Rec Room
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UPDATE IS LIVE - The "Quest 1.1" Edition

General stuff

  • New out of bounds system - it's now much harder to cheat by phasing through walls. You cannot use your teleporter when out of bounds. When in a game (e.g., Quest) leaving the valid play area will start a warning countdown... get back in bounds before something bad happens to you!
  • Major revamp of throwing mechanics - we did some surgery on how we calculate throwing of objects across the entire game. Please try throwing things and let us know what you think! We will likely need to re-tune some things, so if something feels off don't wory, just let us know! Some advantages of this new method:
    • Throwing is more framerate independent - even if you get a frame hitch, your throw should be consistent and reliable.
    • More realistic physics. Try throwing basketballs in the locker room... much more realistic now!
    • Disc Golf re-tuned for both Vive and Oculus. You can now also use either trigger (index or hand) to pick up and throw objects on Oculus Touch.
    • We now support "hair trigger" release on Oculus (this brings Oculus and Vive to parity).

  • We tuned how gifts are given out. You are now more likely to get unique gifts, especially as your level gets higher!

Quest stuff

  • Quest - knight enemies no longer take damage when you hit their axe (this makes them tougher)
  • Quest - bow causes less recoil on some enemies
  • Quest - shield now blocks melee attacks from enemies
  • Quest - sword deals more damage
  • Quest - crossbow now has impact VFX/SFX
  • Quest - pathing AI should be less terrible
  • Quest - fixed loot randomization bug which could cause you to get the same thing over and over (e.g., we had reports of someone getting five gloves in a row... sorry about that =])
  • Quest - now provides XP for daily objectives

Paintball stuff

  • Paintball - players who join a game in progress will now be added to the losing team. We are still planning to add more team balance options soon. But this should help in the meantime.
  • Paintball - you can no longer fire a paintball gun that is intersecting with a shield.
  • Paintball - bug fix: can no longer grab a paintball gun as you spawn into game! (This also applies to Quest)

Even more stuff!

  • Added some additional whiteboard marker colors!
  • Disc Golf - discs now have subtle haptics when you release
  • MAJOR UPDATE OF CRUCIAL SYSTEM - disc golf discs now make a satisfying, plastic "thud" sound when they hit something.


As always, please keep the feedback coming. Positive or negative, we want to hear from you!
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Rec Room
Posted 
Thu, February 23, 2017
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4:51 AM JST
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