Indie Game Clinic
1.3k members
⸱
1.3k members
⸱
84 posts
⸱
84 posts
⸱
£2,405 /month
£2,405 /month
Hi, I'm Joe Baxter-Webb. I've worked as a game designer and gamedev educator for over a decade, and I've been making games for fun for much longer. I started Indie Game Clinic because I love indie games and I wanted to help indie developers get better at the creative side of game design and dev.
Misc. Videogame Pondering
A place for Joe's text articles which don't really fit anywhere else. They're here because some IGC members might find them interesting, and it's more accessible than a site like Medium or Substack. BUT these are general thoughts on the medium or culture, and not necessarily about making games.
1 postFeatured
Featured
Locked
How We're Improving IGC Content in 2026 💖
Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos
February 3
18
3
Locked
How We're Improving IGC Content in 2026 💖
Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos
February 3
18
3
Locked
Tynan Sylvester: Designing Games... (Podcast Notes)
Hey folks. The book for this month was incredibly dense, and I think the podcast discussion only really scraped the surface of some of it. A
March 25
Locked
Scott McCloud - Understanding Comics, The Invisible Art (Podcast Notes)
First of all, why are we doing a book about comics for a podcast called The Game Developers' Library? I always said we'd be covering things
January 5
2
Locked
Kim Nordström - UP DOWN UP (Podcast Notes)
Nov 10, 2025
Locked
Jason Schreier - Blood, Sweat, and Pixels (Podcast Notes)
Nov 9, 2025
Locked
BTS: A Song Describing the Majority of Conversations in r/GameDesign
April 22
22
15
Locked
The ULTIMATE Guide to Playtesting Methodology [Early Access / Ad Free]
Thank you to everyone who contributed to this mega mammoth monstrosity. I wasn't able to use all of your clips (it was pretty hard to find c
February 28
23
5
Locked
9 Months of "DirtWorld" - Pivot or Perish! [Ad-Free, Early Access Dev Log]
Hello my ludic lovelies. As many of you know, we had a great conversation in the Discord server about Game Design Theory and when/how it's
April 2
18
2
Locked
Game Mechanics and Systems Thinking [Early Access]
Here's the early-access version of this week's video, which will be on YouTube on Friday 30th. This is a bit of a long one, where I suspect
January 27
25
11
Locked
I Played The Games Industry: 3 Games About Running a Studio [Ad Free Version]
March 20
12
4
Locked
Two Silly Songs About Game Design
Hello fellow indie game nurses and surgeons. The new full-length video about Game Mechanics, rules and systems is... taking longer than usua
January 24
19
7
Locked
How We're Improving IGC Content in 2026 💖
Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos
February 3
18
3
Locked
Work Experience Program: Expressions of Interest
We are now accepting expressions of interest from developers who would like to be involved in the IGC work experience program (as a client/e
April 6
9
1
Good morrow to all, and a happy February indeed. January was a strange month, but I'm back to working relatively normally again, now with a better space to do it in. I wanted to start the newsletter off by saying thankyou to everyone who participated in January's Test Buddies . This was a trial run for a (hopefully) regular internal playtesting jam just for community members, using Discord and itch.io . The jam was initiated by cheese and cabbage (both of whom are people, not foodstuffs, as their names might suggest). Most of the games in the jam received feedback from several different other community members, and this was great to see. The rating system was of varied usefulness, and I'm sure it's something we'll tweak for future events. But overall I think everyone who was involved got a lot out of it. I'm almost certainly repeating myself when I say that critical playtesting of others' games is a really good way to hone your own design thinking. It forces you to think about what's best for a game in relation to its intention - rather than (as we often do with our own projects) getting too bogged down with which changes would be technically easy or hard to implement. When you do little bits of design thinking on projects where you are not the primary programmer, it gives you an opportunity to think in pure design terms, outside of the practicalities of implementation. From a personal perspective, I'm just really happy to see initiatives like Test Buddies (with which I had very little direct involvement) take off within the community. It's validating for me to see that Indie Game Clinic is starting to become autonomous and self-supporting in this way, so I can only say thank you so much to everyone who engaged and made it so useful to everyone else involved. On a similar theme (i.e. Indie Game Clinic becoming a bit more expansive than just "the Dr. Joe Show") I'm starting to have meetings with some folks who can help me bring my video essays to life, and just generally make them a bit more interesting. The streams over the next few months will likely stay as they are now, but I intend to put a bit more pizazz into editing and animating when it comes to video content. To do this, I'll be working with some folks who are local to me, and who can contribute editing and motion graphics skills. These changes will be small at first so we don't blow the budget, but I hope it will make what we do here more engaging, allowing it to reach a bigger audience, and also help to get me out of the "guy who sits in front of a camera and gives advice" YouTube category which, to be totally honest, I've never been full comfortable being in. I'll still be aiming to put out a video essay every month. The only change you'll see from your end will be an increase in quality, as we develop more capacity to demonstrate points using animatics, diagrams and so on. I always had this idea of Indie Game Clinic being more of a "magazine show" mixed-media format with little animations, skits and songs and so on; and its only because of you guys that we're now getting closer to achieving this. In February we're going to be thinking more about Playtesting as a general theme, and I've already had literally dozens of you getting back to me offering to help with that video. Thanks for all your interest so far; once I've seen your videos (due on Friday 13th Feb) I'll have some hard calls to make about what to use - and maybe we'll even have to split it into two separate videos. Have a great start to the month, and I'll see y'all in the Discord!
Feb 2026 Newsletter
February 1
14
Locked
Book Snippet: "Developing Your Own Design Philosophy"
Hi folks - I hope you're having a good weekend! Below is a fragment from the book I've been writing... A less practical section, but somethi
Nov 15, 2025
17
10
Locked
[Archived Video] The "Solo Dev Myth" and Technical vs Creative People
I took this video down from the YT channel a little while ago because it was attracting attention from the kind of people I frankly can't be
Yesterday
1
3
Locked
Can We "Map" Game Design Theory?
In the attached image you can see my first draft of a somewhat silly "map of game design". The intention here is try to talk about the "core
April 9
1
2
Locked
Video Essay Plan: on Playtesting
Hi folks. As a purple-or-above tier member, you get the scripts I use to plan out my video essays. This month it's a little bit of a weird
February 26
2
Locked
How We're Improving IGC Content in 2026 💖
Hey folks. The attached .pdf is something I didn't make with the intention of sharing on here. I made this for potential collaborators (mos
February 3
18
3
Locked
Rules, Systems, and Mechanics in Videogames [Script/Essay]
Hi folks. Below is a bit of a beast on game mechanics as a general concept, and how I personally use this conceptual tool to think about gam
January 16
2
3
Locked
Book Snippet: 3 Types of Visual Communication in Games
Dec 15, 2025
6
6
Locked
Book Snippet: Less is More - Indie Game Genres and Subtractive Design Strategies
Below is another section from Game Design for Indie Devs - my book coming in 2026. This segment on Subtractive Design leads into the "elemen
Dec 2, 2025
7
1
Locked
Design Patterns: Repetition w/ Variety [Video Essay Notes]
Hello! I've been working on this one for a while. This post is a mix of the thoughts behind the upcoming video, and some of the slides which
Nov 17, 2025
9
3
Locked
Book Snippet: "Developing Your Own Design Philosophy"
Hi folks - I hope you're having a good weekend! Below is a fragment from the book I've been writing... A less practical section, but somethi
Nov 15, 2025
17
10
Locked
Essay Script: I Playtested 150 of Your Games in a Year: Here’s What I Learnt [tldr; it's about Scope]
Nov 9, 2025
7
7
Locked
Raph Koster's Response to the "Fun" Definitions Video Essay
Nov 7, 2025
12
8
Locked
That Flexible Little F Word
Oct 21, 2025
11
7
Locked
[Archived Video] The "Solo Dev Myth" and Technical vs Creative People
I took this video down from the YT channel a little while ago because it was attracting attention from the kind of people I frankly can't be
Yesterday
1
3
Locked
Game Design Theory: A Guided Tour [Ad Free, Early Access]
Hey folks. Here's the early version of the video explaining what game design theory actually is, what it's for, and how it develops. This co
April 24
13
7
Locked
BTS: A Song Describing the Majority of Conversations in r/GameDesign
April 22
22
15
Locked
Can We "Map" Game Design Theory?
In the attached image you can see my first draft of a somewhat silly "map of game design". The intention here is try to talk about the "core
April 9
1
2
Locked
Bad North
April 9
1
Locked
Work Experience Program: Expressions of Interest
We are now accepting expressions of interest from developers who would like to be involved in the IGC work experience program (as a client/e
April 6
9
1
Locked
9 Months of "DirtWorld" - Pivot or Perish! [Ad-Free, Early Access Dev Log]
Hello my ludic lovelies. As many of you know, we had a great conversation in the Discord server about Game Design Theory and when/how it's
April 2
18
2
Locked
Tynan Sylvester: Designing Games... (Podcast Notes)
Hey folks. The book for this month was incredibly dense, and I think the podcast discussion only really scraped the surface of some of it. A
March 25