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Indie Game Clinic

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1.3k members

84 posts

84 posts

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YouTube

Joe talks to Josh Bycer on GameWisdom

April 19

5

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YouTube

The "Indies Under The Knife" Playlist is Now 4 Reviews Deep!

Thanks to everyone who's submitted games so far, I've really enjoy getting my hands on them (and my brains). I've created this playlist to h

Jul 19, 2024

1:13

Thinking of Joining? Here's More About Our Discord

Oct 3, 2025

7

1

Latest post

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itch.io

CollabJam Starts Soon; Get 50% Off a Membership before May 3rd

Yesterday

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itch.io

CollabJam Starts Soon; Get 50% Off a Membership before May 3rd

Yesterday

Misc. Videogame Pondering

A place for Joe's text articles which don't really fit anywhere else. They're here because some IGC members might find them interesting, and it's more accessible than a site like Medium or Substack. BUT these are general thoughts on the medium or culture, and not necessarily about making games.
1 post

GDL Podcast Notes 🔵🟣🟠

These are the notes I take for most episodes of Game Developer's Library (when I remember).
4 posts

The BTS Archive 🟣🟠

Behind the scenes content in the form of essay drafts, plans, and (occasionally) videos I've archived from the YouTube channel, for whatever reason.
12 posts

Early Vids, Ad-Free 🟢🔵🟣🟠

Ad-free versions of videos - usually earlier than their YouTube publication. Plus (where applicable) slides from any live lectures.
26 posts

Newsletter + Announcements

Free monthly newsletter about the channel, podcast and Discord community, plus any other community updates which don't fit anywhere else.
18 posts

Featured

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How We're Improving IGC Content in 2026 💖

Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos

February 3

18

3

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How We're Improving IGC Content in 2026 💖

Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos

February 3

18

3

One More Run!

4 indie game devs play a different run-based videogame every month, and then discuss what makes it work.
1 post

The Game Developers' Library

a regular podcast reviewing books about game design and development, and relevant books for adjacent fields
7 posts

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Tynan Sylvester: Designing Games... (Podcast Notes)

Hey folks. The book for this month was incredibly dense, and I think the podcast discussion only really scraped the surface of some of it. A

March 25

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Scott McCloud - Understanding Comics, The Invisible Art (Podcast Notes)

First of all, why are we doing a book about comics for a podcast called The Game Developers' Library? I always said we'd be covering things

January 5

2

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Kim Nordström - UP DOWN UP (Podcast Notes)

Nov 10, 2025

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Jason Schreier - Blood, Sweat, and Pixels (Podcast Notes)

Nov 9, 2025

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BTS: A Song Describing the Majority of Conversations in r/GameDesign

April 22

22

15

April 2026 Newsletter [and a personal note]

April 3

20

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0:21

BTS Footage (Serious Academic Tests 2-Cam Setup)

April 5

17

7

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The ULTIMATE Guide to Playtesting Methodology [Early Access / Ad Free]

Thank you to everyone who contributed to this mega mammoth monstrosity. I wasn't able to use all of your clips (it was pretty hard to find c

February 28

23

5

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9 Months of "DirtWorld" - Pivot or Perish! [Ad-Free, Early Access Dev Log]

Hello my ludic lovelies. As many of you know, we had a great conversation in the Discord server about Game Design Theory and when/how it's

April 2

18

2

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Game Mechanics and Systems Thinking [Early Access]

Here's the early-access version of this week's video, which will be on YouTube on Friday 30th. This is a bit of a long one, where I suspect

January 27

25

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I Played The Games Industry: 3 Games About Running a Studio [Ad Free Version]

March 20

12

4

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Two Silly Songs About Game Design

Hello fellow indie game nurses and surgeons. The new full-length video about Game Mechanics, rules and systems is... taking longer than usua

January 24

19

7

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How We're Improving IGC Content in 2026 💖

Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos

February 3

18

3

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Work Experience Program: Expressions of Interest

We are now accepting expressions of interest from developers who would like to be involved in the IGC work experience program (as a client/e

April 6

9

1

Good morrow to all, and a happy February indeed. January was a strange month, but I'm back to working relatively normally again, now with a better space to do it in. I wanted to start the newsletter off by saying thankyou to everyone who participated in January's Test Buddies . This was a trial run for a (hopefully) regular internal playtesting jam just for community members, using Discord and itch.io . The jam was initiated by cheese and cabbage (both of whom are people, not foodstuffs, as their names might suggest). Most of the games in the jam received feedback from several different other community members, and this was great to see. The rating system was of varied usefulness, and I'm sure it's something we'll tweak for future events. But overall I think everyone who was involved got a lot out of it. I'm almost certainly repeating myself when I say that critical playtesting of others' games is a really good way to hone your own design thinking. It forces you to think about what's best for a game in relation to its intention - rather than (as we often do with our own projects) getting too bogged down with which changes would be technically easy or hard to implement. When you do little bits of design thinking on projects where you are not the primary programmer, it gives you an opportunity to think in pure design terms, outside of the practicalities of implementation. From a personal perspective, I'm just really happy to see initiatives like Test Buddies (with which I had very little direct involvement) take off within the community. It's validating for me to see that Indie Game Clinic is starting to become autonomous and self-supporting in this way, so I can only say thank you so much to everyone who engaged and made it so useful to everyone else involved. On a similar theme (i.e. Indie Game Clinic becoming a bit more expansive than just "the Dr. Joe Show") I'm starting to have meetings with some folks who can help me bring my video essays to life, and just generally make them a bit more interesting. The streams over the next few months will likely stay as they are now, but I intend to put a bit more pizazz into editing and animating when it comes to video content. To do this, I'll be working with some folks who are local to me, and who can contribute editing and motion graphics skills. These changes will be small at first so we don't blow the budget, but I hope it will make what we do here more engaging, allowing it to reach a bigger audience, and also help to get me out of the "guy who sits in front of a camera and gives advice" YouTube category which, to be totally honest, I've never been full comfortable being in. I'll still be aiming to put out a video essay every month. The only change you'll see from your end will be an increase in quality, as we develop more capacity to demonstrate points using animatics, diagrams and so on. I always had this idea of Indie Game Clinic being more of a "magazine show" mixed-media format with little animations, skits and songs and so on; and its only because of you guys that we're now getting closer to achieving this. In February we're going to be thinking more about Playtesting as a general theme, and I've already had literally dozens of you getting back to me offering to help with that video. Thanks for all your interest so far; once I've seen your videos (due on Friday 13th Feb) I'll have some hard calls to make about what to use - and maybe we'll even have to split it into two separate videos. Have a great start to the month, and I'll see y'all in the Discord!

Feb 2026 Newsletter

February 1

14

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Book Snippet: "Developing Your Own Design Philosophy"

Hi folks - I hope you're having a good weekend! Below is a fragment from the book I've been writing... A less practical section, but somethi

Nov 15, 2025

17

10

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[Archived Video] The "Solo Dev Myth" and Technical vs Creative People

I took this video down from the YT channel a little while ago because it was attracting attention from the kind of people I frankly can't be

Yesterday

1

3

Locked

Can We "Map" Game Design Theory?

In the attached image you can see my first draft of a somewhat silly "map of game design". The intention here is try to talk about the "core

April 9

1

2

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Video Essay Plan: on Playtesting

Hi folks. As a purple-or-above tier member, you get the scripts I use to plan out my video essays. This month it's a little bit of a weird

February 26

2

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How We're Improving IGC Content in 2026 💖

Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos

February 3

18

3

Locked

Rules, Systems, and Mechanics in Videogames [Script/Essay]

Hi folks. Below is a bit of a beast on game mechanics as a general concept, and how I personally use this conceptual tool to think about gam

January 16

2

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Book Snippet: 3 Types of Visual Communication in Games

Dec 15, 2025

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Book Snippet: Less is More - Indie Game Genres and Subtractive Design Strategies

Below is another section from Game Design for Indie Devs - my book coming in 2026. This segment on Subtractive Design leads into the "elemen

Dec 2, 2025

7

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Design Patterns: Repetition w/ Variety [Video Essay Notes]

Hello! I've been working on this one for a while. This post is a mix of the thoughts behind the upcoming video, and some of the slides which

Nov 17, 2025

9

3

Locked

Book Snippet: "Developing Your Own Design Philosophy"

Hi folks - I hope you're having a good weekend! Below is a fragment from the book I've been writing... A less practical section, but somethi

Nov 15, 2025

17

10

Locked

Essay Script: I Playtested 150 of Your Games in a Year: Here’s What I Learnt [tldr; it's about Scope]

Nov 9, 2025

7

7

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Raph Koster's Response to the "Fun" Definitions Video Essay

Nov 7, 2025

12

8

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That Flexible Little F Word

Oct 21, 2025

11

7

Locked

[Archived Video] The "Solo Dev Myth" and Technical vs Creative People

I took this video down from the YT channel a little while ago because it was attracting attention from the kind of people I frankly can't be

Yesterday

1

3

LUDORUM DESIGNATIO: Game Design as a "Field Theory" Map

3 days ago

8

4

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Game Design Theory: A Guided Tour [Ad Free, Early Access]

Hey folks. Here's the early version of the video explaining what game design theory actually is, what it's for, and how it develops. This co

April 24

13

7

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BTS: A Song Describing the Majority of Conversations in r/GameDesign

April 22

22

15

YouTube

Joe talks to Josh Bycer on GameWisdom

April 20

5

Locked

Can We "Map" Game Design Theory?

In the attached image you can see my first draft of a somewhat silly "map of game design". The intention here is try to talk about the "core

April 9

1

2

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Locked

Bad North

April 9

1

Locked

Work Experience Program: Expressions of Interest

We are now accepting expressions of interest from developers who would like to be involved in the IGC work experience program (as a client/e

April 6

9

1

0:21

BTS Footage (Serious Academic Tests 2-Cam Setup)

April 5

17

7

April 2026 Newsletter [and a personal note]

April 3

20

9

Locked

9 Months of "DirtWorld" - Pivot or Perish! [Ad-Free, Early Access Dev Log]

Hello my ludic lovelies. As many of you know, we had a great conversation in the Discord server about Game Design Theory and when/how it's

April 2

18

2

Locked

Tynan Sylvester: Designing Games... (Podcast Notes)

Hey folks. The book for this month was incredibly dense, and I think the podcast discussion only really scraped the surface of some of it. A

March 25

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