DP Oliver Wood shoots to kill on John Woo's Face/Off

Color Concert

In Face/Off, John Travolta plays Nicolas Cage, and Nicolas Cage plays John Travolta. Confused? Director of photography Oliver Wood explains the setup. "Travolta is Sean Archer, an FBI agent who has spent many years tracking down Castor Troy, a terrorist played by Cage. After the big aerial chase that opens the movie, which climaxes in a confrontation between the two in a hangar, Troy falls into a coma--but Archer needs him up and about, because Troy's minions will only communicate with him about an explosives attack planned on Los Angeles."

Archer's solution to this dilemma is the stuff $85 million summer movies are made of: In a high-tech surgical procedure, he has Troy's face removed, and grafted onto his own head, "becoming" his nemesis as the sleuthing continues. The twists and turns shift into overdrive when the now-faceless Troy awakens from his coma, discovers Archer's masquerade, and spies the agent's detached mug floating in a bottle of preservation fluid. Troy forces the doctors to attach Archer's face to his head, and escapes to assume the G-man's identity and plot new treacheries. As the action is directed by John Woo, the Hong Kong-born director whose Broken Arrow was a hit last winter, it's reasonably certain these two don't resolve their differences over a friendly chat and a cup of coffee.

Wood was in fact approached about shooting Broken Arrow, but his broken ankle (sustained while shooting aquatic scenes for Cutthroat Island) delayed those plans. "I love the hard-edged romanticism of Woo's Hong Kong movies, particularly The Killer, and when he came to Hollywood I was determined to work with him," says Wood. "On crutches, I hobbled into a pre-production meeting for Broken Arrow, and John just smiled and said, 'Maybe next time.' "

Once the DP recovered from his injury, Woo made good on his promise and hired him for Face/Off, which Paramount Pictures is scheduled to release June 27. Mobility is a prerequisite for the 12-hour shooting days, "shooting all over Los Angeles, almost never pausing," on a Woo picture, Wood says. Shooting began last August on the movie's final setpiece, a wild boat chase through Los Angeles Harbor, and wrapped in March. Interviewed in April at a Manhattan restaurant, Wood had to phone the post-production team in Hollywood a couple of times to check on the visual quality of some bullet hits.

"There are a lot of those to check--just hundreds and hundreds of guns were used on the film," Wood says. "And it seemed like hundreds of Panavision cameras, too; we were doing four- and five-camera setups. John's films are about movement, movement, and more movement within the anamorphic frame, including some of the quieter domestic scenes with Archer's wife Eve (Joan Allen) and daughter Jamie (Dominique Swain)."

For one sequence, a high-velocity shootout in a loft owned by Troy's equally nefarious brother, Wood and camera operator Peter Janson employed two Steadicams, to better capture the exhilarating onrush of violence. Part of this particular encounter is viewed through what Wood says is the "carousel" perspective of Troy's illegitimate son, whom the disguised Archer befriends in the course of the story. "It's a very beautiful sequence, and one of the few where the lighting is stylized; the premise of the film is rather offbeat, and we decided early on to keep the lighting as traditional as possible, so the story would seem more down-to-earth and credible. In this one instance, though, we stood the boy on this large, square, glass table, and underlit him with strong, bright lights, so he looks like an angel, watching in wonder as these people explode all around him." If Woo has his way and the rights are granted, the musical accompaniment for this scene will be "Somewhere Over the Rainbow"--"the boy is wearing headphones to muffle the sound of gunfire, and John thinks that song played on the soundtrack will go great with what we were trying to do with the imagery," Wood says.

Performing other lighting-related tasks on the film, the DP realized he wasn't in Kansas anymore, either. In a 30-year career that began as an assistant to director John Boorman when both worked for the BBC, the British-born cinematographer has shot several pulse-quickening films, notably Die Hard 2 and this fall's Going West in America, a chase drama set in the Rocky Mountains. Woo's hands-on approach to the shoot was a change from the norm, he reports. "John doesn't talk very much, but he is very involved with the cinematography; he goes right up to the camera operators to address how a shot will be executed, something I've seen more in England than America. He's completely prepared in all aspects of the production.

"Lighting every scene on this film was difficult," Wood continues. "Not that we were using any special equipment, but there was so much to do, all the time. I worked very closely with Neil Spisak, the production designer. He created this one marvelous set, the FBI headquarters, that was virtually all glass. If you turned on one lightbulb anywhere, you got 60 reflections in the camera, and it took some time to hang blacks to disguise them. And, of course, the big action scenes took days and days to film, but John kept us moving right along."

Shooting the two male stars, in the flesh and in dummy form, called for careful illumination as well. "John demanded that the actors be lit to look glamorous no matter what was going on around them, and there was quite a lot," Wood laughs. "Makeup-wise, Kevin Yagher created these beautiful full body models of both actors for the transplant sequences, so uncanny in appearance that Nicolas Cage found it quite spooky to be on the set with his manufactured double. Kevin and I figured out how close we could get in with the camera for the operation scenes, and from what angles, to preserve the illusion. John didn't want to do scenes like this, or the big chases, with digital effects; he finds that flat and boring, and prefers to keep everything as real as possible."

Wood's first American credit was The Honeymoon Killers, realism of a different stripe. The minimalist true-crime classic, released in 1969, was started by Martin Scorsese, whom Wood met while both were shooting commercials in Amsterdam. After a week of shooting "wide master shots, too slowly, meticulously, and expensively for the producers," Scorsese was fired from the no-budget, black-and-white film, and ultimately replaced by its screenwriter, Leonard Kastle. "I sat every day with him and I personally cut the film in the camera. I see gradually during the movie how I actually learned how to light film because it was my first time doing a feature, and not a short subject. I can see the cinematography crystallizing till it gets to a point where I say, 'Ah, that's me--that's my style emerging.'"

For Face/Off, Wood put away his preferred shooting style, inspired by his favorite cinematographer, French New Waver Raoul Coutard, to satisfy Woo's vision. "The constant movement of all those cameras, some controlled from a remote unit, wasn't something I necessarily like to do, but John likes to do it and I just went along with it, enjoying the experience more and more," Wood says. "Besides being a great filmmaker, he is a very nice man, full of energy and always poking fun at everybody." The two have made plans to reteam, possibly for a musical, "a genre of film I've always wanted to make, and John's favorite type of movie besides," Wood says. Given the firepower of Face/Off, think of what they bring could bring to a remake of Annie Get Your Gun.

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02-08 Dec

Live Design International 2026

Las Vegas Convention Center

Tribal Magic: Bruce Rodgers' Magic Touch At The Super Bowl LX Halftime Show

Photo by Thearon W. Henderson/Getty Images
(Photo by Thearon W. Henderson/Getty Images)

 

 

What goes into the production design for the Super Bowl Halftime Show? Live Design chats with Bruce Rodgers of Tribe Inc. who pulled off some true tribal magic at Super Bowl LX – with a benchmark show starring Bad Bunny and set in the singer's home town in Puerto Rico as he celebrated his roots and Latin culture. Faced with a limited number of carts on the field, Rodgers came up with some pretty clever solutions.

Related: Check out all of Live Design's coverage of the Apple Music Super Bowl LX Halftime Show.

Live Design: When did you start working on the 2026 show and did you know Bad Bunny was the star at that point?

Bruce Rodgers: My first day was a site survey of the stadium in early September. Most of our production team had already surveyed once and I joined the second visit with art director Shelley Rodgers. At this point in time we were a few weeks away from meeting the halftime show artist.

Our survey team includes representatives from RocNation, DPS, and all the internal department heads from design, staging, lighting, FX, audio, camera, casting, production and security and we start the production and design process by walking the Super Bowl stadium, this time at Levi's Stadium in Santa Clara Ca. 

Exec producer Dave Meyers and his DPS team drive these surveys and lead the way for the next 11 weeks.

This survey's goals are to meet with NFL field operations, meet with event architects Populous, review the site around and inside the stadium, check rehearsal locations, gathering dimensions from the Halftime compound to the stadium field, and field verify measurements of the 'show tunnel'. This was the survey where we reviewed this year's NFL Field Ops Field Limitation Document which lays out the general scale of the Halftime show. Because the grass field at this particular stadium is unusually sensitive we got marching orders to stay within a certain amount of carts cameras and field cast, and rehearsals would be limited unlike previous years.

Field Crew
Field Crew
Bad Bunny Halftime Show (Field Crew)

LD: What made this show different from prior Super Bowl Halftime Shows?

BR: This was my 20th consecutive Super Bowl Halftime show and it brought a lot of personal pressure. Each of the previous years had resulted in a successful production, cool designs,  powerful performances and high ratings. The bar kept raising thanks to everyone involved. I didn't want anything to go sideways on this special year and when I found out the artist was Bad Bunny I knew this would be a groundbreaking show.

LX design process
LX design process

LD: Can you talk about the collaboration with Bad Bunny and his creative team - what were they looking for and how did you approach the design?

BR: I've been blessed to have a really special job on the Super Bowl halftime show team. My job is to provide guidance across the production toward a successful show. In every case the artist team is fully loaded and ready to do something big and meaningful, and every year our team is ready for the greatest challenge in live show business. The combination of the artist's vision and the HT show's ability to pull it off is one of the greatest design and production stories on the planet year after year. This year with Bad Bunny and his creatives led by Harriet Cuddeford, Julio Himede, Nicola Filler Assoulin. Roly Garbalosa and many more, combined with our multi halftime show veterans, led by our leaders at ROC NATION, created a show design recipe that was equally challenging and heartfelt with the main goal being a message of global love. How it was achieved was a story for the ages.

Bad Bunny, whose real name is Benito Antonio Martínez Ocasio wanted the look of his show to be as authentically Puerto Rican as possible, having finished his massively successful month long 'residency in San Juan where he first presented his iconic Casita and sugar cane field look and feel. He was the author of the halftime story as he is for all his presentations. Benito had a story to tell with every detail. His creative team for the Halftime show evolved three times in the beginning with Parris Goebel, Silent House, and Stufish exploring his ideas. He landed with creative director Harriet and her support team at Yellow Studios to continue on thru the rest of the process. Yellow's Nicola Filler Assouli did a masterful job of balancing the directives from the Bad Bunny side with our practical needs of the Halftime show side. Yellow's Julio Himede, my co-production designer worked well with Harriet to identify the look and feel of all the various props and set pieces and their designers Connor Munion, Damun Jawanrudi, Oli Colman helped develop beautifully detailed designs for all the elements. Art director Leticia Leon joined the process in mid-December to be the local Los Angeles person overseeing Lennon and Company and Show FX who did an amazing job of building all the scenic plants. Jetsets, Global Scenic, Atomic Scenery  and Trio Entertainment services were involved to design and build props, scenic finishes and all the scenic detail that Benito desired. My design and art direction team acts as the filter for all things design, and I want to say thanks to Shelley and Lily Rodgers, art directors, and Brian Ireland, master plan CAD designer, as well as Regan Eastland and Andrew Frey, associate art directors.

Left to right: Bruce Rodgers, Roly Garbarosa, Harriet Cuddeford, Leticia Leon
Team Work (Left to right: Bruce Rodgers, Roly Garbarosa, Harriet Cuddeford, Leticia Leon)

Because of Bad Bunny's touring schedule that basically began when the Halftime show process started we didn't have real interaction for the first few weeks. This created a condensed design and build period and became a pressure cooker of sorts. All meetings that normally happened in November were happening in December, etc.

Ultimately the whole Bad Bunny creative team ran with us to the finish line collaborating with my team and the rest of the production to make the show a success!

LD: How did you come up with the idea for the grass people — genius idea! How many carts were on the field and what elements were on the carts? 

BR: In late November I gave the Benito team the concept to make the majority of the grass carts into wearable human costumes. No one on the Bad Bunny side wanted the grass costumes but I knew it was the only way to give Benito the scale that he wanted. With all the push and pull of the design process we found ourselves at 65 carts on December 7. The NFL field ops team wanted no more than 25 carts...so it was clear that we had to go the route of costumes to save time and show scale. The idea was finally approved on December 8 and Over the next few weeks our costume director Monique Peters and her team took the concept and built 450 costumes that turned out to be a fun part of the behind the scenes topics of the show.

grass sketch 2
Bruce Rodgers sketches
ideas for Grass People costumes (Bruce Rodgers sketches)

Ultimately the show design had 22 set carts, 380 grass costumes, and 18 special grass and sugar cane dollies. 

Grass people costume
Photo by Patrick T. Fallon / AFP via Getty Images (Grass people costume)

LD: How did the design process and All Access involvement work?

BR: The foundation of any successful Super Bowl Halftime show is the number of carts and the way the carts are engineered. Once again our friends at All Access were on board to build the show and they did a stellar job despite the tightened time frame and bumpy design process along he way. Their scope bounced from the unrealistic 80 cart ideas all the way to the 22-cart show we ended with. Our staging team combined with the clever engineering from All Access worked hard to deliver the design that would install within our 8 minute window. We installed in six minutes 30 seconds on show day. and six minutes flat on the out...a true testament of team work across the board.

All Access ground plan

LD: What was the most challenging thing this year?

BR: Every aspect of this show is more and more challenging to pull off every year. Executive producers Jay Z and Desiree Perez at Roc Nation expect the best show in the world. Similarly the NFL wants a global spectacle that raises the bar and speaks to a wider global audience....and our world class production team, led by co-executive producers Jesse Collins and Dave Meyers, fully embraces making something that seems impossible possible. Our team is made up of so many incredible people like director Hamish Hamilton, LD Al Gurdon, field cast director KP Terry and stage manager Gary Natoli. The challenge becomes creating something epic and meaningful in the midst of major limitations and time crunches with the goals of satisfying not only the viewers In the stadium and at home on television but also our own team...and Bad Bunny too. I'm pretty sure we did that.

Director Hamish Hamilton meeting
Pre-planning time (Director Hamish Hamilton meeting )
Photo by Ishika Samant/Getty Images

 

 

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XLIVE: The Road To Success - Part I

As part of LDI’ 2025s XLIVE: The Concert Touring Sessions, legendary production and tour manager Jake Berry introduced the first panel of concert professionals to the stage at the Las Vegas Convention Center. Despite having been in the business for longer than any of the other speakers and panelists, Berry stated categorically, “Unless you are under 50, you won’t keep up with me.” No one argued.

Berry introduced the session, The Road to Success, which was moderated by Tour/Production Manager Debbie Taylor and included Butch Allen, VP Global Business Development, TAIT; Emilio “Milo” Colorado, Technical and Creative Director, GetVisuals; John Huddleston, Managing Director, Upstaging; James Oliver, VP Creative Partnerships, ACT Entertainment; Joerg Philipp, Founder/Owner Beat The Street;  and Malcolm Weldon, Production Manager for acts including Pink and Beyoncé. All people Berry described as having made it from the bottom to the top of the industry with hard work and talent, but who were also in the right place at the right time and able to make their own luck. For almost all of the panelists, getting into the business was unplanned.  

From getting goosebumps when the tour trucks rolled into town, to learning to dropping out of college to go on the road, these legends of live events share how they got into the business.

Malcolm Weldon:  I wanted to be a recording engineer/producer, the next Quincy Jones! That didn’t happen, and I started doing live sound in a theatre in Beverly Hills but when that closed down, I went out on the road and was a stage manager for 10 years before becoming a production manager. One thing leads to another. And the thing about touring is, you never know when you are going to get your next gig. It is so important to make the right impression because you never know who will see you work and give you your next gig. I worked on the Milli Vanilli tour – you can laugh but they were huge back then – and then didn’t get another tour for eight months. But then picked up tours with Janet Jackson, Cher, Sade, Tina Turner, Pink, Ozzy Osbourne, I got a lot of work through the manager Roger Davies. As a stage manager, if the call is for 8am I get there at seven.

Joerg Philipp: I am from Innsbruck, Austria, not exactly the heart of rock ‘n’ roll but while I was in school I worked as a stagehand on about ten shows a year and I always got goosebumps when the trucks rolled into town. When I started out, I promoted shows for a while, but no one wanted the shows I wanted to promote. Then I found out that The Commodores needed a wardrobe guy and so I polished shoes and ironed shirts for them. One day, there were no tour buses to be had in Italy and the promoter had to bring them from the UK and I thought: I should get into buses! Fortunately, I did not know anything about it or I probably would not have done it. I bought a secondhand bus that was parked behind a riding school and used as a café. Several garages told me that it would never be roadworthy, but I kept looking and found a garage that said they didn’t know how long it would take or how much it would cost but they would try. I took a job driving a delivery truck so I could pay them to fix it and six months later we had our first bus! Of course, it broke down on the third day of the first tour but we recovered.

After one ski season ended, we picked up another secondhand bus. That was 34 years ago. Things have changed since then, of course if you tried to do this now you would be picked up by the men in white jackets and put in jail! But we kept building and now we have 130 buses in Europe and 50 in the USA. 

James Oliver: I tried to be a musician and toured for a decade. The last band I played in was the Strumbellas, I was attracted to that whole sex, and drugs, and rock ‘n’ roll but you don’t get the first part when you play the banjo. By then I had a kid and so I went to Adamson Systems for a job and a guy named Brock Adamson let me get into everything. From there I went PK Sound and Act Entertainment. 

Emilio “Milo” Colorado: I started out in music too, in high school I was in a bunch of punk and metal bands and we started playing shows and had to load in and out our own equipment. I learned on the job and over time that becomes muscle memory, dealing with cables and set ups. I didn’t think the experience would serve me but looking back I realize I learned to problem solve in live entertainment setting  up my own PA system. My dad had always said you need to choose a career because you will never make it doing music, of course, now I wonder if I should have listened to him!  I chose graphic design because I wanted something visual and years later I am doing visuals for music and designing for music. It is crazy where the universe can take you.

Butch Allen: I started out acting and went to a prestigious acting school and as part of the course we had to do some technical classes. I remember we went into a dark room and the instructor said, “Theoretically, light does not exist until it has a plane to touch.” Three weeks later I was in the lighting design program.

One day I was working on the college crew and a guy for the Dixie Dregs got injured and they said, do you want a job? Thanks college, bu’bye! From there I ended up working for bar bands and basically kept failing upwards to bigger things.

A job with a band called Spyro Gyra and when Brad (Malkus) left to go to Lightswitch I ended up being the LD for them. Back them, LD meant lights and drums. I set up lights and percussion. I’ve done every job. I can drive a truck, be the video guy, be the lighting guy, so far I haven’t done sound but never say never!

Debbie Taylor: Why haven’t you worked in sound yet?

Butch Allen: Because people have an opinion about audio. All the years I stood front of house in headphones people would say how do you think it sounds? And I would say I don’t know, I can’t hear it. Joking aside, sound is important to everyone. When designing I put in audio first so no one can ever say it sounds like shit because of me… I started to design shows as a freelancer and ran my own company. Right around my 61st birthday TAIT called and said would you be interested in having a job? And so I said let’s give it a go.

In my experience there is always a door opening if you are open to it.

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