
R: 60 / I: 58
Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling. If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer. Scroll down for a useful FAQ and resource links

R: 212 / I: 69
Anime General: Previous thread : >>1019271 Discuss and post anime styles in 3d. From figures to celshaded models, etc. Recommend Youtube Channel : https://www.youtube.com/@user-sy9do4tr4h https://www.youtube.com/@yuucg5187 https://www.youtube.com/@mmcganimetic https://www.youtube.com/@fusako3d https://www.youtube.com/@sulbi03 https://www.youtube.com/@Neogools_3D_Trainning https://www.youtube.com/@Uzuki_Riha https://www.youtube.com/@chichaart https://www.youtube.com/@MrZingyGuy https://www.youtube.com/@pachiko_blender https://www.youtube.com/@ShionMgr https://www.youtube.com/@kurukuma https://www.youtube.com/@menglow2122 https://www.youtube.com/@2amgoodnight [YouTube] How to (Actually) Make Anime in 3D (ft. Dillongoo) (embed) Sculpting: https://www.youtube.com/@aurelien4280 https://www.youtube.com/playlist?list=PLMjnnUF3eJFe3jMRfUKMt0qK5zKIpxy1t https://www.youtube.com/@FlyCat1/videos Image ref for sculpting : https://mega.nz/file/A1gAyQDB#9dw9Bj3Dk3ofdyxhHfna4jnjsj2bZ63C3Cl75kop98U sculpt stream https://drive.google.com/drive/folders/1UdkwS53pqmhrOWb8SeQf1IZ3X2w4vLPp

R: 20 / I: 8
/3/ humor thread: post 3D humor content, 3D fails, 3D jokes, 3D everything

R: 18 / I: 4
Does anyone use Blender to sculpt? After years of avoiding it while working on models and making very poor anatomy, I finally decided to give it a try. When it comes to quality, would it make too much of a difference if I used a tablet or drawing tablet instead of a mouse and keyboard? Is that only for comfort, or can it improve my work?

R: 0
VR Animation?: Are there any free VR 3D animating softwares (or relatively cheap ones that are worth the price)? I asked 2 different LLMs and got nothing, so I'm all out of ideas. At least being able to move and rotate with both hands would be good, but better if it could use full-body tracking as primitive mocap. I was considering making my own (since I was going to mess around with VR game dev anyway), but I thought one would have existed.

R: 238 / I: 55
/SQTDDTOT/ Stupid Questions That Don't Deserve Their Own Thread: .

R: 10 / I: 1
Fuck: 3d AI art is actually getting good....

R: 4
I want to make an artbook made of 3d renders like this one of 512 waifus. Pls tell me is not a dumb idea.

R: 12
does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny

R: 9
will my CPU really cook itself if I try to use FreeCAD? I don't normally have any reservations about piracy but since I'm actually going to be making things with it I feel differently about CAD software, if possible I want my tools to belong to me indisputably, as a point of pride

R: 7 / I: 4
/wip/ Works in Progress: Previous thread: >>1021734

R: 16 / I: 2
/ag/ anatomy general: I perfected the workflow required to pump these babies out within a few minutes, kek. Working the textures is easy with Gemini too but it's a pain to remove the watermark, kek. The only thing left is to automate the watermark removal and my AI powered 3D workflow will be finally ready for product. The assets for my harem game will be mostly done via these means. One issue is that the faces have to be done manually because of the sheer difference between the lolis like different hairstyles. I was thinking of a 4 dimensional array to store different configurations of features, so the harem can have almost limitless amounts of loli concubines. Fear not, my chuds, for I will also automate all this and document the process in this thread, kek.

R: 281 / I: 64
Blender General: Previous: >>1021529 DLSS Edition Someone needs to leak that build

R: 5
best way to learn blender? from a complete begginer

R: 9 / I: 3
new workflow: It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders. Pretty happy with this.

R: 255 / I: 40
*teaches you nothing*

R: 240 / I: 66
/DAZ3D/ General: Booba edition: Previous: >>1024628 Daz youtuber's and general guides: https://www.daz3d.com/help/help-daz-3d-video-tutorials Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin (Pruned some long inactive suggestions from past OP) Bridges: https://www.daz3d.com/daz-bridges Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED) Use this if you are an AMD or Intel pleb. News: Daz content now on Unreal's Fab marketplace https://x.com/daz3d/status/2041910820612010085 Daz 5.0 this year for reals! Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/ Other links: https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/

R: 283 / I: 150
/wip/ Works In Progress: Making a new thread since the image limit got hit on da last one. Show us that cool new project you got in the works anon-kun! Previous Thread: >>1017627

R: 6 / I: 5
A thread for my shit: I want to share some stuff as I create my content over time, to contribute to the /3/ gallery. I'm not a professional employed person, this is just my hobby.

R: 79 / I: 10
It's unironically over. AI can make better topology than 99.9% of /3/.

R: 31 / I: 6
Help me fags, im struggling with this topology

R: 12 / I: 6
r8 my model... WIP: wip subd fanart of Thief from Marathon 2026 :) what do you think?

R: 6 / I: 1
>revit archicad modeling pipeline: im planing on getting a building technology and mep certs, and learning the shit out of revit to get some autodesk certs, and looking for bim jobs, i just dont see myself living from 3d animu waifus all my life bros. any of you oldfags that are still here have any experience going out through this route?

R: 26 / I: 5
How would you grow a youtube channel about animations?: I think making a 10min video was quite retarted, most of the big animation channels I've seen don't even have 15min of video content combined i need to adapt to tiktok 10second attention spam era, but honestly can't think of any ideas

R: 10 / I: 5
Prototype: Hey, I have a game engine viewport working. I typed everything out in c files and I want to put together headers and start a library for a game. Does anyone have interest in the source files? It can be complied to an exe file. I use Visual Studio or Mingw64.

R: 98 / I: 91
90s - 00s Renders Thread Vol. 3: Vintage and OC is welcome Previous thread: >>1021812

R: 7
substance modeler, by Satan himself: Ia this program as good as it looks? I want something like this for a standalone headset, but I don't feel like giving money to Adobe (piss be upon them).

R: 3 / I: 1
Why the fuck do you chuds keep saying my models are bad? Their proportions are literally spot on.

R: 41 / I: 12
Is using ai as a refrerence for your characters bad?

R: 19
I found a neat trick on blender that allow me to imitate the soft shading on the breast, flat shading on the rest of the body, that I saw on AI low poly renders. :D

R: 50 / I: 19
AAAAAAIIIIIIIEEEEEEEEEEE #3: >>1016792 some old proggy for new bread

R: 39 / I: 4
Did sfm set back 2010s animators years? (kinda ignore pic)

R: 18 / I: 7
Just how groundbreaking was this video back then?

R: 5
I've leveled up, chuds. This is roughly 70% AI but I've tuned the prompts and the workflow to make it look more legit. Would this get flagged by Steam?

R: 36 / I: 15
Sculpting General: A thread to post sculpts, get feedback on sculpts or talk about sculpting Consider posting on /wip/ for for projects that go beyond sculpting Previous thread >>1007862

R: 35 / I: 3
>no, you can't save your animation, you have to mark those keyframes you're working on as having a "Fake User" or we'll GC them out of existence Who came up with this shit? Fuck blender.

R: 56 / I: 4
Blender Guru is literally a beginner at 3D modeling: In his latest series for Blender 5.0, he teaches you how to make this mug. But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related) When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result. This dude has been using blender for 22 years, but can't even model a mug.

R: 230 / I: 51
/3/ Football Club - 4th Time's the Charm: Like all great projects, you leave it behind for a while... 5 years might be a little too long, time to get back on the saddle and work on it. For those that were in the loop back in the day, this is a revival effort to bring /3/ back to the cup and even though /3/'s history in the 4CC isn't necessarily stellar, it's always a work in progress. Things have changed since the last time the team played an official match, Konami stopped making games and we've been reusing older games with mixed success, however there are tools to have the same model quality as the newer versions of Pro Evolution Soccer before the series ceased production by converting them to the older games. For those that don't even know what this is all about, the 4CC is an inter-board competition where /3/ used to compete from 2012-2015 with a revival that went from 2018-2021, the team has fallen inactive since then but if there's enough interest ITT the team will return to competition with me and my co-manager Wyvern at the helm. There are 4 cups per year named after each season featuring the Elite and Babby divisions, the second division is the entry point for new/reviving teams and with the Spring Babby Cup coming up, team registration has opened and the time is now to revive /3/. Let's go fire up Blender one more time and kick a ball around, hopefully we don't lose too badly. For more info see https://implyingrigged.info/wiki//3/

R: 5
Ease up: This is the UV quality of the most popular and profitable 3D game currently not owned by China. Why are you still trying so hard, /3/? Stop reaching for the stars when success lay at your feet.

R: 10 / I: 1
3D Coat: Why is this thing trying to become bloatware jack of all trades like Blender? It will just run at 20 fps instead of being specialized lightweight software. Also, I heard its better than Substance Painter for some parts of texturing. Any inputs?

R: 213 / I: 30
Blender hatred: I've seen a lot of people dislike it. But there is no need to hate it. Blender is an alright little utility buddy. It's not the best at anything, though it's a great helper. Personally I only use it to clean up models post CAD modeling, store my hp and lp's in seperate collections, and it's simply great for that. I like Blender.

R: 2 / I: 1
Does anyone have new "Advanced Facial Rigging" course from blender studio?: https://studio.blender.org/training/facial-rigging/

R: 4 / I: 3
Just started Blender three days ago. No fucking idea of what I'm doing. Suggestions are welcome.

R: 72 / I: 16
lowpoly psx/n64/win95 era 3D graphics: What's the quickest way from retard to creator of this? Wing3D?

R: 177 / I: 41
PS2-Era Graphics: Im working on developing some games in my spare time and I’d really like to target the fidelity of ps2-ps3 style games, mostly for stylistic purposes (but also because I’m solo and don’t have the time and resources to make too many high poly things) Specifically, I’m really interested in how characters like pic related were modeled and textured to look semi-realistic and expressive (especially textures because I’m still terrible with them) Feel free to post low-poly or just your favorite models/textures from the games of the good old era of games

R: 10 / I: 1
Blender 5.0: Blender is finished. Lets face it Blender in 3.1 was getting better then the retarded devs basically ruined it and made it worse and worse. 1) They literally removed the superior way to pick a modifier with muscle memory it is 1 click and a swipe to get what you want. Instead we got the retarded search bar where you need to type in the name of the modifier. >Ah yes 2 clicks or 1 click 2 letter on the keyboard and ENTER >Now picking a modifier is 400% slower! Classic blender! This was so controversial that people messaged the devs about all of this. The bullshit fandom reason was that blender will add so many hecking modifiers that this needs to exist. This started in version 3 We are on version 5 now and we did not even get 1 extra modifier and this shit stayed. One guy made a plugin to to revert it to the old style. It was free then he made it a payed plugin. 2) In version 5 they literally removed the cloth filter. Back in the day you can use the cloth filter and set it to smooth to make a entire object more smooth. Yes it is a trick however a cheep trick to get OK looking smooth objects. Now the cloth filter has no smooth option only inflate and other useless garbage. Congratulations now blender 5 is literally worse and there is no need to use it over previous versions! 3) The plugins are getting moved to a web store!!!!!!!!!!!!! In version 3 there are basically essential plugins like the 3D print toolbox who have a make water tight or make manifold buttons to quick fix broken models fast. This was build in not needing a internet connection.... Now this got removed and you need to connect to their retarded plugin store to download this. WTF blender is basically a broken launcher for web store plugins now! The onl shit they where doing was their retarded node shit >Ah yes play around with nodes for 30 minutes to get what you can do in 2 minutes if we added 1 button in the options! What shit show.

R: 13 / I: 5
Parametric: >no parametric modeling threads What is this? Just an artcvck board?

R: 5 / I: 2
/cry/ - CryEngine 5: CryEngine 5 is a beautiful engine. I like it over Unreal Engine unironically. It's fluid, optimized, smooth and straightforward to work with. Is it abandoned? Pretty much, but it's a gem.

R: 29 / I: 3
good night sweet prince: blender bros on suicide watch

R: 4
pretty happy my style is evolving and becoming better.

R: 10
Is learning 3D suppossed to be this hard or I just dont like it?. I hate how there's a billion tools and all the vertix bshit, holy hell modeling seems to be so hard. Can I learn animation without giving a fuck about how to use all the modeling tools? Im still gonna learn a bit more about modeling anyway but holy nightmare fuck these dots

R: 55 / I: 10
Learning how to animate by hand: Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.

R: 56 / I: 7
WHY BLENDER ALWAYS UPDATING EVERY FUCKING WEEK ? I STILL USE 2.8 FOR FUCK SAKE

R: 5
A revolutionary CAD lofter idea for a blender addon.: bros, I had a perfect idea for a blender addon. Basically, you import a grease pencil mesh or a grid topology, and then you project it into 4 ortho silloethes. It's like an UV operation, but what you input in reality is just 4 svg that are projected into ortho views and 2 diagonals. Then a spherical grid of vertex is projected using the reference views points.

R: 15 / I: 1
Chatgpt told me I should start learning with the course "CG Cookie - Fundamentals of Animation in Blender" and then I should take up on "Alive! By P2Design" Is this kino advice or not? I do not care to create my own models, that's extremely hard to do and I don't want that anyway. I want to create futa animations I think

R: 112 / I: 82
What is the best controller for modeling/sculpting in VR?

R: 34 / I: 2
lmao: imagine beign this guy right now

R: 24 / I: 3
Why does no one use their models for porn?: 3D animators of 4chan, is there any good reason why does no one use Kill la Kill IF models for porn or fanmade animations? Wasted opportunity or what? It's insane, because klk porn is really popular and the models are literally right there, but no one bothers. I really want to see that Satsuki getting piped down so badly

R: 5
new blender KINO, chuds.: https://www.youtube.com/watch?v=l5OZu-IrXpw Blender won.

R: 27 / I: 4
The very concept of UV unwrapping disgusts me. You're telling me, that the topology I meticulously worked on, now has to be split and splayed out on a 2D plane, where it only kinda-sorta retains its scaling? Now I'm looking at a flayed human body, and I have to somehow paint its warped shape in a way that avoids unsightly seams, and screen space edges. Then, if I realize I need to change the model's topology or the position of the UVs, then it becomes unaligned. So basically, the mesh has to be set in stone before I even begin working on UVs. Why has nobody come up with a better solution already? No 3D texture space? No way to color vertices on a conceptually higher density than the actual mesh? That would probably be easiest. Just treat it like subdivision, but don't actually subdivide the mesh. Only increase the amount of imaginary points one is capable of coloring. The thing that really annoys me, is that UV unwrapping seems to be the best that we have.

R: 8
DAZ3D keeps getting worse: what the fuck happened to the community of DAZ3D? Stop pretending that Genesis 9 is better. Stop pretending that new clothing has good quality. Genesis 8 was superior, the clothing also had a higher quality. the clothing and assets also keep worse now in the genesis 9 era. what the fuck actually happened? Genesis 8 was the peak of the DAZ3D community. And all the good asset creators have stopped uploading. Genuinely we need to return to Genesis 8. Bring back the great asset makers, remove all the pedo catering vendors from both Renderhub and DAZ3D. Sick and tired of pretending this community is in good shape. Renderosity is also pretty much dead. it's absolute dogshit. People who were around during the peak of Genesis 8 know everything was better.

R: 209 / I: 113
A thread for my stuff: Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".

R: 12 / I: 1
how much would yall charge for a stylised 3d model like this https://www.youtube.com/shorts/VNhCfN-pjg4

R: 7 / I: 1
do i need to learn animation?: ok 3bros, im a 3d character modeler, been doing it for 4 years now, i am currently studying advanced course for rigging disney style character, mechanical props and coding for maya, i have a little bit of animation experience also, but dont really want to be an animator... do i really have to?

R: 2 / I: 1
tokusatsu models: I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?

R: 25
so has ANY of you fucks actually used this for something? what's your experience with it been like so far ?

R: 6 / I: 1
Harness technique.: I just discovered the harness technique. All these years of my blender low poly modeling life has been a waste. wtf.

R: 38 / I: 6
vtuber: i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.

R: 10 / I: 2
How do I make this model? I've been trying for a long time to replicate this style... but everything comes out wrong. I can't get the head right no matter how hard I try. The model is available for free but I just can't figure out how it was made and it's making me real sad. Any advice please?

R: 19 / I: 4
How would you rig multiple breasts along the torso? With the spine twisting and bending. Especially the ones that are near the crotch, given how they will disappear when the model bends over (I also need to find how to make the belly bulge when doing that) or get buried in the pelvis when the torso rotates. I tried a combination of Copy Rotation, Copy Location, but I'm a beginner. I'm doing this in blender btw.

R: 177 / I: 150
Vintage and Retro Renders Thread Vol. 2: Previous thread: >>997798

R: 30 / I: 11
home...

R: 14 / I: 1
Which chip do I choose?: Which chip do I choose for 3D work, what do you recommend among these options: 1. Apple M5 Pro (18-core CPU, 20-core GPU) 2. Apple M5 Max (18-core CPU, 40-core GPU) Both of them are going into a 14.2" MacBook Pro, not the 16.2", not into a Mac mini / Mac Studio either. I'm not pro-level, and I'm using Blender, but I might try some other software if need arises in the future.

R: 4 / I: 1
Should I try to make a comic in blender and then seek an IRL local publisher for it?

R: 14
How was this animation achieved?: How did they make her cheeks squish like that without using too many joints in the buttocks area? As you can see, no physics engine is at work. It's just animation. https://strawpoll.com/GeZAR63w8yV

R: 38 / I: 15
Some super low-poly 3D models I made.: The idea is to make simple games with them : )

R: 6
lil backrooms thing i made in roblox: its roblox so its instantly bad

R: 2
I swear there used to be a copy and paste button here?: Am I going crazy? I've used Blender for around 2 years now and I swear there used to be a button to copy and paste images in and out of the image and UV editors? maybe i'm just rarted idk

R: 82 / I: 8
Has anyone ever used Godot to develop their 3D games?: I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?

R: 12 / I: 1
Stonetoss

R: 17 / I: 2
WTF BROS.: https://blog.chaos.com/vray-blender Blender won.

R: 13 / I: 2
AI only takes the jobs of shitty artists. End of discussion.

R: 16 / I: 2
Learning to make people: YOu see this foot? took me 40 mins while watching a tutorial on how to do it. Only 300 verts pic related has sub d on for niceness. Going to work on the head soon enough. Wish me uhh luck.

R: 26 / I: 5
Maya better than Blender for poly modeling: for 3 reasons > V snap > D move pivot > DV snap pivot

R: 50 / I: 6
100K POLYS FOR THIS!? WHAT IN THE GOY ARE THESE GOOKS SMOKING. WHAT HAPPENED TO RETOPOLOGY.

R: 28 / I: 3
Alright I'm done: I've finished the donut tutorial. What's next for me? How do I start making money?

R: 7
how do i get into game modding? i know abit of blender but no experience in coding or reverse engineering. is it possible to use AI/LLM? or, does anyone here take commisions for making game mods?

R: 194 / I: 53
/ADG/ - Autodesk 3D Modeling applications: Reminder: Subscriptions SUCK! Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing? Previous thread: >>

R: 52 / I: 4
Is even possible to create these pictures using 3D in blender?

R: 27 / I: 5
>I know edge flow

R: 40 / I: 6
Do you deform 3d model to get the expression you want?

R: 50 / I: 7
Only 12% of artists have a salary over $100K.: all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?

R: 229 / I: 14
What are GOOD courses for 3D animation in Blender? So far I only found Alive! by Pierrick Picaut. The rest suck fucking ass, but maybe I missed something

R: 6 / I: 2
been making this lowpoly slop for fun. might texture it later

R: 7 / I: 3
geometric 3d model shape blender stills: This is a render I made to help me understand light and form, It was made in blender is there any tips on how I can improve my stills any settings that I missed

R: 7
Drivers: need advice on setting up corrective shape keys,how do i set it up so that a driver automatically activates when my model bends its elbow?how do i set up a driver bone that follows the rest of the rigs movement but only activates the driver when i click on it and manually move,rotate,scale,etc?sre there any addons or geonodes that can help me with this?

R: 11 / I: 3
>how do I? >how do I? >how do I? >how do I? >how do I? >in blender Yuck. Post your models already.

R: 21 / I: 2
foxyxd8627@gmail.com: I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)

R: 1
My 3d created nightmare: >Bit about me Been doing mostly hard surface modelling for 3 years. get asked to do a character model for my friend's Gmod server. he likes it and get me a gig with some higher paying people. I don't skills to properly do human characters so I'm going to learn. >picrel Halfway done 3d mesh that'll allow me to modularly create different types of male characters with deforms and other shit I might need. feed back is welcome. Some sources for doing human anatomy are very much needed.

R: 16 / I: 9
>>992897

R: 52 / I: 12
The End of VFX: After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled. I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast. There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long. It's actually over.

R: 5
I want to buy a 3D pen for general repairing purposes but I don't know any specifics or details about the different types of pens/ plastics they use to be most efficient anyone got any experience they don't mind sharing? plastic weight load strength would be most informative

R: 28 / I: 5
/c3dmg/ - Christian 3D Modeling General #1: Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun. FEATURED: https://www.renderhub.com/jofox/jesus

R: 2
3D VFX aren't sorcery after all?: I don't really know anything about 3D graphics but I do have background in animation so I need someone to verify my opinion/observations, and also show off your vfx work if you'd like. Recently I've developed a habit of just analyzing the visual effects of the games I'm playing, and I'm realizing and honestly surprised that so much of 3D visual effects is really just putting 2D animations and textures on top of invisible 3D geometry (that may or may not be animated as well). >There aren't 6 trillion particles to that create that swirl of dust during a powerful hit, it's a brief 2D animation on top of some double helix geometry. >That smoke coming from a chimney is a 2D animation on some kind of billboard plane. >That river of water or waterfall is - yet again - just some fancy noise projected on top of some invisible geometry >etc... The reason this is kind of a big deal to me is I used to really specialize in 2D visual effects. Frame by frame using a ton of gradients, shapes, particles, lines, glow effects, blurs, flickers, textures, etc.. and doing all this shit by hand. And so when I would try watching tutorials on how to make 3D visual effects, I realized that it's a VERY similar process that I used to do with 2D. So much of that shit really is just getting down and dirty with your tool and having a bunch of tricks and techniques to make an effect look a certain way. It blew my mind because I just assumed with 3D you have a fucking braindead effects engine that you tweak for 30 minutes and boom you've got some really good looking stuff; but no, you really do have to put in the work for every little part of your effect... Which is honestly perfect for me, I'll feel right at home, it's just getting used to the tool and jargon associated with 3D graphics.

R: 314 / I: 77
Houdini General: Houdini is fun and easy! Pick up a free apprentice version today: https://www.sidefx.com/download/

R: 2
How do you model chocolate bunnies in blender?

R: 10
does anyone have any advice on how to improve this?torsos arent my strong point

R: 16 / I: 5
how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy

R: 27 / I: 4
ArcSystem Works style resources: For fellow anons interested in this stuff, ArcSys have collated all their presentations (in Japanese) on achieving their unique character style including skinning, rigging and rendering on this central “Academy” page. https://www.arcsystemworks.jp/academy/

R: 11 / I: 3
/pd/ - Public Domain: Do you have a shit model, shader, animation or project that you want to share freely? Post it below! Don't forget to add information! Is it a blender file? How big is the file? Is it rigged? etc et al

R: 2
Is this normal for blender? I know it's free and doesn't have a license system and it's a meme. But since it's the 1st. Is this normal?

R: 12
How the fuck does he do it?: How do I learn to make shit like this? This is much higher quality than anything I can make, detail-wise, lighting-wise and atmosphere-wise in general. He says he makes it in Blender.

R: 76 / I: 9
>Youtube is full of retards who are poly modelling entire human characters from scratch instead of sculpting them Imagine learning wrong from the get go and sinking hundreds of hours into doing it wrong and inefficiently. What a nightmare.

R: 6
How would I go about recreating a similar look? Like the filters and compositing? He uses blender for these but doesn't explain the lighting/compositing set up in his breakdown https://youtu.be/TGkZ3f8fnpA?si=WmA-F-XKGy8Xb-Qq https://youtu.be/l-TJm7HkzkQ?si=ns_yXlL-QEn7z9qA

R: 4
Stop using the mirror modifier.: Daily reminder that the mirror modifier makes your anime girls fake and will never trick the brain into thinking is a 2d character.

R: 21
>make my game for free chud >Over 100 applicants what the fuck is wrong with these people?

R: 1
what is the best image to 3d AI out there? something good for a starting mesh to sculpt on.

R: 12 / I: 1
Any eye rig setups that address the issue of clipping once the cornea goes too far to a side? https://files.catbox.moe/0yac70.webm

R: 9 / I: 1
I'm making a game in Godot Engine and so far I made these two models. What do you think?

R: 9 / I: 3
Help?: Does anyone know how I can remove the anti-aliasing from those ugly edges? I use them for lowpoly PS1/N64 style models, but since I hate those black things it makes the model look really ugly, and it's about the hair and I haven't been able to find a solution to the truth.

R: 7 / I: 1
cant into cloth modeling: >cloth physics simulation feels like RNG on whether you get nice folds and wrinkles or the mesh fucking explodes and melts >closest i get is using the sculpt brush to push and pull before but its still looks far from natural i dont know if its just a skill issue on my end or if im not using the right settings but its pissing me off

R: 2
how do i achieve this?

R: 3
where to hire: Hey, I'm working on a project and I have no skills in modelling and rigging/animation. For now I'm using placeholders from free models around the internet. I think there's some amazing stuff for free like some dude that did 500ish really well done fireams that I'll probably be using for weapons. There are some 3d models I like with some basic rigging but I'll need to actually find someone to animate stuff like reloads and etc. Models should be pretty simple like stuff you would find on poly.pizza. If you guys have recommendations of sites with rigged and animated 3d models/pack I'd appreciate too, even if they are paid. From what I've found they have a LOT of shovelware and their search engine is awful, most times I want low poly models I get results with stuff with many thousands of tris. I'm also accepting suggestion of artists (that do both models and rigging) because at the end I'll need them for enemies at least anyways

R: 1
how to dump sketchfab models with renderdoc: Trying to use RenderDoc to dump some Sketchfab models via Chrome. Every time I try to inject into the process, it just spawns new child processes infinitely and the capture never triggers.

R: 3 / I: 1
Help me with bevels and overlapping faces: Hi, noobie here working on modular wall assets for my game. I have a question: So, lets say I want to connect this corridor mesh that I have with another, since the edges are beveled I'd end up having rounded corners and the meshes don't end up "connecting" visibly because of the bevels. However, I solve this problem by deleting the overlapping faces entirely so the bevel doesn't work for that face's edges. The alternative would be to bevel by weights on the edges around the connecting faces but that fucks up the shading and the topology because I end up getting poles with multiple verts connecting to 1. How can I solve this? What's the industry standard way to deal with this topology issue.

R: 3
fabric patterns from 3d models: obviously the only real choice for developing fabric patterns in 3d is marvelous designer, but i dont feel like pirating it again just to run it in a vm (linux btw) and learning yet another software suite. im also pretty unsure about its suitabillity for my usecase, which is making a fursuit; i need to be able to generate patterns from a surface, and not just cloth-physics a pattern over a surface like i know md is mostly used for. the big problem is that many of the parts of a fursuit are stuffed or padded, so just using a human mesh as a base isnt enough for all features, and because of the tension of the stuffing, some parts are either ballooned or draped, depending on their place on the body. my intuition is to just use blender and try to generate fabric patterns from uv maps as images and then print them. is this something any of you guys have done before? the pattern would need to be mostly isotropic to the mesh (i could just draw seam allowances by hand), and im not sure if thats possible out of the box with blender. im already going to need blender for sculpting and printing the head and several of the electronic components im making for the fursuit, so i may as well try and use it for the fabric patterns too if i can.

R: 9
Blender laggy: Why is Blender laggy when sculpting high definition meshes? Any way to optimize this?

R: 40 / I: 7
how do I git gud at lighting?: I use blender mostly for pinups/static scenes and everytime I try to make my own lighting from scratch it makes me feel like a retard who doesn't know how to use blender. I've seen a few youtube tutorials herre and there, as well as attempting to copy other artists, but feel like I have no foundational knowledge.

R: 20 / I: 6
"safe for work" thread: trying to get a npr rig of a "doughnut" and "biscotti" working im using a cloth sim to simulate "doughnut jiggle" and im struggling to get the "biscotti" to penetrate through the donut hole and then have the hole return to its regular shape,also trying to simulate "coffee liquid and bubbles" to spill out of the donut hole,since its npr so it dosent have to be realistic and the less intense it is on my pc the better any suggestions or tutorials you can recomend?

R: 275 / I: 150
/DailySculpting/: a thread to post your daily sculpts and sculpting in general previous thread >>1003156

R: 5
How do I NOT get free BLENDER plugins?: I am trying to not GET free paid plugins. BECAUSE THAT'S BAD, is there any way you guys could help me avoid getting FREE paid plugins ;3

R: 73 / I: 20
AI will take our jobs: AI will take our jobs! The ones none of us have!.

R: 22 / I: 6
How to make daz models less plastic and more fleshy like pic related? is it a sculpt or texture problem? can they be fixed in blender?

R: 7
Blender animations are laggy, skinning bugs, shitty skeleton system that's weird. Skinning and animating on older versions of Max was a cake in the walk compared to this.

R: 61 / I: 8
What do we think of the new shrek? https://www.youtube.com/watch?v=KbiwL74KyJQ

R: 19
The Blender Problem: How do we fix this atrocious software?

R: 14
Code for this Ocean simulation: Anybody has the code that this guy is selling on his website? https://x.com/dangreenheck/status/2016314279117353111

R: 92 / I: 35
How were these assets made?: Recently found this game on steam. nevermind the gameplay, music etc., it's all shit. But what stood out to me is the art. How is this feasible with just a 2 person team? Doesn't seem feasible to me, so i assume that these models and textures weren't all modeled and painted by the creators of this game, but if not, then how would you do this? I took a close look at the textures, and for example, if you look at a barrel, the individual nails in the wood are all shaded slightly different, which leads me to believe that all of these textures are downsampled from something else somehow, maybe even from photos. But if we suppose that these are all ue marketplace assets that were simply crushed to lower poly and texture resolution, how would you do that and how would you combine all that into a unified art style and avoid the typical asset flip look? There are also some assets like in the next picture where a generic rock or moss photo texture wouldn't really work, because of how it wraps around the 3rd model as if they were created for it, but surely not? cont.

R: 4
fucked up, evil sculpt i just made filled with nothing but hatred and malice

R: 19 / I: 6
Paint System Troubleshooting: it looks great in material preview but the moment i switch to rendered the way the light bounces off of the model looks like ass how should i fix this?

R: 11 / I: 3
Render of my new model!

R: 2 / I: 1
Look guys, I made art!

R: 315 / I: 113
AAAAAIIIEEEEE #2: AAAAAAAAAAAAAAAA >please wait a while b4 making a thread

R: 16 / I: 3
What makes Blender renders so instantly recognizable?

R: 459 / I: 128
/DAZ3D/ General: Yet another Emma edition: Previous: >>1017961 Daz youtuber's and general guides: https://www.daz3d.com/help/help-daz-3d-video-tutorials Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin (Pruned some long inactive suggestions from past OP) Bridges: https://www.daz3d.com/daz-bridges Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED) Use this if you are an AMD or Intel pleb. News: Daz 2025 -ALPHA- has been released. https://www.daz3d.com/blog/daz-studio-2025-alpha-release Support for Filament has been added to MacOS version as well as filatoon. Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U We all know you are really just using this software to have celebs bang monsters and animals anyways so here is the current breakdown https://www.daz3d.com/forums/discussion/638911/celebrity-look-a-likes-for-3d-figures-part-4/ Other links: https://f95zone.to/threads/daz3d-art-show-us-your-dazskill.4764/

R: 16 / I: 1
My personal use self insert 3d model! <3 I do not play "VRChat", do NOT ask.

R: 33 / I: 3
Pro 2D animator here, trying to fuck around with 3D animation in Blender. Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy? I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive.

R: 71 / I: 4
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models? I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?

R: 18 / I: 1
So this is the power of the Indian animation industry: https://www.youtube.com/watch?v=iDqSKfIQ-q4

R: 28 / I: 6
Do you like what you see?: That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.

R: 31 / I: 9
Memes aside, it REALLY is over...: https://microsoft.github.io/TRELLIS.2/