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And yeah, that does mean that every door is locked if one door from the other group is open - but since I play solo it's not an issue.
With that said, yeah, if I start using more vented airlocks (so far I only have two) I'll start using the script - as it's a much more elegant solution than timers and event controllers (especially in large grid).
I use an airlock/hangar door script for this as it also controls lights. Just name each door, light, and vent (doesn't control vents just makes finding easier) the same. No groups needed so after naming you can hind in terminal to reduce clutter.
For example I name everything :
"LCC Main Airlock Interior Door" (inner door)
"LCC Main Airlock Exterior Door" (outer door)
"LCC Main Airlock Light" (duh)
"LCC Main Airlock Vent" (this is the only thing I don't hide for this airlock)
With this naming system :
"LCC" = Large Colonial Carrier (name of ship so it's only for this grid as all block names start with this).
"Main" = Main Airlock (if you have more than 1 you change this to something else for others).
[the rest of the name is self explanatory]
- I added a couple of more o2/h2 gens (they are sooooo slow to convert ice)
- I added 3 oxygen tanks (e.g. one in the rear hangar floor by the connector, covered it with catwalks)
- Finally, I'm going to add a couple of event controllers and make it so that for any pairs of "airlock" doors, if one is open, the other one gets turned off to prevent it from being opened and venting the whole place.