Sign in Store
Home Discovery Queue Wishlist Points Shop News Charts
Community
Home Discussions Workshop Market Broadcasts
About Support
Change language
Get the Steam Mobile App
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy  |  Legal  |  Accessibility  |  Steam Subscriber Agreement  |  Refunds  |  Cookies
STEAM
Link to the Steam Homepage
STORE
Home Discovery Queue Wishlist Points Shop News Charts
COMMUNITY
Home Discussions Workshop Market Broadcasts
About SUPPORT
Install Steam
sign in  |  language
简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem
Vampire Survivors
News Hub
Follow
All Events > Vampire Survivors Events >
Road to v1.0: Day 1
[SPOILERS]

[SPOILERS]

Welcome to day 1 of our "advent calendar" for version 1.0 of the game!

Starting today we will be posting little teasers and spoilers about new content for v1.0 on Steam, the usual social channels, and Discord. We'll reveal something new every day. Sometimes just a little detail, sometimes something slightly bigger :)



Let's start the reveals with something big: a new relic, Seventh Trumpet !

A few people had already noticed there was something about it hidden in the old roadmap graphics, but what does it do?

It allows you to doot at The Reaper and send it away /j.
It enables the Endless stage modifier, effectively allowing you to play any stage for as long as you want, without having to worry about The Reaper.
The enemy waves will start over from the first one, but enemies will also grow stronger and more resistant with each cycle.
Luckily, enemies aren't the only thing that will re-appear with each cycle, but the merchant too. What, it doesn't really help you say? Well... let's talk about that again in a few days :)









More Ways To Connect:
Game
Vampire Survivors
¥499
Posted 
Sat, October 8, 2022
@
12:01 AM JST
Type
News
592
Rate Up
18
Discuss
Share
More events from Vampire Survivors
 
View All
News
Today we're going to have a quick look at some UI and QOL improvemenets, starting from the Character Selection screen, where you'll finally be able to see what stages you have...
Road to v1.0: Day 5
Tue, October 11, 2022
Regular Update
- 3 new Achievements - 1 new Arcana: IX - Divine Bloodline - 1 new Character: Queen Sigma - 2 new weapons: Victory Sword and Sole Solution Tweaks: - More secret spells - Added...
Patch 0.11.0
Fri, August 19, 2022
News
We have a small update for Day 2, the new default skin for Mask of The Red Death! Courtesy of the incredible Glauber Kotaki, who's been working with us on new sprites since the...
Road to v1.0: Day 2
Sat, October 8, 2022
About This Game:
Vampire Survivors
Add to wishlist
Vampire Survivors
Action RoguelikeBullet HellRoguelitePixel GraphicsVampire2DIndieSingleplayerCasualArcade
Oct 21, 2022
Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you. Be the bullet hell!
¥499
Vampire Survivors
Valve Logo © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
Some geospatial data on this website is provided by geonames.org.
Privacy Policy   |  Legal   |  Accessibility  |  Steam Subscriber Agreement  |  Cookies
View mobile website