Space Engineers

Space Engineers

347 ratings
Nova Horizon 2.0 Mult-Role Exploration Cruiser
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Type: Blueprint
File Size
Posted
39.067 MB
17 Nov, 2025 @ 12:45pm
1 Change Note ( view )
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Nova Horizon 2.0 Mult-Role Exploration Cruiser

In 1 collection by Tschicky
Nova Horizon-02 | 2.0 | Vehicle Collection
4 items
Description
Multi Role Exploration Ship & Dropship + Full Interior | DLC |
Updated version of the Stellar Horizon Ship

Collection of all the Ships: https://steamcommunity.com/sharedfiles/filedetails/?id=3608270070

Features:
- Complete Air Tight Interior & Functionality
- Main Hangar with ramp for rovers
- Small Tug-Ship Hangar on the roof
- 2 Small ship bays on the bottom left (Mining + Welding ship)
- Planetary Landing
- Refinery & Assembler
- Auto Adjusting retractable Solar Pannel
- Algae Farms & Oxygen Collectors
- 3 Cryo Chambers
- 4 Extractable Hydrogen & Cargo Segments (If Detached, Space for Custom Cargo)

Weapons:
- 2 Forward facing Railguns
- 5 Artillery Turrets, 2 Fixed Artillery
- 1 Assault Turret
- 2 Point Defense Gatling guns
- 1 Missile Launcher

Interior Rooms:
- Cockpit (Front Left)
- Control Center (Front Right)
- Tug Hangar Bay (Front Center)
- Ship Computer & Hydrogen Generator Room (Below Control Center)
- Refinery Room (Center)
- Crew Compartment (Center)
- Main Hangar (Back Bottom)
- Small Vessel Bay (Center Left)
- Shower & Toilet (Near Crew Compartment)
- Server Room (Center Top)
- Medical Bay & MRI (Back Top)
- Engineering Room (Back Top)
- External Catwalks for Maintenance

Hope you enjoy exploring the ship and its functions. When you encounter issues, please let me know in the comments.
88 Comments
Biloute 3 Mar @ 11:49am 
joli vaisseau mais quel dommage que l'on peut pas s'en servire dans la survie
Tschicky  [author] 10 Feb @ 1:16pm 
@Holy_Savior, Its supposed to land to refuel and other things. The drones are made for space or the moon and should be able to deploy. Make sure you detach them from the connector.
Holy_Savior 7 Feb @ 8:52am 
I'm having trouble getting the drones out when planet side. Is this meant to be a solely space ship or can the drones handle atmosphere too? They won't get off the ship
SomeRandomGuy 6 Feb @ 11:23pm 
how many pcu ?
Jake Green 23 Jan @ 8:55am 
Awesome ship mate. Alot of thought went into this. Also like the lil boats for various tasks!
2late2die 14 Jan @ 8:23am 
@jarhead Yeah I'm familiar with that script, but I try to do as much as I can with vanilla blocks and honestly, the simplified airlocks I tend to use are simple to setup. They have no vents so I just make sure I group all the external doors, and all the internal doors and make two event controllers - one locks all doors from ext group when any int door is open and the other one does the opposite.
And yeah, that does mean that every door is locked if one door from the other group is open - but since I play solo it's not an issue.

With that said, yeah, if I start using more vented airlocks (so far I only have two) I'll start using the script - as it's a much more elegant solution than timers and event controllers (especially in large grid).
Xuild 13 Jan @ 11:51pm 
could you make one with less DLCs?
jarhead 13 Jan @ 10:31pm 
@2late2die
I use an airlock/hangar door script for this as it also controls lights. Just name each door, light, and vent (doesn't control vents just makes finding easier) the same. No groups needed so after naming you can hind in terminal to reduce clutter.

For example I name everything :

"LCC Main Airlock Interior Door" (inner door)
"LCC Main Airlock Exterior Door" (outer door)
"LCC Main Airlock Light" (duh)
"LCC Main Airlock Vent" (this is the only thing I don't hide for this airlock)

With this naming system :

"LCC" = Large Colonial Carrier (name of ship so it's only for this grid as all block names start with this).

"Main" = Main Airlock (if you have more than 1 you change this to something else for others).
[the rest of the name is self explanatory]
2late2die 13 Jan @ 8:02am 
Also, in case you consider updating it and open to ideas.
- I added a couple of more o2/h2 gens (they are sooooo slow to convert ice)
- I added 3 oxygen tanks (e.g. one in the rear hangar floor by the connector, covered it with catwalks)
- Finally, I'm going to add a couple of event controllers and make it so that for any pairs of "airlock" doors, if one is open, the other one gets turned off to prevent it from being opened and venting the whole place.
2late2die 13 Jan @ 8:00am 
@Tschicky They do get deactivated, it's just that initially I didn't think they could ever be activated at all (due to damage to solar panels), so I wanted to make sure I understand exactly how they are supposed to work. Now that I do - it's all good :)