PlayStation 5 emulators

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PlayStation 5
The original PlayStation 5 console with optical drive, and DualSense controller
Developer Sony Interactive Entertainment
Manufacturer Sony, Foxconn
Type Home video game console
Generation Ninth
Release date November 12, 2020
Predecessor PlayStation 4
Emulated
For emulators that run on PlayStation 5, see Emulators on PlayStation 5.

The PlayStation 5 (officially called shorthand PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2018 as the successor to the PlayStation 4, the PS5 was released by Sony on November 12, 2020, in most countries.

The platform launched in two varieties: a base model with an Ultra HD Blu-ray-compatible optical disc drive that retailed for $499 ($621 in 2026) and a Digital Edition lacking this drive that retailed for $399 ($497 in 2026), serving as a lower-cost variant for consumers who prefer to buy games through digital download.

It uses a custom 8-core AMD Zen 2 processor running at 3.5 GHz, supported by 16 GB/256-bit GDDR6 VRAM, with 512 MB of DDR4 RAM for background tasks (also used as an SSD controller cache). It is the first PlayStation console to use an SSD by default for storage.

Sony released a more powerful mid-generation edition of the PlayStation 5, the PlayStation 5 Pro, similarly to what they did in the previous console generation.[1]

From an emulation viewpoint, the PS5 is the least interesting PlayStation ever, due to its relative lack of exclusives thanks to Sony's current stream of usually decent PC ports and the overall ease of cross-platform development, with both PlayStation, Xbox, and PCs having x86-64 CPUs and capable graphics APIs such as DirectX 12. Nonetheless, basic research is underway. The console’s architecture is very similar to that of a PS4, so a PS4 emulator may support the PS5 in the future, similarly to how Dolphin supports Wii while originally being a GameCube emulator. See #Emulation issues section for more information.

THERE ARE CURRENTLY NO EMULATORS FOR THIS DEVICE THAT CAN RUN COMMERCIAL GAMES AND/OR SOFTWARE.

Before editing, review the Getting involved and Recommended pages. See system requirements page for performance demand of the emulators.
See tables for enhancements, hardware features and peripherals.
For more details such as licensing, programming language, emulation method, visit each emulator’s dedicated page.
Name Platform(s) Latest version PS5 Pro Compatibility License Active Recommended
x86
RPCSX Linux git N/A GPLv2 (Copyleft)
Kyty Windows git N/A MIT (Permissive)

Comparisons

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RPCSX
An upcoming FLOSS emulator created by one of the original developers of RPCS3, DH, along RPCS3 current main developers Nekotekina and kd-11. It's in early stages although it can already load the PS5's Safe Mode and show the PS logo in VSH. It's the first emulator that boots Demon's Souls Remake.
Kyty
A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.

Enhancements

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Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Name N/A
Graphics Resizable Internal Resolution
Texture Replacement
Ultrawide hack
Widescreen already supported on PlayStation 5 system.
But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.
Ray-tracing
(DXR, VRT and MRT)
Ray-tracing already supported on PlayStation 5.
But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.
Pre-rendering AA
(MSAA, SSAA)
Super-resolution techniques
(DLSS, XeSS and FSR 2+)
FSR 3 is already supported on PlayStation 5.
On top of that the upcoming PlayStation 5 Pro revision will include support for a new super-resolution technique called PSSR.[2]
RTX Remix Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.
Performance Overclock
Internal Framerate Hack
Frame generation technologies
(LSFG, DLSS-FG and SM, XeSS-FG, AFMF and FSR FG)
AFMF is (technically) already supported on PlayStation 5.
Rendering latency reduction technologies
(LatencyFleX, Reflex, Xe-LL and Anti-Lag+)
While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is likely doesn't offer enough benefit to justify the development effort.
Post-Processing Post-rendering AA
(FXAA, TXAA and MLAA/SMAA)
Post-rendering scaling
(Sharp bilinear, Lanczos and FSR 1)
FSR 3 is already supported on PlayStation 5.
Filters
AI-powered filter compatible
(Freestyle)
Shader Chain
Inverse tone mapping compatible PlayStation 5 system already supports HDR in some games.
TAS features Macros/Scripts/Lua
Rewind
Fast-Forward/Turbo Speed
Savestates
Movie recording/playback
Controls Mouse Injector Compatible
Input lag-mitigating technique
Turbo button
Real peripheral support (Passthrough)
Ability to passthrough USB HID devices or Bluetooth adapter for emulated system.
Disguise peripheral support through Passthrough
Tricking the software into think that the original controller was connected even those identify themselves with different device IDs. When a game tries to identify a connected 'nearly the same internally' controller, emulator will tell it that the equivalent original controller is connected instead, allowing it to work.
Quality of life Pause/Resume Emulation
SDL backend support
Provides controller plug-and-play and automatic input mapping through SDL GameController database.
Streamable compression format
Capable image format support
Built-in mod editor and manager
Built-in save manager
Built-in Cheat Manager
Built-in Patch Manager
Per-Game Profiles
Command-Line Options
Built-in Custom resolution/CRTSwitchRes
For using this on Windows OS you need CRT Emudriver.
Another option is using EDID editor tool such as "Custom Resolution Utility".
N/A
Eighth gen home consoles and beyond only have digital video output anyway.
Big Picture Mode
Automatic Updater
Portable and Stealth
Useful enhancement feature for non-personal computer use or plug-and-play scenarios. However, the software may still require the necessary prerequisites and dependencies for your operating system if it is not statically linked.
Misc RetroAchievements
Rich Presence (RPC)
Allows the emulator to share real-time game session details (e.g., current game title, level, boss, playtime, or custom status) with external applications. This enables features such as displaying what you're playing on your profile, inviting friends to spectate, or triggering join-in-progress functionality where supported.
EmuVR support Exclusive to libretro cores. So there is no support at the moment.
Ambient sounds simulation
Simulation of audio from original hardware and environments, such as mechanical hard drive, floppy diskette, and optical drive noises (e.g., head seeks, spin-up/down, tray loading, disc spinning, and clicking), variable CRT flyback transformer whine (the classic high-pitched "coil whine" that dynamically changes pitch based on screen brightness and content), arcade cabinet effects (e.g., fan hum or button rattles), and other background ambient noises.
Screen translator
Using optical character recognition (OCR) and other techniques, this feature can provide live translation of in-game text, text-to-speech for visually impaired users, and more — either on demand or automatically.
You can use RetroArch's AI Service or the standalone offline bquenin's Interpreter.
Free Look
Free Look is a enhancement feature that allows manipulation of the in-game camera.
While freecam would be technically possible, it will require per-game patches.
Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
Debug Features


Hardware features and peripherals

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Please only include recommended emulators in this table. Do not bump or spam GitHub threads, issues, or feature request pages.
Hardware features N/A
System software Home screen and apps
Trophies
Backwards
compatibility
PlayStation 2 emulation
(incl. PS2 Classics)
PlayStation emulation
(incl. PSOne Classics)
PSP emulation for Digital PSP titles
PlayStation 4 (inc. Game Boost)
Input Adaptive triggers
Haptic feedback
Built-in speaker
Built-in microphone
Motion controls
Touchpad
Light Bar
DS Edge's Back Buttons mapping
PlayStation Network
(including PlayStation Now)
LAN Tunneling
Tempest Engine 3D audio technology
HDR
Ultra HD Blu-ray drive
PS4 Save File Transfer
Peripherals
Controller DualSense
DualShock 4
USB Keyboard & Mouse
WebCam PlayStation Camera
HD Camera
Motion PlayStation VR2
PlayStation VR
PlayStation Move
Aim Controller
Remote Control
Pulse 3D wireless headset
Rock Band peripherals
PS5 Pro exclusive features
PS5 Pro-enhanced games
PS5 Pro version of the Game Boost feature

Home screen and apps

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psdevwiki: PlayStation 5 system software section
Wikipedia: List of PlayStation applications

PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.

  • No emulator supports this at the moment.

Trophies

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PSNProfiles: PlayStation 5 Trophies

Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[3] Trophies shouldn't be confused with RetroAchievements.

LAN Tunneling

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Xlink Kai - PlayStation 5 supported games
  • Also see computer programs such as XBSlink, SVDL and XLink Kai allow users to play multiplayer for LAN supported games by using a network configuration that simulates a worldwide LAN.

Ultra HD Blu-ray drive

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PlayStation 5 (Pro) supports BD-Video and DVD-Video and thanks to Ultra HD Blu-ray drive it also supports UHD-BD. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.

See this dedicated page for more information about home media playback support for emulation softwares.
See Ripping games.
See "Emulation of the Disc Drive" section in Copy protection page.
Also see psdevwiki: multimedia support

PS5 Pro

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The PlayStation 5 Pro is placeholder text https://www.playstation.com/en-us/ps5/ps5-pro/

PS5 Pro-exclusive features

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https://www.playstation.com/en-us/ps5/ps5-pro/

PS5 Pro-enhanced games

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PS5 Pro version of the Game Boost feature

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Emulation issues

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On top of PlayStation 4 emulation issues there are additional obstacles for PlayStation 5 emulation such as Kraken, different custom APIs compared to prior generation and different GPU drivers to reverse-engineer all over again, as of this time, little to no documentation on the GPU used in the PS5's APU, and it will require a complete re-implementation by emulator developers.

In recent years many PlayStation 5 exclusive titles are now being ported to PC with enhancements, so similarly to PlayStation 4 (Pro), Xbox One (X|S) and Xbox Series X|S situations this could lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See List of notable ports#Console multi-platform exclusives section for all of those games.

Fake emulators

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Because most people don't understand how emulation works, scammers try and take advantage of this by making fake emulators for malicious purposes. The PlayStation 4 and PlayStation 5 has seen its fair share of scams, the most notable and persistent of which being PCSX4. The scheme is very elaborate and clever, with a website designed to mimic RPCS3's while using a similar naming scheme as PCSX and PCSX2 (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it's one of the top results for "PS4 emulator" or "PS5 emulator" on Google. Two things invalidate PCSX4's legitimacy:

  • The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from Patreon or Google Play.
  • It is fairly easy to fake a PS4 (and even PS5) emulator by taking the open-source Chiaki Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for Cemu.

Reverse-engineering PlayStation 5

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See these resources for reverse-engineering PlayStation 5;

General
Graphics
Reversing
PlayStation 5-specific
CPU
  • N/A
GPU
  • N/A
Misc
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References

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