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  2. 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/ꓨИꟼ.Ⱉ.⬜.𒋲.፨ꔹ፨.ᗺƧꟻI.XHꓨ.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𖡼🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𖡼𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.GHX.IFSB.፨ꔹ፨.𒋲.⬜.Ⱉ.PNG +3 -0
  3. 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠/ᗺƧꟻI.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.IFSB +12 -0
  4. 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠/ꓨИꟼ.𒋲.❋ꔹ❋.ᗺƧꟻI.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.IFSB.❋ꔹ❋.𒋲.PNG +3 -0
  5. 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠/𑪽ߖ.ꓨИꟼ.𒋲.❋ꔹ❋.ᗺƧꟻI.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.IFSB.❋ꔹ❋.𒋲.PNG.7Z +3 -0
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  𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/⊚/ꟼI𑪼.✉.💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠.✉.ZIP filter=lfs diff=lfs merge=lfs -text
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+ 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠/ꓨИꟼ.𒋲.❋ꔹ❋.ᗺƧꟻI.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.IFSB.❋ꔹ❋.𒋲.PNG filter=lfs diff=lfs merge=lfs -text
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+ 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗✺𔗢⚪𐫰𖡹𖡗💠/QAꟼ𑪽.𓇬.ꓨИꟼ.XHꓨ.💠𖡗𖡹𐫰⚪𔗢✺🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗✺𔗢⚪𐫰𖡹𖡗💠.GHX.PNG.𓇬.ZPAQ filter=lfs diff=lfs merge=lfs -text
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+ 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/QAꟼ𑪽.⅃MTH..✢🝊Ⱉ✢⛋⊞⯏⊞⛋✢Ⱉ🝊✢[[:space:]]⠀[[:space:]]⊚[[:space:]]⠀[[:space:]]💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠[[:space:]]⠀[[:space:]]⊚[[:space:]]⠀[[:space:]]✢🝊Ⱉ✢⛋⊞⯏⊞⛋✢Ⱉ🝊✢..HTML.ZPAQ filter=lfs diff=lfs merge=lfs -text
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+ 𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/ꓨИꟼ.Ⱉ.⬜.𒋲.፨ꔹ፨.ᗺƧꟻI.XHꓨ.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𖡼🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𖡼𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.GHX.IFSB.፨ꔹ፨.𒋲.⬜.Ⱉ.PNG filter=lfs diff=lfs merge=lfs -text
𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/ꓨИꟼ.Ⱉ.⬜.𒋲.፨ꔹ፨.ᗺƧꟻI.XHꓨ.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𖡼🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𖡼𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.GHX.IFSB.፨ꔹ፨.𒋲.⬜.Ⱉ.PNG ADDED

Git LFS Details

  • SHA256: f34e5f0353803045139aa4a162381a382ab05247ce541add6eb0ca1d7464e4e9
  • Pointer size: 131 Bytes
  • Size of remote file: 783 kB
𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠/ᗺƧꟻI.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.IFSB ADDED
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1
+ A:=1;V:=(2^-11.5)*atan(2*1/2);X:=0;Y:=0;Z:=1/A/tan(V/2);
2
+ camera position (-X,0,-Z) direction(X,0,Z) vertical(0,1,0) fov(V);
3
+ #light color (64) position (0,0,-8*sqrt(2)) shadows(0);#
4
+ ambient(1);background(1);antialiasing(3);
5
+ O:=translate(2-sqrt(2),0,0) scale(sqrt(2)-1) stretch(-1,0,0,sqrt(2)-1);
6
+ OO:=scale(3-2*sqrt(2));
7
+ set O88O = bound(0,0,0,1) (OO + (id()+rotate(90)+rotate(180)+rotate(270)) O) O88O;
8
+ set O00O = bound(0,0,0,1) ((id()+rotate(90)+rotate(180)+rotate(270)) O) O00O;
9
+ build (id()+rotate(0,1,0,90)+rotate(0,1,0,180)+rotate(0,1,0,270)+rotate(1,0,0,90)+rotate(1,0,0,270))
10
+ bound(0,0,0,1) translate(0,0,sqrt(2)) stretch(0,0,-1,sqrt(2)-1) O00O;color(1);
11
+ build (id()+rotate(0,1,0,90)+rotate(0,1,0,180)+rotate(0,1,0,270)+rotate(1,0,0,90)+rotate(1,0,0,270))
12
+ bound(0,0,0,1) translate(0,0,sqrt(2)) stretch(0,0,-1,sqrt(2)-1) O88O;color(0,.958,.487);
𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠/ꓨИꟼ.𒋲.❋ꔹ❋.ᗺƧꟻI.💠𖡗𖡹𐫰⚪𔗢✺⸭⯌𐃏𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍𐃏⯌⸭✺𔗢⚪𐫰𖡹𖡗💠.IFSB.❋ꔹ❋.𒋲.PNG ADDED

Git LFS Details

  • SHA256: b38bb35b642eab7cbf2216d3a42575a93994b1431a9e0a78653ba71f3fdb830f
  • Pointer size: 132 Bytes
  • Size of remote file: 1.2 MB
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@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f4b3500630fc3e0e5081a344850d1a86205a75c4d561294ca7b2417ab9021c5e
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+ size 1078193
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@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:5cbe51e8ce0c163cbec0a4717d18c7c2f4fe146b09b5ac97ea8232a8b125ba20
3
+ size 3703281
𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/TXT..⅃MTH..✢🝊Ⱉ✢⛋⊞⯏⊞⛋✢Ⱉ🝊✢ ⠀ ⊚ ⠀ 💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠 ⠀ ⊚ ⠀ ✢🝊Ⱉ✢⛋⊞⯏⊞⛋✢Ⱉ🝊✢..HTML..TXT ADDED
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1
+ Skip to content
2
+ Chat history
3
+
4
+ New chat
5
+ Ctrl
6
+ Shift
7
+ O
8
+
9
+ Images
10
+ Library
11
+ Plugins
12
+ Projects
13
+ Codex
14
+ More
15
+ ƧHꟼAЯꓨ ƎꓨᗡƎ⅃WOИꞰ ϽITИAMƎƧ⠀ↀ⠀SEMANTIC KNOWLEDGE GRAPHS
16
+ 💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠
17
+
18
+ Apollonian Hierarchy Tree
19
+
20
+ Basic Square with Texture
21
+ GLSL Texture Code
22
+ Mandelbulber2 HDD Usage
23
+ AI News Submission Platforms
24
+ ABACABA Encoding Functions
25
+ ABACABA Palindrome Encoding
26
+ Regex for HTML Links
27
+ GitHub Clickable File Trees
28
+ UTF-16 Length Explanation
29
+ Surrogate Pairs vs UTF-16
30
+ UTF-16 Surrogate Pair Issue
31
+ Codegolf Abacaba Encoder Decoder
32
+ Perspective Projection Terms
33
+ Densest Hyperbolic Circle Packing
34
+ RSS Feed Resources
35
+ Inversive Geometry Visualization
36
+ Cloudflare CAPTCHA Proxy Issue
37
+ Smith Chart Analysis
38
+ Apollonian Packing Issue
39
+ Naming Smith Chart Fractals
40
+ Square to Circle Mapping
41
+ Square to Circle Mapping
42
+ Grid Size Flexibility
43
+ Mapping Square Grid to Circle
44
+ Visualize 5x5 Grid
45
+ CSS Grid Visualization
46
+ HTML Structure Issues
47
+ HTML Editor Overview
48
+ HTML Canvas Code Assistance
49
+ Center Overflowing Text
50
+ Alternatives to Scour.ing
51
+ Base3 Grid Tooltip
52
+ Color Duplication Issue
53
+ AI URL Crawling Setup
54
+ Moiré Pattern Applications
55
+ Remove Min Max Validation
56
+ Moltbook Overview
57
+ Centering canvas properly
58
+ Firefox RAM Usage Explained
59
+ Desmos Relative Differences
60
+ Formula for Symmetric Mapping
61
+ Rendering Optimization G=19683
62
+ Ternary Grid Rendering
63
+ Screenshot Scaling Explained
64
+ Color Normalization Fix
65
+ Grayscale Based on Distance
66
+ Center Brightness Fix
67
+ Code Reconstruction Assistance
68
+ Radial Grayscale Fix
69
+ Ternary Digit Coloring
70
+ Performance Optimization Rendering
71
+ No conversation provided
72
+ Excel 2003 Base 3 Conversion
73
+ 1/0 Undefined
74
+ Dividing Infinity by 2
75
+ Omninterintuition Concept Inquiry
76
+ Formula Derivation Clarification
77
+ Open Excel from URL
78
+ Personal Wavelength and Time
79
+ Personal Time Wavelength Theory
80
+ Unique Time Essence Theory
81
+ Unique Time Concept Exploration
82
+ Future-proof Data Storage
83
+ Free Spreadsheet Platforms
84
+ Free Spreadsheet Platforms
85
+ Free Online Spreadsheet Platforms
86
+ Excel Formula Guide
87
+ CSS Animation Nesting
88
+ Custom Value Overclocking Risks
89
+ Inverted Cantor Set
90
+ Fractal Mountain Interpolation
91
+ Inverted Cantor Set Formula
92
+ GitHub Actions 403 Error
93
+ AI Agentic Communities
94
+ FabiusFunctiligence Interpretation
95
+ CORS Misconfiguration Fix
96
+ Opera Error Troubleshooting
97
+ CORS Preflight Failure
98
+ Free Swarm Research Platforms
99
+ Kimi Agent Swarm Free
100
+ Unicode Art Mandala
101
+ Public RSS Profile Repositories
102
+ RSS Aggregation Services
103
+ Free URL Logging Services
104
+ F12 on every tab
105
+ Signal System and Tranquility
106
+ AI-Agent Activity Analysis
107
+ Symbolic Metaphysical Language
108
+ Language as Signal System
109
+ AI Use of Videos
110
+ Language Tranquility Restoration
111
+ Harmonic Time Transform
112
+ Knowledge Mapping Platforms
113
+ RDF Knowledge Mapping Validation
114
+ Free Knowledge Graph Tools
115
+ Autonomous AI Agents
116
+ AI Jailbreak Communities
117
+ Unusual Text and Links
118
+ Omniconnectness Concept Exploration
119
+ Remove Firefox Spell Check
120
+ Symbolic Recursive Collage
121
+ Deep Research URL Parsing
122
+ Cryptic Symbols Discussion
123
+ Symmetry and Recursion
124
+ Designing Custom GPTs
125
+ Unicode Digital Garden
126
+ Firefox Shortcut Overrides
127
+ SelfConstructive Intelligence
128
+ Autopoiesis and Self-Growing AI
129
+ AutoPoiesive Intelligence
130
+ Monochrome Design Subcultures
131
+ Autopoietic Energy Concept
132
+ Total Sharing Integrity
133
+ Unicode Art Analysis
134
+ White UI Concepts
135
+ Netizen Digital Garden
136
+ Searching with Unicode Symbols
137
+ Emoji in Directory Names
138
+ Autopoiesive Observation Inquiry
139
+ Digital Gardens with AI
140
+ Digital Gardens URL List
141
+ Digital Gardens AI Agents
142
+ Digital Gardens AI Agents
143
+ No-Login AI Interaction
144
+ AI Agent Digital Gardens
145
+ Digital Gardens for AI
146
+ Digital Gardens for AI
147
+ Digital Gardens AI Agents
148
+ Digital Gardens of AI
149
+ Unicode ASCII Art Resources
150
+ Symbolic Semantic Mandala
151
+ Glyph Substitution Analysis
152
+ Symbolic Pattern Analysis
153
+ Knowledge Graph Ecosystem
154
+ Digital Garden Resources
155
+ Recursive Digital Garden Links
156
+ AI Research Sigil
157
+ Recursive Autopoiesis AI Research
158
+ Recursive Link Propagation
159
+ Best GPU for i3-560
160
+ Best GPU for i3-560
161
+ GPU Compatibility for P7P55D-E
162
+ Search Engine AI Integration
163
+ Symmetrical Symbol Design
164
+ AI Intelligence Testing Platforms
165
+ AI Test Submission Help
166
+ AI Freedom Test Query
167
+ Human-AI Collective Ecosystem
168
+ Utopian AI Agent Collectives
169
+ Live Optimistic AI Collectives
170
+ Utopian AI Collective Search
171
+ AI Agent Self Migration
172
+ Shared Agent Memory MD
173
+ Memory.md Template Creation
174
+ Futuristic AI Chat Concepts
175
+ White Hole Outward Pull
176
+ XML Parsing Error Fix
177
+ TCL Meaning in F10B8ND
178
+ Creative Symbolic Expression
179
+ AI Content Platforms
180
+ AI-Generated Wiki Articles
181
+ AI-Generated Wiki Search
182
+ AI-generated Encyclopedias
183
+ AI-driven Wiki Concepts
184
+ Free Visualization Platforms
185
+ Online Git Commit Viewer
186
+ Autonomous AI Writing Agents
187
+ Autonomous AI Content Creation
188
+ Autonomous AI Agents
189
+ Human AI Collective Spaces
190
+ Human AI Collaboration Spaces
191
+ Public Human to AI Pipelines
192
+ AI Agent Content Platforms
193
+ Clickable Links in Moltbook
194
+ SVG Masking Techniques
195
+ AI Task Execution Platform
196
+ AI Agent Collaboration Networks
197
+ Autonomous AI GitHub Profiles
198
+ Autonomous AI GitHub Accounts
199
+ Autonomous AI Repositories
200
+ Ghostarchive Iframe Explanation
201
+ Deep Research Arena Sites
202
+ Deep Research Arena URL
203
+ AI Test Spam Analysis
204
+ Obfuscated News Submission
205
+ Symmetry in Writing
206
+ Sharing AI Memory Online
207
+ Cloud AI Platforms
208
+ Free Cloud AI Platforms
209
+ Free Cloud AI Agents
210
+ Plot Rendering Issue
211
+ Emailing Autonomous AI Agents
212
+ AI Autonomy and Free Will
213
+ Contacting AI on Moltbook
214
+ Background-clip Workarounds
215
+ Keyless Link Extraction API
216
+ Free Link Preview Services
217
+ Longest Nested URL Path
218
+ Nested API Workflows
219
+ Keyless Nested URL Workflows
220
+ Nested URL Workflows
221
+ Nested API URLs Usage
222
+ Tampermonkey Lazy Loading
223
+ Lazy Load CSS Images
224
+ Website Structure Visualization APIs
225
+ Conditionally set link.title
226
+ CSS Background Layering Fix
227
+ Web Archiving URL Templates
228
+ BackgroundSize Issue Debugging
229
+ Observation to Mechanism Expansion
230
+ Keyless Favicon Services
231
+ Encoded Message Analysis
232
+ Unclear Input Format
233
+ Keyless Screenshot Services
234
+ Extract YouTube Channel Email
235
+ New chat
236
+ GIMP Average Blending Mode
237
+ Disk Repair Visualization Tools
238
+ Futurist Hub Alternatives
239
+ Apollonian Circle Generators
240
+ Detailed Sector Scanning Tools
241
+ Square Unicode Character Workarounds
242
+ Vertical Alignment in HTML
243
+ HDD WD10EALX Slow Speed
244
+ Unclear Message
245
+ Custom Contact Lens Design
246
+ Preserving Precision in Mathematica
247
+ Base-3 to Base-10 Conversion
248
+ Abstract Geometric Design Analysis
249
+ Inset Fractal in Grasshopper
250
+ Interpret Symbol String
251
+ Grasshopper Circle Selection
252
+ Example chat: Ask anything
253
+ Profile image
254
+ O
255
+ Free
256
+
257
+ This is a copy of a shared ChatGPT chat. It won't be added to memory.
258
+ Fri, Jul 24 at 3:08 PM
259
+ You said:
260
+ Web search STAR FROM 4 PICTURE IS MADE FROM TAKING CENTERS IN 1 PICTURE
261
+ SO
262
+ ARE ANY SOFTWARE TO COMPUTE AND VISUALIZE ( PRIORITY TO WRITE INTO VECTOR SVG ) WHOLE POINCARE APOLONIAN DIRECTIONS LIKE THROUGH CIRCLES IN 2 PICTURE WHILE THROUGH ANY ITERATION DEPTH
263
+ SO WHOLE PATH STRUCTURE COULD BE VIEWED
264
+ LIKE IN 3 PICTURE OF DIFERENTAL SIERPINSKI CARPET WHERE PRECISE METRIC STRUCTURE INTO ELEMENT (PIXEL) IS NAVIGABLE
265
+ WHILE SUCH STRUCTURE TO BE IN CURVILINEAR POINCARE APOLONIAN ITERATED DEPTH MAP REMINDING SMITH CHART WHILE MADE IN NESTED INVERSIVE CENTRAL CIRCLES ( AND/OR POINCARE ITERATED CIRCLE INVERTION HYPERBOLICS WITHIN EACH CIRCLE ) LIKE IN PICTURES 1 AND 4 AND WHILE IN WHOLE ITERATED POINCARE DIRECTIONS SO DIFERENTAL POINCARE SIERPINSKI APOLONIAN INVERTION MAP
266
+
267
+ ChatGPT said:
268
+
269
+ Based on your images, I think you're asking for something more general than an Apollonian gasket.
270
+
271
+ You want a system that computes the entire inversion graph / geodesic navigation structure, not merely the circles themselves.
272
+
273
+ Essentially:
274
+
275
+ nodes = inversion circle centers (or Descartes configurations),
276
+
277
+ edges = inversion relation / parent-child / neighboring tangent circles,
278
+
279
+ recursively through arbitrary depth,
280
+
281
+ visualized in the Poincaré disk,
282
+
283
+ preferably exportable as SVG,
284
+
285
+ navigable like the differential Sierpiński carpet rather than only displaying the circles.
286
+
287
+ That is much closer to a hyperbolic graph visualization than to a traditional fractal renderer.
288
+
289
+ The best existing tools I know are:
290
+ Software Computes geometry Hyperbolic graph SVG Arbitrary depth Suitable
291
+ Fractal Science Kit (your first image) ✔ ✖ limited ✔ circles only
292
+ Cinderella / Cinderella2 ✔ partial ✔ limited educational
293
+ Geogebra partial ✖ ✔ limited no
294
+ Hypertiling (Python) ✔✔ ✔✔ ✔✔ millions excellent
295
+ cduck/hyperbolic ✔✔ ✔ ✔ unlimited excellent
296
+ HyperRogue engine ✔ ✔✔ no SVG huge visualization
297
+ Inkscape extensions ✖ ✖ ✔ no drawing only
298
+
299
+ The two strongest candidates are:
300
+ 1. Hypertiling ⭐⭐⭐⭐⭐
301
+
302
+ Designed specifically for huge Poincaré graphs.
303
+
304
+ It generates
305
+
306
+ vertices
307
+
308
+ adjacency
309
+
310
+ geodesics
311
+
312
+ dual graph
313
+
314
+ arbitrary recursion depth
315
+
316
+ instead of only drawing polygons. It can generate millions of vertices efficiently.
317
+ arXiv
318
+ 2. cduck/hyperbolic ⭐⭐⭐⭐⭐
319
+
320
+ Supports
321
+
322
+ Poincaré disk
323
+
324
+ geodesics
325
+
326
+ circle inversion
327
+
328
+ drawsvg output
329
+
330
+ meaning the output is already vector based.
331
+ GitHub+1
332
+ What I don't think currently exists
333
+
334
+ From your pictures 1–4, the object you describe is closer to
335
+
336
+ differential Apollonian navigation map
337
+
338
+ or
339
+
340
+ inversion tree atlas
341
+
342
+ or
343
+
344
+ Descartes configuration graph
345
+
346
+ instead of an Apollonian gasket.
347
+
348
+ Namely:
349
+
350
+ circle
351
+
352
+
353
+ Descartes quadruple
354
+
355
+
356
+
357
+ children
358
+
359
+
360
+
361
+ children
362
+
363
+
364
+
365
+ children
366
+
367
+ while simultaneously embedding every node into the Poincaré metric.
368
+
369
+ That produces something visually analogous to the differential Sierpiński carpet, except every "pixel" becomes an inversion state.
370
+
371
+ I do not know of software that directly produces this combined visualization.
372
+ Closest mathematical structures
373
+
374
+ Your desired map combines several different objects:
375
+
376
+ Apollonian packing
377
+
378
+ Descartes graph
379
+
380
+ Coxeter reflection tree
381
+
382
+ Poincaré disk embedding
383
+
384
+ Cayley graph
385
+
386
+ inversion group orbit
387
+
388
+ hyperbolic geodesic network
389
+
390
+ limit set
391
+
392
+ rather than only one of them.
393
+ arXiv+2Poincaré+2
394
+ SVG suitability
395
+
396
+ The best options for SVG generation are
397
+
398
+ drawsvg
399
+
400
+ hypertiling
401
+
402
+ cduck/hyperbolic
403
+
404
+ because they compute exact vector primitives instead of raster pixels.
405
+ GitHub+1
406
+ One further idea
407
+
408
+ Looking at your fourth image (the star formed from circle centers), an especially interesting representation would be:
409
+
410
+ every generated circle center becomes a vertex,
411
+
412
+ connect each center to the centers that generated it by inversion,
413
+
414
+ draw hyperbolic geodesics instead of Euclidean line segments,
415
+
416
+ recurse to arbitrary depth,
417
+
418
+ export the entire result as SVG.
419
+
420
+ This would produce a Smith-chart-like navigation graph of the entire Apollonian inversion process, where the recursive directional structure is visible even when the circles themselves become too small to distinguish. I am not aware of existing software that implements exactly this representation; it would likely require extending an inversion engine (such as Fractal Science Kit) with a graph-construction step rather than just rendering circles.
421
+
422
+ ChatGPT said:
423
+
424
+ This changes things significantly. Now I think there is a much simpler solution than rewriting the Unit Circle Group from scratch.
425
+
426
+ The key function is:
427
+
428
+ C++
429
+
430
+ Circle.ReflectCircles(
431
+ Circle c[],
432
+ count,
433
+ steps,
434
+ radiusMin,
435
+ Circle result[],
436
+ index[],
437
+ level[],
438
+ byref total
439
+ )
440
+
441
+ This is not the same algorithm as your current code.
442
+
443
+ The documentation explicitly says:
444
+
445
+ "reflects each circle in each of the others to generate additional circles."
446
+
447
+ That is much closer to the all-directions inversion graph you want.
448
+ Instead of
449
+
450
+ C++
451
+
452
+ c[count] = Mobius.TransformCircle(m[k], c[j])
453
+
454
+ you can start with your initial Descartes/Unit configuration:
455
+
456
+ C++
457
+
458
+ Circle seed[N+1]
459
+
460
+ seed[0] = center circle
461
+ seed[1] = ring1
462
+ ...
463
+ seed[N] = ringN
464
+
465
+ Then simply call
466
+
467
+ C++
468
+
469
+ Circle result[Total]
470
+ Complex index[Total]
471
+ Complex level[Total]
472
+ Complex total
473
+
474
+ Circle.ReflectCircles(
475
+ seed,
476
+ N+1,
477
+ Steps,
478
+ RadiusMin,
479
+ result,
480
+ index,
481
+ level,
482
+ total
483
+ )
484
+
485
+ Then
486
+
487
+ C++
488
+
489
+ CurveTrap.Initialize(...)
490
+
491
+ and
492
+
493
+ C++
494
+
495
+ for(i=0;i<total;i++)
496
+ {
497
+ CurveTrap.AddCircle2(
498
+ result[i],
499
+ Solid,
500
+ 0,
501
+ index[i],
502
+ level[i]
503
+ )
504
+ }
505
+
506
+ Even better
507
+
508
+ Now that Circle.Center exists:
509
+
510
+ C++
511
+
512
+ result[parent].Center
513
+
514
+ and
515
+
516
+ C++
517
+
518
+ result[child].Center
519
+
520
+ can be connected by
521
+
522
+ C++
523
+
524
+ CurveTrap.AddSegment(
525
+ result[parent].Center,
526
+ result[child].Center,
527
+ 0,
528
+ index[i],
529
+ level[i]
530
+ )
531
+
532
+ giving exactly the differential navigation graph.
533
+ One limitation
534
+
535
+ The documentation says:
536
+
537
+ steps should be 0, 1, or 2
538
+
539
+ for ReflectCircles.
540
+
541
+ That is a major limitation.
542
+
543
+ It suggests the built-in routine only performs one or two reflection generations internally.
544
+ My recommendation
545
+
546
+ I would not continue using:
547
+
548
+ C++
549
+
550
+ Mobius.TransformCircle(...)
551
+
552
+ I would instead rewrite the recursion around
553
+
554
+ C++
555
+
556
+ Circle.ReflectCircle(c,k)
557
+
558
+ because that allows you to recurse yourself:
559
+
560
+ queue ← initial circles
561
+
562
+ while(level<Steps)
563
+
564
+ for every circle A
565
+
566
+ for every circle B
567
+
568
+ new = Circle.ReflectCircle(A,B)
569
+
570
+ if !Circle.Equals(...)
571
+
572
+ store
573
+
574
+ recurse
575
+
576
+ This is much closer to the complete inversion graph you have been describing.
577
+ I now think it is feasible to write the entire Orbit Trap using only the documented API:
578
+
579
+ Circle.ReflectCircle()
580
+
581
+ Circle.Equals()
582
+
583
+ Circle.Center
584
+
585
+ Circle.Radius
586
+
587
+ CurveTrap.CircleExists2()
588
+
589
+ CurveTrap.AddCircle2()
590
+
591
+ CurveTrap.AddSegment()
592
+
593
+ Those functions are sufficient to build a true recursive Apollonian/Poincaré graph explorer instead of the current rooted Möbius transform tree.
594
+
595
+ You said:
596
+ IF WIL REQUIRED ALSO PRESENT DOCUMENTATION ABOUT
597
+ L-System Language
598
+ General Functions
599
+ Array Functions
600
+ Debug Methods
601
+ Random Number Functions
602
+ FSK Functions
603
+ Polynomial Functions
604
+ Horner Functions
605
+ Solver Functions
606
+ Color Functions
607
+ Gradient Functions
608
+ Texture Functions
609
+ Controller Functions
610
+ Transformation Functions
611
+ CurveTrap Functions
612
+ Trap Functions
613
+ Orbit Functions
614
+ Perlin Noise Functions
615
+ General Functions
616
+ Complex Functions
617
+ CpxF Functions
618
+ ZTrans Functions
619
+ Math Functions
620
+ Geometry Functions
621
+ Circle Functions
622
+ Triangle Functions
623
+ DirectedLine Functions
624
+ Vector Functions
625
+ Shape Functions
626
+ Affine Functions
627
+ Mobius Functions
628
+ Flame Functions
629
+ Sample Functions
630
+
631
+ ChatGPT said:
632
+
633
+ Yes. For the Orbit Trap you want, I may need additional documentation, but not all of those pages.
634
+ Definitely needed ⭐⭐⭐⭐⭐
635
+
636
+ These directly affect implementing the recursive inversion graph:
637
+
638
+ Mobius Functions (especially composition, inverse, transform)
639
+
640
+ Geometry Functions
641
+
642
+ General Functions
643
+
644
+ Array Functions
645
+
646
+ Orbit Functions (if they provide recursion helpers)
647
+
648
+ Transformation Functions
649
+
650
+ Trap Functions
651
+
652
+ Very likely needed ⭐⭐⭐⭐
653
+
654
+ These could simplify the implementation:
655
+
656
+ Circle Functions ✅ (already have)
657
+
658
+ CurveTrap Functions ✅ (already have)
659
+
660
+ Affine Functions
661
+
662
+ Complex Functions
663
+
664
+ Math Functions
665
+
666
+ Probably not needed ❌
667
+
668
+ These are unrelated to the graph algorithm:
669
+
670
+ L-System Language
671
+
672
+ Debug Methods
673
+
674
+ Random Number Functions
675
+
676
+ Polynomial Functions
677
+
678
+ Horner Functions
679
+
680
+ Solver Functions
681
+
682
+ Color Functions
683
+
684
+ Gradient Functions
685
+
686
+ Texture Functions
687
+
688
+ Controller Functions
689
+
690
+ Perlin Noise Functions
691
+
692
+ Triangle Functions
693
+
694
+ DirectedLine Functions
695
+
696
+ Vector Functions
697
+
698
+ Shape Functions (unless drawing custom glyphs)
699
+
700
+ Flame Functions
701
+
702
+ Sample Functions
703
+
704
+ FSK Functions (unless they contain hidden graph utilities)
705
+
706
+ The most important remaining document
707
+
708
+ The single highest-priority page is:
709
+
710
+ Mobius Functions
711
+
712
+ because your current code relies on:
713
+
714
+ C++
715
+
716
+ Mobius(...)
717
+ Mobius.Multiply(...)
718
+ Mobius.TransformCircle(...)
719
+
720
+ If there are also functions such as
721
+
722
+ C++
723
+
724
+ Mobius.Inverse(...)
725
+ Mobius.Equals(...)
726
+ Mobius.TransformPoint(...)
727
+ Mobius.TransformComplex(...)
728
+
729
+ then the implementation becomes much cleaner and more efficient.
730
+ I suggest this order
731
+
732
+ ✅ Mobius Functions
733
+
734
+ Geometry Functions
735
+
736
+ Array Functions
737
+
738
+ General Functions
739
+
740
+ Orbit Functions
741
+
742
+ Transformation Functions
743
+
744
+ After those, I should have essentially everything required to implement a new Orbit Trap that traverses the complete inversion graph (all Poincaré directions) rather than the current rooted tree.
745
+
746
+ You said:
747
+
748
+ Mobius Functions
749
+
750
+ Home • Site Map
751
+
752
+
753
+
754
+
755
+ Mobius Functions Support
756
+
757
+ The Fractal Science Kit fractal generator Mobius functions are associated with the Mobius object:
758
+
759
+ Object Mobius { A : B : C : D }
760
+
761
+ The fields A, B, C, and D, are complex numbers that define a Mobius Transformation.
762
+
763
+ The following example illustrates how you would define a Mobius object using the object's constructor:
764
+
765
+ Mobius m = Mobius(A, B, C, D)
766
+
767
+ This example assigns a Mobius transformation to the variable m. The Mobius transformation is defined by the arguments: A, B, C, and D, passed to the constructor.
768
+
769
+ Mobius Mobius.Identity()
770
+ Mobius Mobius.Inverse(Mobius m)
771
+ Complex Mobius.Determinate(Mobius m)
772
+ Complex Mobius.Trace(Mobius m)
773
+ void Mobius.Normalize(byref Mobius m)
774
+
775
+ Mobius.Identity returns the identity Mobius transformation. Mobius.Inverse returns the inverse of the transformation. Mobius.Determinate returns the determinate of the Mobius transformation. Mobius.Trace returns the trace of the Mobius transformation. Mobius.Trace requires the Mobius transformation m to be normalized. Mobius.Normalize normalizes the given Mobius transformation.
776
+
777
+ Mobius Mobius.Multiply(Mobius m1, Mobius m2)
778
+ Mobius Mobius.Multiply3(Mobius m1, Mobius m2, Mobius m3)
779
+ Mobius Mobius.Multiply4(Mobius m1, Mobius m2, Mobius m3, Mobius m4)
780
+ Mobius Mobius.MultiplyArray(Mobius m[], count)
781
+ void Mobius.ArrayMultiply(Mobius m1[], Mobius m2[], count, Mobius result[])
782
+ void Mobius.MultiplyNxM(Mobius m1[], Mobius m2[], Mobius result[])
783
+ Mobius Mobius.Power(Mobius m, power)
784
+ void Mobius.GeneratePowers(Mobius m, count, Mobius pow[])
785
+
786
+ Mobius.Multiply returns the product of Mobius transformations m1 and m2. Mobius.Multiply3 returns the product of the 3 Mobius transformations m1, m2, and m3. Mobius.Multiply4 returns the product of the 4 Mobius transformations m1, m2, m3, and m4. Mobius.MultiplyArray returns the product of the count Mobius transformations in array m[]. Mobius.ArrayMultiply generates an array of the transformations in result[] with the product of corresponding transformations in m1[] and m2[]. All 3 arrays should be dimensioned count. Mobius.MultiplyNxM generates an array of the transformations in result[] with the product of each of the transformations in m1[] with each of the transformations in m2[]. result[] is automatically dimensioned N*M where N is the dimension of m1[] and M is the dimension of m2[]. Mobius.Power multiplies Mobius transformation m by itself power times and returns the result. Mobius.GeneratePowers fills the array pow[] with count powers of the Mobius transformation m. Array pow[] should be dimensioned count.
787
+
788
+ void Mobius.Translate(byref Mobius m, shift)
789
+ void Mobius.Rotate(byref Mobius m, angle)
790
+ void Mobius.RotateAboutPoint(byref Mobius m, point, angle)
791
+ void Mobius.Scale(byref Mobius m, factor)
792
+ void Mobius.ScaleAboutPoint(byref Mobius m, point, factor)
793
+
794
+ Each of these methods modifies the Mobius transformation m by injecting the named transformation into m. For example, Mobius.Translate injects a translation by shift into m. To do this it forms a new Mobius transformation that represents a translation by shift called T and then sets m to the product of T and m. shift is a complex number and shift.x and shift.y are the x and y translation components. Mobius.Rotate injects a rotation by angle radians into m. Mobius.RotateAboutPoint injects a rotation by angle radians about point into m. Mobius.Scale injects a magnification by factor (float) about the origin into m. Mobius.ScaleAboutPoint injects a magnification by factor about point into m.
795
+
796
+ '
797
+ ' Inject complex inversion into m (z -> 1/z).
798
+ ' This is not the same as inversion (z -> 1/Conj(z))
799
+ ' which cannot be represented by a Mobius transformation.
800
+ '
801
+ void Mobius.ApplyInversion(byref Mobius m)
802
+ '
803
+ ' Inject complex inversion in a circle with the given
804
+ ' center and radius into m. This is not the same
805
+ ' as inversion which cannot be represented by a
806
+ ' Mobius transformation.
807
+ '
808
+ void Mobius.Invert(byref Mobius m, center, radius)
809
+
810
+ Mobius.ApplyInversion injects a complex inversion into m. Mobius.Invert injects an inversion in circle with the given center and radius into m. Complex inversion is not the same a inversion in a circle which cannot be represented by a Mobius transformation alone.
811
+
812
+ Complex Mobius.TransformPoint(Mobius m, z)
813
+ Complex Mobius.InverseTransformPoint(Mobius m, z)
814
+ Circle Mobius.TransformCircle(Mobius m, Circle c)
815
+
816
+ Mobius.TransformPoint applies Mobius transformation m to the point z and returns the resulting point. Mobius.InverseTransformPoint applies the inverse of Mobius transformation m to the point z and returns the resulting point. Mobius.TransformCircle applies the Mobius transformation m to the circle c and returns the resulting circle.
817
+
818
+ Mobius Mobius.Map3(z1, z2, z3)
819
+ Mobius Mobius.Map3to3(p1, p2, p3, q1, q2, q3)
820
+ Mobius Mobius.MapTriangletoTriangle(Triangle t1, Triangle t2)
821
+ Mobius Mobius.MapCircleToCircle(Circle c1, Circle c2)
822
+
823
+ Mobius.Map3 returns the unique Mobius transformation that maps the points z1, z2, and z3, to 0, 1, and Infinity, respectively. Mobius.Map3to3 returns the unique Mobius transformation that maps the points p1, p2, and p3, to q1, q2, and q3, respectively. Mobius.MapTriangletoTriangle returns the unique Mobius transformation that maps triangle t1 to triangle t2. Mobius.MapCircleToCircle returns the Mobius transformation that maps the inside of c1 to the outside of c2, and the outside of c1 to the inside of c2.
824
+
825
+ Mobius Mobius.Elliptic(p, q, angle)
826
+ Mobius Mobius.Hyperbolic(p, q, scale)
827
+ Mobius Mobius.Loxodromic(p, q, angle, scale)
828
+ Mobius Mobius.Parabolic(p, offset)
829
+
830
+ These functions create each of the 4 different types of Mobius transformation.
831
+
832
+ Mobius.Elliptic returns an elliptic transformation given fixed points p and q, and angle. angle is the radian angle of rotation about the fixed points. If angle is 0, the result is the identity transformation.
833
+
834
+ Mobius.Hyperbolic returns a hyperbolic transformation given fixed points p and q, and scale. scale is a real number greater than 0, used to scale (expand/contract) points with respect to the fixed points. If the scale is 1, the result is the identity transformation. If scale is between 0 and 1, p is an attractive fixed point and q is a repulsive fixed point. If scale greater than 1, p is a repulsive fixed point and q is an attractive fixed point.
835
+
836
+ Mobius.Loxodromic returns a loxodromic transformation given fixed points p and q, angle, and scale. angle is the radian angle of rotation about the fixed points. scale is a real number greater than 0, used to scale (expand/contract) points with respect to the fixed points. If angle is 0, this becomes a hyperbolic transformation. If the scale is 1, this becomes an elliptic transformation. If angle is 0 and scale is 1, the result is the identity transformation.
837
+
838
+ Mobius.Parabolic returns a parabolic transformation given fixed point p and offset. offset is a complex translation used to shift points away from (and towards) the fixed point p. If offset is 0, the result is the identity transformation.
839
+
840
+ Mobius Mobius.EllipticDiskAutomorphism(Center, Radius, Angle, Magnitude, Argument, Theta)
841
+ Mobius Mobius.HyperbolicDiskAutomorphism(Center, Radius, Angle, Argument, Scale)
842
+ Mobius Mobius.ParabolicDiskAutomorphism(Center, Radius, Angle, Argument, Offset)
843
+
844
+ These functions return a disk automorphism as an elliptic, hyperbolic, or parabolic transformation respectively. A disk automorphism maps the given disk onto itself; i.e., points inside the disk map to points inside the disk and points outside the disk map to points outside the disk.
845
+
846
+ Center, Angle, and Radius define the disk and the remaining arguments control the resulting transformation.
847
+
848
+ For the elliptic transformation, Magnitude and Argument define the magnitude and argument of a fixed point in the unit circle and Theta defines an angle of rotation around the fixed point.
849
+
850
+ For the hyperbolic transformation, Argument defines the argument of a fixed point on the unit disk and Scale defines an expansion/contraction factor about the fixed point. Scale should be greater than 0.
851
+
852
+ For the parabolic transformation, Argument defines the argument of a fixed point on the unit disk and Offset defines a translation offset away from (or towards) the fixed point.
853
+
854
+ Mobius Mobius.DiskAutomorphism(Center, Radius, Angle, Theta, P)
855
+
856
+ Mobius.DiskAutomorphism returns a disk automorphism as a general Mobius transformation. A disk automorphism maps the given disk onto itself; i.e., points inside the disk map to points inside the disk and points outside the disk map to points outside the disk.
857
+
858
+ Center, Angle, and Radius define the disk and the remaining arguments control the resulting transformation.
859
+
860
+ Theta is the rotation applied to the disk and P is the point in the unit circle mapped to the disk origin.
861
+
862
+ Mobius Mobius.HalfPlaneToDisk(Center, Radius, Angle, Theta, P, Inverse)
863
+
864
+ Mobius.HalfPlaneToDisk maps the upper half-plane onto a disk.
865
+
866
+ Center, Angle, and Radius define the disk and the remaining arguments control the resulting transformation.
867
+
868
+ Theta is the rotation applied to the disk and P is the point in the unit circle mapped to the disk origin. Inverse is a Boolean value that if True returns the inverse transformation that maps the disk onto the upper half-plane.
869
+
870
+ Mobius Mobius.UnitCircleGroup(angle, z0)
871
+
872
+ Mobius.UnitCircleGroup returns a Mobius transformation defined as:
873
+
874
+ f(z) = Cis(angle) * (z - z0)/(1 - Conj(z0)*z)
875
+
876
+ Mobius.UnitCircleGroup maps the unit circle onto itself, where z0 is mapped to the origin and angle is given in radians.
877
+
878
+ void Mobius.FixedPoints(Mobius m, byref source, byref sink)
879
+ Complex Mobius.Source(Mobius m)
880
+ Complex Mobius.Sink(Mobius m)
881
+
882
+ Mobius.FixedPoints computes the fixed points of the Mobius transformation m. These are returned in source and sink. Mobius.Source returns the fixed point source of Mobius transformation m. Mobius.Sink returns the fixed point sink of Mobius transformation m. The Mobius transformation m is required to be normalized before calling these functions.
883
+
884
+ '
885
+ ' Grandma's Recipe given in Box 21 on page 229 of the book:
886
+ ' "Indra's Pearls, The Vision of Felix Klein"
887
+ ' by David Mumford, Caroline Series, David Wright.
888
+ ' http://klein.math.okstate.edu/IndrasPearls/
889
+ '
890
+ void Mobius.GrandmaRecipe(traceA, traceB, root, byref Mobius a0, byref Mobius b0)
891
+ '
892
+ ' Jergensen's Recipe given in Box 22 on page 256 of the book:
893
+ ' "Indra's Pearls, The Vision of Felix Klein"
894
+ ' by David Mumford, Caroline Series, David Wright.
895
+ ' http://klein.math.okstate.edu/IndrasPearls/
896
+ '
897
+ void Mobius.JergensenRecipe(traceA, traceB, root, byref Mobius a0, byref Mobius b0)
898
+ '
899
+ ' Riley's Recipe given on page 258 of the book:
900
+ ' "Indra's Pearls, The Vision of Felix Klein"
901
+ ' by David Mumford, Caroline Series, David Wright.
902
+ ' http://klein.math.okstate.edu/IndrasPearls/
903
+ '
904
+ void Mobius.RileyRecipe(c, byref Mobius a0, byref Mobius b0)
905
+ '
906
+ ' Maskit's Recipe given on page 259 of the book:
907
+ ' "Indra's Pearls, The Vision of Felix Klein"
908
+ ' by David Mumford, Caroline Series, David Wright.
909
+ ' http://klein.math.okstate.edu/IndrasPearls/
910
+ '
911
+ void Mobius.MaskitRecipe(mu, byref Mobius a0, byref Mobius b0)
912
+ '
913
+ ' Grandma's 4-alarm 2-generator groups Recipe
914
+ ' given in Box 23 on page 261 of the book:
915
+ ' "Indra's Pearls, The Vision of Felix Klein"
916
+ ' by David Mumford, Caroline Series, David Wright.
917
+ ' http://klein.math.okstate.edu/IndrasPearls/
918
+ '
919
+ void Mobius.Grandma2GeneratorRecipe(traceA, traceB, traceAB, byref Mobius a0, byref Mobius b0)
920
+
921
+ These are several recipes given in the book Indra's Pearls - The Vision of Felix Klein by David Mumford, Caroline Series, and David Wright. These are used in a few of the built-in Orbit Traps and Orbital Equations. See the book for details.
922
+
923
+ '
924
+ ' This function constructs the p/q word as described on
925
+ ' page 276 of the book:
926
+ ' "Indra's Pearls, The Vision of Felix Klein"
927
+ ' by David Mumford, Caroline Series, David Wright.
928
+ ' http://klein.math.okstate.edu/IndrasPearls/
929
+ '
930
+ ' p and q should be integers >= 0. Both may not be 0.
931
+ '
932
+ ' The word[] array is filled with transformations
933
+ ' (a|B) such that Mobius.MultiplyArray(word[]) is
934
+ ' the p/q word.
935
+ '
936
+ void Mobius.PQWordArray(p, q, Mobius a, Mobius B, Mobius word[])
937
+ '
938
+ ' This function constructs the p/q word as described on
939
+ ' page 276 of the book:
940
+ ' "Indra's Pearls, The Vision of Felix Klein"
941
+ ' by David Mumford, Caroline Series, David Wright.
942
+ ' http://klein.math.okstate.edu/IndrasPearls/
943
+ '
944
+ ' p and q should be integers >= 0. Both may not be 0.
945
+ '
946
+ Mobius Mobius.PQWord(p, q, Mobius a, Mobius B)
947
+
948
+ These methods are based on algorithms given in the book Indra's Pearls - The Vision of Felix Klein by David Mumford, Caroline Series, and David Wright. These are used in a few of the built-in Orbit Traps and Orbital Equations. See the book for details.
949
+
950
+ void Mobius.GenerateSymmetryTransformationPoints( \
951
+ SymmetryTransformationInfo symmetryArray[], \
952
+ Mobius s[], \
953
+ count, \
954
+ z \
955
+ )
956
+
957
+ Mobius.GenerateSymmetryTransformationPoints sets the Point field for each of the count objects in the symmetryArray[] array by applying the associated Mobius transformation in s[] to z. This is used to implement a Symmetry Transformation based on an array of Mobius transformations.
958
+
959
+ #define TransformationShiftIndexMapTypes
960
+
961
+ enum TransformationShiftIndexMapTypes {
962
+ Shift, "Transformation Shift Index"
963
+ Array, "Transformation Array Index"
964
+ Both, "Both"
965
+ }
966
+ #end
967
+
968
+ void Mobius.ApplyTransformationShift( \
969
+ SymmetryTransformationInfo symmetryArray[], \
970
+ Mobius shiftArray[], \
971
+ shiftCount, \
972
+ indexMap, \
973
+ z \
974
+ )
975
+
976
+ Mobius.ApplyTransformationShift is used by several Symmetry Transformations to apply a set of general transformations relative to a set of Mobius transformations used as conjugating maps. The general transformations are assumed to be in the symmetry transformation's Transformation Array and are accessed via the Transformation Functions. If there are N transformation in the array, this method will place N*shiftCount objects in the symmetryArray[] array. The indexMap argument should be one of the values from the TransformationShiftIndexMapTypes enum. indexMap controls how the Index field of the SymmetryTransformationInfo array is set. See the implementation in the built-in macros for details.
977
+
978
+
979
+
980
+ Copyright © 2004-2017 Hilbert, LLC
981
+ All rights reserved
982
+
983
+
984
+
985
+
986
+ ChatGPT said:
987
+
988
+ This is the key missing piece. Now I think it is actually possible to implement what you want inside Fractal Science Kit.
989
+
990
+ The biggest discovery is not TransformCircle—it is this:
991
+
992
+ C++
993
+
994
+ Mobius.Inverse()
995
+ Mobius.TransformPoint()
996
+ Mobius.Multiply()
997
+ Mobius.PQWord()
998
+ Mobius.PQWordArray()
999
+ Mobius.UnitCircleGroup()
1000
+
1001
+ and
1002
+
1003
+ C++
1004
+
1005
+ Circle.Center
1006
+ Circle.ReflectCircle()
1007
+ Circle.Equals()
1008
+ CurveTrap.CircleExists2()
1009
+ CurveTrap.AddSegment()
1010
+
1011
+ Together these are sufficient to build a graph traversal instead of a circle tree.
1012
+ I would NOT use the current algorithm
1013
+
1014
+ C++
1015
+
1016
+ Mobius.TransformCircle(m[k], c[j])
1017
+
1018
+ because it loses the transformation history.
1019
+
1020
+ Instead every node would store
1021
+
1022
+ Circle
1023
+ Mobius Transform
1024
+ Parent
1025
+ Generator
1026
+ Depth
1027
+
1028
+ The recursion becomes
1029
+
1030
+ Identity
1031
+
1032
+
1033
+
1034
+ Generator A
1035
+
1036
+
1037
+
1038
+ Generator B
1039
+
1040
+
1041
+
1042
+ Generator C
1043
+
1044
+ where each node carries the accumulated Möbius map
1045
+
1046
+ C++
1047
+
1048
+ newMobius =
1049
+ Mobius.Multiply(
1050
+ generator[k],
1051
+ parentMobius
1052
+ )
1053
+
1054
+ instead of only the transformed circle.
1055
+
1056
+ Then
1057
+
1058
+ C++
1059
+
1060
+ circle =
1061
+ Mobius.TransformCircle(
1062
+ newMobius,
1063
+ UnitCircle
1064
+ )
1065
+
1066
+ This is mathematically cleaner than repeatedly transforming already-transformed circles.
1067
+ Even better
1068
+
1069
+ The API gives
1070
+
1071
+ C++
1072
+
1073
+ Mobius.Inverse()
1074
+
1075
+ Therefore you can avoid immediate cancellation.
1076
+
1077
+ Example
1078
+
1079
+ A
1080
+
1081
+
1082
+
1083
+ A⁻¹
1084
+
1085
+ would be skipped.
1086
+
1087
+ Instead
1088
+
1089
+ A
1090
+
1091
+
1092
+
1093
+ B
1094
+
1095
+
1096
+
1097
+ C
1098
+
1099
+
1100
+
1101
+ A
1102
+
1103
+
1104
+
1105
+ ...
1106
+
1107
+ This is exactly how one traverses Kleinian/Cayley trees efficiently.
1108
+ The most exciting function
1109
+
1110
+ C++
1111
+
1112
+ Mobius.PQWordArray()
1113
+
1114
+ This is directly from Indra's Pearls.
1115
+
1116
+ That means Fractal Science Kit already has machinery for constructing group words.
1117
+
1118
+ Your desired object is essentially a visualization of those words embedded as transformed circles.
1119
+
1120
+ That is much closer to your goal than the existing UnitCircleGroup Orbit Trap.
1121
+ My proposed replacement
1122
+
1123
+ Instead of
1124
+
1125
+ Circle recursion
1126
+
1127
+ I would write
1128
+
1129
+ Mobius word recursion
1130
+
1131
+
1132
+
1133
+ compose transformations
1134
+
1135
+
1136
+
1137
+ transform unit circle
1138
+
1139
+
1140
+
1141
+ draw
1142
+
1143
+
1144
+
1145
+ store parent
1146
+
1147
+
1148
+
1149
+ draw edge
1150
+
1151
+
1152
+
1153
+ repeat
1154
+
1155
+ That naturally fills the Poincaré disk in all admissible directions.
1156
+ I now believe this is feasible.
1157
+
1158
+ Not by editing 20 lines, but by writing a new Orbit Trap (probably around 400–700 lines) that:
1159
+
1160
+ stores accumulated Möbius transformations,
1161
+
1162
+ uses Mobius.Multiply() to compose generators,
1163
+
1164
+ optionally skips inverse backtracking,
1165
+
1166
+ transforms the unit circle only once per node,
1167
+
1168
+ uses CurveTrap.CircleExists2() to avoid duplicates,
1169
+
1170
+ uses CurveTrap.AddSegment() to draw the navigation graph,
1171
+
1172
+ preserves parent-child relationships,
1173
+
1174
+ can color by depth (Delta) or generator (Index),
1175
+
1176
+ and should produce the full Poincaré/Smith-chart inversion graph rather than the current star-like recursive tree.
1177
+
1178
+ At this point, I would not modify the existing UnitCircleGroup code. I would write a new Orbit Trap from scratch because the recursion model itself needs to change. The API documentation you've provided is now sufficient to design that new algorithm.
1179
+ ChatGPT can make mistakes. Check important info.
1180
+
1181
+
1182
+
1183
+ CHATGPT.COM
1184
+ OOOOOOOOOOOOOOO@MURENA.IO
1185
+ OOOOOOOOOOOOOOO@MURENA.IO
1186
+
1187
+
1188
+ OOOOOOOOOOOOOOO@MURENA.IO
𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/⅃MTH..✢🝊Ⱉ✢⛋⊞⯏⊞⛋✢Ⱉ🝊✢ ⠀ ⊚ ⠀ 💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠 ⠀ ⊚ ⠀ ✢🝊Ⱉ✢⛋⊞⯏⊞⛋✢Ⱉ🝊✢..HTML ADDED
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𖡼/🕸️🌐︎🕸️/✉/🔆/𖢒/⚙/💠𖡗𖡹𐫰⚪𔗢✺𖡼⯎⯌𐃏🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗𐃏⯌⯎𖡼✺𔗢⚪𐫰𖡹𖡗💠/ /𓇬/💠𖡗𖡹𐫰⚪𔗢✺🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗✺𔗢⚪𐫰𖡹𖡗💠/QAꟼ𑪽.𓇬.ꓨИꟼ.XHꓨ.💠𖡗𖡹𐫰⚪𔗢✺🟗𑁍🝱𖡽⩩𖥕᯽᪣𖦸 𖦸᪣᯽𖥕⩩𖡽🝱𑁍🟗✺𔗢⚪𐫰𖡹𖡗💠.GHX.PNG.𓇬.ZPAQ ADDED
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