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A downloadable asset pack

Get this asset pack and 38 more for $20.00 USD
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Celebrate the beginning of the World Cup with the Football Championship Megapack!

This collection was created as a tribute to the excitement, passion, and unforgettable moments that football brings to millions of fans around the world. No matter which country you support, I sincerely hope your team has an incredible tournament and creates memories you'll never forget!

Inside this pack you'll find a complete collection of top-down football-themed assets designed for sports games, management simulators, RPGs, city builders, mobile projects, and commercial game development.

The pack includes football field tiles, stadium modules, goal posts, team benches, scoreboards, entrances, seating modules, equipment props, training assets, referee tools, trophies, decorations, broadcast equipment, merchandise stands, crowd decorations, championship props, and much more.

Features:

• 20 Modular Categories • 300+ Assets • Top-Down Pixel Art • RPG Maker Ready • Flexible Across Multiple Resolutions • Commercial Use Friendly • Perfect for Sports Games • Modular and Easy to Combine • Consistent Retro Visual Style

Whether you're building a local neighborhood tournament, a professional league, or the greatest championship in the world, this pack provides everything needed to bring your football project to life.

Good luck to every nation participating, and may your favorite team have an amazing World Cup!

Thank you for supporting SakPix!






















⚽ Thank You For Supporting SakPix! ⚽

This Football Championship Megapack was created to celebrate one of the most exciting moments in sports: the beginning of the World Cup!

No matter which nation you support, I sincerely hope your team has an unforgettable tournament filled with amazing moments, incredible goals, and memories that will last forever.

Thank you for helping independent creators continue making game assets for the community.

Good luck to your favorite team, enjoy the tournament, and have fun creating awesome games!

— SakPix

Published 9 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSakPix
GenreRole Playing
Tags2D, Football, Indie, Pixel Art, Retro, Soccer, Tileset, Top-Down, Word game
AI DisclosureAI Assisted, Graphics

Purchase

Get this asset pack and 38 more for $20.00 USD
View bundle
Buy Now
On Sale!
60% Off
$10.00 $4.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

Football Championship Megapack - Top-Down Pixel Art Sports Collection.zip 30 MB

Download demo

Download
Free demo!.zip 1.4 MB

Comments

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I'm having an issue with a few of your packs that I got from a bundle. None are documented what resolution they're for, and the sizes do not add up at all. I tried to email but not sure if going to get a response so figured this would be the best way.

Hey Loart! Thanks for reaching out.

These packs are resolution-independent, meaning they're designed to scale to multiple resolutions without losing quality. Here's a quick guide depending on your engine:

🟦 Unity

• Import the sprites and set the Pixels Per Unit (PPU) value to match your project's base resolution.

• Use the Sprite Editor to slice if needed.

• Set Filter Mode to "Point (no filter)" for pixel art to keep sharp edges.

• For multiple resolutions, use Sprite Atlas and let Unity handle the scaling.

🟥 Godot

• Import textures and set Filter to "Nearest" to preserve pixel crispness.

• In Project Settings → Display → Window, set your base resolution and enable stretch mode ("canvas_items" recommended).

• Scale up using integer scaling (2x, 3x, 4x) to avoid blurry results.

🟧 RPG Maker / GMS2 / Other engines

• Always scale using integer multipliers (2x, 3x, 4x) — never odd percentages like 1.5x or 2.3x, as this causes blurriness.

• Keep your base canvas resolution consistent with the tile/sprite size from the pack.

⚠️ General tips to avoid quality loss:

• Avoid bilinear or bicubic interpolation; always use "Nearest Neighbor" when resizing.

• If exporting, save as PNG (lossless), never JPEG.

If you let me know which engine you're using and your target resolution, I can give you more specific guidance. Happy to help!

I appreciate the quick response, I'm working on scaling them to 32x32, as I'm using Tiled as my designer. I'm noticing though there is a lot of manual work it seems to reposition things so they can be sliced properly, unless that's me messing up on the scaling.

Hey! Good to know you're using Tiled — that actually makes things easier once it's set up correctly.

The repositioning issue you're experiencing is most likely happening because of how the scaling is being applied before importing. Here's the cleanest workflow to avoid that:

1️⃣ Scale first, import after

Before bringing anything into Tiled, resize your tilesheet to 32x32 per tile using Nearest Neighbor interpolation (in Photoshop, Aseprite, GIMP, etc.). Do NOT let Tiled or any external tool scale on the fly — it causes misalignment.

2️⃣ Make sure the tilesheet dimensions are exact multiples

If your tiles are 32x32, your full tilesheet should be something like 256x256, 512x512, 512x256, etc. If the dimensions aren't exact multiples, Tiled will misalign the grid and you'll get that manual repositioning issue.

3️⃣ Tiled import settings

When adding the tileset in Tiled:

• Tile width: 32 / Tile height: 32

• Margin: 0 (unless the sheet has a border)

• Spacing: 0 (unless there's padding between tiles)

If the original pack has spacing or margin baked in, let me know and I can tell you the exact values to enter.

4️⃣ Recommended scaling tool

Aseprite handles pixel art scaling perfectly and exports clean tilesheets. If you don't have it, GIMP with "Interpolation: None" also works great and it's free.

So I imported it into to Aseprite, and was converting the sheet size. But the issue I'm running into it seems is because of the spacing between the sprites isn't the same they're becoming misaligned in Aseprite. I believe this one is from a different back but I've tried a few of them. You can't grid it properly since it drifts without manually making adjustments, taking the text out, etc.

I do very much appreciate you taking your time to respond to this.

Hey Loart! Thanks for sharing the screenshot, that really helps clarify things.

I think the confusion might be in how the pack is intended to be used — these assets are designed to be used individually, not as a traditional tilesheet. Each sprite comes with a transparent background and is organized by category, so the workflow is to place each asset one by one rather than slicing a grid.

Because of that, trying to grid-slice the sheet in Aseprite will cause exactly what you're seeing, since the spacing isn't uniform — it was never meant to be sliced that way.

The correct workflow would be:

• Open each individual asset (or category folder) directly

• Import them as separate sprites in your engine or editor

• Place and arrange them manually in Tiled or Unity

This gives you a lot more flexibility since you're not locked into a fixed grid!

That said, if this workflow doesn't fit your project's needs, I'm totally happy to help you with a refund. Just let me know!