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If you feel so, why don't you play Ars Magica? Every player makes two character. One is Magi (caster) and Companion (non caster), and you have any number of Grogs (cannon fodders). Every player can play a caster, and every player must play a martial.

Well, speaking of D&D, in some battle, martials might be underpower, but on average battle, martials are better on fighting with a single big monster, assuming enough magical equipments. So it is a DM dependent problem.

However, for pure martials such as Fighters and Barbarian have less things to do during non-combat time. Casters can do many magical things, such as scrying or suggestion, during non-combat time.








なので今のように公民権取り上げて祭り上げとくしか無い。
まぁ第二次世界大戦直後にGHQがやらなかったので今となっては、よほどの不祥事やらかさない限りはこのままにするしか。


天皇が民間人になったらほぼ絶対選挙で落選しない国会議員になるだけなんだが。
それこそ永世総理みたいになりかねないよ。



















反移民を政策に掲げてくれる党に投票しようかと思ってるよ。今回のベルファストの騒動とかが日本で起きる前に何とかしないと。

選挙前は高市政権は反移民ぽいこと言ってたのに手のひら返したからなー。



There aren't any specific forbidden spells, but the usable sourcebooks will be decided at session 0.

However, I'd like to limit large-scale Circle Magic to scenario-specific gimmicks. Like casting a large-scale defensive spell to defend a town, or planting (enliing) an entire village. I was thinking, couldn't we just assume that developing the Circle Magic spell requires a considerable amount of money and time...?


Why can I ban them? It is an official rule.

Vicious weapons are certainly powerful, but since they still deal B/P/S damage, it's still difficult to use them effectively without a way to evade resistance (such as Divine Smite).

Theoretically, you could create a level 1 character with 50 days of downtime and 2000 gp, but if you're willing to spend that much money and time, shouldn't you just allow it?

On the other hand, if someone were to create such powerful weapons themselves and then taunt me by saying, "DM, the enemy is too weak," I'd get furious and start an arms race too. 😉



People who like critical hits build their characters around them, so it's like Champion Fighter + Elven Accuracy + Piercer.


If you have just finished the university study, your degree matters. Otherwise, work experience in IT fields is much important. Without job experience, it would be difficult to find jobs.

Probably kaggle master or similar qualification would be useful.






These days software engineers are becoming unstable jobs because generative AI is about subsutitute their jobs. Jobs of software regions are becoming to focus on product/project managements, which requires job experience and native level Japanese language skills.

Graduates of electrical and electronic engineering or mechanical engineering departments are generally considered to have secure jobs.

There's a surplus of people in the biological sciences fields. If you're going to major in those fields, you'd probably be better off becoming a doctor in your own country.


Usually I say:

* No evil alignment character. No belonging to evil organizations. No worshiping evil god/goddess. No murderhobos. No in-party PvP. PCs are supposed to be heroes/heroines.

* In my campaign world, species prejudice exists. Some species such as drow or tiefling may get some social penalties from commoners.

* I allow only core rulebooks and sourcebook of the campaign world. I do not mix sourcebooks of every world (such as Spelljammer, Ravenloft and Eberron).





Generally speaking, if you can study software or mechanical engineering enough in your country, you should do so. Waseda is famous for liberal arts, legal, and so on, not for STEM.











It's difficult because the rules for specialty priests aren't in 5e and 5.5e, but perhaps we could allow Elistraee Clerics to take performance proficiency.

Or, more generally, give Cleric 1st level the ability to take proficiency in an appropriate skill or tool depending on the god/goddess they worship.











あなたが日本人が好むような良い外見を持ってる場合、接客業で成功しやすいよ。 日本人は基本的に日本語しか話さないから、あなたが日本語を流暢に話せないと職を見つけるのは難しいが。 あと日本は低賃金なので、多分韓国とかの方が稼げるよ。







日本人で代わりが出来ない特殊なスキルを持ってるなら簡単だし、日本人で構わないようなスキルしか持って無いなら、なぜあなたを雇わなくてはいけない?日本語が日本人ほどには話せないあなたを。

サッカーのプロ選手なら歓迎されるし、日本人より低賃金で働く才能があるなら同様に歓迎される。もちろんPhDとか持ってる優秀な人材も歓迎されるよ。


あなたの国ではどうなるかは分からないが、少なくとも日本ではありふれた行いだよ。

ロードス島戦記のキャンペーンがグループSNE内部で遊ばれたとき、ディードリットのプレイヤーは男性だったのは有名な話だ。

私も女性キャラを作ることが多いね。









Copying spells from Artificer to Wizard
Copying spells from Artificer to Wizard

Let's say you start as an Artificer in D&D 5.5e and then level up as a Wizard.

Since an Artificer can change their prepared spells for each Long Rest, they essentially know all of the Artificer Level 1 spells.

Some of those spells are also usable as Wizard spells, and I'd like to transfer them to the Wizard spellbook for future use, especially the ritual spells. How would that be handled according to the rules?










That's a nasty tactic often used by company executives. If you take time off work for reasons like depression, you can't return to work until the company's industrial doctor gives you the OK. On the surface, they're pretending to care about the employee's mental health, but if you can't return to work within a certain period, the company can legally fire you. So, if they keep getting the industrial doctor to say you can't return to work, they can fire you.




















Though theoretically Wizard can learn 400+ spells, the number of learnable spells depends on your DM. Some DMs do not allow wizards to acquire new spells (through purchase, etc.) other than those automatically learned upon leveling up. Under such DMs, the wizard's advantage is severely diminished.

If you're aiming for a style like Enchanter Wizard, you'll definitely want metamagic like Subtle Spell.

Also, Sorcerous Burst is a very easy-to-use combat spell. There are occasionally monsters that can only be defeated by finishing them off with a spell of a specific element.

However, as everyone says, I think the Wizard is more convenient because it can do more things besides combat.











オンラインゲームの規約に、カリフォルニア州の住人とは使用許諾契約結びません、の行が追加されるだけ。 というかそもそもSwitch2とかPS5とかのハードもカリフォルニアでは販売停止になるでしょ。