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File: Dust Front.jpg (38 KB, 460x215)
38 KB JPG
The Demo for Dust Front is releasing on Monday, it seems youtubers have gotten early access to the Demo already.
Here's the video for the Demo Trailer:
https://youtu.be/q4m_KvHLXuo?=TCE2cwyT1BlW6YpR [Embed]
Actual Gameplay + an Overview of the mechanics:
https://youtu.be/vnSMPsap4zQ?=UN9CTTohNnOhJXoA [Embed]
And it seems that Dimon got his hands on the guy who did the music for Terminator Dark Fate Defiance:
https://youtu.be/tDetWO0yhhQ?=xht3P9JvS55moYvD [Embed]
I have been waiting for this game for a very long time, it seems to be better than I initially expected.
>>
i can't believe this isn't vaporware. it looked way too fucking good. furthermore i can't believe it dropped a playable demo before DORF. can't wait to try it. i hope this means a release date is in sight, though the guy always talked about there being an overmap and this looks like just the rts part
>>
>>2428962
Yeah I thought it was just gonna be endless teasers but here we are, it does seem that the Overmap will be campaign only and we just fight a Skirmish against either the Bandits or the Muties. It looks like it actually comes out in less than an hour for me but I gotta sleep, I can't wait to play it in the morning.
>>
>>2428962
cant believe this supposed to run on a potato as well
we'll see
>>
>>2429207
>cant believe this supposed to run on a potato as well
Why? It looks nice, but there's nothing particularly groundbreaking in terms of visual tech.
>>
I hope my dream of WWI style RTS comes true. I want to see massive scale war of attrition where getting troops up into the trenches is key, where breakthroughs are crushed by massive strategic armored reserves. Where the front line creeps forward, perhaps leaps forward when new tech comes online at scale, only to stabilize once countermeasures are deployed. All in a bleak grimdark setting.

Hoping bros.
>>
>>2429209
Nowadays games that look like they could have been on the PS1 require 64Go VRAM and enough CPU power to brute-force the Riemann hypothesis.
>>
>>2429222
true
>>
https://steamcommunity.com/app/2610770/discussions/0/564785528365520417/
brehs...
>>
>>2429252
Wouldn't the dev, as a Russian, risk being thrown in jail for opposing the war as a public figure? Clearly he supports it but what did they expect, for him to risk his life and livelihood so they could feel slightly better about playing his game?
>>
>>2429252
>https://steamcommunity.com/app/2610770/discussions/0/564785528365520417/
holy fucking based
>>
>>2429252
ok now I'm definitely checking the demo out once it comes out
Z
>>
>>2429252
>>2429276
>>2429281
Him being a zigger is known fact, but someone was spreading info of him liking gore of pregnant women and children, now that’s something actually worth digging into
>>
>>2429290
that just sounds like slander
>>
>>2429292
I think that too, but I have learned of this in the context of him being a zigga
>>
>>2429295
do tell
>>
>>2429298
The same person within same conversation told me both things
>>
Chat, I am very concerned about all this important information coming in right before the demo, I think we should spread the word and cancel the ruskie subhuman on X(formerly twitter) ang bluesky.
It is very important to keep the converstaion on this topic only, instead of talking about the game. As a thoughtful but impartial observer I simply felt the need to speak up.
>>
test
>>
>No keys remapping
FUUUUUUUUUUUUUUUUUUUUUCK, I have to move the camera with arrows
>>
>>2429316
>move the camera with arrows
what year is this lol
>>
File: 6 MILLION DEAD BANDITS.jpg (662 KB, 1920x1080)
662 KB JPG
It's actually peak, this game has been very damn fun against the Bandit niggers for the moment, gonna commit Total Mutant Death next.
>>
>>2429404
Kek, my game time was about the same, just finished too. Battles can turn into real slog in this one.
The best part about bandits is their super fast fallout raider mega trucks that you can rez and use for yourself. Now I just want to play as them.
>>
>>2429430
Yeah the slog caught up to me, I didn't realize you could build a mobile construction crane to slowly creep up buildings so that delayed me by about 10 minutes.
I basedfaced when I saw that you could rez them, those trucks they have are useful too.
>>
>>2429457
>I didn't realize you could build a mobile construction crane to slowly creep up buildings so that delayed me by about 10 minutes.
YOU CAN WHAT? I just reiforced straight from the base via conga line. Fuck. The priveleges of low difficulty, won without expanding.
Also the bio-engineered auto-spawning albino dudes seem incredibly useless. I guess you just stuck them in buildings and have them act as spotters.
>>
>>2429252
>>2429281
I was hesitant to buy it 'cause my backlog is bigger than WW1's death toll, but now I *have* to buy it just because I fucking hate this kind of "let's see what happen to your career" dipshit.
>>
>>2429463
You most definitely found it in the Defense tab but yeah that thing is real nice for setting up advance bases and the like.
Against Mutants you really do need those Interceptors initially dear lord.
>>
Unit cap, no zoom, and the huge ui are really annoying otherwise it plays great

>>2429252
Fuck I'll have to buy this then.
>>
Exactly what I envisioned from the trailers, good shit.
>>
quite like this but the controls are so ass
>>
The controls are absolute ass and the perspective at max zoom out is weird as fuck. It's very low off the ground and pointed at a very flat angle.
>>
>>2428355 (OP)
>Too many buildings that don't really do anything
>Supply building gives a pathetic amount of pop (meaning you need to constantly build them to/while expanding)
>Controls are SHIT
>Population is shown as "People" icons in the supply building menu, "Fuel" icons everywhere else
>"Infantry" units costing anything
I thought BAR had shit economy management but this is a completely different kind of shit.

I want to like it but it needs a near complete overhaul.
>>
some parts work well, some don't. anons here have pointed out everything that's wrong with it, most of it seems easily fixable though so good thing the dev put out the demo even though he seemed reluctant, now he knows what he has to fix, assuming he wants to and isn't a horrible autist with a giant ego.

i'll also point out there's awful readability on the building selection screen, at first i thought i couldn't build anything yet and it was all greyed out. and there's a weird film grain that really doesn't need to be there.
>>
game is FANTASTIC, that said there are some issues.

A: my main problem is that enemies stream across the map in a "line" instead of a "wave", the only cool fights is RIGHT when you disturb the hornets nest in a base

B: the SUPPLY system is really really bad, 1 tank is 15 supply but the supply depots give 5 food so you need to build 3 for every tank... once you get to 5 factories its almost impossible to keep up production without spamming the BIG supply depots. its impossible to maintain without pausing every 20 seconds, my base is 3 screens of supply depots and 5 factories

C: really hard to find a purpose for soldiers compared to just tanks, other then having like 1 soldier in a building for spoting they are kinda usless. I think letting the basic infantry dig trenches would go far to make them useful.
>>
Given it a couple hours now. It's alright.

Retreading points already covered in the thread but the game is a bit obtuse in some areas:
>Army Supply/Unit Cap
Your ACTUAL Unit Cap increasing buildings (Small/Large Warehouses) are hidden off in their own build menu inside the Supply Depot building. Should be added to the main build menu and just have said depot as a requirement. Other buildings in the demo so far already function like this.
>Redundant Structures
Not sure why they aren't just tech structures with upgrades to research, instead of what we have now with "build me six times for 30% more damage dealt".
>Connecting Production Structures
Very nice feature. Only issue I have with it is that it is a little too restrictive on the distance, could do with a 1-2 tile expansion.
>>
>>2429881
>Army Supply/Unit Cap
the reason its like that is so you can click your 10 supply depots and build ten warehouses all at once instead of needing to build 10 cranes. my only issue is that they dont give enough supply.

>Redundant Structures
I actually like it, since you have limited gears you have to choose what you want to build and its cool that if you lose them you also lose your upgrade. Maybe in missions you can kill your opponents foundries as part of your strategy? Its just a different way of doing things I don't think its bad or good.

>Connecting Production Structures
I wanted way more of this, I like it when there is more to building bases then just slapping down buildings.
>>
>>2429252
>>2429281
Were both of these removed?
>>
>>2429894
guess so. it was a guy calling for a boycott of the game and posting a screenshot of the dev's discord server where he said he supports the russian invasion of ukraine. it was also on the first day of it, when they thought it'd be over in a week, so i bet he feels silly about it now.
>>
>>2429878
>I think letting the basic infantry dig trenches would go far to make them useful.

True, were it for me I would also add a system like what star wars empire at war gave you, the chance to put your infantry into a crawling stance trading speed for resilience.
(Also the fact that they put one guy with a portable AT weapon in each squad made infantry waves viable.)
>>
demo is really fun and game looks promising. shame it'll be a while more before release since it really only has one developer
>>
So if rebels are fast and mutants are melee, what are robots gonna be? Extreme range?
>>
File: units.png (1.66 MB, 1232x840)
1.66 MB PNG
Bandit units are cute.
the mono-wheel bike thing(not pictured) especially.
>>
>Dev is a Zigger
and that's a pass from me. looks fun but I'm not fond of supporting monsters if I can help it
>>
You all know this game is based on one short cgi movie made like 15 years ago, right?
>>
>>2430135
Dev just liked the short to he modeled the bomber after it, he says as much in FAQ. No deep lore there.
>>
>>2430135
Your point being?
>>
File: deepfry.jpg (11 KB, 594x626)
11 KB JPG
https://steamcommunity.com/app/2610770/discussions/0/564785528365612783/
>>
>>2430216
>Ivan in charge of not fucking up
leave it to the ziggers kek
>>
>>2430216
>Gone with the Blastwave in the comments
I love this boomer genre but I wish it would stop reminding me of how old I am...
>>
Are there just no anti-infantry vehicles?
>>
Almost excellent but it's a single dev so guessed as much it wasn't going to explode
>Ortographic view only
>No production menu hotkey
>Noise and filmgrain cant be removed
>Maps are the same, no variety on biomes
>No MP

Eh it's alright, hope he does well
>>
>>2430277
I find BTRs and the upgraded Armored cars to a decent job, Spotters aside.
>>
>>2428355 (OP)
https://www.youtube.com/watch?v=nWCmnR9W6eY [Embed]
https://www.youtube.com/watch?v=nWCmnR9W6eY [Embed]
https://www.youtube.com/watch?v=nWCmnR9W6eY [Embed]
>>
>>2430346
Based Nellop lmao
>>
>>2430277
lvl 3 tanks get a machine gun thats also anti air, but honestly the tank shells do a million damage to infantry too. Lastly, the machine gun defence turret can actually be uprooted and placed anywhere. the missle launcher units SHRED units and leave fire behind but you can only get them at the embark screen and not build them in game
>>
>>2430352
Sadly we can't build more of the MLRS, I do see in the trailers again that we are missing at least two flamer units that we will definitely get in the full game.
>>
>>2430352
>you can only get them at the embark screen and not build them in game
Yeah, it seems there are a whole bunch of units missing. Like this thing that got posted in 2023. https://x.com/RtsDimon/status/1723400105796002083
>>
>>2430139
It is pretty much the whole setting (but it's ok)
>>
>>2430355
i never actually checked if the APC unit can upgrade the to flammer like in the trailer
>>
>The mobile Crane can get a medical center upgrade
I feel like a retard for creeping up bunkers with those now. I also noticed the Supply Depot upgrade at the same time too.



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