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Rec Room UPDATE - the "Spring Cleaning" edition
This update is mostly about fixin' stuff! We had accumulated a lot of bugs over the winter, so it was time for some SPRING CLEANING!

That said, we did manage to sneak in some cool stuff:
  • Fancy new dorm room - we've given the Dorm Room a fresh coat of paint, with a more spacious layout and a larger mirror so you can truly bask in your own magnificence!
  • Updated watch layout - we're gradually making larger browsers for the watch. This update is a partial step towards getting the watch to handle much larger collections of stuff (hundreds of friends, rooms, etc.). In this update, the watch always defaults to the home screen, and will automatically detach when you tap a button. We plan to make this optional next update, so don't yell at us too much =]
  • Maker Pen - added invisible triggers. You can now add resizable cubes that trigger circuit signals when a player or object is present, and are invisible when circuits are invisible. Find them in the "Shapes" section of the maker pen.
  • Maker Pen - added grid visualization helpers and fixed a bunch of bugs with grid snapping. We think that grid snapping is much better now - let us know if you disagree...
  • rec.net - you can now create an event on rec.net. If you say you're attending the event, you'll get a watch notification when the event is starting!


Then, looooooots of bug fixes (many thanks for the community testing feedback that helped us prioritize what to fix...):
  • Fixed bug where objects could fall through the floor (same bug was causing major issues in Paddleball - e.g., allowing the ball to fly out of the court).
  • Paintball - fixed that one spawnpoint where you could spawn without a paintball gun.
  • Paintball - made it much, much harder to hide inside rocks, etc. Please let us know if you find hiding spots, we now have a pretty good technique for preventing this.
  • Paintball - added "push back" code that keeps you out of geometry (ported from Laser Tag and Quest)
  • Paintball - ladders now respect teleport cooldown
  • Paintball - fixed issue where paint grenades never came back if you shot them. (Also fixes same issue in Laser Tag and JumboTron)
  • Curse of the Crimson Cauldron - fixed issue where you couldn't knock witch projectiles back with the sword very well (turns out this was mainly on the Vive)
  • Matchmaking - tries harder to avoid players you've blocked.
  • Reduced jitter on all held objects when walking.
  • Sandbox - Sampler - fixed bug where negative pitch would cause an error. Negative pitches will now play the sample backwards! The range is -500 to 500.
  • Sandbox - New button - fixed a whole host of issues... should now be 870% more reliable.
  • Sandbox - replaced duplicate track with the much-requested "Goblin Work Song" from Crimson Cauldron
  • Maker Pen - fixed bug where you could delete frozen objects
  • Maker Pen - collision on pyramid and wedge should more closely match the visible shape.
  • Circuits - made chips spawn in a more convenient orientation. Note that this doesn't break old placements (we thought it might, but it turns out nope).
  • Circuits - fixed bugs with respawn chip.
  • Circuits - SFX chip now has "Tie Game" VO
  • Custom Rooms - fixed bug where the "flying" permission slider could go crazy
  • Custom Rooms - everyone present is respawned on room save, to ensure what you see is what actually got saved.
  • rec.net - you can now delete custom rooms via rec.net
  • Watch - fixed issue where laser pointer would stop working
  • Watch - fixed issue where you would get accidental double presses sometimes
  • Clothing - sci-fi visor is now categorized as "glasses" (used to be a hat)


We rely on your feedback to make Rec Room as awesome as possible! So please don't hesitate to get in touch with any feedback you have!

Also, be sure to check out the Creator's contest 2.0!
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Rec Room
Posted 
Sat, April 28, 2018
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Sep 3, 2021
Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all.
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