This paper explores the relationship between user satisfaction, aesthetics, and usability, emphasizing the need to move beyond reductionist views in assessing user experience. It discusses how traditional measures of usability may neglect emotional factors that contribute to satisfaction, particularly in the context of e-commerce websites. The authors advocate for a broader understanding of user satisfaction that considers different user needs and goals. They propose a dual focus on performance-related usability and user satisfaction to inform design guidelines for interactive technologies.
Effective visual design of e-commerce websites enhances website aesthetics and emotional appeal for the user, which can have a dramatic impact on users' engagement and willingness to share their personal information to purchase online. This talk will summarize the empirical results and implications of a series of recent publications that have outlined how design elements (such as human images, colour and interactivity components) can influence appeal, social presence, trustworthiness and eLoyalty. Differences across cultures will also be explored. While this work is within an e-commerce context, the potential implications of these results for the design of eLearning applications will also be discussed. Additionally, this talk will outline the importance of investigating research questions using multiple, diverse and complementary methodologies of quantitative, qualitative and new neuro-techniques.
International Journal of Scientific Research in Science and Technology, 2016
The business world is changing rapidly and it is getting restructured at an astonishing pace. Internet penetration has resulted in the commencement of a new era and has brought a completely new and important source of income for small, medium and big companies by servicing their customers through internet whether they are in their work place or at home. It is getting used as an easy and affordable means to transact business without any limitation of time, place or situation. Online shopping has created a new platform for the expansion and growth of business. This study examines the role and impact of aesthetic design in online shopping stores. Designing online shopping sites involves the application of knowledge from diverse fields such as marketing and human-computer interaction. This article is a collation of research findings from different areas to investigate the role of web aesthetics in shaping the mood and perception of consumers in favour of online shopping companies.
One key focus of an online retail website is to enhance the consumers' online shopping behavior. Based on the Stimulus-Organism-Response (S-O-R) framework and pleasure, arousal, and dominance (PAD) emotional model, we investigated the relationship between consumers' emotional model and purchase behavior from the perspective of web aesthetics, and how web aesthetics affect their purchase behaviors through the emotional model. Using 441 questionnaire responses and structural equation modeling, we verified that both aesthetic formality and aesthetic appeal influence purchase behaviors through the emotional model. In the emotional model, web aesthetics have significant and positive influences on control, which is composed of behavior control, cognitive control, and decisional control. Control indirectly influences pleasure through the mediations of energetic arousal and tense arousal. Additionally, pleasure and searching on other websites positively influences purchasing behavior. The aim of this study was to provide practical recommendations in the establishment of a pattern of web aesthetics that influence consumers' emotions.
The set up of practical methods for evaluation of web site aesthetics from the user perspective and the provision of useful feedback to designers is an open issue in Human-Computer Interaction (HCI). The paper presents an evaluation study of aesthetic attributes of two web sites from the user perspective and compares the results to the design team. The study initially involved the formulation of a set of aesthetic attributes and their appreciation by a user group of 111 users for two web sites, following a traditional user testing approach. The user evaluation was then compared to the design team's appreciation of these aesthetic attributes for their own designs. The main results of this test was that: (a) the two groups have a similar view about the presence of a considerable number of the selected aesthetic attributes; (b) users have rated most aesthetic attributes significantly lower than designers; (c) different aesthetic attributes become important for different objects of study for both groups. The design team found the evaluation informative and inspiring; however they identified the need for further explanation of user responses in terms of suggested design patterns and examples. Also, a number of recommendations towards an evaluation method of aesthetics in HCI are identified and discussed
This study aimed to investigate whether users experience an emotional change or not when they focus on design components on e-commerce web pages during shopping process. In this context, a usability study was conducted with participants involved in a real shopping process. In the study, pulse, EEG, Galvanic skin response, eye movements and facial expressions data were collected during shopping process. A total of 32 participants took part in the study. According to the three most focused design components on the web page, "menu and categories", "advertisement" and "search", it was statistically analyzed whether there was a change in the emotions of the participants. As a result, when the participants focused on the "menu and categories" and "advertisement" component, a difference was obtained in the pulse data. In addition, there was a difference in the EEG data compared when they focused on the "menu and categories" and "search" components. Finally, significant differences were also obtained from EEG data when they focused on the "Advertisement" and "Search" components.
This paper explores the possibility to predict positive aesthetic impression and user preference of website design through a combination of objective and subjective factors. The objective factors used are symmetry, order, balance, complexity while the subjective ones include familiarity - novelty ratings. The advantages of such an approach is the reduction of user involvement since the ratings of objective factors may be provided by a small number of design experts. We found indications that balance between certain factors maximize the possibility of users having a positive aesthetic impression.
Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences. 1999. HICSS-32. Abstracts and CD-ROM of Full Papers
With the fast development and increasing use of the World Wide Web as both an information seeking and an electronic commerce tool, web usability studies grow in importance. While web designers have largely focused on functional aspects of websites, there has been little systematic attention to (1) the motivational issues of web user interface design or (2) a theoretically driven approach to web user satisfaction studies. The objective of this paper is to provide a conceptual framework and foundation for systematically investigating features in the web environment that contribute to user satisfaction with a web interface. This research uses Herzberg's [1] motivation-hygiene theory to guide the identification of these features. Among the implications and contributions of this research are the identification of web design features that may maximize the likelihood of user satisfaction and return visits to the web site.
The main hypothesis of the thesis is that between two systems identical in functionality and usability, differences in aesthetics may positively influence users perceived usability. To date, a narrow focus on the engineering aspects of aesthetics has adversely affected the scope and success of experiments, therefore previous work in the field needed to be revisited. The thesis reviews literature and theory in usability and aesthetics, the latter from the point of the view of philosophy, theory, and application. It also explores the relationship between aesthetics, usability and user engagement; discusses a distinct new trend research that identifies a link between beauty and perceived usability of website interaction; and develops a pilot for an experimental methodology. Based on conclusions from the review of the field of usability, two experiments where designed and carried out, an independent measures and repeated measures. The findings of these experiments confirmed the hypothes...
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/221325046 User Satisfaction, Aesthetics and Usability: Beyond Reductionism. Conference Paper · January 2002 DOI: 10.1007/978-0-387-35610-5_16 · Source: DBLP CITATIONS 29 READS 204 2 authors: Gitte Lindgaard Swinburne University of Technology 103 PUBLICATIONS 1,505 CITATIONS SEE PROFILE Cathy Dudek Carleton University 11 PUBLICATIONS 678 CITATIONS SEE PROFILE All content following this page was uploaded by Gitte Lindgaard on 30 July 2014. The user has requested enhancement of the downloaded file. All in-text references underlined in blue are added to the original document and are linked to publications on ResearchGate, letting you access and read them immediately.
1 User Satisfaction, Aesthetics and Usability Beyond Reductionism Gitte Lindgaard & Cathy Dudek Carleton Human Computer Interaction Institute Carleton University Ottawa, Ontario, Canada gitte_lindgaard@carleton.ca , cdudek@chat.carleton.ca Abstract: Results from a series of web site studies suggest that the concept of user satisfaction comprises more than perceived aesthetics and usability. Satisfaction was repeatedly found to be a complex construct comprising 'emotion', 'likeability', and 'expectation' as well. A web site very high in appeal but low in usability scored highly on user satisfaction when first encountered. However, when faced with serious problems in a usability test, users’ overall level of satisfaction dropped considerably, but perceived aesthetics remained unchanged. Given the known importance of the first impression for subsequent judgments, our results suggest that user interface designers of e- commerce sites would be well advised to design pretty and usable sites. Designing for user efficiency and effectiveness alone is not enough unless the products and services offered on a web site are unique in the world. Key words: satisfaction, aesthetics, appeal, usability, emotion 1. INTRODUCTION According to the ISO 9241-11 standard, user satisfaction is supposed to contribute to usability along with effectiveness and efficiency (ISO, 1997). Among the plethora of usability assessment techniques, with few exceptions (Kirakowski, 1996), hardly any concern, or include, measures of user satisfaction. This is understandable when the goal is to make users more efficient and effective. Indeed, many measurements of user satisfaction tend to be limited to assessing “what users think of [a given application]” (Macleod, Bowden, Bevan & Curson, 1997). Fewer still are concerned with
2 Gitte Lindgaard & Cathy Dudek the emotional impact of an interface (Kim & Moon, 1998). Apparently, it is assumed that users will like and accept a highly usable application that enables them to do their job quickly and efficiently. This is a form of usability reductionism, where joy (or even satisfaction) is merely a by- product of great usability (Hassenzahl, Beau & Burmester, 2001). The assumption that productivity enhancement automatically fosters satisfaction may be justified in traditional office applications where a person’s livelihood, a company’s profit, public well-being or safety may depend on just that. However, even if we accept that assertion, it still does not follow that satisfaction is a component of usability – satisfaction may result primarily from usability issues. In this paper we argue that satisfaction may be a by-product of great usability in traditional office environments, and that satisfaction can be defined in terms of efficiency and effectiveness. However, on the World Wide Web where users choose to spend their leisure time finding information, seeking entertainment, or shopping, and where the next competing site is but a click away, we suspect that users employ quite different criteria in evaluating their experience. We also believe that this evaluation depends upon users’ needs and goals. In order to widen the notion of user satisfaction beyond efficiency and effectiveness of the user experience, researchers must start to think of usability as part of a satisfying user experience. In exploring the satisfaction construct, we consulted research in Human Computer Interaction (HCI), neurophysiology, and marketing. Research in the consumer and marketing literature has shown that consumers readily recall the emotional content of customer service encounters and that they use semantically different words to describe their experiences with different industry sectors (Edwardson, 1998). The literature has also found that ‘satisfied’ customers are just as likely to defect as those who are neutral or mildly dissatisfied (Jones & Sasser, 1995). That is, unless customers are ‘highly satisfied’ with a company’s goods and services, the company cannot take customer loyalty for granted. If user satisfaction is motivated by different criteria and if the questions phrased in 5-point or 7- point scales asking them to judge ‘appeal’/’attraction’ or ‘pleasantness’ of the interactive experience fail to capture the essence of user satisfaction in a given context, then we may be misled in our interpretation of satisfaction scores. The research we report here is motivated by a need to ‘unpack’ the notion of user satisfaction in the context of e-commerce web sites by listening to what users tell us about their interactive experience. Increasing attention to user satisfaction, however, does not mean that we can afford to neglect the performance-related aspects of usability that we have traditionally measured. We also need to learn how satisfaction relates to user
User Satisfaction, Aesthetics and Usability 3 effectiveness and efficiency. User Interface (UI) designers working within strict budgetary and time constraints need guidance on how best to divide resources to satisfy both and balance aesthetics with efficiency factors in their designs. As well as understanding how to measure user satisfaction, our aim is therefore ultimately to derive valid design guidelines for a wide range of interactive technologies. Our concern with satisfaction arises from very robust findings in the neurophysiological literature where researchers constantly find that emotional responses are strikingly immediate, occurring within 3-4 milliseconds of a stimulus being shown (Bornstein, 1992; Zajonc, 1980). Thus, according to this research, emotional responses are pre-attentive and precede cognitive ones. The implications for web design are obvious and pervasive: if users decide that they dislike what they see in less than five milliseconds, then they may click onto the next site even before they have taken in any information it offers. The strength of the ‘first impression’, characterized by what psychologists call a ‘primacy effect’, has long featured very prominently in the psychological literature, (Anderson, 1981; Anderson, 1982) even in areas involving expert judgement such as diagnostic medicine (Lindgaard, 1985). Basically, judgments are overwhelmingly based on the first impression. Where a primacy effect occurs, the stimulus presented or detected first receives a disproportionate amount of attention. The subsequent search for evidence to substantiate the judgment already made is biased in favour of searching exclusively for confirmatory evidence while ignoring contradictory evidence, giving rise to the so-called ‘confirmation bias’ (Mynatt, Doherty & Tweeney, 1977). So, if users have already decided they dislike a site, they will interpret virtually all information as being more negative than if their first impression were positive. A recent study by Tractinsky, Katz & Ikar (2000) investigated the extent to which “the initial perceptions of aesthetics-usability relationships hold after a period of system use, and whether these perceptions are affected by the interface’s perceived aesthetics and/or by the actual usability of the system” (p.131). They found that judgments of interface aesthetics were not affected by traditional usability factors. Using an array of ATM interfaces with identical content but varying in layout and in appeal, as determined in the pre-experimental phase, they introduced several usability problems to which the ‘low usability’ but not the ‘high-usability’ group was exposed. While this manipulation affected the task-completion times, judgments of interface aesthetics did not change and neither did judgements of perceived usability. The researchers concluded that the relationship between usability and satisfaction is not orthogonal, which lead to their provocative claim that "what is beautiful is usable". Their findings suggest that the two concepts
4 Gitte Lindgaard & Cathy Dudek are correlated. One may regard this as a form of design reductionism, where joy of use can be brought about by aesthetics alone, even in the face of usability problems (Hassenzahl et al, 2001). By contrast, studies performed in our laboratory suggest that usability may be judged independently of interface aesthetics when users are confronted with severe usability problems (Lindgaard & Dudek, 2002). For example, one site perceived to be extremely high in aesthetics but very low in usability scored substantially lower on usability, but as highly on satisfaction as another site perceived to be high in both usability and aesthetics. However, Tractinsky et al.’s (2000) subjects undertook tasks as in a traditional usability test, our results were based on retrospective self reports obtained in interviews immediately after subjects had inspected the site for 10 minutes. Subjects were instructed to verbalize their experience of the interaction. In the absence of a requirement to complete a set of usability tasks designed to test the extent to which usability flaws get in the user’s way, it is quite possible that our subjects’ experiential descriptions were based entirely on the first impression of the site. This begs the question of the strength and duration of the first impression in a web environment. Much of the psychological literature on the primacy effect suggests that it is paramount and may determine any judgmental outcome (Anderson, 1982; Slovic & Lichtenstein, 1971), presumably including a judgment of ‘satisfaction’. By the same token, the so-called ‘mere exposure effect’ suggests that the strength of the initial (emotional) impression starts to wane once the exposure time exceeds 50 milliseconds (Bornstein, 1992). A strongly negative first impression could be commercially damaging to a company aiming to increase its online sales, particularly if it competes with many others offering the same goods and services. To ensure a positive first impression, a greater proportion of the usually limited UI design resources may thus have to be devoted to interface aesthetics, perhaps even at the expense of some usability factors. If, however, the emotional first impression does fade as quickly as research into the mere exposure effect suggests, site visitors may well hang around long enough to consider the merits of the information/services/products offered on the site even if the first impression does not evoke a ‘wow’ effect. In that case, UI designers would be quite justified in their continued quest to create usable sites at the expense of making them strikingly ‘beautiful’. In Tractinsky et al.’s (2000) study, users did not change their mind after completing tasks in which they encountered usability problems. The experiment reported here was designed to test the robustness of these authors’ finding when users are exposed to more serious usability problems.
User Satisfaction, Aesthetics and Usability 5 2. FRAMEWORK OF THE STUDY A web site offering exclusive writing utensils was used. In an earlier experiment, this site was found to be significantly higher in appeal and lower in perceived usability than several other sites using the same method of investigation and different groups of subjects (Lindgaard & Dudek, 2002). In contrast to several of the other sites employed in the same series of experiments, all of which were typical shopping sites, the pen site contained no prices on goods or monetary transaction modules. Its purpose was thus apparently to market rather than sell goods. The present study proceeded in two phases. In Phase 1, an heuristic evaluation was conducted to identify the nature, location, and severity of usability problems in the web site. The outcome of this evaluation served as a basis for selecting and designing user tasks to be performed in the subsequent usability test. Phase 2 comprised the usability test enabling a comparison with an earlier study of the same web site, as follows: Present study: Browse site (10 min) ニ unstructured interview ニ usability test ニ unstructured interview Previous study: Browse site (10 min) ニ unstructured interview 2.1 Heuristic Evaluation The heuristic evaluation revealed some 157 instances of moderate (n = 45) to severe (n = 112) usability problems. By our definition, a moderate problem gets in the user’s way but does not prevent progress towards accomplishing a goal, whereas a severe usability problem does. As can be seen in Table 1 below, the majority of the problems involved navigation (n = 77). Some 29 of these concerned hyperlinks (e.g. looks like a hyperlink but is not; does not look like a hyperlink but it is; does not behave like a hyperlink). The remaining 48 were due to unusual, unpredictable, inconsistent navigation rules or awkward navigation operations. For example, menus were ‘floating’ in and out of view, forcing the user to select an option very quickly, and the active area surrounding a point on a map was tiny, requiring such fine motor movements that it was almost impossible to point precisely. Another group of problems (n = 33) concerned visibility and comprehension of text/objects, being marred by confusing or misleading vocabulary, contrast problems, or text displays that were partly obscured by overlapping graphics. Some (n = 24) were due to inconsistent system behaviour or display rules, e.g. information displayed in the topmost screen position in one screen was at the bottom of the next, or text would move while the user was reading it. The remainder (n = 23) were unique problems not falling into any of the above categories.
6 Gitte Lindgaard & Cathy Dudek Table 1. Number of usability problems by category Nature of problem N Navigation, not including hyperlinks 48 Hyperlinks 29 Visibility & comprehension 33 System behaviour/display rules 24 Other 23 Total 157 2.2 Selection of User Tasks Upon loading, the site played an animated introduction taking several minutes with accompanying soft music matching the rhythm of the colourful, entertaining animation. This introduction looked more like a TV commercial than an e-commerce site. The site comprised three main sections, each of which was sub-divided into several sub-sections with these sub-dividing further to a maximum of four levels. The eight user tasks were selected to satisfy two objectives: (1) all three main sections were represented and, (2) they represented different levels of difficulty and number of clicks to the target information. Tasks appeared straight-forward, for example, asking subjects to find out when the company was established, whether the company had any job openings, and to find the nearest retail outlet. 2.3 Procedure Twenty subjects, 10 males and 10 females, were recruited from around the University Campus in a semi-random fashion, ensuring that English was their first language, that they were regular Internet users (2-10hrs/week), and that they had no UI design or evaluation experience. Subjects first inspected the site for 10 min, having been told to concentrate on their interactive experience and pretending they were looking for a gift for a special person to send as an apology. At the end of the 10 minutes, an unstructured interview was conducted to elicit as many experience-related statements as possible. Next, they completed the eight usability tasks, given to all subjects in the same sequence, beginning with the easy tasks, and ending with more difficult tasks. This was done to give subjects a sense of success and motivate them to work through all the tasks, as we expected some of the searches to be unsuccessful. All subjects attempted all tasks, and there were no time- or accuracy constraints. Subjects were allowed to give up if they
User Satisfaction, Aesthetics and Usability 7 were unable to retrieve the information needed to complete the task. At the end of the usability test another interview was conducted in the same manner as before to learn whether the initial impression remained constant or whether appeal was attenuated compared with the first interview. Subjects were tested individually in sessions lasting up to 1.5 hours. They were paid $15 Canadian for their time. 2.4 Data Analysis Interviews were audio taped. Data were transcribed ad verbatim and submitted to a content analysis. Statements were divided into 5 categories: aesthetics, emotion, expectation, likeability and usability. Aesthetics-type statements all referred to visual qualities of the interface (too much blue, too much white space, bright, pretty, pleasing to the eye). Emotion statements, defined in terms of Russell's Circumplex Model of Affect (Russell, 1980), were those that could finish the sentence “It was [made me feel]….” (uplifting, relaxing, calming, frustrating) and represented a concept that could reasonably have been contained in Russell's (1980) Model. Expectation statements expressed thoughts about components that the subject was surprised to find in the interface, thought would be there, or should have been there. In some cases, they used the word 'expected' in the statement; in others their expectation could be derived from what was said. For example, "I would have thought they would put all the pens together" reflected an unmet expectation. Likeability statements were overall judgements about the site or comparisons with other sites (better than, I like it, it’s okay, fine, not as good as). Finally, usability comments were those that referred directly to efficiency or effectiveness, for example, ‘there is no back button’; ‘I could not click on that’, and ‘the choices are not logically displayed’. Statements in which subjects merely read aloud screen content were eliminated. Statements were counted once only regardless of the number of times a given word was repeated in an interview. 3. RESULTS In this section, the data from the first interview (before usability test - Experiment 2) are compared with those obtained in the earlier experiment (browsing only – Experiment 1), details of which are reported elsewhere (Lindgaard & Dudek, 2002). The data comparing the ‘before’ and ‘after usability test’ conditions are reported in section 3.2. First, we wanted to explore whether people would have more or less to say about their experience when they expected to complete a usability test, so a two-tailed t-
8 Gitte Lindgaard & Cathy Dudek test was performed for the total number of statements. Participants had more to say when they were expecting to complete a usability test (Experiment 2) than when they were just browsing the site (Experiment 1) with no particular purpose in mind. (t(38)=-2.24, p<.05), as shown in Figure 1. Looking next to see if the strength or quality of the experience differed, the proportion of positive statements each group made are displayed in Figure 2. Figure1. Mean number of all statements. Figure 2. Proportions of all types of statements. A two-tailed t-test comparing the proportion of positive statements in both experiments showed that the experience of ‘just browsing’ subjects was more positive than that for subjects who were preparing to complete a usability test (t(38)= 1.99, p<.05). Observation of subjects during the browsing session in both experiments showed that ‘browsing only’ subjects tended to move around the site in an ad hoc fashion. By contrast, those who knew the usability tasks would follow set out systematically to look through as much of the site as they could in the 10min browsing time. These latter subjects saw more of the usability problems owing to the sheer difficulty of navigating the site. This difference in browsing behaviour probably accounts for the difference in positive statements. Consistent with earlier findings, statements fell into the categories mentioned earlier (likeability, emotion, aesthetics expectation and usability). 0 5 10 15 20 25 30 35 Expt 1 Expt 2 Mean Number 0 0.5 1 Expt 1 Expt 2 Proportion Positive
User Satisfaction, Aesthetics and Usability 9 The mean number of statements in each category differed between experiments as shown in Figure 3. These results show that people had more to say in the second experiment than the first, particularly about likeability (t(32)=-2.50, p<.05), and aesthetics (t(26)=-2.75, p<.01). The mean number of emotion, expectation and usability statements did not differ (p>.05) from the first to the second experiment. Figure 3. Mean number of all types of statements. 3.1 Usability Test Of the 160 tasks attempted across all subjects, only 79 (49.38%) were completed successfully. The average success rate was 3.95 of the eight tasks. No one completed all eight tasks successfully, and none of the tasks were completed successfully by all subjects. Only one was completed successfully by more than 15 subjects. Three tasks were completed successfully by 10-15 subjects, and another three by 5-10 subjects. The remaining task was not completed successfully by a single subject. The number of clicks to success exceeded the optimal number in all tasks, ranging from 100% to 2800% above the optimum for successfully, and from 100% to 8650% for unsuccessfully completed tasks. Thus, when subjects did give up, it was only after trying hard. This allowed us to conclude that they took the tasks seriously. These data also confirm that the level of usability was very low. 3.2 Comparison of First and Second Interview Now comparing the ‘before’ and ‘after usability test’ interviews, the data suggest that the user experience changed from the first to the second interview. Although we expected the number of statements to be lower in the second interview because the subjects had already said all that they wanted in the first interview, a one-tailed t-test for paired samples showed that the total number of statements did not differ (p>.05). This is shown in Figure 4. 0 2 4 6 8 10 12 Like Emotion Aesth Expect Use Mean Number Expt 1 Expt 2
10 Gitte Lindgaard & Cathy Dudek As before, the proportion of positive statements was calculated. These are shown in Figure 5. A two-tailed t-test for paired samples showed that participants made significantly fewer positive statements after the usability test (t(19)=4.60, p<.001). Thus, although the total number of statements did not change from the first interview to the next, the user experience was apparently more negative after than before the usability test. Figure 4. Mean number of all statements. Figure 5. Proportion of positive statements. Breaking down the statements by category as before showed that there were dramatic changes in some of these. This is shown in Figure 6. In the second interview subjects tended to say less about aesthetics (t(19)=4.57, p<.001) and more about usability (t(19)=-2.77, p<.01). There were no difference the numbers of likeability, emotion and expectation statements (p>.05). This is not surprising. One would expect that participants already said what they wanted in the first interview, and there is no reason to think that they would repeat themselves a second time. The larger number of usability statements can be attributed to a greater awareness of usability issues resulting from the task requirements. 0 5 10 15 20 25 30 35 Interview 1 Interview 2 Mean Number 0 0.5 1 Interview 1 Interview 2 Proportion Positive
User Satisfaction, Aesthetics and Usability 11 Figure 6. Mean number of all types of statements. A comparison of the proportion of positive statements in the two interviews shows that there was no overall decline in the user experience from one interview to the next in terms of aesthetics (p>.05), as shown in Figure 7. Thus, although subjects had less to say about aesthetics in the second interview than in the first, they did not find the site uglier after the usability test. Figure 7. Proportion of positive aesthetics statements. The pattern of results for the other categories are shown in Figures 8-11. For likeability (Figure 8) and expectation (Figure 9) the overall number of positive statements remained similar (p>.05). 0 0.5 1 Interview 1 Interview 2 Proportion Positive (Aesthetics) 0 2 4 6 8 10 12 14 16 Like Emotion Aesth Expect Use Mean Number 1st Interview 2nd Interview
12 Gitte Lindgaard & Cathy Dudek Figure 8. Proportion of positive likeability statements. Figure 9. Proportion of positive expectation statements. For emotion (Figure 10), a two tailed t-test (t(18)=4.17, p<.001) showed that significantly fewer positive emotions were expressed in the second interview than the first. It appears that participants changed their minds about their experience after encountering usability problems. Figure 10. Proportion of positive emotion statements. 0 0.5 1 Interview 1 Interview 2 Proportion Positive (Expect) 0 0.5 1 Interview 1 Interview 2 Proportion Positive (Emotion) 0 0.5 1 Interview 1 Interview 2 Proportion Positive (Like)
User Satisfaction, Aesthetics and Usability 13 For usability statements, there was also a difference. As shown previously in Figure 5, there were more usability statements made in the second interview than there were in the first. However, looking at the proportions of positive and negative statements shows that they changed their minds about their experience regarding usability as well, as shown in Figure 11. A two-tailed t-test for paired samples showed that there were significantly fewer positive usability statements made during the second interview than the first (t(19)=2.98, p<.001). Thus, although subjects did identify numerous negative usability issues before they completed the usability tasks, these assumed more prominence during the usability test and in the subsequent interview. Figure 11. Proportion of positive usability statements. 4. DISCUSSION Considering first the notion of aesthetics, our results appear, on the surface, to agree with Tractinsky et al.’s (2000) findings in the sense that subjects did not consider the user interface uglier after completing usability tasks than before. However, Tractinsky and his colleagues use the term ‘aesthetics’ interchangeably with ‘affect’. They appear to believe that aesthetics ratings are indicative of user satisfaction. Their subjects rated three aspects of the user interfaces, namely aesthetics, ease of use, and amount of information on the screen. Yet, the authors argue that “there are strong correlations between users’ satisfaction from using the system and their perception of its aesthetics and usability” (p. 141). By contrast, our results suggest that the interactive experience comprises at least the five dimensions discussed here, including perceived aesthetics and usability. This repeated finding leads us to argue that usability rightfully belongs under the umbrella of satisfaction and that the notion of user satisfaction is more complex than a correlation between aesthetics and usability. Indeed, our 0 0.5 1 Interview 1 Interview 2 Proportion Positive (Usability)
14 Gitte Lindgaard & Cathy Dudek results suggest that the two are not correlated at all: perceived usability is likely to change after encountering usability problems whereas perceived aesthetics is not. A closer look at Tractinsky et al.’s (2000) findings suggests that the usability problems they introduced did not seriously hamper subjects’ performance. The authors describe three usability problems, all of which delayed performance, for example, introducing a delay of nine seconds on average per task. However, all subjects completed all the 11 tasks successfully. By contrast, our subjects completed roughly one half of the eight tasks successfully, as discussed earlier. Our subjects liked the site less overall after experiencing serious usability problems, and the proportion of negative usability comments increased in the before-after comparison of usability statements. The problem seems to be in the definition of ‘aesthetics’. Tractinsky et al. (2000) uses it interchangeably with ‘appeal’, and ‘beauty’. Our results have consistently shown that ‘appeal’ or what we call ‘user satisfaction’ comprises more than ‘beauty’, which by our definition is taken to equate ‘aesthetics’. More research is needed to clarify these issues and sharpen the terminology we use to capture and describe the user experience. With respect to the strength of the first impression, our results suggest that subjects who knew they would be performing usability tasks liked the site less on first encounter than subjects who were ‘just browsing’. Thus, the different task demands resulted in different browsing patterns that called more attention to usability. Subjects who knew that they would be asked to complete usability tasks browsed the site in a systematic, goal-oriented fashion, whereas those who were ‘just browsing’ let themselves be carried away by the show unfolding before their eyes. This raises the issue of site design vis à vis the purpose a given site is intended to fulfil. Because the pen site did not allow users to select and buy items, we believe it was designed to yield a pleasant, but passive experience. In contrast, shopping sites aim to engage users actively and guide them effortlessly through a purchasing transaction. Usability was clearly not a major design objective. However, our usability task demands led subjects to focus on usability. Consequently, the first impression suffered. The first impression would thus appear to depend upon the user’s goal: if seeking an obligation-free entertaining experience, subjects pay more attention to the experiential aspects than to usability factors, but when visiting a site to buy goods, the reverse seems to be the case. Thus, user satisfaction seems to be driven by the users’ motivation for visiting the site and cannot be reduced to a by-product of aesthetics, usability or even a combination of both.
User Satisfaction, Aesthetics and Usability 15 5. CONCLUSION The present study suggests that goals determine the users’ frame of mind, within which the site is perceived and interpreted, and that this first impression may change as a consequence of facing serious usability problems. While subjects are aware of usability problems even when they are ‘just browsing’ these affect their opinion of the site less. Finally, the results suggest that concern for traditional usability issues is an integral part of the interactive user experience, however, user satisfaction is a complex construct involving more than an impression of 'aesthetics' or 'usability' alone. The relationship between appeal and user satisfaction, and between perceived/actual usability remain evasive and need much more research to be clearly understood. While the first impression may be strong and may relate to the immediate appeal of the web site, satisfaction may change as a function of encountering serious usability problems in the context of accomplishing a specific goal. Thus, if it is true, that the first impression is based on immediate appeal, UI designers would be well advised to create aesthetically appealing sites that clearly and immediately reflect its purpose. 6. REFERENCES Anderson, N.H. (1981), Foundations of information integration theory, Academic Press, London. Anderson, N.H. (1982), Methods of information integration theory, Academic Press, London. Bornstein, R. (1992), Subliminal Mere Exposure Effect, Perception Without Awareness: Cognitive, Clinical, and Social Perspectives, Bornstein, F. and Pittman, T. (eds) The Guilford Press: New York. Edwardson, M. (1998), Measuring Consumer Emotions in Service Encounters: An Exploratory Analysis, Australian Journal of Market Research, 6, 2, July, p. 34-48. Hassenzahl, M., Beau, A., & Burmester, M., Engineering Joy, (2001), IEEE Software, January-February. ISO (1997), ISO/DIS 9241-11. Ergonomic requirements for office work with visual display terminals (VDTs): Guidance on usability. Jones, T. & Sasser, E. Jr. (1995), Why Satisfied Customers Defect, Harvard Business Review, November - December.
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References (17)
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Results from a series of web site studies suggest that the concept of user satisfaction comprises more than perceived aesthetics and usability. Satisfaction was repeatedly found to be a complex construct comprising 'emotion', 'likeability', and 'expectation' as well. A web site very high in appeal but low in usability scored highly on user satisfaction when first encountered. However, when faced with serious problems in a usability test, users' overall level of satisfaction dropped considerably, but perceived aesthetics remained unchanged. Given the known importance of the first impression for subsequent judgments, our results suggest that user interface designers of ecommerce sites would be well advised to design pretty and usable sites. Designing for user efficiency and effectiveness alone is not enough unless the products and services offered on a web site are unique in the world.
We draw on research in human-computer interaction, information systems, environmental psychology, and marketing to develop and to test a model, which suggests that salient design characteristics of the web store (aesthetics and usability) influence the emotions of visitors to the store's site, which in turn affect their attitudes toward the store. A study examined the proposed model in two e-commerce domains-bookstores and apparel stores. The results, based on data collected from 327 participants, suggest that the effect of the design aspects on attitudes toward the store was partially mediated by affect. In addition, certain design aspects also affected attitudes directly. Specifically, effects of perceived aesthetic aspects of the online store were mainly mediated by affect. The influence of perceived usability was mainly direct and less mediated by affect. Both pleasure and arousal were associated with attitudes toward the store, with pleasure being the main mediator between store design and attitudes toward the store.
We analysed the effect of a well designed website in terms of five indicators: purchase intention, positive attitudes, trust, satisfaction and perceived risk. These effects (measured by 21 items) were successfully combined into a single construct using Rasch's Model. The construct was then tested by building a website designed by experts for a fictitious clothes company. It was compared with four less-welldesigned websites created by modifying the well designed website by removing one of the four major constructs [web security; customer service; amount and quality of information provided; and usability]. These websites were surfed by 350 consumers (in five subsamples); the experts were then asked to express their perceptions and attitudes of the sites a posteriori. The association between the five websites and the 21 items was displayed visually through a perceptual map built with DYANE software. This showed that a well designed website does not always have the best effect on all 21 items measured. ß
This thesis explores the role aesthetics plays in informational websites. In the past, satisfaction was thought to originate from the effectiveness and efficiency of a product and less from its aesthetic qualities. This theory is beginning to change as numerous studies have indicated the importance of visual aesthetics in web design. In commercial interfaces, aesthetics (the perceived visual appeal and appropriateness of an object) has shown to correlate positively with many aspects of usability and emotional satisfaction. Because informational websites are usually more subdued than commercial sites, this thesis examines whether aesthetics has similar positive correlations in informational websites. Heuristics or guidelines for evaluating informational websites are developed based on empirical research and practitioner expertise. Categories for heuristic evaluation include usability, credibility, visual clarity, visual richness, and emotional satisfaction. The heuristics are qualifiers followed by descriptive statements. A class of graduate students browsed three academic websites, evaluated them, and critiqued the heuristics. Results indicate that aesthetics does correlate with overall impression, usability, satisfaction, and to some extent, credibility. The data also suggests that there are two dimensions of aesthetics: visual richness and visual clarity, with visual richness being the strongest indication of aesthetic impression. Overall impression correlated with the average of all categories. Agreement on ratings varied. Aesthetics is an important factor when designing informational websites, but so are usability, credibility, and satisfaction. The heuristics used in this pilot study are now ready to be tested on a larger population using a random selection of informational websites. Variations of these heuristics can also be put into practice.
Australian Journal of Emerging Technologies and Society
The impact of colour on the first impression of a website is discussed in the light of several rather puzzling experimental findings, which suggest that background colour and colour combinations might influence users’ subsequent opinion of, and satisfaction with, a site. Theories of, and approaches to, studying aesthetics and emotion are outlined briefly. It is concluded that, although the criteria by which people judge visual appeal, user satisfaction and trustworthiness are still unclear, perceived usability appears to be related to the detection of stumbling blocks that hinder smooth interaction with a web site and probably to the orderliness of screens. User satisfaction is a complex construct that incorporates several measurable concepts and is the culmination of the interactive user experience. Experimental results suggest that people may be more satisfied with a beautiful product that performs sub-optimally than with a more usable but less appealing product. A glance into the...
This paper analyzes the relation between usability and aesthetics. In a laboratory study, 80 participants used one of four different versions of the same online shop, differing in interface-aesthetics (low vs. high) and interface-usability (low vs. high). Participants had to find specific items and rate the shop before and after usage on perceived aesthetics and perceived usability, which were assessed using four validated instruments. Results show that aesthetics does not affect perceived usability. In contrast, usability has an effect on post-use perceived aesthetics. Our findings show that the ''what is beautiful is usable'' notion, which assumes that aesthetics enhances the perception of usability can be reversed under certain conditions (here: strong usability manipulation combined with a medium to large aesthetics manipulation). Furthermore, our results indicate that the user's affective experience with the usability of the shop might serve as a mediator variable within the aesthetics-usability relation: The frustration of poor usability lowers ratings on perceived aesthetics. The significance of the results is discussed in context of the existing research on the relation between aesthetics and usability.
This thesis investigates the visual aesthetic performance of Web sites. An experiment was conducted in which a Web site, designed with three controlled levels of 'visual enrichment', was evaluated on a number of measures by two subject groups. The measures used represent facets of the Categorical-Motivation model of aesthetics, plus others directly related to the performance of Web sites. The results of the experiment indicate that the drivers of site evaluation were primarily exploratory variables that represent 'novelty', 'interest' and 'fun'. This supports the argument that an important question to consider when designing a Web site is not merely 'can the site's audience use the Web site?', but also 'does the site's audience want to use the Web site?' Visual, audio and interactive appeal are, as the findings show, very important design considerations. This research adds to a body of knowledge that seeks to understand aesthetic phenomena and develops a theoretical framework that will prove useful for the investigation of visual interfaces.
Standardised tools to assess a user’s satisfaction with the experience of using chatbots and conversational agents are currently unavailable. This work describes four studies, including a systematic literature review, with an overall sample of 141 participants in the survey (experts and novices), focus group sessions and testing of chatbots to (i) define attributes to assess the quality of interaction with chatbots and (ii) the designing and piloting a new scale to measure satisfaction after the experience with chatbots. Two instruments were developed: (i) A diagnostic tool in the form of a checklist (BOT-Check). This tool is a development of previous works which can be used reliably to check the quality of a chatbots experience in line with commonplace principles. (ii) A 15-item questionnaire (BOT Usability Scale, BUS-15) with estimated reliability between .76 and .87 distributed in five factors. BUS-15 strongly correlates with UMUX-LITE by enabling designers to consider a broader ...
The Bot Usability Scale (BUS) is a standardised tool to assess and compare the satisfaction of users after interacting with chatbots to support the development of usable conversational systems. The English version of the 15-item BUS scale (BUS-15) was the result of an exploratory factorial analysis; a confirmatory factorial analysis tests the replicability of the initial model and further explores the properties of the scale aiming to optimise this tool seeking for the stability of the original model, the potential reduction of items, and testing multiple language versions of the scale. BUS-15 and the usability metrics for user experience (UMUX-LITE), used here for convergent validity purposes, were translated from English to Spanish, German, and Dutch. A total of 1292 questionnaires were completed in multiple languages; these were collected from 209 participants interacting with an overall pool of 26 chatbots. BUS-15 was acceptably reliable; however, a shorter and more reliable sol...