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Rec Room UPDATE - the "Locomotion" edition
  • This update adds smooth locotion - we call it "walking" - to Rec Room! It's turned off by default, so if you want to try it out go to Settings --> Gameplay and enable it there.


  • PLEASE WALK WITH CAUTION! Some players find walking-style locomotion quite uncomfortable, and we don't want you getting motion sick. If this is you, leave walking turned off. If you're not sure, we recommend trying small doses of walking before going all in. Please be aware that motion sickness can affect you after you've taken your headset off, and can linger for a while. So take it seriously and don't make yourself sad.
  • Teleport remains fully supported everywhere in Rec Room. There's no reason you have to walk. We've designed walking so you can freely mix it with teleport. You can walk, then teleport over a gap or ledge, then keep walking. Or you can just teleport like always. We have several players on the team who prefer not to walk, so please know that we've got your back if you not a fan of this type of movement. As of this update, we've also got your back if you are =]


As with many of our features, this is somewhat experimental so please let us know what you think! Here's some more things to know:
  • Walking works in the Dorm Room, Rec Center, Disc Golf, Soccer and and all Custom Rooms. It is not currently supported in Paintball, Laser Tag, or the Quests (although you can experiment with walking in these modes via Custom Games).
  • Walking respects your teleport bubble setting, so walking players can't get closer than that (unless they roomscale).
  • On all platforms, press and hold the Move button (A/X on Rift, thumbpad on Vive/Windows MR, Move button on PSVR) and you'll move in the direction you point.
  • On platforms with joystick-style controllers (Rift, Vive, Windows MR) the joystick is supported for walking.


OK so that's walking! We hope you enjoy it... we certainly think it opens up some very interesting possibilities for games and activities, and we're excited to hear what you think.

But wait, there's more:
  • Introducing the Maker Room - many Custom Room creators have asked us for a "blank slate" room. Well, here it is! The Maker Room starts as a very basic Dorm Room style room. But it goes beyond that - you can delete all four walls, the ceiling, and the floor to get to a straight up, somewhat horrifying void that you can fill with just the stuff you want! The only thing you can't get rid of (yet) is the Sandbox Machine. We want to retire this, but haven't gotten their yet. So... you gotta deal with that for a bit longer.


  • This update sees the return of Custom Games - you can now create a Custom Paintball room, tweak the settings so everyone spawns with a Quest Bow, save that room (with a ^name) and publish it. More than that, you can create a Custom version of any activity. You can now tweak things like time and score limit for most of the games where that makes sense. Custom Game settings are in Watch-->This Room-->Game.
  • There are now Spawn Points in the Sandbox Machine! You can combine these with the new Spawn Chips to create more advanced games - e.g., paintball-style games where players are respawned on hit, etc. We'll make a HowTo Video to explain how to use these, and publish an example room. In our testing, it's now possible to make really fun games!


There's a bunch of tweaks to the Merch Booth:
  • Tokens now come in packages!
  • You now get tokens for leveling up!
  • Merch booth now sells 12 items at a time (was 8)
  • You now get tokens when finishing an activity (sometimes...)


Plus a bunch of smaller adds/fixes/tweaks:
  • As George R.R. Martin famously said: "Spring is coming!" - it's time for the snow to melt in The Park. It's still there this update, but we're planning to remove it next update. If you've used the winter version of The Park as the basis for a custom room (look at you ^frozen!) and you really want to keep the snow, get in touch with us and we'll discuss options.
  • There's now a Host setting to disable vote kicks in a Custom Room (if a Host is present - otherwise normal rules apply)
  • Precise control of comfort settings - you can enable/disable vignetting (tunnel vision) separately for teleporting, walking, flying, smooth rotation and swipe rotation.
  • Added more sound effects to the SFX chip!
  • New "ambient radio" that lets you have a custom ambient sound loop (e.g., birds chirping, or spooky cave) in the Maker Room.
  • You can now press buttons with held objects =]
  • We polished our support for Windows MR controllers... the various angles, button mappings, etc. should be much nicer now. Please let us know if you disagree. BTW we don't currently plan to support "press forward to teleport" as it's so different from other platforms, but we're willing to discuss if you feel strongly.
  • Out of bounds is no longer enforced in sandbox mode. Go wherever you want!
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Rec Room
Posted 
Fri, March 16, 2018
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5:55 AM JST
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Sep 3, 2021
Rec Room is the best place to build and play games together. Party up with friends from all around the world to chat, hang out, explore MILLIONS of player-created rooms, or build something new and amazing to share with us all.
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