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OneZero is a former publication from Medium about the impact of technology on people and the future. Currently inactive and not taking submissions.

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In the Future, Video Games Will Care About You

Developers are experimenting with A.I. to learn from your moves and personalize your gaming experience

8 min readJan 25, 2019

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Eight years ago, game developer Bethesda attempted a radical experiment with its epic role-playing adventure Skyrim โ€” and it went horribly, beautifully wrong. To make players feel like they were a part of a living, breathing world, the designers created an artificial intelligence system named Radiant, which gave computer-controlled characters (nonplayer characters, or NPCs) a range of needs, ambitions, and personality quirks and allowed them to act on those elements dynamically. Players were meant to be delighted when they encountered characters filled with life and emotion and who seemed to really react to the things you did.

Instead, the A.I. characters went rogue. To meet their needs, they started slaying merchants, shopkeepers, and each other. Even worse, characters addicted to an in-game narcotic named skooma would do anything to get a fix. By the time a human player showed up at a tavern or a meeting place, everyone was already dead โ€” slain by artificially intelligent drug addicts who had figured out that killing was a more effective way of meeting their needs than buying stuff.

Video games are like those charming, boorishโ€ฆ

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OneZero

Published in OneZero

OneZero is a former publication from Medium about the impact of technology on people and the future. Currently inactive and not taking submissions.

Keith Stuart

Written by Keith Stuart

Journalist/novelist. Author of A Boy Made of Blocks and Days of Wonder. Veteran video game player. Twitter: @keefstuart

Responses (5)

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I'm not sure you want a game like this. D&D already does this...videogames are a different beast and using AI to make you feel things is a bit unethical.
In the past, AI used to be called 'expert systems'. They were designed to assist in decisionโ€ฆ

Game designer Jesse Schell once told me he imagined a futuristic online role-playing adventure in which players went on quests with A.I. characters who would live on in that world long ...

Great thinking!! Love the article, and I totally agree with your idea, has I previously mentioned in my articles on the topic.

Personalization and immortality. Youโ€™ve identified two powerful motivators for the industry to plug into. Letโ€™s hope youโ€™re right and they do!