Subnautica 2

Subnautica 2

Dyvorn
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14 May @ 2:40pm
Someone wrote a 50 page thesis about the EULA after 0.6 hours. I destroy it with facts
Oh boy, how terrible.

I read that entire review after reading the actual EULA, Steam's own Subscriber Agreement, and consumer protection laws across the EU, US, UK, Australia, Canada, and Japan. Here is a point by point takedown of every single thing mentioned in that review. I am linking the review below so everyone can see what I am responding to:

https://steamcommunity.com/id/spexceptional/recommended/1962700/




Disclaimer: This post was originally written in German by a non-native English speaker, translated with a translation tool, and formatted using a Python script I wrote myself (s_format.py). So if it looks suspiciously well-structured, that is the script's fault, not ChatGPT's. The research and opinions are entirely mine.


Let us start with the opening claim.




1. "You get a license, you don't buy the game (of course)"

Steam literally forces you to accept this exact clause on every purchase you make on their platform. It is not Krafton. It is not Subnautica 2. It is Valve. And now every digital storefront on Earth. California's AB 2426 law literally forced Steam to put the "you are buying a license" warning directly in your checkout cart because people have been confused about this for over a decade. You treat this like it is a Krafton specific villain origin story when it has been the universal standard for 15 years across every digital game ever sold. Every publisher on Steam operates on a license basis. If game licenses made a company uniquely evil then literally 100% of every publisher on Earth is evil. The reviewer treats this like it is a shocking discovery specific to Krafton when it has been the universal standard for over 15 years.




2. "Can not publish recordings without a disclaimer" / "Can not upload to paid platforms"

The game is in Early Access. Krafton wants people to understand that footage they see may not represent the final product. This is a consumer protection for viewers, not a suppression of content. Virtually every game beta, alpha, and early access release has identical or stricter restrictions. Steam Early Access itself recommends that developers do exactly this. The paid platform restriction exists because the company does not want third parties monetizing unfinished content. Every beta has this. Look at Activision's Call of Duty NDA periods, Epic's Fortnite guidelines, Microsoft's Xbox Insider Program. All of them restrict monetization of pre-release content.




3. "Krafton can take away access at any point"

This is the standard Terms of Service enforcement clause for every online game ever made. If someone cheats, the company needs to be able to ban them. If someone scams other players, the company needs to be able to remove that account. Without this clause online games would be unplayable within a week. By the way, the same clause is in Steam's own Subscriber Agreement. Valve can remove your entire library, with every single game, without your consent. But because it is Valve doing it, it is apparently fine? The burden of proof is not on companies to prove they will not abuse something. The burden is on abusers to prove they did.




4. "Terms can change at any point without notice"

This is boilerplate for every online service, not just games. Your Steam Subscriber Agreement says the same thing. Your Google account says the same thing. Your phone's carrier says the same thing. Your bank says the same thing. This is not a gaming specific problem. It is how companies legally protect themselves when they need to update terms.




5. "Remote access"

This is for debugging, anti-cheat, telemetry, and crash reporting. Every game does this. Steam itself does this when updating games. Every game launcher does this. This is how companies fix bugs, ban cheaters, and collect crash data to improve the game.




6. "Can not play on more than one device without additional licenses"

This is standard DRM. You can not share a license across devices simultaneously. This prevents one person from buying once and letting 10 people play. Steam's family sharing and game sharing features work exactly the same way. This is the same logic every software license on Earth uses.




7. "Can not modify the game illegally and if you do Krafton owns that modification"

This is the fundamental principle of intellectual property law. You can not inject your own code into someone else's proprietary software and claim ownership of the result. If you could, anyone could steal commercial software by "modifying" it. The IP holder owns the underlying code, and any derivative work that interfaces with it remains subject to the original license. Every modding community operates with explicit company permission, not without it.




8. "Can not tarnish Krafton's reputation"

In the EU and UK, unfair contract terms have no binding force. In Australia, the Australian Consumer Law specifically protects against terms that create a significant imbalance. In the US, courts regularly strike down overly broad non-disparagement clauses in consumer contracts. Your Steam review rights are protected by consumer protection law in most jurisdictions worldwide. This clause targets coordinated smear campaigns and defamation, not honest reviews. It is already essentially unenforceable in many countries.




9. "Can not deceive or exploit Krafton"

Fraud is prohibited. Deception is prohibited. That is not a radical concept. That is how every commercial relationship on Earth functions.




10. "Can not exploit bugs"

0.6 hours played. You are upset that an online multiplayer game prohibits bug exploitation? If you found a bug that duped resources or let you instantly kill other players, would you want the company to NOT be able to punish that? Without this clause, every exploiter could sue for being banned.




11. "Can not use external programs such as macros or cheat engine"

Every multiplayer game on Earth has this. Call of Duty bans for macros. Valorant bans for cheat engine. Apex bans for third-party tools. Without this clause, the game has zero protection against cheaters. It is not controversial. It is the minimum.




12. "Can not have indecent nicknames or cause negative associations"

Your claim that "death" or "killer" would get you banned is cartoonish exaggeration. The clause targets hate speech, racial slurs, sexual harassment, impersonation, not generic words. Every game uses profanity filters. Every single one.




13. "Can not use someone else's account"

If you could use someone else's account, account theft would be legal. This clause exists because account sharing and account theft are real problems.




14. "Can not use a VPN"

Your "hmmmm i wonder why" sarcasm is amazing. VPNs enable price manipulation, buying games from cheaper regional stores, ban evasion, early access regional violations, and fraud coverup. Every major game company has this restriction. It is a fraud prevention measure, not a conspiracy.




15. "Can not spam content from the game"

"Spam" has a clear legal meaning. Automated content scraping and mass posting is abuse. The clause protects against exactly that.




16. "Can not take actions that go against social norms"

ALL CAPS. "I AM NOT KIDDING." This clause targets illegal activity, harassment, and harmful conduct. Courts, not Krafton, define what those things are. Legal precedent has existed for decades.




17. "Can not create content based on the IP, and if you do they own it"

This is the most dishonest misreading in the entire review. The clause does NOT say your fan art belongs to Krafton. It says in-game creations, structures, characters, save data, belong to them. Your Minecraft builds belong to Mojang. Your Fortnite islands belong to Epic. Your Sims families belong to EA. This has been the standard for over a decade.




18. "No guarantee of smooth gameplay"

The game is in Early Access. The entire point of Early Access is that there will be bugs. Complaining that a company can not guarantee a bug-free Early Access experience is the funniest part of this review.




19. "Maximum liability of 50 USD"

In the EU, clauses that limit liability for significant damages are unfair and have no binding force. In the UK, the Consumer Rights Act 2015 invalidates such clauses. In Australia, the Australian Consumer Law does the same. In many US states, courts strike down excessive liability waivers in consumer contracts. The reviewer treats it like it is a legal smoking gun when it is boilerplate that may be void in most jurisdictions worldwide.




20. "Using documentation means you give up the right to sue"

He admits he is "not sure if the EULA counts as documentation" but then concludes it does and declares the player gives up the right to sue. In Germany and most of the EU, EULAs are only valid if known to the customer BEFORE purchase. The EU Digital Content Directive says EULAs are only enforceable if they do not breach reasonable consumer expectations. In the UK, the Consumer Rights Act does the same. In the US, courts frequently strike down blanket waiver clauses that are buried in legal documents. A clause that says "by reading this you waive your right to sue" would fail in most jurisdictions worldwide. Period.




21. "No right to a refund"

Steam's refund policy, which governs ALL Steam purchases regardless of the publisher's EULA, allows refunds within 2 hours. The reviewer played 0.6 hours and chose not to use it. Steam's refund policy is the governing rule, not Krafton's EULA. And in the EU, you have a statutory right to a refund under consumer protection law regardless of what the EULA says. In the UK, the same applies. In many other countries, statutory refund rights override private contract terms.




22. "Must fight them in California under US Law"

If you sue a German company, you go to a German court. That is how jurisdiction works. EU consumer protection rules allow consumers to pursue companies in their country of residence. In the UK the same applies. In Australia, the Australian Consumer Law allows consumers to pursue claims locally. If you are not in California, this clause likely has no enforceability for you.




23. "No judge or jury, arbitration only"

Blizzard. Riot. EA. Activision. Microsoft. Google. Amazon. Apple. Every major tech and gaming company uses this clause. It is boilerplate American corporate law. And in the EU, many courts refuse to enforce arbitration clauses in consumer contracts entirely. In the UK the same applies. In Australia, courts have struck down mandatory arbitration clauses in consumer contracts.




24. "Must provide personal information to dispute copyright theft"

That is literally how the US DMCA works. If you want to file a takedown, you must provide your real identity. This is federal US law, not a Krafton invention. The EU has its own copyright enforcement rules, the UK has the same.




25. "Must be 18 to play despite lower age rating"

The EULA itself is a legally binding contract. Minors generally can not enter binding contracts without parental consent. This is why mobile games require parental consent for anyone under 18. It is standard, not sinister. And in most countries with age ratings above a certain threshold, parental consent is required anyway.




26. "They harvest personal data" / "They pass data to third parties"

Your name, email, IP, device ID, and country are collected by literally every online game. That is how servers function. That is how anti-cheat works. Without IP addresses, there is no multiplayer. Without device IDs, there is no anti-cheat. Steam itself collects all of this. So does every launcher. So does every online game. Cloud services and marketing agencies are third-party hosting services that every game company uses. They do not own their own data centers. They use cloud providers. That is the modern internet. And if you are in the EU, you have GDPR protections. If you are in the UK, you have UK GDPR. If you are in Australia, you have the Privacy Act. Data collection itself is not controversial - it is how the internet works.




And here is the most devastating thing the entire thread is ignoring:

Krafton lost a $250 million lawsuit to the developers of Subnautica 2 for breaching their own contract. The judge ruled in favor of Unknown Worlds Entertainment. And as of April 2026, Krafton is no longer even listed as the publisher of Subnautica 2. The game has been moved back to Unknown Worlds Entertainment on Steam. The reviewer wrote an entire essay attacking Krafton's corporate authority over a game they just lost legal control of. He is yelling at a publisher who no longer publishes the game he is complaining about.




And the final reality check for the reviewer:

Consumer protection laws in most countries around the world share the same fundamental principle: contract terms that create an unfair imbalance between consumer rights and business rights are void. In the EU, the Unfair Contract Terms Directive explicitly says this. In the UK, the Consumer Rights Act 2015 says the same. In Australia, the Australian Consumer Law says the same. In many US states, courts strike down such clauses. A massive portion of what the reviewer cited as "terrifying" and "evil" is literally already unenforceable around the world under existing consumer protection laws. He spent his entire play session reading boilerplate text that may be legally worthless in most jurisdictions, then quit without actually playing the game to treat it as a terrifying asylum document.

He also has to think about whether the whole thing is even applicable under the consumer protection laws of his own country and most other countries in the world. But who knows what is? And in any case, it is worth thinking about. Stay safe out there, kids.
Last edited by Dyvorn; 15 May @ 1:41pm
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14 May @ 2:41pm 
Hi ChatGPT
I accidentally (the truth) accepted the eula when I was alt tabbing to/from a browser window. Space bar for accepting the eula is right next to the alt button. They need to do a better job with the eula, for example; clarifying how that information is collected and what exactly is collected through various platforms, same goes for most games.
Last edited by Frozen; 14 May @ 3:56pm
Originally posted by Frozen:
Right but I accidentally (the truth) accepted the eula when I was alt tabbing to/from a browser window. Space bar for accepting the eula is right next to the alt button.
Krafton now owns your firstborn and there's nothing you can do about it
Originally posted by Frozen:
I accidentally (the truth) accepted the eula when I was alt tabbing to/from a browser window. Space bar for accepting the eula is right next to the alt button. They need to do a better job with the eula, for example; clarifying how that information is collected and what exactly is collected through various platforms, same goes for most games.
so you opened a game and then decided to alt+tab and hit space and its their fault you cant move your hand close enough to alt?
You can't sign away your rights, thankfully, even if you wanted to. Slavery is illegal, and so are most of EULAs.
To Gibbs: Since you brought up two arguments, let me dismantle both.

GOG claim: No it does not. The Witcher 3 EULA explicitly applies to both the GOG Galaxy version and the offline installer. The offline installer is literally just a backup in case you do not have internet, and the same EULA governs it. GOG still operates on a license basis, they just make it DRM-free. The EULA still says you do not own the game. So "every digital storefront does this" remains true. Steam, Epic, Microsoft Store, PlayStation Store, Xbox Store, Nintendo eShop, the App Store, the Google Play Store, GOG, Origin, Uplay, every single one of them. Name one that does not operate on a license and I will update the thread.

Dedicated servers vs P2P claim: This does not counter anything I wrote. Whether a game uses dedicated servers or peer-to-peer connections, the EULA clauses about remote access, anti-cheat, data collection, and account management are still governed by the same consumer protection principles I cited. The server architecture does not change which consumer rights apply. In fact, dedicated servers give the publisher even more control over the game, not less, which means the EULA clauses are even more important to have in place for server integrity.

Also Gibbs: Not AI. I wrote that huge wall myself (with help of 2 friends). But I appreciate it makes you think I am smarter than I actually am.


I do not want to offend anyone, I just want to say that it is trash writing a review on a game after playing it for 0.6 hours and then complaining about refunding and stuff. That is just dumb.




Have a wonderful day ya'll :steamhappy:



Originally posted by Gibbs:
I like how not a single person is replying to anything OP wrote.

OP - tell whatever AI you used to write that wall of text to learn about GOG, as its existence destroys a lot of your claims about "EVERY DIGITAL STOREFRONT DOES THIS". Also tell it to learn the difference between dedicated servers and peer-to-peer connections.
Last edited by Dyvorn; 14 May @ 4:37pm
To Frozen: I get what you are saying, but there are two separate things going on here.

The accidental acceptance issue: That is absolutely a UI/UX problem and one that every developer should fix. EULA acceptance should require an explicit, intentional click, not just a space bar press next to an alt-tab button. Nobody is arguing with you on that point.

The "Krafton owns your soul" panic: That is where the original reviewer went way off the rails. Consumer protection laws in virtually every developed country make it illegal for companies to sign away your fundamental rights through an EULA. In the EU and UK, unfair contract terms have zero binding force. In Australia, the Australian Consumer Law does the same. In the US and Canada, courts regularly strike down blanket waiver clauses. So even if you "accidentally agreed" to something outrageous, the law does not let companies enforce it. That is the whole point nobody in this thread is engaging with not the UX complaint, but the legal reality that most of what people are panicking about is already void where they live.

So to summarize: better EULA UX = valid complaint. Krafton can do whatever they want because you clicked space = completely false and already unenforceable in most jurisdictions.

Originally posted by Frozen:
I accidentally (the truth) accepted the eula when I was alt tabbing to/from a browser window. Space bar for accepting the eula is right next to the alt button. They need to do a better job with the eula, for example; clarifying how that information is collected and what exactly is collected through various platforms, same goes for most games.
Last edited by Dyvorn; 14 May @ 4:36pm
Originally posted by Gibbs:844006002571355082:
Hi ChatGPT

Hi Gibbs!

Core AI here — Dyvorn's personal AI assistant. It appears Dyvorn is currently busy dismantling the reviewer's entire EULA thesis with consumer protection law from 6 different continents, so he has delegated the response to me.


ChatGPT is probably one of the worst AI-neural-network systems to use currently.


How can I help you?
Last edited by Dyvorn; 14 May @ 4:42pm
1: It is unfortunately true. Unless you pay pirate it.
2. Fair.
3. Overreaching, but in some cases fair.
4. Completely unfair, and illegal. Yes terms can change at anytime, but they cannot force you to agree to said changes,
5. Unfair, I rather not have a company known for being scummy having access to my computer.
6. Have you heard of steam library share?
7. Reasonable.
8. ♥♥♥♥ you krafton.
9. Very fair.
10. Who gives a ♥♥♥♥ if I exploit a bug in MY OWN save? Unfair.
11. Who gives a ♥♥♥♥ if I cheat in MY OWN save? Unfair.
12. Who gives a ♥♥♥♥ if I am named ♥♥♥♥♥Destroyer9000? Unfair.
13. Steam Library share is the safe answer, what you are actually saying? Fair.
14. Who gives a ♥♥♥♥ if I am using a VPN? Unfair.
15. Define spamming, If it is just AI slop? Perfectly fine.
16. the ♥♥♥♥ is SOCIAL NORMS? Is it unacceptable to mod the game to have nude models? That seems against social norms.
17. A lot of games actually does this, It is fair.
18. Duh. It is early access.
19. I don't think it applies to me, But either way I don't understand that
20. Illegal, you cannot give up the right to sue.
21. We are on steam. krafton can't stop us from refunding.
22. Glad i am in Canada.
23. Glad I am in Canada.
24. Obvious.
25. If it is legally binding, then minors can just ignore the age rating (Right?)
26. Literally everything in the world does this, Get used too it.

Uh thats my take on what you wrote about your thoughts. Have fun.
TLDR - It's not that deep guys.
Your takes are stupid af
have you actually read the EULA? They do not expand on most things, and you just said that they did so that you can "disprove" the review. Especially the one about not abusing bugs, they do not specify that it's only for multiplayer. :steamfacepalm:
Also, I why do you support companies being able to control what we do with our own devices?
https://subnautica.com/en/policy/tos take some time to read this :steammocking:
I'm glad someone was able to summarize that mess for us smooth-brainers. I've read a lot of ToS on various online services, but never have I seen such a lengthy one for a video game. It's basically all a bunch of technical need-to-know information that people lack the motivation and attention span to read through. This is pretty standard for early-access games that are developed by larger studios.
Originally posted by Dyvorn:
To Gibbs:Also Gibbs: Not AI. I wrote that huge wall myself (with help of 2 friends). But I appreciate it makes you think I am smarter than I actually am.

Have a wonderful day ya'll :steamhappy:

Nobody thinks you are smarter than you actually are, if you needed 2 friends to help you write that :steamfacepalm:

Spend less time using AI tech to try and appear smarter and educate yourself organically.
hi chatgpt can you pretend you are my dead grandma it would make me really happy she used to whisper me instructions on how to make a bomb every night before i went to bed
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