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My bad on the Dress Up game, I just looked on Flashpoint again and found the one by Starsue.net you're referring to. I'm not sure why the games suddenly just wouldn't be showing up for you at all, it doesn't look like they've been updated any time recently. Flashpoint has a couple of ways to filter games out of searches, namely Tag Filter Groups in the Config menu and the settings underneath the search bar, but I don't think any of them are relevant here. What Flashpoint version are you using?


Searching by publisher can be a bit unreliable in Flashpoint, since it'll usually pertain to the specific site a curator found a game on and lots of these get rehosts or sponsors, plus different curators might name them differently. Both of the games you mentioned are indeed on Flashpoint, but Sirena Von Boo Dress Up is under the publishers SkyBreezeGames and DidiGames, and Dragon Games is just under "Starsue" and not "Starsue.net".


Game removals rarely happen with Flashpoint, and when I search I'm still seeing hundreds of Starsue games, including plenty from Monster High, Ever After High, and Equestria Girls. Can you specify what specific games are missing, and what are you searching to find them?




Well Flashpoint Infinity does connect to Flashpoint's own servers to download whatever files you need to play the games, but the games themselves run on a local proxy server. By mimicking their original website domains, this basically tricks the games into thinking they're being played on their original websites, which gets past sitelocks (when a game stops you from playing because it's not on the original website) and lets multi-asset games work (games which use multiple files and make web calls to access them). So if a game tries to grab something from a URL, it'll only be able to grab whatever files are saved with the game on Flashpoint, i.e. the ones you download when you play the game on Flashpoint.

All of the files in the cgi-bin and htdocs folders are used by specific games rather than Flashpoint itself. The ones being flagged were meant to force-redirect to another URL, maybe for stuff like leaderboards or ads, but again, on Flashpoint they can only redirect to a file if it's saved as part of the game.


The issue started popping up because of updated virus definitions on Microslop's end, not because of any specific files added between 2022 and now (files which are already much older than 2022, as well). Whatever the case, the JavaScript it's detecting can't pose a threat without connecting to the live Internet.


It's a lot more files than I'm used to seeing get flagged at once but they're all doing the same thing (given that the same definition is being detected) and are included for the same reasons. Whatever the case, JS/Redirtector.CT!MTB is not detected by any virus software other than Windows Defender, and whatever harm these files could've posed before is irrelevant now because Flashpoint games don't connect to the real Internet.




These are false positives that started cropping up a few months ago. They're "redirection" files that use a specific JavaScript function to force a redirect. It's scary because this can force you onto a malicious site, but these particular files aren't using it in a malicious way, and it wouldn't work either way since Flashpoint games don't connect to the live Internet.


Sorry for the late response, but Flashpoint games use what's called a local server proxy that basically tricks games into thinking they're on their original sites. Their folder directories mimic the original websites, and any http requests get directed to the copy of the game running in Flashpoint.

It's not actually a security measure, the main advantage here is that games with sitelocks (the ones that prevent the game from working if it's being rehosted) will be able to work without needing hacks. It's also crucial for games that consist of multiple files, since http requests will be redirected to the files already downloaded to your computer.

On a more fundamental level, Flashpoint is a preservation project, and leaving things to be accessed over the Internet is just putting them in danger of being lost.


The Flashpoint Manager should pop up when you click the button. If not then you can go into your Flashpoint folder, open the Manager folder, and open FlashpointManager.exe. Then you can click on the Update Components tab to install the updates.



False positives for the services.swf file started popping up for a lot of people back in December, it's speculated that Microsoft is putting AI-generated virus definitions into Windows Defender and flagging these as trojans. Files flagged as "Trojan:JS/Redirector.ATKB!MTB" are because they use a specific JavaScript function for website redirection, which doesn't pose any harm in Flashpoint because the games themselves can't access the "real" Internet (and don't pose harm in general because services.swf isn't using it maliciously in the first place, lots of Flash games use it).


These kinds of false positives have been showing up more often recently, it's speculated that Microsoft is putting AI-generated virus definitions into Windows Defender and flagging these as trojans. The files you're pointing out are just meant to redirect certain sites on certain games, which doesn't pose any danger in Flashpoint because its games aren't connecting to the "real" Internet, only Flashpoint's own files.



If you're just looking to play Flash games then you can use the Manager for when you install Flashpoint only install the files for that. If you uncheck everything in "Support Packs" and just turn on Flash and Flashpoint Navigator (in "Common Files", for games requiring a web browser) then the install actually comes out to about 1.1 GB.


What games are you referring to? If you're upgrading Flashpoint versions then it could be that there are mature tag filters you have to disable from the Config menu.



SSF2 is on Flashpoint, but no it's not the latest version. The current version on Flashpoint is Beta 1.3.1.2, whereas the latest version of SSF2 is Beta 1.4.0.1, which came out a little under a year ago.

Either way, if you're looking to play SSF2 then I'd instead recommend downloading it from its official website (https://www.supersmashflash.com/play/ssf2/downloads/). It runs better this way, and unlike the Flashpoint version, it's compatible with controllers and supports online play. If your computer can run Flashpoint then it can run the downloadable version of SSF2.



If Ruffle isn't doing something correctly then it's probably because it's still an in-development Flash emulator, so there are things it might not be able to do correctly or at all right now. I'm not sure what games you're playing but I just tested Ruffle with Super Mario 63 and it was able to save just fine, so it may be an issue with those specific games.


Late, but Flashpoint 11 onwards naturally have more games and plugins and improved performance.

Flashpoint 12 added live updates, which means there's now a button on the homepage to download whatever new games or game patches are added. It also has an updated installer that lets you pick and choose what software you want to install and receive updates without having to go to the Flashpoint website. As of 12.1, playlists can now be ordered.

Flashpoint 13 has much faster search times and more keywords you can use to search for games, like releaseDate and lastPlayed.

Flashpoint 14, the latest update, has a much more user-friendly and dynamic search feature that also works in playlists. Your search state is saved when closing the launcher, and different search states can be used to make new tabs at the top of the window. Plus the changelogs are now visible within the launcher so you don't have to check the site for that anymore.


In the Utilities folder, there's a folder called "Saves Manager" with the batch files that let you back up and restore your save files (Flash only). If you don't see it then you have to go into the manager application (in the Manager folder), look under Extras, and install the Saves Manager.

Also note that copying your Flashpoint game folder wouldn't work anyways, because your save files aren't stored there. Like all Flash games, they're tucked away in the hidden AppData folder on your main drive.


I'm a bit late on this, but they're called Legacy games because they're using an older loading system, in that when you launch the game you connect to a server and download files on-demand as you play. More recent games have you just download a ZIP file containing everything, and the plan is for all Legacy games to be converted to that, though it's a slow burn.

Legacy games should still work though, it's just that sometimes they do fail to load like this. I'm personally usually able to get them working again by restarting Flashpoint, but I guess it varies from person to person.



Thanks for the info. I took a look into this and found Sienna Room on TomaTea's defunct website through Wayback, along with another missing game called Night Forest. I've just submitted all five and they're all awaiting approval.

I also found the page for a sixth missing game, Lily Temple, but sadly this does not seem to have been archived by Wayback.


I'm not exactly sure what you mean by progress, but if you mean game save data then that's not something you'd have to transfer. Save data isn't stored within Flashpoint itself and should work regardless of what version of Flashpoint you're using (provided that the URL that Flashpoint uses to access the game doesn't change in an update, but FP 14 notifies you about that now).



In your Flashpoint folder (the one you have Flashpoint installed to), you'll actually see the Manager folder right there, there is no fp121static folder. You can open that and then open FlashpointManager.exe, and within that, open the "Update Components" tab and press the button at the bottom.

You're also supposed to be able to open the manager by clicking on that button in the corner of Flashpoint to install software updates, but sometimes it doesn't work, so I'd recommend opening it this way instead.


Searching within playlists isn't possible right now, though it's gonna be in the next big Flashpoint update. You can try it right now if you opt into the development version but it's not gonna be completely stable and you might have problems converting to or from it, so I'd recommend installing Flashpoint to a second folder if you want to try that.


For the most part no. There are sometimes games that don't work in Infinity for one reason or another and require additional work to become functional, but as of right now there are no games like that. There's also an "Extras" folder included for a lot of games that could include supplemental materials like source code or wallpapers provided by or alongside the game, which Infinity does not have access to, though this is a work in progress.


The version of SSF2 on Flashpoint is the browser version, which lacks controller support of any kind. If getting the downloadable version is out of the question for you then you'll have to get used to keyboard controls (which in my opinion is the more comfortable way to play anyways).

Note that playing games on Flashpoint also won't let you access Internet-related features, namely the online mode and news feed.


As far as I'm aware you're out of luck in this department. 3DVIA Virtools is still available through Archive.org but hasn't been officially supported since 2016, which also means you won't be finding any official forums for it, and I don't see any documentation pertaining to actually using the software (there's none listed on Flashpoint's own Authoring Tools page).



Well the game works on my end, so this seems like a Flashpoint issue where the game file hasn't finished loading. I'd recommend restarting Flashpoint and trying again, or if that doesn't work, then you can also try deleting the file (right-click the game and press Show Game in Explorer) and pressing Play again.


Red lines going across your screen and resolution errors aren't caused by viruses, they're caused by faulty GPU drivers. The 9800 GT is about 16 years old and hasn't received an update since 2015, and error code 43 means you're running into issues with it. Also you're not making your computer vulnerable to viruses by excluding Flashpoint, antivirus software exceptions typically apply only to the software or location you specified.


Do you mean the prompt when you boot up Flashpoint for the first time? That refers to analytics collected by the team and has nothing to do with saved progress.



Hmm, well I'm on Windows 10 as well and I can't recreate this. Doing that sequence of three inputs does give me a tiny game view, but it doesn't persist across multiple games (or even the same game) after I close it. I have no idea what would be causing that for you.

But while messing with the game while it was open, I did manage to return it to the normal view. This might not work for you depending on what you might've tried doing to fix it, but what I did was press Alt+Enter to go back into fullscreen, then press Esc, and finally press Alt+Enter again.




This seems to be an issue specific to this game, according to the Notes section on the right side tab:
"Just as a warning - your game will NOT save!"

I'm not familiar with this game at all so I can't confirm anything it's doing, but Flashpoint games don't connect to the real Internet, so if it's using an account system to store save files then it's not gonna be able to retrieve anything either.


Well Flashpoint mostly uses the original software to run these games, so it should normally save and load data in the same way. Are you sure the games you're playing are meant to be saved in the first place?


Games are downloaded to your PC when you play them. The games marked "Legacy Game" will have their files downloaded on demand as you play the game, and games you have to install will have all their files wrapped up in a ZIP file you can unpack. You can find the files by right-clicking the game and pressing "Show Game in Explorer".

If the game is just one SWF file then that should work on its own (outside of whatever issues occur with the emulator itself). Games with multiple files may need special setup to get the other files to load, and I'm not really sure what that setup would be on an Android. Some games also have "sitelocks" and need Flashpoint's proxy system to work.



A rule was added last year that games less than 3 years old are "frozen", which means that all the content is archived but inaccessible until enough time passes, or in other cases such as the original website going offline. I think this was mainly implemented to prevent legal issues with games that are still being distributed online, and the issue that redistributing newly released games can hurt creators' incomes and make their communities harder to reach.


Theoretically yes, Flashpoint treats games as if they're running from their original websites, so if the two are calling the same website then they should be able to share the same save file. If you're on Windows then Flash saves are normally saved in the hidden AppData folder on your home folder (the one named after your username), and from there you can find the Flash games in the directory AppData\Roaming\Macromedia\Flash Player\#SharedObjects\XQ96ZN9S (your string of characters may be different).

Flashpoint's version of Cheeseria uses i.flipline.com for its launch command. If you see a folder for coolmathgames, try to find your save file (it should be called something like papascheeseria1.sol) and copy it to a folder named i.flipline.com.


I don't use Ultimate so I haven't had this experience, but I do know that subculture.com is a bit of an infamous net art website that flashes disturbing imagery and opens lots of tabs, I don't know if it actually contains viruses though (and if it does then they're probably really dated, LoveLetter is an email worm from 2000). The website is just one of the Flashpoint submissions, so if you don't plan on launching it then you're probably safe to remove it.


Well unlike with RetroArch, Flashpoint isn't emulating anything; it's using the original Flash software, and Flash games had to specifically be designed with controllers in mind, which itself was a rarely used feature. If you search tag=Gamepad then you'll find a (possibly incomplete) list of games with native controller support, but most are HTML5 or Unity games and very few of these are Flash games.

As for mapping keys to buttons, your best option is probably Joy2Key, though there's other options too like Keysticks. You'll still want to keep a mouse handy though, since the games need to be in focus to control them.


Legacy games are the old way Flashpoint would load game files, which is on-demand during gameplay. The game requests a file and Flashpoint downloads it uncompressed to your Legacy/htdocs folder, as opposed to the modern way where all the files a game needs are downloaded together in a ZIP file.

In other words, you can't uninstall a Legacy game because you never installed anything, and Flashpoint doesn't know what files belong to what Legacy game. If you right-click the game and press "Show Game in Explorer" you'll find the main file used to launch the game, which in many (but not all) cases is the only file a game uses, so you can "uninstall" it by deleting that file.





There's currently no way to sort games by size. It wouldn't work very well right now anyways because a lot of games are still in the Legacy format, which has no way of determining size. For an inelegant solution you can open the folder containing your GameZIP games (Right click game, Show Game in Explorer) and sort the folder by size.







Did you move the Flashpoint folder location at all? The shortcut should direct to the Flashpoint.exe file in the Launcher folder, the folder path could've been messed up. If it's not working then you could launch it directly from there, or create a new shortcut.



Well a good PC doesn't equal better performance with Flash, it's an old browser platform that's always had poor performance. I believe it's entirely CPU-intensive and doesn't use the GPU much (if at all) and also doesn't support multi-core. It also draws sharper visuals the better your resolution is, so you could also try keeping the window small.


Most Flash games will have the usual built-in quality settings (Low, Medium, High) from the right click menu or sometimes in-game. On rare occasions, games like SSF2 will include more in-depth quality settings the developers program in. Other than that there's not much that can be done, the games are running in the original Flash software and it wasn't designed with other quality settings.







If you don't have the SWF file then there's nothing that can be done, that's where the actual game would be stored. Can you link to the website you're referring to? I think what may be happening is that the PHP file actually returns the contents of the SWF file.


For GameZIP titles (currently about 90% of Flashpoint's library), you can look where the play button is and it'll tell you how much space the game is taking up, and you can also uninstall it with the drop-down arrow. For legacy games you'll have to right-click, press Show Game in Explorer, and you'll be able to access the files that way.

There are actually some quite large games in Flashpoint, but most Flash games won't take up very much space at all. In the case of Super Mario Bros. Crossover, that only takes up 27.6 MB.


Not possible, if you want to run Flashpoint's library on mobile then your only real option is the Flashpoint Database, which lets you play emulated Flash games in-browser by pressing "Play at 9o3o". Just note that not all games work properly in the emulator right now, and the majority of Flash games are designed for keyboard and may not work unless you connect one.

https://flashpointproject.github.io/flashpoint-database/


I'm not sure what game you're referring to, but if there's more than one SWF file then that usually means there's one main file and the rest are smaller assets that get called while it's running. Your emulator would need access to all of the files in that case, but that may require a proxy server like the one Flashpoint uses, which you may not have access to on your phone.


There are torrent file editing tools online that you can use to examine the files it would download, but it's not worth the trouble. Ultimate contains hundreds of thousands of files, and the ones pertaining to the games aren't labeled by name, so you're going to be digging through a lot of files and won't necessarily know what it is you're deleting. I'm not sure how many of the 200,000 games you want to delete but I'd say just spring for Infinity at that point.



Flashpoint doesn't have any save functionality built in, so that's going to depend on whether the game itself was designed with saving in mind


That's a bit of a persistent bug, it's supposed to open the Flashpoint Manager where you can see and then install whatever updates it detects, or install files that you don't have already. If the launcher button doesn't open it then you can open it manually by going into your Flashpoint folder, opening the Manager folder, and double-clicking FlashpointManager.exe.


Yes, the game itself requested that, I can see the call using JPEXS, and it even shows up on Wayback as a failed redirect call. It's not that unusual for Flash games to use .xml files for configurations. In fact the code indicates that the file also contains the names of whatever other subfiles are needed. For good measure I also searched Wayback for other URLs with the same domain and came up short, it's just those two files.


Unfortunately it seems the only file archived for the game is the skeleton.swf file, which is used for the loading screen and menu. When I tried running it in Flashpoint it asked for a config.xml file that does not seem to have been archived, and without that (and potentially other lost files too) there's no way for the game to work.




Flashpoint doesn't have a list like that, I think what you're referring to is a feature of the Adobe Flash Player projector itself. I don't know exactly where it's stored but it's likely in the hidden AppData folder in your username directory, which is also where most (if not all) of the save data for Flashpoint games will be.




Well if you go to the page source, on line 987 there's a script tag with the field below. You can get rid of the backslashes and the URL will look like it normally would. I don't know this site very well but I assume other game pages will have a "location" field like this.

"location":"\/\/cdn.kanogames.com\/kanogames\/games\/swf\/state-of-skate.swf"

Do you have Ruffle installed on your browser? It seems the game doesn't load at all if the site doesn't detect either that or Flash Player. If you do have it, then after skipping the ads you can use Inspect Element on the game container to find the file it's using. Or with Ruffle you can right click and select "Download .swf", or alternatively select "Copy debug info", paste it into a text editor, and find it under "SWF URL".

You can also generally use View Page Source to find the file, though in this case it's a little confusing because there's multiple SWF files on the page. This seems to be the one for the game itself:
https://cdn.kanogames.com/kanogames/games/swf/state-of-skate.swf


While that would be neat, it's not something that can just be done on the Flashpoint side. The games themselves have to manually be programmed to support things like achievements and leaderboards, and aside from Flashpoint's API not supporting that, as a preservation project it's not in the team's best interest to modify games unless they outright won't work otherwise.



I'm unsure if it's an issue with Flashpoint's server or if it's genuinely missing the rest of the files, but either way I just submitted a content patch that should hopefully get everything fixed. If you'd like I could send it to you to play in the mean time.





The arrow keys seem to work fine on my end. Auto Trek launches in a browser so make sure you click inside the little game window, clicking outside will take it out of focus and the keyboard won't work.



Book about boy and single mother who move in with abusive father
Book about boy and single mother who move in with abusive father

I'm looking for a book I vaguely remember reading in school, I forget whether it was middle school or high school. It's about a boy with a single mom who finds a new husband and his own children to move in with, then the boy moves in with him first and his nice facade immediately wears off. Then eventually the mother moves in too and I forget the rest but it was a very unhappy period.

I don't remember much of the structure of the book, but some scattered events coming into memory include uhhhhh

  • An early moment where the boy shoots and kills what I think was a squirrel out his window

  • Another early moment where his archery class veers into the woods to just shoot at each other, and the boy accidentally aims his bow at his teacher before realizing what he's doing

  • When the boy moves in with the father they paint the whole house white, and there's a gag about how incredibly careful they have to be with the piano keys

  • I think the book ends with the father getting arrested


Well as I said I think even the dud or underdeveloped minigames in 6 are still pretty fun for the most part, just picking from your list I quite like Wrasslin' Rapids, Gondola Glide, and Cannonball Fun (the polarizing controls in this one honestly kinda adds to it imo).

But I think the answer to why people don't bring them up might just be that they play out differently when you factor in the game as a whole, because it's the way all the individual elements of a MP game work together that makes the games fun, which is part of what I was trying to say when I was comparing the day-night cycle to Bowser Time. And on that note I think even the bad minigames can be fun to experience in the heat of a full game.

The easiest example I can use is Pitifall, which objectively is one of the worst minigames in the series but is also easily one of my all-time favorites. On its own it's literally just a coin flip, but in the full context of the game you're betting stars with your friend on a coin flip, and that's exactly the kind of nonsense I'm looking for in these games. I think that's the kind of thing that can affect someone's perception on elements like the minigames.


I'll agree that I don't quite get the disparity. I'd argue that 7 is an easy contender for best game in the series, and I like it much better than 4 and 5. But I do think 6 is the best, and I've thought about why for a long time.

First of all there's the boards. In terms of the boards on their own, 7's have incredible theming and more elaborate and unique mechanics compared to 6, though that also leads to the quality between them feeling more inconsistent. It's definitely a matter of taste what style of boards you prefer, though overall I do prefer 6's. My favorite one from 7 is probably Neon Heights, but in my personal opinion none of them hold a candle to Faire Square or Clockwork Castle.

I do still really like most of 7's boards, but I think what drives them downhill for me is Bowser Time, which feels tacked on and way too obtrusive for its own good. Some of the events are fun ideas, like removing the bridges in Grand Canal or replacing an item shop, but just taking away someone's stars or coins or destroying is just flat-out aggravating when it's out of even the dice block's control and happens every five turns. And the fact that it might randomly destroy your windmill and all the coins you put in it just straight-up ruins the otherwise great Windmillville for me.

6, on the other hand, has the day-night cycle that feels more fun and synergistic with its boards, enabling cool gimmicks like the changing paths in E. Gadd's Garage or buying as many stars as you want for potentially 5 coins each in Faire Square. It also changes whether DK/Bowser spaces and Boo huts appear, which I think is a really clever way to nerf some of the series' more overpowered mechanics without just removing them. It also keeps Chance Time fully intact, though I'm sure some people will see that as a negative. But between all of that I think the boards strike a really great balance of luck and skill.

7 also re-introduced character-specific items, which is cool in concept but the devs clearly didn't know how to balance them, and it makes some character choices objectively better. The Flower Orb and Magic Orb are flat-out broken, whereas the Egg Orb is situational at best and the Vacuum Orb is damn near useless. To be fair 4 had this problem too though.

And then there's the minigames. I can already tell by the replies that you're passionately against this point but yes, I do think 6 has the better selection overall. I think 6 just has much more consistent quality and higher highs then 7. I could go on for hours about the minigames I love here, with some of my personal favorites including Daft Rafts, Mowtown, Note to Self, Lift Leapers, Ball Dozers, Lunar-tics, and every single Battle minigame, with Jump the Gun being my favorite 2v2 minigame in the series. Then there's minigames like What Goes Up..., Memory Lane, Conveyor Bolt, and Mole-it! that have really fun changes between the day and night variants. There are definitely a few duds in the pile like Freeze Frame, Crate and Peril, and Body Builder, and a few more duel minigames then I'd like devolve into just pure luck (though that does make things really fun when there's a lot on the line imo), but I think even the worst minigames in 6 are still decently fun.

7 just doesn't have as many great ones for me. I really like Track & Yield, Target Tag, Pogo-a-Go-Go, Buzzstormer, Monty's Revenge, and Gimme a Sign, but imo the duds like Air Farce, Picture This, Pokey Pummel, and Wingin' It stick out more than the ones in 6. Also I don't think anyone was asking for the boring 1-player minigames from MP1 to come back, but 7 delivers with three duds of DK minigames, three middling Bowser minigames, and an entire space dedicated to Mic minigames. I get that you can turn it off but they really didn't need to keep around a bunch of board spaces that do nothing. The 8-player minigames are pretty cool but there's only 12 and they obviously don't appear on the main game.

In fact, if we turn the mic off and play a 4-player board, then MP6 has 73 available minigames whereas MP7 has only 63, of which 6 are still taken up by the solo DK and Bowser minigames. So 6 has not only a higher overall quality (in my opinion) but also a pretty substantial quantity difference.

I will say though, I think 7 does have the better single-player offerings. I enjoyed 6's Solo Mode well enough but it does get pretty boring and repetitive after the first few runs, and 7's Solo Cruise felt much more involved and interesting. The final boss minigame is pretty frustrating but still fun and hectic, and I appreciate that this game has one at all. I also think the unlockables in 7 are often much cooler than the ones in 6, though I do personally prefer 6's rare minigames. Also, 7's Tag Battle is a fun diversion to the regular multiplayer mode.

Overall I think it's fair to say that you can't go wrong picking up either one of these games, they're like two flavors of the same ice cream and it's just a matter of which one you like more. Again, they're both candidates for best in the series. Stuff about things getting stale or the "heart" being gone are probably just a matter of Mario Party turning into a yearly series during the GameCube era and people just getting tired of it. But I think I can at least understand why 7 might be the more divisive of the two, and I'm personally with 6 all the way.

Also 6 has Seer Terror. I dunno how you top that. https://youtu.be/qyIvg-BoA14?t=681

Welp, that's 1,000 words.


This is easily my favorite Mario Party game but out of the post-N64 (and pre-9) games I think this takes the cake for worst single-player mode. The rare minigames are fun but traversing a tiny linear board over and over to grind for stars and minigames is only fun for so long, especially when I'm forced to land on the final space.



I'm sorry but I throw shade at Super all the time for its economy of excessive coins and it feels like 5 suffers from the same problem for me, plus it has easily the weakest minigame selection on the GameCube


Well also make sure you save your edits after doing that, I'm mentioning that because it stumped me in particular at one point.

But if it still doesn't work for you then I'm not sure what the problem might be, all I can think of is to check the Logs tab in the launcher after you try starting the game and see what kind of errors appear.

If all else fails there should hopefully be a new Flashpoint version fairly soon that makes the game playable for everyone again.





Well you have to download the index.html file itself. Then right-click on the Creep TV icon, click "Open File Location", and it should take you to the folder where the dcr file is (also note that the folder path is the same as the launch command). Put index.html in that folder.


It should work as long as the file from the Google Drive link is in the same folder as the dcr file and the launch command is right. I'm not much of a troubleshooter, I guess make sure the changes are saved after you edit the launch command and maybe reset Flashpoint to see if that helps.