the best design to game the game.

So I was wondering if I'm alone in this approach or does everyone just end up going full Tonto megalomaniac eventually and paint the map?





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Possible bug when playing as Ukraine
Possible bug when playing as Ukraine
Bug Report

Hello, I am playing as Ukraine rn and I have a small problem. I cannot do the "Unite Ukraine" decision, even though to unify Ukraine, I have all the required states by the outline. The "Unite Ukraine" decision itself says that I do not have all the Polish Ukrainian states, but the outline says something else, plus I even gave myself Polesie (which I have a claim on) trough command, yet it still di not work. So that is my issue rn (It would not be a big deal if it was not required to claim and later proclaim the Greater Ukraine)





How do you get support for brown party as China for the coup and how do I conquer the other war lords without the border conflict mechanic.
How do you get support for brown party as China for the coup and how do I conquer the other war lords without the border conflict mechanic.
Question

I was trying to play china coup path and I couldn’t get enough fascism support until 1937-38 and then after I got it I figured out I had to conquer all the Chinese states via border conflicts, is there a other way?


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Does this mod make the armour stat practically useless?
Does this mod make the armour stat practically useless?
Question

Was playing this mod (and hoi4 in general) for the first time in a while with a friend. By the end of the game I was messing around with the tank designer to see what monstrosities I could make, but even maxing out armour on modern tanks (,~230) and adding supper heavies (~300) was barely enough to give a division more armour than the 160+ piercing he had on his basic infantry divisions with support AT. I feel like the tech tree has a few too many piercing upgrades for infantry lol




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Do you think I can be able to stalemate this war heavily as Ukraine? (I control the Black Sea so that I can naval invade Romania from Constanta with 1 division, and I set up an inpenetrable defensive line if I can quickly knock out Romania (Romania has 0 divisions due to a bug in civil war)? Tell me
Do you think I can be able to stalemate this war heavily as Ukraine? (I control the Black Sea so that I can naval invade Romania from Constanta with 1 division, and I set up an inpenetrable defensive line if I can quickly knock out Romania (Romania has 0 divisions due to a bug in civil war)? Tell me
Question


Can't change division template
Can't change division template
Bug Report

Playing as Germany on both the latest patches. I'm unable to change division templates for deployed units. The selection comes up but when I click on the new unit type nothing happens.

Not a big deal as I'll just go back to Case Green until the bugs are ironed out but figured I'd bring it to the community's attention anyway. If anybody wants to report this on Discord, feel free. I'm unable to do so.



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1.19 Hotfix!


how do you win the two early border-wars as communist china?
how do you win the two early border-wars as communist china?
Question

i am trying to rush guns and have 9 millitias per division and getting the first gun upgrade but i am simply not quick enough to equip them to win the early border wars before japan says hi. one time i got lucky and i managed to win the one in the east which is helping but i can't help but feel like if i simply had won the western border too i would be snowballing quicker and harder during the anti-japan war.


The Hindutva/Azad Hind path of British raj (standard tech tree) is unplayable
The Hindutva/Azad Hind path of British raj (standard tech tree) is unplayable
Bug Report

Trying to play the facist path the British Raj is literally impossible. Because to get free from the British, the resistance of a state must be at least 65% to 85% but as soon as resistance reaches high enough, the individual princely states start breaking away,which makes it impossible to further trigger the civil war. Has anyone faced this?





Tips for German Civil War?
Tips for German Civil War?
Question

I haven't played for a while; the German Civil War used to be quite easy but after coming back it seems oddly difficult? The fascist AI simply has too many units to beat, any initial advance is quickly overwhelmed once the units that rise up in the cities are defeated. There are also only a few more units than tiles. I've tried the "rush the Czech border" strategy but the AI is too efficient at stopping breakthroughs now.

Yes I know I can cheese it.


June 2026 Update!

Highlights

  • Ported various 1.18.2 and 1.18.3 edits.

Additions

  • Added new victory points in Siam to make inland fighting a bit more interesting.

Adjustments

  • Aland, the Faroe Islands, and Jan Mayen can now form the Nordic Union.

  • Galicia-Lodomeria can now form Austria-Hungary.

  • Made it so that Indochina receives navy xp within its naval tree so that it can design ships.

  • Reworked the Panama Canal to be two provinces, with the Canal running through the two provinces.

  • [AAT & BBA] A previously R56-exclusive Ethiopian mio is now available in the DLC tree as well.

Bugfixes

  • The Swedish-Hungarian alliance no longer allows Hungary to switch faction if they've been puppeted.

  • Added missing states to Egypt's Mamluk decision category.

  • Fixed Palestine's focus tree overlapping.

  • Fixed many overlapping focuses in the Warlord trees.

  • Fixed Modern High-velocity cannon being unlocked twice in the tech tree.

  • Fixed not being able to combat the UPA as the Soviets when doing the "Bring Back Democracy to Party" focus.

  • Fixed Germany being able to release Saarland, Rhineland, and Thuringia.

  • Added a bypass condition to the "Reintegrate Luxemburg and Alsace-Lorraine" focus for Germany.

  • [Old R56 Tree] Fixed a German advisor not appearing after completing the "Establish the Bundesrepublik" focus.

  • [Old R56 Tree] Fixed the Asian Department focuses overlapping with an Economic focus.

  • [Non-BBA] Fixed the Demand Southern Dobrudja event for Bulgaria giving Romania a war goal on itself.

  • [Non-GD] Wilhelm IV's idea should now be removed once he becomes leader.

  • [LaR] Bento Goncalves should now use his DLC portrait if the player owns La Resistance.

  • [NSB] Removed the invalid tooltip that said Michael I will gain the trait "Fascist Paramilitarist" in the Polish focus tree.

  • [GD] Fixed Lombardia-Venetia not spawning in properly and not the correct country leader.

  • [GD] Tweaked claims that Turkey gets from a German focus to include new R56 states.

  • [PfoT & AAT] Gave Czechoslovakia the shared A-H tree from R56 so that they aren't locked out of certain MIO's.

  • [PfoT] Reverted Road to 56 tweaks to Czechoslovak "Demand the Istrian Peninsula" and "Demand Slovenia" that broke the events attached to those focuses.

GFX

  • Added new dynamic event pictures, mostly for Poland.

  • Many Siamese advisors have received updated advisor icons, whilst some Siamese and Laotian characters have received new portraits.

  • Improved Yigal Yadin's advisor portrait.

  • Fixed Amin Al Husseini not having the correct advisor icon in Mandatory Palestine.

  • Switched several Finnish commander portraits to the higher quality vanilla variants.

  • [AAT] Fixed a Norwegian advisor not having an icon.

  • [Non-GD] Carl Goerdeler of Germany has been has been granted a proper portrait instead of a generic.

Localization

  • Fixed two typing errors in the 1952 Elections Event for U.S.A.

  • " Found Dead" event for the German civilwar will now display the correct country leader.

  • Renamed Khmelnytskyi to Proskuriv, as that was the proper name during the mod's timeframe.

  • Localized some unlocalized Ukranian decisions.

  • [GD] Standard Tree Germany should now receive monarchist division names following the completion of the "Revive the Kaiserreich" focus.

Credits

  • Please check out our 'Credits.txt' links and order of battles for more information about the people, mods and resources that helped develop this project.

Contact Us!

  • Questions? Comments? Let us know on Discord and feel free to check us out on X! We'd love to hear from you!

Our Wiki!

  • Do you want to know more about the mod? Do you need a path guide? Come and visit our Wiki.


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Que países de Sudamérica les gusta jugar?
Que países de Sudamérica les gusta jugar?
Question

Pues eso, que países les gusta jugar y porque? Ah, y a cuales les gustaría que le dieran contenido, a mi en lo personal juego mucho con chile, siento que de los países de TOA es el mejorcito, aunque unos 6 o 7 focus industriales mas no le vendrían mal

Ahora que países deberían tener rework?

Argentina claramente puede estar mucho mejor, concuerdo con mi amigo argentino en que el focus es muy malo, osea su camino democrático sol tiene a 1 líder? Y el líder fascista es nimio de anquin? Ni en su casa lo conocen

Brasil podría estar mejor, supuestamente era el MVP del DLC y aun es medio meh, le falta chicha, por eso digo que el de chile esta mejor, muchos líderes democráticos, fascistas y no alineados

Que cambiara en Chile?

Una ruta de ibañez dictador, que comienza como lq guerra civil qué ya tiene pero rechazas la ayuda de antoine y cumples tu sueño de ser un dictador facistoide y claramente mejoraría la rama comunista, como puede ser que el primer país en latinoamerica en ser una republica socialista en el 32 no, tenga buen focus comunista?

Aparte supongo que darle algo de amor a Colombia, Bolivia y Ecuador estaría bueno?

Que opinan gente. :D










AI soviets starts removing troops from the border with germany after losing a certain amount of territories
AI soviets starts removing troops from the border with germany after losing a certain amount of territories
Bug Report

Playing as the Allies and with attache on soviets, i noticed consistently everygame once the soviets gets pushed back a certain amount into their territories, they redeploy all of their infantry to garrison and only deploy the few tank divisions on their frontlines which easily gets pushed by the germans even more.


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Question About Focus - Manchuria
Question About Focus - Manchuria
Question

Hi I'm playing Manchuria trying to do Qing restoration, and this has bugged be for a while, because I don't understand what "Not:Manchuria has commited to a path of separatism" means for the requirements for the reclaim the empire focus, and it locks me out of doing the run.

I tried it after the end of the sino-japanese war (the screenshot I provided is a new run) assuming it would just be a event or something, but no luck. If anybody knows what the requirements are to do the focus I would be very grateful for you to tell me, thank you.









RT56. Ground supply problems. No more land battles!?
RT56. Ground supply problems. No more land battles!?
Bug Report

I would like to note that in "The Road to '56", ground warfare has been completely abolished. In fact, in many regions, and most importantly in the Eastern European region, supply has been cut by about three times.

In reality, and in previous versions of the game, to reliably cover the region from the Baltic Sea to the Carpathian Mountains (the regions of the Soviet Special Military Districts), about a hundred full-strength infantry divisions and about 30-50 mechanized divisions were needed.

But the supply in "The Road to '56" allows deploying no more than 50 full-strength divisions in this region. This is completely unserious.

This makes aviation completely omnipotent in battles, especially compared to "The Road to '56" in the updates before the current year.

The need for garrisons to control captured territory has also been completely eliminated. This need has been reduced tenfold or more compared to "The Road to '56" in the updates before the current year.

As a result, ground warfare in "The Road to '56" has been completely abolished. Aviation has a total advantage. And ground forces, in principle, are no longer needed. This is very bad.

All these new mechanics for tank and aircraft design are very cool, but what's the point of them? Especially for tanks - there's no one to fight against. Where is all this big, beautiful land battles!?

Thank you for your attention. Have a good day.


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May 2026 Update!
May 2026 Update!
Patch Notes

Highlights

  • Further fixes to Czechoslovak content for both DLC and non-DLC players.

  • Expanded content for Slovakia.

Additions

  • Added Kurt von Hammerstein - Equord and Rupprecht I as advisors

  • A couple of new focuses and several quality of life improvements have been made to Turkey's RT56 focus tree.

  • Added a button to show and hide power infrastructure related decisions on the RoC.

Adjustments

  • Certain Austrian characters will transfer to Germany upon diplomatic Annexation.

  • NRAF content has been overhauled and polished to better represent the ideologies involved.

  • The Greater German Reich decision has been removed for alt hist Germany in the RT56 tree.

  • The Warlord focus to spawn a civil war will no longer cancel if the triggers are not met.

  • Adjusted Wilhelm II's dealing with democratic resistance.

  • Moved the Japanese Subject branch to the right side of the warlord focus tree.

  • Delayed SIK and KHM joining the Chinese United Front if at war with each other.

  • Varied a few effects to the warlord-KMT cooperation decisions.

  • Many of the Special R&D technologies now give progress to facility specializations.

  • Localized some news events to their respective continents.

  • Tweaked a few ports and victory point names in Greece.

  • _Destroyers for Bases_ now grants irrevocable air base and naval base access instead of ceding states.

  • Extensively tweaked AI for Iraq and AI strategies targeting Iraq to make the 1941 Iraq-UK war a lot better.

  • Lowered the maximum influence of power projection on diplomatic actions, as it would make neutral countries ally with factions purely because they are strong.

  • Renamed communist Ireland and communist Curacao and altered the flag for communist Australia.

  • [BBA] Reaching first and second war escalation levels now provides slight bonuses to Ethiopia.

  • [BBA] Italian AI will deploy less troops to their Ethiopian theater in the first months of the war.

  • [WUW] Added a small barrier to Congo AI to not rush into a unprepared civil war.

Bugfixes

  • China will no longer gain infinite recruitable population factor from "en masse conscription"

  • The cancel MEFO bills exploit has been removed.

  • Austria's "Intervention in Liechtenstein" focuses will no longer be floating out of place.

  • Fixed Siam's focus "Phibun Steps Down" not correctly giving the "Traditionalist Opposition" spirit.

  • Germany can no longer demand land from its allies.

  • Fixed a bug where Wang Jing-Wei's tree overlapped with the economy tree on China.

  • Fixed a bug where one level of 'Army of a Bygone Era' had -90.5% attack factor.

  • Fixed a bug where the CVU could be formed twice.

  • Fixed a bug where Germany with Wilhelm IV could not complete certain focuses.

  • Fixed a bug where Germany could attack Austria if the two nations are subjects of the same nation.

  • Fixed a bug where Adenauer would not become country leader when forming a government as the CVU.

  • Corrected the roles of some of the Mexican chiefs to grant proper amount of xp.

  • Removed Mexican ability to butcher stability for no benefit in particular which AI loved so much.

  • Removed PEMEX clone.

  • Bracero program for Mexico now correctly grants democracy support.

  • Mexican pro-Cardenas rebels will not be able to blow railroads in Norway.

  • French fascist AI will be more reluctant to start an unwinnable civil war.

  • Italy can no longer spam events relating to Naval Cooperation.

  • Inviting Alphonso XIII to lead Legitimist France will no longer turn him into the general Alphonse Juin.

  • Discovered glitch in how plane icons were being displayed. Extensive testing revealed it wasn't the mod, the base game, or any other terrestrial factor. Eventually filed a support ticket with the Creator of Everything. Response somehow ended up in a spam folder in another dimension. Had to then live through the multi-trillion year death and rebirth of the Universe five times over before we could get it sorted via conference call. Now haunted by not knowing if the glitch is truly fixed or the Creator just changed our perception of reality. Issue marked as resolved.

  • [LaR] Alfonso XIII should no longer close himself to lead Spanish rebels, Spain and France simultaneously.

  • [WUW] Hungary can't claim to core North Sulawesi while integrating Burgenland.

  • [GoE] Integrated a few India changes made in updates, that we didn't correctly carry over.

  • [GoE] Fixed missing state debuffs at game start, making one of the Iraqi focuses do nothing.

  • [NSB] Modern tank guns no longer have less piercing then their earlier variants.

  • [NCNS] Fixed a rare issue where Japanese-aligned countries could fight KMT and PRC partisans on the other side of the globe.

  • [NCNS] Fixed a bug where the RoC would retain a version of the "Army of a Bygone Era" spirit with the DLC tree active.

  • [NCNS] The Philippines should now have access to US companies and will be able to grant permanent basing rights to the US.

  • [PFOT] Fixed a few Czechoslovak tech-sharing focuses not working.

  • [PFOT] Fixed the Danubian-Federation joint focus tree overlapping with Czechoslovakia's content.

  • [PFOT] Fixed Czechoslovakia receiving several old events designed for the Road to 56 tree.

  • [PFOT] Fixed "Integrate Czech Manufacturers" being visible when having completed "heed von Neurath concerns"

GFX

  • Fixed state modifier GFX on warlords

  • Fevzi Cakmak will correctly use Road to 56 portrait.

  • Reworked all flags of the British ensign design so that the Union Jack is of the same aspect ratio.

  • Replaced the Imperial Federation flag with the British Empire flag.

Localization

  • Adjusted Siam's "Phahon Steps Down" mission to be less long so it can fit in the decision menu correctly.

  • Added missing name and description for Mexican decision to invite republican generals.

  • Fixed several typos for Germany.

  • The Dalian arsenal requirements will now display correctly.

Contact Us!

  • Questions? Comments? Let us know on Discord and feel free to check us out on X! We'd love to hear from you!

Our Wiki!

  • Do you want to know more about the mod? Do you need a path guide? Come and visit our Wiki!

Credits

  • Please check out our 'Credits.txt' links and order of battles for more information about the people, mods and resources that helped develop this project.







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[bug]Amphibious tractor variants don't register or create variants
[bug]Amphibious tractor variants don't register or create variants
Bug Report

Hello. I may be the only person on earth who builds these, but when I use the variant creation system on amphibious tractor '43 (prolly '41 too?) playing as USSR, I make a variant, it shows the cost, I press go, and nothing happens. The cost is not deducted from my mil experience, and the variant doesn't enter my available production queue. This feels buggy. Thank you.


Proposed Rework for the USA NF tree's political branch
Proposed Rework for the USA NF tree's political branch
Suggestion

The USA's NF tree in the base game is very oversimplified, and misses lots of cool opportunities when it engages in LARPing. I'd like to suggest the below model, which is more flexible gameplay-wise and truer to history; the Limited Intervention/Neutrality Act branch should be its own separate branch as well to deal with the crowding. The postwar political branch would be accessible after each branch's split choice.

Communist Branch:

  • Reach out to the Ware Group

  • US-USSR Economic Cooperation

  • Communist Secret Police

  • Unholy Alliance

  • Split Choice: Return Alaska <-> Transfer ownership of the Panama Canal

Shared Communist/Trotskyist:

  • Purge the Right

  • Self-Determination for the Black Belt - creates a collaboration government in the Deep South

  • Shatter the Empires

Trotskyist Branch:

  • Worker Management Act

  • Trotskyite Haven - adds a national spirit of the same name

  • Democratic Socialism

  • Hemispheric Revolution - Allows the USA to form a pan-American communist nation with a capital in Panama

  • Split Choice: Fascism is the Greater Threat <-> Stalin is the Greater Threat

Shared Trotskyist/New Deal:

  • Union Representation Act

  • Accumulated Wealth Tax Act

  • Communal Property Act

New Deal Branch:

  • WPA

  • Agricultural Adjustment Act

  • Fair Labor Standards Act

  • Old Age Pension Act

  • Split Choice: Pack the Supreme Court <-> Second Bill of Rights

Shared New Deal/Fascist:

  • National Employment Strategy

  • National Prosperity Program

  • Guarantee the American Dream

Fascist branch:

  • The Cult of Washington

  • Collaborate with the Mafia

  • Send Lindbergh to Germany

  • Work with the Bund

  • War Powers Act

  • Split Choice: North American Dominion <-> Global Hegemony

Shared Fascist/Laissez-Faire:

  • Adjusted Compensation Act

  • Revived National Preparedness Movement - boost recruitable population, lowers PP for conscription laws, and/or boosts factory conversion speed

  • Purge the Left

Laissez-Faire Branch:

  • Privatize the TVA

  • Deregulate the Banking Sector

  • Income Tax Reform

  • Labor-Management Relations Act

  • Split Choice: Emphasize Private Property <-> Emphasize Money

These NF would be moved from the political branch into the "Intervention" tree:

  • Scientific R&D Office

  • Rubber Reserve Company

These NF would be moved from the political branch into the "War Department" tree

  • Militia Organization Act

  • Expand Intelligence Services

These NF would be moved from the political branch into the "War Plans" tree, and would merely require different national ideologies between the nations (not just fascist USA):

  • Seize Cuba

  • Eliminate the Southern Threat

  • The Canadian Corridor

  • Protect South America

  • Pacific Pacification

  • Secure Asia

These NF can be erased or consolidated:

  • Liberty for the Philippines - the Philippines should either be a "Supervised State" and/or have a national spirit that grants automatic daily autonomy gain

  • Pacific Decolonization - effects can be added to "Shatter the Empires"

  • "Reintegration" - this is locked behind the communist tree, but affects democratic congressional mechanics and only exists because of the civil war/confederacy mechanic; with a separate "Race Relations" NF tree, it becomes irrelevant

  • Secure China - this is rooted in the Sino-Soviet split which didn't occur until the 1970s; from 1945-1960 the USSR & China were not at odds with each other

  • End Monarchism - this can be merged with "Shatter the Empires"

  • America First - this can be merged with "Ally with the Silver Shirts"

  • Invite Foreign Support - this mechanic makes more sense for a communist revolution than for a fascist takeover

  • Recruit the Free Corps - this is shoehorning the 1920s German Civil War into 1930s America; the German-American community IRL was more liberal than the monarchist Freikorps

  • Manifest Destiny - this only creates a discount to justifying war goals, and would be better if merged with "North American Dominion"

  • Strategic Interests - this is a half-baked focus that aims at seizing strategic chokepoints, but not all of them. Adding a "core/base strategic chokepoints" across the globe would be better merged with "Global Hegemony"

  • Join Mexican Revolutionaries - this is out of place for the Stalinists and redundant with Trotsky's vision of a pan-American communist state

  • Double Victory - this becomes unnecessary with a separate "Race Relations" NF tree




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